Established | April 2, 2016 |
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Location | Frisco, Texas, United States |
Coordinates | 33°08′38″N96°50′07″W / 33.143998°N 96.835238°W |
Type | Computer museum |
Founder |
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Website | nvmusa |
The National Videogame Museum is a video game museum about the history of video games and the video game industry, located in Frisco, Texas. Opened in 2016, the museum includes classic video game arcade machines in an arcade setting, games on different video game consoles in a living room setting, games on historic computers, exhibits on the history of the industry, artifacts and memorabilia about the video game industry. [1] One of the museum's goals is to have visitors experience the games, [2] so there are many interactive displays which feature playable games. [3]
Beginning in 1999, John Hardie, Sean Kelly and Joe Santulli hosted the first Classic Gaming Expo in Las Vegas to organize "the world's first event paying tribute to the people, systems and games of yesteryear". [4] [5] The Video Game Museum was a traveling exhibition of classic games and systems that was shown at the Expo, [6] as well as displayed at such trade conventions as E3 (Electronic Entertainment Expo) [7] [8] and GDC (Game Developers Conference). [9]
In 2011, the founders started a Kickstarter campaign in an effort to mobilize their archive as a first step towards finding a permanent location, to be known as the Videogame History Museum. [5]
On September 18, 2014, the Frisco Community Development Corporation board voted unanimously to bring the Videogame History Museum to Frisco, Texas, although it was not their first choice. Their preferred location was Silicon Valley. [4]
The 10,400-square-foot (970 m2) National Videogame Museum opened in April 2016 in the Frisco Discovery Center. [10]
The National Videogame Museum offers multiple exhibits that each focus on a different "stage" or aspect of video game history. This includes exhibits that focus on sound design in games, the video game crash of 1983, the rise of the home computer as well as the evolution of video game controllers, consoles, and more. The museum features elaborate showcases of particularly rare and popular gaming artifacts, such as Stadium Events and the Nintendo World Championships NES Cartridge, as well as rare special edition consoles, many of which had only a handful of units ever produced. The Museum also acts as a safe haven for all kinds of video game prototypes, including the only known prototype of the unreleased Sega Neptune ever created. The National Videogame Museum is notable for having one of the largest historical gaming archives in the world.
Various game consoles are running around the Museum that attendees can sit down with and play at their leisure, or go head-to-head with one another, with a selection of games that typically rotates monthly. The National Videogame Museum also hosts a fully featured, 80's style classic gaming arcade that features games such as Pac-Man , Punch-Out!! , Donkey Kong , and many other classic arcade mainstays. There is also a giant-sized version of the game Pong that has earned the Museum widespread acclaim.
A video game, also known as a computer game or just a game, is an electronic game that involves interaction with a user interface or input device to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset. Most modern video games are audiovisual, with audio complement delivered through speakers or headphones, and sometimes also with other types of sensory feedback. Some video games also allow microphone and webcam inputs for in-game chatting and livestreaming.
Pong is a table tennis–themed twitch arcade sports video game, featuring simple two-dimensional graphics, manufactured by Atari and originally released on 29 November 1972. It is one of the earliest arcade video games; it was created by Allan Alcorn as a training exercise assigned to him by Atari co-founder Nolan Bushnell, but Bushnell and Atari co-founder Ted Dabney were surprised by the quality of Alcorn's work and decided to manufacture the game. Bushnell based the game's concept on an electronic ping-pong game included in the Magnavox Odyssey, the first home video game console. In response, Magnavox later sued Atari for patent infringement.
The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display. The first consumer video game hardware was released in the early 1970s. The first home video game console was the Magnavox Odyssey, and the first arcade video games were Computer Space and Pong. After its home console conversions, numerous companies sprang up to capture Pong's success in both the arcade and the home by cloning the game, causing a series of boom and bust cycles due to oversaturation and lack of innovation.
The Magnavox Odyssey is the first commercial home video game console. The hardware was designed by a small team led by Ralph H. Baer at Sanders Associates, while Magnavox completed development and released it in the United States in September 1972 and overseas the following year. The Odyssey consists of a white, black, and brown box that connects to a television set, and two rectangular controllers attached by wires. It is capable of displaying three square dots and one line of varying height on the screen in monochrome black and white, with differing behavior for the dots depending on the game played. Players place plastic overlays on the screen to display additional visual elements for each game, and one or two players for each game control their dots with the knobs and buttons on the controller by the rules given for the game. The console cannot generate audio or track scores. The Odyssey console came packaged with dice, paper money, and other board game paraphernalia to accompany the games, while a peripheral controller—the first video game light gun—was sold separately.
Ralph Henry Baer was a German-American inventor, game developer, and engineer.
The video game industry is the tertiary and quaternary sectors of the entertainment industry that specialize in the development, marketing, distribution, monetization and consumer feedback of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide.
A sports video game is a video game that simulates the practice of sports. Most sports have been recreated with video games, including team sports, track and field, extreme sports, and combat sports. Some games emphasize playing the sport, whilst others emphasize strategy and sport management. Some, such as Need for Speed, Arch Rivals and Punch-Out!!, satirize the sport for comic effect. This genre has been popular throughout the history of video games and is competitive, just like real-world sports. A number of game series feature the names and characteristics of real teams and players, and are updated annually to reflect real-world changes. The sports genre is one of the oldest genres in gaming history.
