One Chance (video game)

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One Chance
One Chance Flash game screenshot bad ending.png
It shows the gameplay without a title screen, indicates the second day depicts the beginning of the extinction.
Developer Dean Moynihan
Publisher Dean Moynihan
Platforms Browser, Flash
ReleaseDecember 2, 2010
Genre Puzzle
Mode Single-player

One Chance is an apocalyptic Flash game developed by Dean Moynihan and released on Newgrounds on December 2, 2010. It has been frequently cited in video games literature as an interesting and moving use of permadeath mechanic (permanent death). The game's viral success was largely driven by the debate over this core mechanic , splitting players into those who admired the emotional finality of the choices and those who criticized its permadeath feature as limiting to gameplay. [1] This mechanic, which relied on Flash-specific Local Shared Objects (LSOs) to permanently lock a player's outcome, faced significant preservation challenges following the global discontinuation of Adobe Flash in 2020. [2] To ensure the title remained accessible without losing its intended irreversibility, web distributors adopted emulation technologies like Ruffle. This allows the original 2010 experience, including its 'permadeath' feature, to be played on modern browsers via authorized game portals, such as CrazyGames. [3] [4]

Contents

In the game, the player controls a scientist who has created a cancer-attacking "cure"; when it is released in a gas form it begins to cause the extinction of all life by unexpectedly targeting all living cells, rather than just cancer cells. The player is left six days with the choice to spend the last days on Earth with their family, or create an antidote, after which point one of several endings may be achieved depending on the choices made. A web browser cookie prevents the game from being played more than once.

Gameplay

WhatGamesAre describes the gameplay as that of "a simple adventure game where you can walk around, talk to people and open doors. Every day the game changes the scenario up a little bit and reinforces the message of how much time is left. In the end... the results are stark and affecting." [5] There are multiple endings, and some reviewers asked readers to share their own personal experiences on how they chose to spend their last 6 days on Earth before the ceasing of all life. [6]

The game's name refers to the player's inability to replay it upon completion; refreshing the page after finishing the game brings the player back to the ending received. However, this can be circumvented by playing the game on a different website, using a different computer, or clearing the web browser's cookies; Moynihan discourages these workarounds, and feels that they detract from the game's impact. [7]

Plot

Players assume the role of Dr. John Pilgrim, who has a wife named Penny and a daughter named Molly. Pilgrim is part of a small group of scientists who have discovered what seems to be the cure for cancer, named E48K15. They soon realize that the experimental cure doesn't just kill cancer cells, but all living cells as well. The bioweapon had already been released into the air before this fact was found out, and John is left with 6 days and a hard choice to either spend time the last days on Earth with his family as the apocalypse develops or to spend time at work at his family’s expense in order to develop the cure for the bioweapon and save all life on Earth. [8]

Reception

WhatGamesAre praised the unpredictability of the game, saying, "At several points the game then surprises you. You think you have it figured out, and then something changes and it sneaks past your defences. You might feel appalled or just freaked out that this little Flash game is somehow getting to you, and you may well feel conscientious and even guilty about the situation that the game places you in." It added that "The biggest flaw with One Chance is that it is only good for one play through...The other game-side flaw is that there is no sense of a solution." [9] Alternatively, Destructoid spoke positively of inability to replay, stating, "There's a problem with branching paths and moral decisions in videogames: even if they are meaningful (few are), players can usually bypass the system by using multiple save files or other means to go in for another attempt and a different outcome", adding that the game had a very good system to prevent people from "cheating". [6]

See also

References

  1. Co-founder, Alec Meer; Meer, Alec (December 13, 2010). "One Chance, 1470 Words". Rock, Paper, Shotgun. Retrieved November 25, 2025.
  2. Lang, Fabienne. "Farewell, Adobe Flash: the Official Shutdown Date Is Announced". Interesting Engineering. Retrieved November 25, 2025.
  3. "How to run Flash in 2021, and why you shouldn't". February 10, 2021. Retrieved November 25, 2025.
  4. "One Chance 🕹️ Play on CrazyGames". www.crazygames.com. Retrieved November 25, 2025.
  5. "Friday Recommendation: One Chance [Review] - What Games Are". Archived from the original on October 23, 2014. Retrieved October 23, 2014.
  6. 1 2 "You have one chance to save the world". Destructoid . December 7, 2010. Archived from the original on November 5, 2014. Retrieved October 23, 2014.
  7. Meer, Alec (December 13, 2010). "One Chance, 1470 Words". Rock, Paper, Shotgun . Archived from the original on January 13, 2019. Retrieved June 9, 2017.
  8. Veale, Kevin (September 2012). ""Interactive Cinema" Is an Oxymoron, but May Not Always Be". Game Studies. Archived from the original on April 12, 2021.
  9. "Friday Recommendation: One Chance [Review]". What Games Are. Archived from the original on October 23, 2014. Retrieved October 23, 2014.