Noctum

Last updated
Noctum
Noctum 3rd Edition cover.jpg
Noctum 3rd edition cover
Designers Mischa L Thomas
Publishers Wicked World Games 1.1 until May 2008
Mongoose Publishing from May 2008
PublicationOctober 2005 (1st Edition)
January 2007 (2nd Edition)
May 2009 (3rd Edition)
August 2015 (4th Edition)
Genres Survival Horror
Neo-noir
SystemsCustom

Noctum is a pen and paper survival horror role-playing game developed by Mischa L Thomas. [1] There were two earlier Swedish editions published by Wicked World Games 1.1. The third edition was published by Mongoose Publishing under their Flaming Cobra imprint.

Contents

Game universe

Noctum is set in modern times. The players take on the roles of everyday people—although some are more engrossed in the hidden world from the start. Each character has one or more weakness (Insane Heritage, Marked, Crossover, etc.) that has formed his life in one way or another. The horrors of the game often centre on the state of our society and the crimes and atrocities that humans subject each other to. Rape, murder, starvation, religious zealotry turned deadly and drug abuse are a few of the occurrences that give rise to dark manifestations and incarnations. Most people are apathetic, and look the other way as these things pass them by. An unknown outer force uses the greed and sadism of mankind to its own end. It lies in the layered dimensions beyond the world we normally view as reality.

System

Noctum uses 2D10s when calling for dice rolls. In many cases an automatic success mechanic is employed, often when dealing with investigative scenes. The system shifts when handling ritual magic and psychic abilities, using cards instead of dice.

Combat can be dealt with using one of two modes, Suspense Mode or Duke Mode. The Duke Mode is usually used when running a game with a high level of combat and action; while stories with a different focus typically use the Suspense Mode. The damage system is extremely deadly and gritty: A well-placed bullet or a single stab wound can be enough to kill or severely injure a human character.

As with most RPGs focusing on horror, Noctum has a system that deals with mental instability and mental disorders. Beyond this, each player can use the EKG strip to keep track of his or her character's adrenaline levels, changed stats, and Fight or Flight reaction.

Styles of play

This is entirely up to the gamers and there are probably dozens of different possible styles. However, Noctum comes with some background on nine classic styles. The main myth never changes, only the part of it that the characters are exposed to during play.

Ancient Gate

The myth of the game is filtered through ancient religions and belief systems focusing on banished malevolent creatures which want to re-enter our world. Research and investigations (often revolving around the academic world) are common elements. Violence plays a small part, if any. Hindering crazed sects from calling their dark masters into our world is a typical concept.

Hack & Slash

This is almost a mode of play. The focus is violence and the stories are driven forward by high-octane action. By using the Duke Mode the action is kept quick and dirty. Here the actual killing of antagonists by different methods is the main thing.

Legions of Hell

This style is often played with an even mix of action, research and investigation. The game universe is viewed through the lens of Biblical scripture and Judeo-Christian-Islamic mythology. Possessions, entities that display demonic features (strengths/limitations), and prophecies are common elements.

Morose Miroir

Atrocities incarnate and dark desires manifested are the bread and butter of Morose Miroir. Here our world overlaps with nightmarish dimensions that in most cases are the result of a terrible crime, sin or other similarly horrific occurrence. Driven to the brink of insanity by the shifts in reality the character has to solve puzzles and find answers in order to survive. Violence plays its part, but the horror is often on a pure psychological level.

Paranormal

There is seldom confirmation of the otherworldly. In this style one is subjected to the ravages of the paranormal/occult world but is often left without proof. Shattering conspiracies, avoiding shady agencies, and finding the truth is pivotal. Violence and investigation often have an equal part to play.

Thriller

Here there are seldom any encounters with the otherworldly. Instead the antagonists are very human: in Thriller style, players concentrate on profiling and hunting brutal and sadistic serial offenders. Profilers descend into madness as they try to get inside the head of the killer they’re chasing. Psychological pressure, mental anguish, and being the obsession of a psychotic killer with a plan is part of the deal.

