Monster Party

Last updated
Monster Party
Monster Party Box.JPG
Cover art
Developer(s) Human Entertainment
Publisher(s) Bandai
Composer(s) Masaki Hashimoto
T. Mikumo
Platform(s) NES
Release
  • NA: June 1989
Genre(s) Platform game
Mode(s) Single player

Monster Party is a video game for the NES, released in North America in 1989 by Bandai. It was and remains a relatively obscure platform game for the console, having a small following among some players. The game both pays homage to and parodies horror pop culture, alternately featuring enemies and locations based on classic horror icons, and parodic reinterpretations.

Contents

In the 2000s the game became infamous in online gaming circles when prototype screenshots of a Japanese Famicom version known as Parody World: Monster Party (パロディワールドモンスターパーティー, Parodi Wārudo Monsutā Pātī) began circulating showing different bosses and parodies. No version of the game was ever released in Japan. [1] In May 2011, a prototype of the canceled Japanese release was listed on Yahoo! Japan auctions, closing at a high price of ¥483000 (approximately $6,000 USD). [2] In July 2014, the unreleased Japanese Famicom version was leaked online. [3]

Story

The story centers on a child named Mark (originally known as Hiroshi (ひろし) in the unreleased Japanese prototype) who, on his way home from a baseball game, is approached by a winged, griffin-like alien named Bert (originally known as Value (バリュー) in the unreleased Japanese prototype) who seeks assistance in ridding "evil monsters" from his realm, "Dark World". [1] Being the first person he encounters, Bert tries to enlist Mark as his aid in battle. Mark is reluctant to help, but Bert explains that anyone will do, and that Mark's baseball bat will be as good a weapon as any. Bert quickly whisks him away, and on the way to Dark World magically fuses himself to Mark so that they are one being (with Mark able to transform into Bert for a limited time).

The bizarre premise and plot introduction sets up a game that is filled with variations on many traditional horror characters and themes (sometimes with ironic twists), as well as relatively novel [1] [4] characters all its own. Some traditional horror bosses the game features include a mummy, giant spiders, zombies, Medusa, a Dragon, and The Grim Reaper. The game also features several enemies drawn from Japanese folklore and Japanese urban legends, such as Banchō Sarayashiki's well and Jinmenken (human faced dogs). Enemies unique to the game include a large, talking caterpillar; walking pants; a giant cat that hurls kittens as projectiles; and a bouncing piece of fried shrimp.

After making his way through Dark World and ascending into what appears to be some kind of Heavenly realm, Mark fights and defeats the Dark World Master. His realm now free of monsters, Bert returns Mark home and leaves him with a parting gift for his help. When Mark opens the box, a beautiful princess emerges; after a few seconds, though, she transforms into a hideous monster accompanied by a few monsters who melts Mark's flesh from his bones.

Mark suddenly awakens in his bed, his body intact. Believing his adventures in the Dark World were a dream, he prepares to leave the house to school, only to find Bert standing before the front door with Mark's bat. Bert asks Mark if he is ready to go again, and the game ends.

Gameplay

Mark (as Bert) faces one of the game's unconventional bosses: a giant, hopping fried shrimp. Defeating this form turns the monster into an onion ring, which in turn becomes shish kebab. Monster Party 3.png
Mark (as Bert) faces one of the game's unconventional bosses: a giant, hopping fried shrimp. Defeating this form turns the monster into an onion ring, which in turn becomes shish kebab.

The player takes the role of Mark, who wields his bat to attack and to deflect projectiles. Rebounding projectiles back at bosses is often necessary to defeat them as Mark has limited attack options. Enemies drop hearts, which replenish life, as well as pills which (for a small period of time) turn Mark into Bert, who can fly and shoot beams at a limited distance. The effect of Bert's beams on enemies is stronger than Mark's bat attack, and gradually improves as the player completes levels. [1]

Monster Party features eight levels, each of which has a unique password that allows the player to access a particular level without starting the entire game over. The basic objective in each level is to beat particular bosses (and a certain number of them) to earn a key and move on to the next level. Bosses are accessed by doorways found in the main part of the level, which is side-scrolling, but many of these doors lead to empty rooms, adding challenge. Every door, whether it leads to nothing or a level boss, gives the player a question mark ('?') item, which can either provide the player with health, points, or the transformation into Bert.

