NFL '97

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NFL '97
NFL97BoxShotSaturn.jpg
Cover art picturing Kordell Stewart
Developer(s) GameTek [1]
Publisher(s) Sega
SeriesSega NFL
Platform(s) Sega Saturn
Release
  • NA: November 20, 1996
Genre(s) Sports
Mode(s) Single-player, multiplayer (1-8 players)

NFL '97 is a follow-up video game to Sega's Joe Montana series on the Sega Genesis.[ citation needed ]NFL 97 was released exclusively for the Sega Saturn.

Contents

New gameplay features included the ability to control the speed with which the ball is thrown and the use of a blue arc to track possible receivers. [2]

Reception

NFL 97 received mostly poor reviews. Critics highly praised the play editor, [4] [6] [1] [7] [8] but criticized the player animations, [4] [6] [1] [7] [8] the camera, [4] [6] [7] and various aspects of the gameplay. Tom Ham elaborated in GameSpot : "For example, it's hard to distinguish who the receiver is, and the quarterback takes too long to hand the ball off. Even executing a kickoff was painful." [6] Next Generation found the most fault with the passing arc, [1] while GamePro focused on the limited number of player moves, and concluded that "with so many serious flaws, the game's just no fun to play." [7] Kraig Kujawa of Electronic Gaming Monthly simply said that "it hurts to play NFL '97." [4] Colin Ferris gave it a positive review in Game Revolution , citing the playbook editor, bigger player graphics, and control of passing arc. [8]

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References

  1. 1 2 3 4 5 "NFL '97". Next Generation . No. 27. Imagine Media. March 1997. p. 92.
  2. "NFL '97". Electronic Gaming Monthly . No. 89. Ziff Davis. December 1996. p. 327.
  3. "NFL 97 Review Score". Archived from the original on 2019-05-18.
  4. 1 2 3 4 5 "Team EGM Box Scores: NFL '97". Electronic Gaming Monthly . No. 91. Ziff Davis. February 1997. p. 151.
  5. "Recent Saturn Game Reviews". Game Revolution . Archived from the original on August 15, 2011.
  6. 1 2 3 4 5 Ham, Tom (December 1, 1996). "NFL 97 Review". GameSpot . Retrieved 9 February 2018.
  7. 1 2 3 4 Air Hendrix (February 1997). "NFL '97". GamePro . No. 101. IDG. p. 92.
  8. 1 2 3 Ferris, Collin (June 6, 2004). "Ooo, that Play Just Didn't Work! Review". Game Revolution . Retrieved 9 February 2018.