Urban Fantasy

Most characters have the ability to use ritual magic or psychic abilities. In Urban Fantasy the otherworldly is something that is a bit more common to the characters. They use supernatural abilities to fight off organizations and entities in the dark back-alleys of the city. The hidden world waits just around the corner.

Wicked City

The characters are immersed in a violent cold world of jaded hitmen and killers. This style is very much inspired by the "Neo Noir" frame of mind. The supernatural is seldom seen, but it can be hinted at. There are rumors that speak of entire mob crews turning up ripped to shreds, with signs of shooting in every direction without hitting a thing. Corruption, brutality, and greed are important elements. Violence is also something that can play a big part.

Virus

Virus centres on genetic experimentation and viral weaponry gone haywire. Large, unethical, and greedy corporations and clandestine agencies conduct their unlawful experiments in their hidden laboratories. Violent viral outbreaks, mutations, and genetically altered monstrosities are the focus. In many cases there is both an air of psychological suspense, research, and hardcore violence thrown in the mix. There is seldom any form of supernatural explanation as such; everything that happens can be explained through cutting edge science.

Antagonists

The game has a wide range of antagonists, everything from serial killers to ancient dark demigods. The most common type is the so-called Half-Breed. Most are manifestations of atrocities and horrible crimes.

Half Blood

Chainer

Chainer Chainer.jpg
Chainer

Depraved sexual crimes sometimes give rise to different creatures that are manifestations of the pain, death and degradation of the victim. Chainers are the result of those who have been killed in the snuff film industry. After returning to the world of the living they’re given a loathsome body that is an incarnation of death, pleasure and pain. They often hunt for victims in the red-light districts. Upon acquiring a victim they subject them to inhuman torture and sexual abuse, killing them in the end.

Flesh Doll

Flesh Doll Flesh Doll.jpg
Flesh Doll

The media image of beauty has left many men and women broken. Some become anorexic or bulimic, while others go under the knife in search of the perfect look. Flesh Dolls are the incarnation of those who suffer from cosmetic surgery addiction and have died as a result of it. As one of the many Noctum universe creatures the Flesh Dolls stalk our world with a twisted sense of vengeance and a depraved need. Their flesh constantly decomposes and falls off, and in order to keep themselves “beautiful” they hunt and kill young women/men, whom they flay. They then staple the skin onto themselves. If given the opportunity they attack plastic surgeons, torturing them to death through sadistic medical procedures as they blame them for their condition.

Forsaken

Forsaken Forsaken.jpg
Forsaken

The Forsaken are the souls of children who have died at the hands of their abusers. After they die their souls are hurled through dark realms and infused with negative energy of twisted vengeance. This gives their soul a physical form and as perverted creatures and they return to the world of the living, looking pale and broken. They have a distorted sense of things and exact their revenge on parents and children alike who have a good life, which the Forsaken never had when still living. Their small size and childish looks are deceptive as they’re extremely resilient to damage and have an array of abilities which makes them much more dangerous than any human.

Influences

Noctum has been inspired by many different sources within the horror genre. The use of dimensional shifts and dark worlds created by atrocities, twisted desires, nightmares, and madness is a common horror concept seen in Silent Hill, Darkness, Hellraiser, and A Nightmare on Elm Street.

Possessions, entities capable of body jumping, and curses which can take over a person and twist a location into a deadly maze are other dangers which the characters can encounter. The Amityville Horror, The Exorcist, House on Haunted Hill and 1408 are movies that use this concept. There are also aspects which are seen in The Thing , Resident Evil, and similar games and movies where an entity or pathogen mutates, changes or replaces individuals, causing violent outbreaks.

Material

Related Research Articles

Thriller is a genre of fiction with numerous, often overlapping, subgenres, including crime, horror and detective fiction. Thrillers are characterized and defined by the moods they elicit, giving their audiences heightened feelings of suspense, excitement, surprise, anticipation and anxiety. This genre is well-suited to film and television.

