Omega Fighter

Last updated
Omega Fighter Poster.png
Omega Fighter arcade flyer.
Developer(s) UPL
Publisher(s)
Platform(s) Arcade
Release
Genre(s) Shoot 'em up
Mode(s) Single-player, 2-player

Omega Fighter [lower-alpha 1] is a vertical scrolling shooter developed for the arcades by UPL and released in 1989. [5] [2] While similar to most other scrolling shooters, Omega Fighter was unique in its gameplay, level and enemy focus: rather than flying over multiple levels, the player faced up against an enormous space battle cruiser which contained every level. A Sega Genesis version was planned but never released. [6]

Contents

Gameplay

Taking place in the future, an enormous alien battle cruiser/space craft carrier has attacked the Earth. The Earth's only defense lies in small fighter craft wielding great firepower with the mission of dismantling the cruiser one portion at a time before it lands.

Players were briefed before every mission to destroy specific parts of the enormous ship. Destroying these parts of the ship would actually play some significance on the game's ending, but overall contributed to the player's score. The game has a unique scoring aspect that awarded the player for destroying enemies at point blank range.

There are two weapons that the player picks up, and if the player picks up a different powerup, it will always reset to its lowest level:

There are also two items that are pressed by the 'bomb' button, and each player may pick up to two of them:

Reception

In Japan, Game Machine listed Omega Fighter on their August 15, 1989 issue as being the fifteenth most popular table arcade unit at the time. [7]

At the time of the game's release, Computer + Video Games and Advanced Computer Entertainment generally found the game playable and fulfilling. [3] [4] Your Sinclair , on the other hand, felt the gameplay and graphics were uninspired. [8]

See also

Notes

  1. Japanese: オメガファイター, Hepburn: Omega Faitā

Related Research Articles

<i>Zero Wing</i> 1989 arcade video game

Zero Wing is a 1989 side-scrolling shooter arcade video game developed by Toaplan and originally published in Japan by Namco and in North America by Williams Electronics. Controlling the ZIG space fighter craft, players assume the role of protagonist Trent in a last-ditch effort to overthrow the alien cyborg CATS. It was the eighth shoot 'em up game from Toaplan, and their fourteenth video game overall.

<i>Alien Syndrome</i> 1987 video game

Alien Syndrome is a run and gun video game developed by Sega and released in arcades in 1987, and later ported to the Master System in 1988. The game utilizes a side-scrolling feature that allows the player to take control of either a male (Ricky) or female (Mary) soldier whilst hunting aliens and saving hostages before they run out of time.

An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games.

<i>After Burner</i> 1987 video game

After Burner is a rail shooter arcade video game developed and released by Sega in 1987. The player controls an American F-14 Tomcat fighter jet and must clear each of the game's eighteen unique stages by destroying incoming enemies. The plane is equipped with a machine gun and a limited supply of heat-seeking missiles. The game uses a third-person perspective, as in Sega's earlier Space Harrier (1985) and Out Run (1986). It runs on the Sega X Board arcade system which is capable of surface and sprite rotation. It is the fourth Sega game to use a hydraulic "taikan" motion simulator arcade cabinet, one that is more elaborate than their earlier "taikan" simulator games. The cabinet simulates an aircraft cockpit, with flight stick controls, a chair with seatbelt, and hydraulic motion technology that moves, tilts, rolls and rotates the cockpit in sync with the on-screen action.

<i>Contra</i> (video game) 1987 video game

Contra is a run and gun video game developed and published by Konami, originally developed as a coin-operated arcade video game in 1986 and released on February 20, 1987. A home version was released for the Nintendo Entertainment System in 1988, along with ports for various home computer formats, including the MSX2. The arcade and computer versions were localized as Gryzor in Europe, and the NES version as Probotector in PAL regions.

<i>Fantasy Zone</i> 1986 video game

Fantasy Zone is a 1986 arcade video game by Sega, and the first game in the Fantasy Zone series. It was later ported to a wide variety of consoles, including the Master System. The player controls a sentient spaceship named Opa-Opa who fights an enemy invasion in the titular group of planets. The game contains a number of features atypical of the traditional scrolling shooter. The main character, Opa-Opa, is sometimes referred to as Sega's first mascot character.

Michael Jackson's Moonwalker is the name of several video games based on the 1988 Michael Jackson film Moonwalker. Sega developed two beat 'em ups, released in 1990; one released in arcades and another released for the Sega Genesis and Master System consoles. U.S. Gold also published various games for home computers the same year. Each of the games' plots loosely follows the "Smooth Criminal" segment of the film, in which Jackson rescues kidnapped children from the evil Mr. Big, and incorporates synthesized versions of some of the musician's songs. Following Moonwalker, Jackson collaborated with Sega on several other video games.

<i>Chopper Command</i> 1982 video game

Chopper Command is a horizontally scrolling shooter released by Activision for the Atari 2600 in June 1982. It was written by Bob Whitehead. The player flies a helicopter left and right over a scrolling, wraparound landscape, shooting down enemy airplanes to protect a convoy of trucks below.

<i>Galaga 88</i> 1987 video game

Galaga '88 is a 1987 fixed shooter arcade video game by Namco. It is the third sequel to Galaxian. It features significantly improved graphics over the previous games in the series, including detailed backgrounds, larger enemies and greater ship details. The game runs on Namco System 1 hardware.

