| NEStalgia | |
|---|---|
   Title screen  | |
| Developer(s) | Silk Games | 
| Publisher(s) | Silk Games | 
| Designer(s) | Ben Mallahan | 
| Engine | BYOND | 
| Platform(s) | Microsoft Windows | 
| Release | February 23, 2011 Steam: April 15, 2014  | 
| Genre(s) | Role-playing game | 
| Mode(s) | Multiplayer | 
NEStalgia was a massively multiplayer online role-playing game for Microsoft Windows created by American indie developer Silk Games. [1] [2] [3] NEStalgia was launched on February 23, 2011, [3] [4] then released for Steam on April 15, 2014. [5] [6] The core gameplay follows the classic Japanese role-playing game format (particularly Dragon Quest ) [1] with turn-based battles, random encounters, and explorable towns and dungeons.
There are eight character classes in total. The focus of NEStalgia is a cooperative party system in which players join up to battle monsters and complete quests together. [2] [3] [7] [8]
In addition to the classic elements, the game has world chat, a guild system, Player versus player combat, rare items and gear to find, a quest log, and a player auction house for item trading. [9] [10] [11]
The game was designed by Ben Mallahan, who has been creating online games using the BYOND game creation system since 2001. [12] [13] NEStalgia was in development for two years, which included an 11-month public beta period. The game was launched on February 23, 2011. [4]
Since release, NEStalgia has undergone many changes. Notable changes include improved framerate, graphical and interface upgrades, and a "companion" system that allows solo players to recruit and fight alongside most monsters in the game. [14] [15] Although NEStalgia was developed and powered using BYOND, it became downloadable as a standalone game in June 2012. [16]
NEStalgia was submitted to Steam Greenlight in August 2012. [16] [17] It was Greenlit on August 28, 2013, then launched on Steam on April 15, 2014. [6] [18]
The last update for the MMO was in September 2016. [19] All official game servers have been offline since October 2018. [20] The official forum has been offline since December 2019. [21]