Legacy

The game's title screen as it appears in the US release. Prototype screenshots revealed that the green "slime" was originally blood. Monster Party 2.png
The game's title screen as it appears in the US release. Prototype screenshots revealed that the green "slime" was originally blood.

Monster Party is infamous in the retro gaming community for prototype images released in Japan before the game's release in the US. The images reveal a different original concept for the game that was much darker and more graphically complex than the version eventually released. Originally, the title screen was to be covered in blood, and the enemies designed to look much more horrific than in the final game. [1] [4] The first level's setting, presently an abstract black-and-pink pattern, was originally an elaborately drawn mountain range at sunset. Other changes revealed by these images is a change to the first boss, a large plant, which was shown to have a microphone and speaker in the original, a possible reference to Little Shop of Horrors. [5]

The game is remembered for its bizarre premise by both fans and critics alike. [6] The horror content that was permitted to remain in the game—notably large amounts of blood and the use of the word "hell"—have puzzled gamers, as Nintendo was notorious for enforcing censorship policies in the late 1980s and early 90s, when the game was released. [1] [6]

In the latter 2000s, following the release of prototype images, gamers realized that an invisible platform inside the man eating plant's chamber was in fact the "deleted" speaker system, and that programmers had simply covered the sprite in black pixels rather than outright remove it. This led to the establishment of a restoration project, in which gamers began searching through the game's source code in attempt to discover if other "deleted" content had in fact remained on the cartridge, and reinsert it into a "restored" version of the game. The project was completed in 2013. [7] Amongst discoveries made by those working on the project was the revelation that many of the game's more incongruous bosses may have originated as copyrighted characters that had to be altered for the game to be released in the United States: the pumpkin ghost with the spinning head was originally an ape from Planet of the Apes , while the giant cat inside of the box seems to have originally been one of the Gremlins, and finally the grim reaper was originally a robot resembling a Xenomorph from the Alien franchise.

Related Research Articles

<i>Bubble Bobble</i> (video game) 1986 video game

Bubble Bobble is a 1986 platform game developed and published by Taito for arcades. It was distributed in the United States by Romstar, and in Europe by Electrocoin. Players control Bub and Bob, two dragons that set out to save their girlfriends from a world known as the Cave of Monsters. In each level, Bub and Bob must defeat each enemy present by trapping them in bubbles and popping, who turn into bonus items when they hit the ground. There are 100 levels total, each becoming progressively more difficult.

<i>Final Fantasy II</i> 1988 video game

Final Fantasy II is a 1988 role-playing video game developed and published by Square for the Family Computer as the second installment of the Final Fantasy series. The game has received numerous enhanced remakes for the WonderSwan Color, the PlayStation, the Game Boy Advance, the PlayStation Portable, iOS, Android and Windows. As neither this game nor Final Fantasy III were initially released outside Japan, Final Fantasy IV was originally released in North America as Final Fantasy II, so as not to confuse players. Following enhanced versions for iOS and Android in 2010 and 2012 respectively, the game was re-released again as part of the 2021 Final Fantasy Pixel Remaster series.

<i>Super Mario Bros. 2</i> 1988 video game

Super Mario Bros. 2 is a 1988 platform game developed and published by Nintendo for the Nintendo Entertainment System.

<i>Godzilla: Monster of Monsters</i> 1988 video game

Godzilla: Monster of Monsters! (ゴジラ) is a Nintendo Entertainment System video game released in Japan in 1988 and in 1989 in the US by Toho Co., Ltd. The North American version removes all references to Toho Cenfile-Soft Library and Compile, crediting the game to Toho Eizo on the title screen instead.