Psychological horror is a subgenre of horror and psychological fiction with a particular focus on mental, emotional, and psychological states to frighten, disturb, or unsettle its audience. The subgenre frequently overlaps with the related subgenre of psychological thriller, and often uses mystery elements and characters with unstable, unreliable, or disturbed psychological states to enhance the suspense, drama, action, and paranoia of the setting and plot and to provide an overall creepy, unpleasant, unsettling, or distressing atmosphere.

<span class="mw-page-title-main">Campaign setting</span> Fictional environment setting for a role-playing game

A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A campaign is a series of individual adventures, and a campaign setting is the world in which such adventures and campaigns take place. Usually a campaign setting is designed for a specific game or a specific genre of game. There are numerous campaign settings available both in print and online. In addition to published campaign settings available for purchase, many game masters create their own settings, often referred to as "homebrew" settings or worlds.

Player versus player (PvP) is a type of multiplayer interactive conflict within a game between human players. This is often compared to player versus environment (PvE), in which the game itself controls its players' opponents. The terms are most often used in games where both activities exist, particularly MMORPGs, MUDs, and other role-playing video games, to distinguish between gamemodes. PvP can be broadly used to describe any game, or aspect of a game, where players compete against each other. PvP is often controversial when used in role-playing games. In most cases, there are vast differences in abilities between players. PvP can even encourage experienced players to immediately attack and kill inexperienced players. PvP is often referred to as player killing in the cases of games which contain, but do not focus on, such interaction.

<span class="mw-page-title-main">Magic (game terminology)</span> Character attribute in role-playing games

Magic or mana is an attribute assigned to characters within a role-playing or video game that indicates their power to use special magical abilities or "spells". Magic is usually measured in magic points or mana points, shortened as MP. Different abilities will use up different amounts of MP. When the MP of a character reaches zero, the character will not be able to use special abilities until some of their MP is recovered.

<span class="mw-page-title-main">Fantasy tropes</span> Type of literary tropes that occur in fantasy fiction

Fantasy tropes are a specific type of literary tropes that occur in fantasy fiction. Worldbuilding, plot, and characterization have many common conventions, many of them having ultimately originated in myth and folklore. J. R. R. Tolkien's legendarium for example, was inspired from a variety of different sources including Germanic, Finnish, Greek, Celtic and Slavic myths. Literary fantasy works operate using these tropes, while others use them in a revisionist manner, making the tropes over for various reasons such as for comic effect, and to create something fresh.

Dark fantasy is a subgenre of fantasy literary, artistic, and cinematic works that incorporate disturbing and frightening themes of fantasy. It often combines fantasy with elements of horror or has a gloomy dark tone or a sense of horror and dread.

<i>Alone in the Dark</i> (1992 video game) 1992 video game

Alone in the Dark is a 1992 survival horror video game designed by Frédérick Raynal and developed and published by Infogrames. The game was developed and published for MS-DOS in 1992, and ported to MacOS and the 3DO in 1994. Set in 1920s Louisiana, the game challenges the player to guide the player character out of a haunted mansion, advancing by solving puzzles while either banishing, slaying, or eluding various ghosts and monsters. The player can collect and use weapons, manage a weight-based inventory system, and explore a partially nonlinear map.

The Ranger is one of the standard playable character classes in most editions of the Dungeons & Dragons fantasy role-playing game. Rangers are skilled bushcraftsmen/woodcraftsmen, and often lived reclusive lives as hermits.

<i>Dark Ages: Inquisitor</i> Role-playing game supplement published by White Wolf, Inc.

Dark Ages: Inquisitor is a supplement published by White Wolf, Inc. in 2002 for the horror role-playing game Dark Ages: Vampire

<i>Eldritch Wizardry</i> Tabletop role-playing game supplement for Dungeons & Dragons

Eldritch Wizardry is a supplementary rulebook by Gary Gygax and Brian Blume, written for the original edition of the Dungeons & Dragons (D&D) fantasy role-playing game, which included a number of significant additions to the core game. Its product designation is TSR 2005.

<i>Lego Batman: The Videogame</i> 2008 video game

Lego Batman: The Videogame is a 2008 action-adventure video game developed by Traveller's Tales and published by Warner Bros. Interactive Entertainment, released for the Xbox 360, PlayStation 3, PlayStation 2, PlayStation Portable, Wii, Nintendo DS, Microsoft Windows, and Mac OS X. The game is based on the DC Comics character Batman, as well as the eponymous LEGO Batman toyline.

