Omega Fighter

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Omega Fighter
Omega Fighter Poster.png
Developer(s) UPL
Publisher(s)
Platform(s) Arcade
Release
Genre(s) Shoot 'em up
Mode(s) Single-player, multiplayer

Omega Fighter [a] is a 1989 vertically scrolling shooter video game developed and published by UPL for arcades. [1] It was released by American Sammy in North America. [2] While similar to most other scrolling shooters, Omega Fighter was unique in its gameplay, level and enemy focus: rather than flying over multiple levels, the player faced up against an enormous space battle cruiser which contained every level. A Sega Genesis version was planned but never released. [5]

Contents

Gameplay

Set in the future, an enormous alien battle cruiser—essentially a spacecraft carrier—has launched an attack on Earth. Humanity’s only defense lies in small, heavily armed fighter crafts tasked with dismantling the cruiser piece by piece before it reaches the planet’s surface.

Players were briefed before every mission to destroy specific parts of the enormous ship.Destroying parts of the ship not only influenced the game’s ending but also contributed to the player's overall score. The game featured a unique scoring system that rewarded players for eliminating enemies at point-blank range.

There are two weapons that the player picks up, and if the player picks up a different powerup, it will always reset to its lowest level:

There are also two items that are pressed by the 'bomb' button, and each player may pick up to two of them:

Reception

In Japan, Game Machine listed Omega Fighter on their August 15, 1989 issue as being the fifteenth most popular table arcade unit at the time. [6]

At the time of the game's release, Computer + Video Games and Advanced Computer Entertainment generally found the game playable and fulfilling. [3] [4] Your Sinclair , on the other hand, felt the gameplay and graphics were uninspired. [7]

See also

Notes

  1. Japanese: オメガファイター, Hepburn: Omega Faitā

References

  1. 1 2 "Omega Fighter". Media Arts Database (in Japanese). Agency for Cultural Affairs . Retrieved September 26, 2021.
  2. 1 2 "AMOA Expo '89 Convention Exhibit Preview". Vending Times . Vol. 29, no. 10. August 1989. p. 47.
  3. 1 2 "Arcade Action: Omega Fighter". Computer + Video Games . No. 96 (November 1989). October 16, 1989. pp. 96–98 (98).
  4. 1 2 "Omega Fighter". Advanced Computer Entertainment . No. 26 (November 1989). October 1989. p. 23.
  5. Harris, Steve (September 1989). "Outpost: Genesis — GENESIS SIZZLES AT CES!!! A Dozen New 16-Bit Game Titles Debut at Summer Show - Will the Momentum Continue?". Electronic Gaming Monthly . No. 3. Sendai Publishing. pp. 64–67. Retrieved April 27, 2025.
  6. "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 362. Amusement Press, Inc. August 15, 1989. p. 21.
  7. Bielby, Matt (November 16, 1989). "Slots of Fun". Your Sinclair . No. 48 (December 1989). pp. 90–1.