<i>Kung-Fu Master</i> (video game) 1984 video game

Kung-Fu Master, known as Spartan X in Japan, is a 1984 beat 'em up game developed and published by Irem for arcades. It was distributed by Data East in North America. Designed by Takashi Nishiyama, the game was based on Hong Kong martial arts films. It is a loose adaptation of the Jackie Chan, Sammo Hung and Yuen Biao film Wheels on Meals (1984), called Spartan X in Japan, with the protagonist Thomas named after Jackie Chan's character in the film. The game is also heavily inspired by the Bruce Lee film Game of Death (1972), which was the basis for the game's concept. Nishiyama, who had previously designed the side-scrolling shooter Moon Patrol (1982), combined fighting elements with a shoot 'em up gameplay rhythm. Irem and Data East exported the game to the West without the Spartan X license.

<i>Dragon Quest VI</i> 1995 video game

Dragon Quest VI: Realms of Revelation, known in Europe & Australia as Dragon Quest VI: Realms of Reverie, is a role-playing video game developed by Heartbeat and published by Enix for the Super Famicom as a part of the Dragon Quest series and as the last Dragon Quest game in the Zenithian Trilogy. It was released in Japan in December 1995, developed by Heartbeat; whereas the previous Dragon Quest games were developed by Chunsoft. In 2011, a remake of the game, along with Dragon Quest IV and Dragon Quest V, was released worldwide for the Nintendo DS, making this the first time the game was released in English. Another version of the game for Android and iOS devices was released in Japan in June 2015.

<i>Monster Bash</i> 1993 video game

Monster Bash is a side-scrolling platform game developed and published by Apogee Software on 9 April 1993 for DOS. The game features 16-color EGA graphics and IMF AdLib compatible music. It was developed by Frank Maddin and Gerald Lindsly.

<i>Milons Secret Castle</i> 1986 video game

Milon's Secret Castle, known in Japan as Meikyū Kumikyoku: Milon no Daibōken, is a 1986 action-adventure game released by Hudson Soft for the NES. A Game Boy version was released in 1993. A sequel, DoReMi Fantasy, was released in 1996 for the Super Famicom.

<i>Adventure Island</i> (video game) 1986 video game

Hudson's Adventure Island, known as Takahashi Meijin no Bōken Jima in Japan and also known as Adventure Island, is a side-scrolling platform game produced by Hudson Soft that was released in Japan for the Famicom and MSX on September 12, 1986. Adventure Island was released in North America for the Nintendo Entertainment System in 1988 and in the PAL region in 1992.

<i>Kings Knight</i> 1986 video game

King's Knight is a scrolling shooter video game developed and published by Square for the Nintendo Entertainment System and MSX. The game was released in Japan on September 18, 1986 and in North America in 1989. It was later re-released for the Wii's Virtual Console in Japan on November 27, 2007 and in North America on March 24, 2008. This would be followed by a release on the Virtual Console in Japan on February 4, 2015, for 3DS and July 6, 2016, for Wii U.

Gradius is a series of shooter video games, introduced in 1985, developed and published by Konami for a variety of portable, console and arcade platforms. In many games in the series, the player controls a ship known as the Vic Viper.

<i>Mother</i> (video game) 1989 video game

Mother, officially known outside of Japan as EarthBound Beginnings, is a role-playing video game developed by Ape Inc. and Nintendo and published by Nintendo for the Family Computer. It is the first entry in the Mother series and was first released in Japan on July 27, 1989. The game was re-released in Japan along with its sequel on the single-cartridge compilation Mother 1+2 for the Game Boy Advance in 2003. The game follows a young American boy named Ninten as he uses his great-grandfather's studies on psychic powers to put an end to the paranormal phenomena spiraling the country into disarray.

<i>Gargoyles Quest</i> 1990 video game

Gargoyle's Quest is an action-adventure platform game developed by Capcom for the Game Boy and released in 1990. It is a spin-off of the Ghosts 'n Goblins series, featuring the series antagonist character Firebrand as the main playable character. Gargoyle's Quest was followed by the NES prequel Gargoyle's Quest II in 1992 and the Super NES sequel Demon's Crest in 1994.