The Nintendo VS. System is an arcade system that was developed and produced by Nintendo. It is based on most of the same hardware as the Family Computer (Famicom), later released as the Nintendo Entertainment System (NES). As Nintendo was planning to release the NES in North America, they were aware of the video game crash of 1983 and its effects on the home console market. By March 1984 the arcade industry recovered enough for a plan to introduce NES titles there, with the VS. System later being a presentation to players who did not yet own the console. It became the first version of the Famicom hardware to debut in North America.
1996 saw many sequels and prequels in video games, such as Super Mario 64, Duke Nukem 3D, Street Fighter Alpha 2, Super Mario RPG, King's Field III, Virtua Fighter 3, along with new titles such as Blazing Heroes, NiGHTS into Dreams..., Crash Bandicoot, Pokémon Red/Green/Blue, Resident Evil, Dead or Alive, Quake and Tomb Raider.
The history of the Nintendo Entertainment System (NES) spans the 1982 development of the Family Computer, to the 1985 launch of the NES, to Nintendo's rise to global dominance based upon this platform throughout the late 1980s. The Family Computer or Famicom was developed in 1982 and launched in 1983 in Japan. Following the North American video game crash of 1983, the Famicom was adapted into the NES which was launched in North America in 1985. Transitioning the company from its arcade game history into this combined global 8-bit home video game console platform, the Famicom and NES continued to aggressively compete with next-generation 16-bit consoles, including the Sega Genesis. The platform was succeeded by the Super Famicom in 1990 and the Super Nintendo Entertainment System in 1991, but its support and production continued until 1995. Interest in the NES has been renewed by collectors and emulators, including Nintendo's own Virtual Console platform.
The Tower of Druaga is a 1984 arcade action role-playing maze game developed and published in Japan by Namco. Controlling the golden-armored knight Gilgamesh, the player is tasked with scaling 60 floors of the titular tower in an effort to rescue the maiden Ki from Druaga, a demon with eight arms and four legs, who plans to use an artifact known as the Blue Crystal Rod to enslave all of mankind. It ran on the Namco Super Pac-Man arcade hardware, modified with a horizontal-scrolling video system used in Mappy.
Retrogaming, also known as classic gaming and old school gaming, is the playing and collection of obsolete personal computers, consoles, and video games. Usually, retrogaming is based upon systems that are outmoded or discontinued, although ported retrogaming allows games to be played on modern hardware via ports or compilations. It is typically for nostalgia, preservation, or authenticity. A new game could be retro styled, such as an RPG with turn-based combat and pixel art in isometric camera perspective.
Galaga '88 is a 1987 fixed shooter arcade video game developed and published in Japan by Namco and in North America and Europe by Atari Games. It is the third sequel to Galaxian. It features significantly improved graphics over the previous games in the series, including detailed backgrounds, larger enemies and greater ship details. The game runs on Namco System 1 hardware.
In the history of video games, the first generation era refers to the video games, video game consoles, and handheld video game consoles available from 1972 to 1983. Notable consoles of the first generation include the Odyssey series, the Atari Home Pong, the Coleco Telstar series and the Color TV-Game series. The generation ended with the Computer TV-Game in 1980 and its following discontinuation in 1983, but many manufacturers had left the market prior due to the market decline in the year of 1978 and the start of the second generation of video game consoles.
Classic Gaming Expo was a gaming convention dedicated to the people, systems and games of the past, with an emphasis on old video games. The Expo was founded in 1999 by John Hardie, Sean Kelly and Keita Iida, In 2000, Joe Santulli replaced Iida as the show's co-organizer.
The Digital Game Museum is a video game museum in California. As stated on their website, the museum focuses on "artifacts relating to digital games, game development, game design, and gaming culture." Some of the displays at the museum showcase information about Atari, Steve Jobs, Xbox, and Sega Genesis.
Video game preservation is a form of preservation applied to the video game industry that includes, but is not limited to, digital preservation. Such preservation efforts include archiving development source code and art assets, digital copies of video games, emulation of video game hardware, maintenance and preservation of specialized video game hardware such as arcade games and video game consoles, and digitization of print video game magazines and books prior to the Digital Revolution.
Secret Quest is an action-adventure game developed by Axlon for the Atari 2600 and published by Atari Corporation in 1989. The player controls a humanoid character that fights monsters and gathers items on a series of space stations. It was one of the last cartridges released for the console and has a larger ROM capacity than most 2600 games plus a small amount of RAM. The box credits Nolan Bushnell for the game and includes his photo on both the front and back. According to Secret Quest programmer Steve DeFrisco, "Atari thought that his name would entice people to buy some more 2600 titles".
In the video game industry, a console war describes the competition between two or more video game console manufacturers in trying to achieve better consumer sales through more advanced console technology, an improved selection of video games, and general marketing around their consoles. While console manufacturers are generally always trying to out-perform other manufacturers in sales, these console wars engage in more direct tactics to compare their offerings directly against their competitors or to disparage the competition in contrast to their own, and thus the marketing efforts have tended to escalate in back-and-forth pushes.