You Only Live Once (video game)

Last updated
You Only Live Once
You Only Live Once TItle screen.png
Developer(s) Marcus Richert
Publisher(s) Kongregate Games
Composer(s) Mark Jefferis [1]
Engine Flash
Platform(s) Browser
Release2009
Genre(s) Platformer, metagame
Mode(s) Single-player

You Only Live Once is a 2009 Flash platformer by game developer Marcus Richert, designed to be only playable once, not allowing the player another chance after dying in the game, even if it is restarted. It was a finalist at Sense of Wonder Night at the Tokyo Game Show 2009. [2] It has together with One Chance been frequently cited in computer game academia as an example of the game mechanic permadeath. It has been also called a metagame and a "response" to Super Mario Bros. or an "affectionate parody of the tendency of video games to trivialise victims." [3] [4] [5] [6] [7] [8]

Contents

Plot

The player takes the role of the crooked-legged, cross-eyed Jemaine who, much in the manner of Super Mario, goes to the castle of a giant, pink lizard named Sir Giant Pink Lizard to rescue his kidnapped girlfriend. [9] [3] [4] [2]

Gameplay

The game plays out like a typical platform game until the player either inadvertently dies or beats the game. Though there are a number of playable levels, all designed to be playable and fun, and a boss fight awaiting at the end of the game, most players won't make it that far. Hitting the "Continue" button after dying plays a sequence of humorous cutscenes dealing with the aftermath of the player's death. [3] [8] Restarting the game by reloading it only brings up the grave of the dead player character. [3] [6] The game uses cache memory and temporary internet files to remain unplayable. [10] One player on Kongregate noted that he was still unable to play the game again after having played it on Newgrounds a few years prior. [11] Some players were however able to figure out how to hack the game to re-play it, and several successful play-throughs of the game are available on YouTube. [8]

Reception

The platforming part of the game was described as "rather average" by Adrien Guilloteau in Le Figaro, but the cutscenes "quite fun." [12] Keita Takahashi, designer of Katamari Damacy , remarked he liked the "corniness" of the game. [13] In a feature on metagames, Jaime San Simón of Eurogamer described it as Richert's most interesting game. [14] It was included on Gamasutra's list of the 99 best free games of 2009 where it was described as "Conceptually... a real triumph." [15] The game was included in the book The Game Designer's Playlist - Innovative Games Every Game Designer Needs to Play by Zack Hiwiller and 250 Indie Games You Must Play by Mike Rose. [16] [17] While many players commenting on the game online were impressed with the dedication to the concept, others were angry and "raged against the game structure" because of the too high stakes and no room for error. [11] [8]

Related Research Articles

Video game development is the process of developing a video game. The effort is undertaken by a developer, ranging from a single person to an international team dispersed across the globe. Development of traditional commercial PC and console games is normally funded by a publisher and can take several years to reach completion. Indie games usually take less time and money and can be produced by individuals and smaller developers. The independent game industry has been on the rise, facilitated by the growth of accessible game development software such as Unity platform and Unreal Engine and new online distribution systems such as Steam and Uplay, as well as the mobile game market for Android and iOS devices.

<span class="mw-page-title-main">Motomu Toriyama</span> Japanese game director (born 1971)

Motomu Toriyama is a Japanese game director and scenario writer who has been working for Square Enix since 1994. He initially worked on cutscenes in Bahamut Lagoon and Final Fantasy VII before serving as one of the three directors on Final Fantasy X under Yoshinori Kitase where he was in charge of events.

<i>Rhythm Tengoku</i> 2006 video game

Rhythm Tengoku is a rhythm game developed and published by Nintendo for the Game Boy Advance. It was originally released on August 3, 2006, and was the last game released by Nintendo for the Game Boy Advance. An arcade version of the game was reprogrammed and published by Sega on September 20, 2007. Both versions were released in Japan exclusively. The game has spawned three international sequels; Rhythm Heaven, Rhythm Heaven Fever, and Rhythm Heaven Megamix. It began as an idea created by its composer and supervisor Tsunku who proposed it to Nintendo due to his belief that they could do a better job with it than he could.

<i>Segagaga</i> 2001 role-playing video game

Segagaga is a 2001 role-playing simulation video game developed by Hitmaker and published by Sega for the Dreamcast in Japan. Described as a "Sega simulation", the player takes control of Sega Tarō, who must help save a struggling Sega from losing to its rival DOGMA, who owns 97% of the console market. Gameplay involves battling employees and other characters throughout various Sega development studios, some being taken from older Sega game franchises. It features many tongue-in-cheek references to Sega and the video game industry, particularly Sony Computer Entertainment and its PlayStation 2 console.