A beat 'em up is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in scrolling, two-dimensional (2D) levels, while a number of modern games feature more open three-dimensional (3D) environments with yet larger numbers of enemies. The gameplay tends to follow arcade genre conventions, such as being simple to learn but difficult to master, and the combat system tends to be more highly developed than other side-scrolling action games. Two-player cooperative gameplay and multiple player characters are also hallmarks of the genre. Most of these games take place in urban settings and feature crime-fighting and revenge-based plots, though some games may employ historical, science fiction or fantasy themes.

<i>Curse</i> (video game) 1989 video game

Curse is a 1989 video game developed by Micronet for the Mega Drive video game console. It is a horizontally scrolling shooter with five levels. Although an American release was planned, it was never officially released outside Japan.

<i>Superman</i> (1988 video game) 1989 video game

Superman is a 1989 arcade action game released by Taito and featuring the DC Comics character Superman. While not directly based on the original film series, throughout much of the game the "Superman Main Theme" and "Can You Read My Mind" from the Superman films are used as background music.

<i>Dynamite Düx</i> 1988 video game

Dynamite Düx is a beat 'em up developed by Sega AM2 and released by Sega as an arcade video game in 1988. Produced by Yu Suzuki and with music composed by Hiroshi Kawaguchi, the game uses the Sega System 16 arcade board, the same board used for Golden Axe and Altered Beast. It was ported to the Master System, Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum platforms in the following year. A Mega Drive version was planned but never released.

<i>Hellfire</i> (video game) 1989 video game

Hellfire is a 1989 horizontally scrolling shooter arcade video game originally developed by Toaplan and published in Japan by Taito and North America by U.S.A. Games. The first horizontal shoot 'em up title to be created by Toaplan, the game takes place in the year 2998 where a space matter known as Black Nebula created by robot dictator Super Mech spreads and threatens to engulf human-controlled galaxies, as players assume the role of Space Federation member Captain Lancer taking control of the CNCS1 space fighter craft in a surprise attack to overthrow the enemies with the fighter craft's titular weapon.

Super Locomotive is a side-scrolling train action video game developed by Sega and released for arcades in 1982.

<i>Rolling Thunder</i> (video game) 1986 video game

Rolling Thunder is a run and gun video game developed by Namco in Japan and Europe and released in 1986 as a coin-operated arcade video game using the Namco System 86 hardware. It was distributed in North America by Atari Games. The player takes control of a secret agent who must rescue his female partner from a terrorist organization. Rolling Thunder was a commercial success in arcades, and it was released for various home computer platforms in 1987 and the Nintendo Entertainment System in 1989. The original arcade game has been included in various classic game compilations as well. It influenced later arcade action franchises such as Shinobi and Time Crisis, which borrowed mechanics such as taking cover behind crates.

<i>Dead Angle</i> 1988 video game

Dead Angle, also known as Lead Angle and Gang Hunter, is a 1988 arcade shooter game developed by Seibu Kaihatsu. It is the follow-up to the company's mobster-themed Empire City: 1931. In Dead Angle, players take control of the game's protagonist, who must rescue his girlfriend from a mob boss. A port of the game was released by Sega for its Master System console.

<i>The Real Ghostbusters</i> (1987 video game) 1987 video game

The Real Ghostbusters is a 1987 shoot 'em up arcade game developed and published by Data East. It is loosely based on Ghostbusters. In Japan, Data East released it as a non-Ghostbusters arcade game under the title Meikyuu Hunter G. In 1989, Activision published The Real Ghostbusters for Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum.

<i>P-47: The Phantom Fighter</i> 1988 video game

P-47: The Phantom Fighter is a 1988 horizontally scrolling shooter arcade video game originally developed by NMK and published by Jaleco. Set during World War II, players control a Republic P-47 Thunderbolt fighter aircraft to face against the Nazis, who are occupying multiple countries around the world. Its gameplay involves destroying waves of enemies, picking up power-ups and new weapons, and destroying bosses. It ran on the Mega System 1 hardware.

<i>Super Spacefortress Macross</i> (video game) 1992 video game

Super Spacefortress Macross is a 1992 vertically scrolling shooter arcade video game developed NMK and published by Banpresto. Based upon the 1984 anime film Macross: Do You Remember Love?, it is the first arcade entry in the Macross franchise. In the game, the players control the VF-1 Valkyrie variable mecha fighters, piloted by Hikaru Ichijyo and Max Jenius, in a battle against the Zentradi alien race.

References

  1. 1 2 "AMOA Expo '89 Convention Exhibit Preview". Vending Times . Vol. 29, no. 10. August 1989. p. 47.
  2. 1 2 "Omega Fighter". Media Arts Database (in Japanese). Agency for Cultural Affairs . Retrieved 26 September 2021.
  3. 1 2 "Arcade Action: Omega Fighter". Computer + Video Games . No. 96 (November 1989). 16 October 1989. pp. 96–98 (98).
  4. 1 2 "Omega Fighter". Advanced Computer Entertainment . No. 26 (November 1989). October 1989. p. 23.
  5. "Omega Fighter". The International Arcade Museum. Retrieved 9 Nov 2013.
  6. Harris, Steve (September 1989). "Outpost: Genesis — GENESIS SIZZLES AT CES!!! A Dozen New 16-Bit Game Titles Debut at Summer Show - Will the Momentum Continue?". Electronic Gaming Monthly . No. 3. Sendai Publishing. pp. 64–67.
  7. "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 362. Amusement Press, Inc. 15 August 1989. p. 21.
  8. Bielby, Matt (16 November 1989). "Slots of Fun". Your Sinclair . No. 48 (December 1989). pp. 90–1.