Nightraiders | |
---|---|
Publisher(s) | Datamost |
Designer(s) | Peter Filiberti |
Platform(s) | Atari 8-bit |
Release | 1983 |
Genre(s) | Scrolling shooter |
Nightraiders is a vertically scrolling shooter designed by Peter Filiberti and published in 1983 by Datamost for Atari 8-bit computers. [1] It is heavily inspired by the 1982 Sega arcade video game Zaxxon .
The object of Nightraiders is to reach and destroy the enemy base. The player's ship can be moved back and forth along the bottom of the screen, firing laser cannons to destroy enemy tanks, bridges and other structures. The ship constantly consumes fuel, which can be replenished by shooting at alien fuel canisters. At the end of each stage is an alien base which must be destroyed to move to the next level.
The Addison-Wesley Book of Atari Software 1984 reviewer gave the game a poor rating (D) and found it dull with very little to hold interest. [2] Vincent Puglia reviewed the game in the July 1984 issue of Electronic Games . He called it "a poor's man Zaxxon" with graphics "slightly above normal - especially those of the city and the tanks within it - they're not what gamers have come to expect in bombing run games." [3] He wrote, "perhaps the worst aspect of Nightraiders is the documentation," and even after reading it he was unclear what a fuel depot or even the enemy base looked like. [3]
Zaxxon is a scrolling shooter developed and released by Sega as an arcade video game in 1982. The player pilots a ship through heavily defended space fortresses. Japanese electronics company Ikegami Tsushinki was also involved in the game's development.
Excalibur is a resource management strategy video game for Atari 8-bit computers published in 1983. It was designed by Chris Crawford and developed with the help of Larry Summers and Valerie Atkinson. Like Crawford's earlier Eastern Front (1941), Excalibur was released through the Atari Program Exchange.
Choplifter is a military themed scrolling shooter developed by Dan Gorlin for the Apple II and published by Broderbund in 1982. It was ported to Atari 8-bit computers the same year and also to the VIC-20, Commodore 64, Atari 5200, ColecoVision, MSX, and Thomson computers.
Caverns of Mars is a vertically scrolling shooter for Atari 8-bit computers. It was written by Greg Christensen, with some features later added by Richard Watts, and published by the Atari Program Exchange (APX) in 1981. Caverns of Mars became the best selling APX software of all-time and was moved into Atari, Inc.'s official product line, first on diskette, then on cartridge.
Space Eggs is a fixed shooter video game for the Apple II computer programmed by Nasir Gebelli and published by Sirius Software in 1981. A port to Atari 8-bit computers by Dan Thompson was released the same year. Space Eggs is an unofficial version of the arcade video game Moon Cresta.
Repton is a Defender-inspired scrolling shooter written by Dan Thompson and Andy Kaluzniacki for the Apple II and published by Sirius Software in 1983. It was ported to the Atari 8-bit computers, and Commodore 64.
Crossfire is a multidirectional shooter created by Jay Sullivan for the Apple II and published by On-Line Systems in 1981. Using keyboard-based twin-stick shooter controls, the player maneuvers a ship in a grid-like maze. Versions with joystick-control use the stick for movement and switch to firing mode when the button is held down.
Blue Max is a scrolling shooter written by Bob Polin for Atari 8-bit computers and published by Synapse Software in 1983. It was released for the Commodore 64 the same year. U.S. Gold published the Commodore 64 version in the UK in 1984 and ported the game to the ZX Spectrum. In 1987, Atari Corporation published Blue Max as a cartridge styled for the then-new Atari XEGS.
The Tail of Beta Lyrae is a horizontally scrolling shooter written by Philip Price for Atari 8-bit computers and published in 1983 by Datamost. The music is by Gary Gilbertson. Price and Gilbertson later collaborated on the Alternate Reality games.
Creature Shock is a 1994 sci-fi game released for MS-DOS and 3DO. It was developed by Argonaut Software and published by Virgin Interactive Entertainment. The game was later ported to the CD-i, Sega Saturn and PlayStation video game systems.
Attack at EP-CYG-4 is a shoot 'em up video game created by Mike Edwards for Atari 8-bit computers and published by his company BRAM, Inc. in 1982. It allows two players to cooperatively control the action against a computer enemy, in a fashion similar to Synapse Software's Survivor, also released in 1982. EP-CYG-4 was the first of Edwards' game efforts, and its success led to the creation of Zombies, which was published by Electronic Arts as Realm of Impossibility.
Bandits is a 1982 fixed shooter written by Tony and Benny Ngo for the Apple II and published by Sirius Software. The game is a clone of Taito's 1980 Stratovox arcade video game where the goal is to prevent aliens from stealing objects. Bandits was ported to the Atari 8-bit computers, Commodore 64, and VIC-20.
Boulders and Bombs is a video game for Atari 8-bit computers published on cartridge by CBS Software in 1983. It was written by Keith Dreyer and Torre Meeder who previously developed the Berzerk-clone K-Razy Shoot-Out. In Boulders and Bombs, the player must dig tunnels so three people can cross from one side of the screen to the other. Bird-like creatures, flying in the upper portion of the screen, launch projectiles into the dirt to thwart the player. While there isn't a separate multiplayer mode, joysticks plugged into each of the remaining 1-3 ports can each control one of the birds. The game generally received poor reviews, with reviewers citing control issues and the lack of excitement.
Airstrike is a horizontally scrolling shooter written by Steven A. Riding for Atari 8-bit computers. Having strong similarities to Konami's 1981 Scramble arcade game, it was published in 1982 as the first release from UK-based English Software. The company described the game as "Very, very, difficult!" in magazine advertisements, and reviewers agreed with that assessment.
Seafox is a shoot 'em up written by Ed Hobbs and published by Broderbund in 1982 for the Apple II and as a cartridge for Atari 8-bit computers. A VIC-20 port, also on cartridge, was released in 1983.
Protector II is a video game written by Mike Potter for Atari 8-bit computers and published by Synapse Software in 1982. It is a sequel to 1981's Protector; both games are horizontally scrolling shooters inspired by the arcade video game Defender. Protector II was ported to the Commodore 64, TI-99/4A, and TRS-80 Color Computer.
Kid Grid is a grid capture game which borrows heavily from the 1981 arcade video game Amidar. Written by Arti Haroutunian for Atari 8-bit computers, it was published by Tronix in 1982. A Commodore 64 port from the same programmer was released in 1983. In Kid Grid, the player moves along the horizontal and vertical lines of the playfield, turning the lines from dotted gray to solid blue. If all the lines around a square are completed, it is filled-in. Deadly creatures chase the player.
Bug Off! is a single screen fixed shooter for Atari 8-bit computers written by Sparky Starks and published by Adventure International in 1982. QuelleSoft released the game in Germany as Kampf dem Ungeziefer in 1984.
Threshold is a space-themed fixed shooter written by Warren Schwader and Ken Williams for the Apple II and published by On-Line Systems in 1981. Inspired by Sega's Astro Blaster arcade video game, Threshold introduces many enemy ship types and wave formations as the game progresses. Reviewers found the variety distinguished the game from the many similar shoot 'em ups.
Zeppelin is a multidirectional scrolling shooter designed by Cathryn Mataga and published in 1983 by Synapse Software for Atari 8-bit computers. A Commodore 64 port programmed by David Barbour was released in 1984.
{{cite book}}
: CS1 maint: ignored ISBN errors (link)