<i>Ferrari Challenge: Trofeo Pirelli</i> 2008 racing video game

Ferrari Challenge Trofeo Pirelli is a racing game developed by Eutechnyx and published by System 3, based on the Ferrari Challenge, a single-marque motorsport championship. It is available on Nintendo and Sony platforms in the Western world, and is exclusively available for download on the PlayStation 3 in Korea. The game features 14 playable tracks and Ferrari's own Fiorano test track, a vinyl editor and online play for all versions except the PS2. The Nintendo DS version features wireless multiplayer and the Wii version utilizes Wii Remote steering and support for the Wii Wheel. The game primarily features the driving and racing of the Ferrari F430 Challenge, along with a series of Ferrari road and racing cars that can be unlocked.

Kongregate is an American web gaming portal and video game publisher. Its website features over 124,000 online games and 30+ mobile games available to the public. The company also publishes games for PC, mobile, and home consoles. It was purchased by GameStop Corporation in 2010 before being acquired by Modern Times Group MT AB in 2017.

<i>Braid</i> (video game) 2008 puzzle platform video game

Braid is a puzzle-platform video game developed by Number None and considered an indie title. The game was originally released in August 2008 for the Xbox 360's Xbox Live Arcade service. Ports were developed and released for Microsoft Windows in April 2009, Mac OS X in May 2009, PlayStation 3 in November 2009, and Linux in December 2010. Jonathan Blow designed the game as a personal critique of contemporary trends in video game development. He self-funded the three-year project, working with webcomic artist David Hellman to develop the artwork. An anniversary version is planned for release for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Nintendo Switch, Windows, Mac, and Linux with updated graphics and developer commentary.

Xbox Live Indie Games are video games created by individual developers or small teams of developers released on Microsoft's Xbox Live Marketplace for the Xbox 360. The games were developed using Microsoft XNA, and developed by one or more independent developers that are registered with App Hub. Unlike Xbox Live Arcade titles, these were generally only tested within the local creator community, had much lower costs of production, and generally were less expensive to purchase. The service was released to widespread use alongside the New Xbox Experience, and as of November 2014, over 3,300 games had been released on the service, many receiving media attention. All Indie Games currently require the user to be logged into their Xbox Live account to initiate the start-up of each game. Indie Games were not available in Australia, due to the requirement for all games to be rated by the Australian Classification Board, and the prohibitive expenses involved. The Xbox Live Indie Games program did not continue with the release of the Xbox One, and the marketplace for these games was shuttered on October 7, 2017.

<i>Castlevania Judgment</i> 2008 video game

Castlevania Judgment is a 3D fighting video game developed by Konami and Eighting for the Wii. The game is based on the Castlevania series of games, and is the series' first fighting game.

<i>Chronotron</i> 2008 video game

Chronotron is a Flash video game developed by Scarybug Games. Chronotron launched on the Kongregate website in May 2008. It was selected as one of the ten games for PAX 10 2008 out of more than eighty entries. Reviewers have considered the game innovative. The protagonist is a robot named Chronotron who travels back in time to cooperate with himself. The main character must fetch an item before moving to the next room. Solving the puzzles requires sending the main character back in time to coordinate with previous selves. The gameplay requires thinking ahead. Chronotron records the control input, not the protagonist's position. As a result, actions by later selves can interfere with earlier selves. A number of web sites have licensed Chronotron, including Kongregate and MTV's AddictingGames. It was featured on the front page of Kongregate. The game appears on over 2,000 web sites and has been played more than seven million times. The developer splits advertising revenue evenly with Kongregate and made more than $1,000 in 2008. The developer had made nearly $15,000 in profits from the game in 2008.

VVVVVV is a 2010 puzzle-platform game created by Terry Cavanagh. In the game, the player controls Captain Viridian, who must rescue their spacecrew after a teleporter malfunction caused them to be separated in Dimension VVVVVV. The gameplay is characterized by the inability of the player to jump, instead opting on controlling the direction of gravity, causing the player to fall upwards or downwards. The game consists of more than 400 individual rooms, and also supports the creation of user-created levels.

<span class="mw-page-title-main">Gregory Avery-Weir</span> American game designer and writer

Gregory Avery-Weir is an American game designer and writer, best known for the 2009 browser game The Majesty of Colors. Avery-Weir lives in Charlotte, North Carolina, United States.

<i>Castlevania: Harmony of Despair</i> 2010 video game

Castlevania: Harmony of Despair is a multiplayer-focused platform-adventure game in the Castlevania series, featuring an ensemble cast of characters from the 2-D Metroidvania era of games, developed and published by Konami for Xbox 360 in August 2010, and for PlayStation 3 in 2011.

<i>FortressCraft</i> 2011 video game

FortressCraft is a video game by British indie developer Projector Games, released on Xbox Live Indie Games on April 8, 2011. FortressCraft cites Minecraft, Infiniminer and Dwarf Fortress as direct inspirations for the design aspect of the game. The game utilizes textured voxels to simulate landscapes, traditionally reminiscent of other titles in the genre.

