| Morsels | |
|---|---|
| | |
| Developer | Furcula |
| Publisher | Annapurna Interactive |
| Designers | Toby Dixon, Iggy Zuk |
| Composer | Sam Webster |
| Platforms | |
| Release | November 18, 2025 |
| Genres | Adventure, Creature collector |
| Mode | |
Morsels is a roguelite creature collector developed by Toronto based [1] indie developer Furcula and published by Annapurna Interactive. It released on November 18, 2025 for Windows, Xbox Series X and S, PlayStation 5, and Nintendo Switch. [2] [3]
The game was announced in August 2024. [4] Development is led by Toby Dixon. [5] As of June 2025, a demo was playable on Steam. As of November 2025, it's now available for purchase on Steam, Windows, PlayStation 5, Xbox Series X/S and Nintendo Switch.
Players take on the role of a mouse, exploring the sewers for food and collecting monsters called Morsels. Morsels have unique abilities, encouraging the player to switch between them during combat strategically. [6] Combat features fast-paced shooting mechanics and is played from a top-down perspective. The game is described as having "roguelite action", where each run can be unique. [7] Between levels, the player will encounter characters that offer items, rewards, or minigames. Occasionally, these characters may take something away from the player. [8]
The player can wield three Morsel cards at a time. Each Morsel has its own attack, dodge, and special ability. [9]
Morsels received mixed or average reviews upon release, according to Metacritic. [10] GamesRadar+ awarded the game 3.5/5 stars, complimenting the game's art design and visuals while criticizing the upgrades and "death loop". [11] In a more positive review, Gameliner awarded the title a 4/5, praising the rougelite loop, soundtrack, and minigames. [12]