<i>Fist of the North Star</i> (NES video game) 1987 video game

Fist of the North Star is a side-scrolling action video game produced by Toei Animation and developed by Shouei System for the Nintendo Entertainment System (NES). It was first released in Japan under the title Hokuto no Ken 2 on April 17, 1987, being the second Hokuto no Ken video game released for the Family Computer (Famicom) by the anime production company, while also serving as a tie-in to the Hokuto no Ken 2 anime series which began airing on Fuji TV a few weeks earlier. Taxan published the localized NES version in April 1989, making it one of the earliest Fist of the North Star products released in the U.S. alongside Viz Communications' English adaptation of the manga.

<i>Ninja Kid</i> 1986 video game

Ninja Kid, known in Japan as GeGeGe no Kitaro - Yōkai Daimakyō, is an action video game developed by Tose and published by Bandai for the Nintendo Entertainment System.

<i>Mendel Palace</i> 1989 video game

Mendel Palace is a 1989 puzzle video game developed by Game Freak. It was published in Japan by Namco and in North America by Hudson Soft. Mendel Palace is the debut game of Satoshi Tajiri and his company Game Freak. This success inspired him to create the Pokémon series.

<i>Battle Kid: Fortress of Peril</i> Video Game 2010

Battle Kid: Fortress of Peril is a platform game for the Nintendo Entertainment System released in February 2010 by American developer Sivak Games. It is published through Retrozone with the cover art designed by Larry Bundy Jr. Battle Kid is available for purchase on the Xbox store, the Nintendo Switch eShop, and as a game ROM or physical cartridge for the NES.

<i>Super Contra</i> 1988 video game

Super Contra, known as Super Contra: The Alien Strikes Back in Japan, is a run and gun video game by Konami, originally released as a coin-operated arcade video game in January 1988. It is the sequel to the original Contra and part of the Contra series. The game stars Bill Rizer and Lance Bean as they are sent to thwart another alien invasion from the vicious Red Falcon.

<i>Castlevania</i> (1986 video game) 1986 video game

Castlevania, known in Japan as Akumajō Dracula, is a 1986 action-platform game developed and published by Konami. It was originally released in Japan for the Famicom Disk System in September 1986, before being ported to cartridge format and released in North America for the Nintendo Entertainment System (NES) in March 1987 and in Europe in 1988. It was also re-issued for the Family Computer in cartridge format in 1993. It is the first installment in the Castlevania series.

<i>Metal Gear</i> (video game) Pioneering stealth video game from 1987 by Konami

Metal Gear is an action-adventure stealth video game developed and published by Konami for the MSX2. It was released for the system in Japan and parts of Europe in 1987. Considered to have popularized the stealth game genre, it was the first video game to be fully developed by Hideo Kojima, who would go on to direct most of the games that followed in the Metal Gear series. A reworked port of the game was released for the Famicom a few months later, which later saw release in international markets for the NES over the following two years; this version was developed without Kojima's involvement and features drastically altered level designs, among other changes.

References

  1. 1 2 3 4 5 6 [ dead link ]Strangman, Rob (September 2009). "Monster Party at Hardcore Gaming 101" . Retrieved 2009-09-24.
  2. GameSetWatch (June 9, 2011). "Japanese Monster Party Prototype sells for over $6,000" . Retrieved 2011-06-10.
  3. Nolan, Mark (July 3, 2014). "You Are Cordially Invited To The Parody World: Monster Party". Nintendo Player. Archived from the original on July 15, 2014. Retrieved July 3, 2014.
  4. 1 2 Encyclopedia Obscura (November 2002). "The Horror!". Archived from the original on 2009-09-25. Retrieved 2009-09-24.
  5. Unseen64 staff (August 7, 2008). "Monster Party [NES – Beta]" . Retrieved 2009-09-25.{{cite web}}: CS1 maint: numeric names: authors list (link)
  6. 1 2 "Monster Party – NES". November 2005. Retrieved 2009-09-25.
  7. "Monster Party Prototype Restoration". ROMhacking.net. Retrieved 2019-07-04.