<i>CthulhuTech</i>

CthulhuTech is a science-fiction and horror roleplaying game created by Wildfire LLC and published by Sandstorm that combines elements of the Cthulhu Mythos with anime-style mecha, horror, magic and futuristic action. The setting is Earth in 2085 during a worldwide conflict known as the Aeon War, wherein the planet has been invaded twice: once by a black-skinned manufactured alien race known as the Nazzadi who are derived from humans and who join forces with them, and then a second time by the Mi-Go, an advanced alien civilization seemingly bent on the enslavement of humanity. Aside from these conflicts, the game focuses on other factions, such as ancient cults like the Esoteric Order of Dagon that are running amok across the planet and the eldritch horrors that are rising to destroy the world as, according to the prophecies of the Cthulhu Mythos, the "stars are right" and the Great Old Ones and their servitors are returning/reawakening to reclaim the Earth. The game uses a proprietary ten-sided die (d10) system titled "Framewerk."

<i>Gumshoe System</i> Tabletop role-playing game

The Gumshoe System is a role-playing game system created in 2007 by Robin Laws, designed for running investigative scenarios. The premise is that investigative games are not about finding clues, they are about interpreting the clues that are found. The Gumshoe System is used in various games published by Pelgrane Press. As a result of the Hillfolk kickstarter, the SRD for the Gumshoe System has been made available for use under two open licenses: the Open Game License (OGL) and Creative Commons Attribution.

<i>Trail of Cthulhu</i>

Trail of Cthulhu is an investigative horror role-playing game published by Pelgrane Press in 2008 in which the players' characters investigate mysterious events related to the Cthulhu Mythos. The game is a licensed product based on the horror role playing game Call of Cthulhu published by Chaosium, which is itself based on the writings of H. P. Lovecraft.

<i>Outlaws of the Lost Dynasty</i> 1995 video game

Outlaws Of The Lost Dynasty, known in Japan as Suiko Enbu (水滸演武), is a 1995 fighting arcade game developed and published by Data East. It was one of the first games developed for Sega's ST-V arcade board.

<i>The Darkness II</i> 2012 first-person shooter game

The Darkness II is a 2012 first-person shooter video game developed by Digital Extremes and published by 2K. The game is the sequel to The Darkness (2007) and based on the comic book series published by Top Cow Productions. The player controls Jackie Estacado, a mafia hitman who possesses a mysterious power called "the Darkness" that grants him supernatural abilities and a pair of Demon Arms. The game features elements found in role-playing video games such as skill trees, experience, and a four-player cooperative mode. The player must rescue the soul of Jackie's dead girlfriend, which was trapped by the Darkness in Hell, and confront the Brotherhood, a group of armed cultists trying to take the Darkness away from Jackie.

<i>Kameo</i> 2005 action-adventure video game for Xbox 360

Kameo: Elements of Power is a 2005 action-adventure video game developed by Rare and published by Microsoft Game Studios for the Xbox 360. The player controls Kameo, a 16-year-old elf, who must travel across the land, rescuing her family while collecting Elemental Sprites and Warriors in a Beat 'Em Up style combat against the trolls that stand in her way. Kameo's ten elemental powers let her transform into creatures and use their varied abilities to solve combat-oriented puzzles and progress through the game's levels.

A horror game is a video game genre centered on horror fiction and typically designed to scare the player. The term may also be used to describe tabletop games with horror fiction elements.

References

  1. Mischa L. Thomas (February 2009). "Mischa L Thomas - I Want to Play a Game". Mischa L. Thomas. Retrieved 2009-01-12.
  2. Mischa L. Thomas (February 2009). "A sneak peek at Noctum part 1" (PDF). Mongoose Publishing. Retrieved 2009-02-12.
  3. Mischa L. Thomas (February 2009). "A sneak peek at Noctum part 2" (PDF). Mongoose Publishing. Retrieved 2009-02-12.