Established | 2010 |
---|---|
Location | Oakland, California, US |
Coordinates | 37°48′08″N122°16′27″W / 37.80217667825354°N 122.27408768149884°W |
Collections | video games, digital media concept art, and gaming systems to teach the public about digital art, and the process of gaming creation |
Collection size | 15,000+ artifacts |
Director | Shem Nguyen |
Chairperson | Alex Handy |
Historian | Rob Curl |
Website | themade |
The Museum of Art and Digital Entertainment (stylized as The MADE) is an Oakland, California, museum dedicated to digital art and gaming, with fully playable gaming exhibits. [1] Its mission is to collect and curate video games, digital media concept art, and gaming systems, to teach the public about digital art and the process of gaming creation.
The Board of Directors and Board of Advisors are composed largely of veterans of the gaming industry, journalists, experts, and historians of the field. [2] The museum's director is the internationally published technology journalist Alex Handy, [3] with Dr. Henry Lowood, Curator of Stanford University History of Science & Technology Collections and Film & Media Collections [4] serving on the board of directors.
In September 2015, the museum launched a Kickstarter campaign to acquire a venue in San Francisco, California, across the bay. [5] [6]
In June 2022, after being closed for two years due to the COVID-19 pandemic, the museum reopened in a new location in downtown Oakland. [7]
The MADE offers two free Scratch programming workshops every Saturday from 10:00 AM to 1:00 PM with some breaks in-between. Students have a choice of signing up for a class on video game programming, computer art, or both. No programming experience is required and a new student can join any session. The MADE maintains that a student must be at least 9 years old to participate in the workshop. [8]
NeoHabitat is an open source project headed by The MADE to revive and restore Habitat to its original state from 1986. The project is hosted on GitHub and is in need of volunteers.
Game jams and Super Smash Bros tournaments are regularly hosted by the MADE.
Machinima, originally machinema, is the use of real-time computer graphics engines to create a cinematic production. The word "machinima" is a portmanteau of the words machine and cinema. According to Guinness World Records, machinima is the art of making animated narrative films from computer graphics, most commonly using the engines found in video games.
Drakar och Demoner also known as Dragonbane, is a Swedish fantasy role-playing game first published in 1982 by the game publishing company Äventyrsspel.
Oakland University is a public research university in Auburn Hills and Rochester Hills, Michigan. Founded in 1957 through a donation of Matilda Dodge Wilson and husband Alfred G. Wilson, it was initially known as Michigan State University-Oakland, operating under the Michigan State University Board of Trustees, before gaining institutional independence from the board in 1970.
Elmhurst University is a private university in Elmhurst, Illinois. It has a tradition of service-oriented learning and an affiliation with the United Church of Christ. The university changed its name from Elmhurst College on July 1, 2020.
inXile Entertainment, Inc. is an American video game developer and a studio of Xbox Game Studios based in Tustin, California. Specializing in role-playing video games, inXile was founded in 2002 by Interplay co-founder Brian Fargo. The studio produced the fantasy games The Bard's Tale and Hunted: The Demon's Forge, along with various games for Flash and iOS such as Fantastic Contraption in its first decade of development. In 2014, inXile released the post-apocalyptic game Wasteland 2, following a successful Kickstarter campaign. Following the game's critical success, the studio went on to raise a then-record US$4 million on Kickstarter to develop Torment: Tides of Numenera, a spiritual successor to Interplay's Planescape: Torment. The studio was purchased by Microsoft and became part of Xbox Game Studios in 2018, just as they were developing Wasteland 3, which they released in 2020. The studio is currently developing Clockwork Revolution for Windows and Xbox Series X/S.
New York Film Academy – School of Film and Acting (NYFA) is a private for-profit film school and acting school based in New York City, Los Angeles, and Miami. The New York Film Academy was founded in 1992 by Jerry Sherlock, a former film, television and theater producer. It was originally located at the Tribeca Film Center. In 1994, NYFA moved to 100 East 17th Street, the former Tammany Hall building in the Union Square. After 23 years of occupancy, the academy relocated from Tammany Hall to 17 Battery Place.
Jordan Weisman is an American game designer, author, and serial entrepreneur who has founded five game design companies, each in a different game genre and segment of the industry.
Diary of a Camper is an American short film released in October 1996 that was made using id Software's first-person shooter video game Quake. The film was created by the Rangers, a clan or group of video game players, and first released over the Internet as a non-interactive game demo file. The minute and a half-long video is commonly considered the first example of machinima—the art of using real-time, virtual 3D environments, often game engines, to create animated films. The story centers on five members of the Rangers clan fighting against a lone camper in a multiplayer deathmatch.