<i>Canabalt</i> 2009 video game

Canabalt is a one-button endless runner designed by Adam Saltsman for the Experimental Gameplay Project in 2009. The 2D side-scrolling video game was originally written for Adobe Flash, then ported to iOS, Android, PlayStation Portable, and Ouya. An authorized version for the Commodore 64 was released on cartridge. Canabalt has been credited with popularizing the endless runner subgenre.

<span class="mw-page-title-main">Mikengreg</span> American independent video game company

Mikengreg is an independent video game development team of Mike Boxleiter and Greg Wohlwend. Their games include Solipskier, Gasketball, and TouchTone. The two met in a game development class at Iowa State University and later began to collaborate on the Adobe Flash game Dinowaurs. When the project was funded, they founded Intuition Games with other college friends in Ames, Iowa, where they worked on small Flash games such as Gray, Liferaft, and Fig. 8 for Flash game sites such as Kongregate. Dinowaurs was one of the first games signed for the Kongregate platform. Their other games involved controlling the weather, influencing individuals in a riot, and riding a bicycle. Boxleiter and Wohlwend worked on several additional games that were put on hiatus.

<i>Loved</i> (video game) 2010 browser-based platform video game

Loved is a browser-based platform video game developed by Alexander Ocias, an Australian graphic designer and artist. Written in Adobe Flash, the game was built over the course of about half a year in Ocias' spare time. Released online on 14 June 2010 onto various game hosting websites, it has garnered sizeable praise and scrutiny since its release, with critics finding the game to be thought-provoking while having poor controls.

<i>The Legend of Heroes: Trails at Sunrise</i> 2016 video game

The Legend of Heroes: Trails at Sunrise, known in Japanese as Akatsuki no Kiseki, is a 2016 role-playing gacha game developed by UserJoy Technology and published by Nihon Falcom. It is a spin-off of the Trails series, itself a part of The Legend of Heroes franchise, and was first released in Japan for browsers. Trails at Sunrise was later ported to Windows, PlayStation Vita, PlayStation 4, Android, iOS, and Nintendo Switch. The PlayStation and Switch versions of the game were discontinued in 2022.

<i>Risk of Rain 2</i> 2019 third-person roguelike video game

Risk of Rain 2 is a roguelike third-person shooter developed by Hopoo Games and published by Gearbox Publishing. A sequel to 2013's Risk of Rain, it was released in early access for Microsoft Windows, Nintendo Switch, PlayStation 4 and Xbox One in 2019 before fully releasing in August 2020 with a release for Stadia coming a month later.

<i>Achievement Unlocked</i> 2008 video game

Achievement Unlocked is a 2008 Adobe Flash platform video game developed by John Cooney and published by Armor Games. It was developed in four days. The player controls an elephant who moves and jumps around a level with the goal of completing every achievement. Such achievements include finding all numbers, dying, or even doing nothing for enough time.

References

  1. "You Only Live Once (2009) Browser credits".
  2. 1 2 "「センス・オブ・ワンダー ナイト 2009」に登場した珠玉の10作品を紹介 アッと驚く新鮮なゲームアイディアが世界中から続々登場!". 26 September 2009.
  3. 1 2 3 4 THE JUDGMENT OF PROCEDURAL RHETORIC by Simon Ferrari https://smartech.gatech.edu/bitstream/handle/1853/33915/ferrari_simon_f_201005_mast.pdf p. 102
  4. 1 2 Ten Things Video Games Can Teach Us: (about life, philosophy and everything) pp. 318-319
  5. Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames pp 148-150
  6. 1 2 Interpreting Video Games through the Lens of Modernity p. 244
  7. Not a Manifesto: The Languages of Aggression p. 157
  8. 1 2 3 4 ""人生は1回きり"のアクションゲーム!雷天堂が再び贈る問題作『You Only Live Once』 (2009年8月10日) - エキサイトニュース(2/2)".
  9. Computer 9/2009 p. 50 publisher Ню Текник Пъблишинг
  10. Revista LifePlay Nº 2 – Febrero 2014 – ISSN   2340-5570 ‘Don’t Look Back’: La programación del tabú pp 85/86
  11. 1 2 Multiplayer: The Social Aspects of Digital Gaming
  12. "Sense of Wonder Night 2009 : La créativité avant tout". 27 August 2009.
  13. Gamedeveloper vol 15 No 10 November 2009, p.4. United Business Media
  14. "Juegos Indie: Metajuegos". Eurogamer.es. 4 September 2011.
  15. "Opinion: The 99 Best Free Games of 2009". 31 December 2009.
  16. The Game Designer's Playlist - Innovative Games Every Game Designer Needs to Play
  17. 250 Indie Games You Must Play