In the C++ programming language, the move assignment operator=
is used for transferring a temporary object to an existing object. The move assignment operator, like most C++ operators, can be overloaded. Like the copy assignment operator it is a special member function.
If the move assignment operator is not explicitly defined, the compiler generates an implicit move assignment operator (C++11 and newer) provided that copy/move constructors, copy assignment operator or destructors have not been declared. [1] The parameter of a move assignment operator is an rvalue reference (T&&) to type T, where T is the object that defines the move assignment operator. The move assignment operator is different than a move constructor because a move assignment operator is called on an existing object, while a move constructor is called on an object created by the operation. Thereafter, the other object's data is no longer valid.
To overload the move assignment operator, the signature of the function must be: [1]
T&operator=(T&&data)
To successfully overload the move assignment operator, the following conditions must be met:
Consider the following move assignment operator for a simple string class: [2]
classString{public:String&operator=(String&&other)noexcept{// If we're not trying to move the object into itself...if(this!=&other){delete[]this->data_;// Free this string's original data.this->data_=other.data_;// Copy the other string's data pointer into this string.other.data_=nullptr;// Finally, reset the other string's data pointer.}return*this;}private:char*data_;};
In computer science, a smart pointer is an abstract data type that simulates a pointer while providing added features, such as automatic memory management or bounds checking. Such features are intended to reduce bugs caused by the misuse of pointers, while retaining efficiency. Smart pointers typically keep track of the memory they point to, and may also be used to manage other resources, such as network connections and file handles. Smart pointers were first popularized in the programming language C++ during the first half of the 1990s as rebuttal to criticisms of C++'s lack of automatic garbage collection.
In object-oriented programming, in languages such as C++, and Object Pascal, a virtual function or virtual method is an inheritable and overridable function or method for which dynamic dispatch is facilitated. This concept is an important part of the (runtime) polymorphism portion of object-oriented programming (OOP). In short, a virtual function defines a target function to be executed, but the target might not be known at compile time.
In the C++ programming language, a copy constructor is a special constructor for creating a new object as a copy of an existing object. Copy constructors are the standard way of copying objects in C++, as opposed to cloning, and have C++-specific nuances.
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This is a list of operators in the C and C++ programming languages. All the operators listed exist in C++; the column "Included in C", states whether an operator is also present in C. Note that C does not support operator overloading.
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This article compares two programming languages: C# with Java. While the focus of this article is mainly the languages and their features, such a comparison will necessarily also consider some features of platforms and libraries. For a more detailed comparison of the platforms, see Comparison of the Java and .NET platforms.
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In the C++ programming language, the assignment operator, =
, is the operator used for assignment. Like most other operators in C++, it can be overloaded.
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This comparison of programming languages compares how object-oriented programming languages such as C++, Java, Smalltalk, Object Pascal, Perl, Python, and others manipulate data structures.