Operation Bayshield is a short 1997 film made by Clan Undead, a group of video game players. The work was created by using the machinima technique of recording a demonstration file of player actions in id Software's 1996 first-person shooter video game Quake, which could replay such files on demand. The group had seen the first known machinima productions, made by United Ranger Films, and decided to make a comedy film. The result, Operation Bayshield, follows a task force's attempts to thwart terrorists who have chemical explosives. Released on January 23, 1997, the work received praise from contemporary Quake movie review sites and helped to attract others, including Hugh Hancock of Strange Company and members of the ILL Clan, to machinima. It pioneered technical advances in machinima, such as the use of custom digital assets and of lip synchronization.
The game canon is a list of video games to be considered for preservation by the Library of Congress. The New York Times called the creation of this list "an assertion that digital games have a cultural significance and a historical significance". Game canon is modeled on the efforts of the National Film Preservation Board, which produces an annual list of films that are subsequently added to the National Film Registry, which is managed by the Library of Congress. The game canon committee comprises Henry Lowood, game designers Warren Spector and Steve Meretzky, Matteo Bittanti, and Joystiq journalist Christopher Grant.
John Maeda is a Vice President of Design and Artificial Intelligence at Microsoft. He is an American technologist and designer whose work explores where business, design, and technology merge to make space for the "humanist technologist."
The history of video games spans a period of time between the invention of the first electronic games and today, covering many inventions and developments. Video gaming reached mainstream popularity in the 1970s and 1980s, when arcade video games, gaming consoles and home computer games were introduced to the general public. Since then, video gaming has become a popular form of entertainment and a part of modern culture in most parts of the world. The early history of video games, therefore, covers the period of time between the first interactive electronic game with an electronic display in 1947, the first true video games in the early 1950s, and the rise of early arcade video games in the 1970s. During this time there was a wide range of devices and inventions corresponding with large advances in computing technology, and the actual first video game is dependent on the definition of "video game" used.
Kickstarter is an American public benefit corporation based in Brooklyn, New York, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative projects to life". As of February 2023, Kickstarter has received US$7 billion in pledges from 21.7 million backers to fund 233,626 projects, such as films, music, stage shows, comics, journalism, video games, board games, technology, publishing, and food-related projects.
How They Got Game is a project that aims to explore the historical and cultural impact of new media, through interactive simulation and video gaming. The involvement was through people researching many defined areas of computing, such as storytelling, strategy, simulation, sports, and shooters.
The Museum of Science Fiction (MOSF) is a 501c(3) nonprofit museum that originally had plans to be based in Washington, D.C. It was founded in the spring of 2013 by Greg Viggiano and a team of 22 volunteer professionals with a goal of becoming the world's first comprehensive science fiction museum.
FriendsLearn is a privately held life science research and biotechnology mHealth company, with offices in San Francisco California and Chennai. The company was founded in 2011 and develops mobile health technologies, best known as the producer and developer of fooya!. FriendsLearn is a pioneer of Digital Vaccines, which Carnegie Mellon University featured as one of the top breakthroughs in technology as part of the annual "Year in Review" publication. The company is known for first in class therapeutic candidates in the field of neuromodulation and neurocognitive training through the use of artificial intelligence, virtual reality technology, neuropsychology based behavior design, gamification and learnified entertainment.
The conservation and restoration of time-based media art is the practice of preserving time-based works of art. Preserving time-based media is a complex undertaking within the field of conservation that requires an understanding of both physical and digital conservation methods. It is the job of the conservator to evaluate possible changes made to the artwork over time. These changes could include short, medium, and long-term effects caused by the environment, exhibition-design, technicians, preferences, or technological development. The approach to each work is determined through various conservation and preservation strategies, continuous education and training, and resources available from institutions and organization across the globe.
Makey Makey: An Invention Kit for Everyone is an invention kit designed to connect everyday objects to computer keys. Using a circuit board, alligator clips, and a USB cable, the toy uses closed loop electrical signals to send the computer either a keyboard stroke or mouse click signal. This function allows the Makey Makey to work with any computer program or webpage that accepts keyboard or mouse click.
Video game preservation is a form of preservation applied to the video game industry that includes, but is not limited to, digital preservation. Such preservation efforts include archiving development source code and art assets, digital copies of video games, emulation of video game hardware, maintenance and preservation of specialized video game hardware such as arcade games and video game consoles, and digitization of print video game magazines and books prior to the Digital Revolution.
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