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An online trading community provides participants with a structured method for trading, bartering, or selling goods and services. These communities often have forums and chatrooms designed to facilitate communication between the members. An online trading community can be likened electronic equivalent of a bazaar, flea market, or garage sale.
One of the earliest trading sites on the internet (with exception to eBay which accepts cash transactions for all goods) was Game Trading Zone. The domain name ugtz.com was implemented in an independent database in the spring 1999.[ citation needed ] This was a departure from simply listing items on a forum or text document. The database helped traders by showing them a list of potential trading matches, and showed historical transactions as well.[ citation needed ]
A formal trading community consists of a website or network of websites that facilitate and track trade transactions. Some websites, such as the video game trading site Goozex, charge transactional fees per trade, while other similar sites such as GameTZ do not.
Key elements of formal trading communities
There are several community based websites that have a broader scope and lend themselves to a trading environment.
Some online trading communities have the specific rules adopted by the users of that community, and though they can differ most have settled upon a few standard practices:
A trading circle is a form of online trading designed to facilitate viewing of television series and episodic media. Physical media such as videocassettes, DVDs and CDs are exchanged via mail. Each member agrees to pass an episode on to the next member in a timely fashion, thereby allowing all members of the group to view the series. This communal trading method is also used by special interest clubs. Some of these groups (among many) include anime clubs. [2]
In economics and in the financial field, electronic trading facilities gives to economic operators and investors who are part the online trading community a greater choice for business, financial transactions or other trading networks. [3] A Trading Portal within the context of international trading on stock exchanges would be one that offers a selection of online trading platforms to choose from. This can be in the form of information provided on various regulated entities providing this service to stock market traders throughout the world or, alternatively, by way of a list of regulated investment dealers on the web who offer a selection of online trading platforms.
In trade, barter is a system of exchange in which participants in a transaction directly exchange goods or services for other goods or services without using a medium of exchange, such as money. Economists usually distinguish barter from gift economies in many ways; barter, for example, features immediate reciprocal exchange, not one delayed in time. Barter usually takes place on a bilateral basis, but may be multilateral. In most developed countries, barter usually exists parallel to monetary systems only to a very limited extent. Market actors use barter as a replacement for money as the method of exchange in times of monetary crisis, such as when currency becomes unstable or simply unavailable for conducting commerce.
Neopets is a free-to-play virtual pet website. First launched in 1999, the website allows users to own virtual pets ("Neopets") and explore a virtual world called "Neopia." Players can earn one of two virtual currencies. One currency, called Neopoints, can be obtained for free through on-site features like games, events, and contests. The other, Neocash (NC), is purchased with real-world money and can be exchanged for wearable items for pets.
A virtual economy is an emergent economy existing in a virtual world, usually exchanging virtual goods in the context of an online game, particularly in massively multiplayer online games (MMOs). People enter these virtual economies for recreation and entertainment rather than necessity, which means that virtual economies lack the aspects of a real economy that are not considered to be "fun". However, some people do interact with virtual economies for "real" economic benefit.
Museum of the Game, which includes the Killer List of Videogames (KLOV), is a website featuring an online encyclopedia devoted to cataloging arcade games past and present. It is the video game department of the International Arcade Museum, and has been referred to as "the IMDb for players".
A virtual world is a computer-simulated environment which may be populated by many simultaneous users who can create a personal avatar and independently explore the virtual world, participate in its activities, and communicate with others. These avatars can be textual, graphical representations, or live video avatars with auditory and touch sensations. Virtual worlds are closely related to mirror worlds.
An online auction is an auction held over the internet and accessed by internet connected devices. Similar to in-person auctions, online auctions come in a variety of types, with different bidding and selling rules.
Strategy guides are instruction books that contain hints or complete solutions to specific video games. The line between strategy guides and video game walkthroughs is somewhat blurred, with the former often containing or being written around the latter. Strategy guides are often published in print, both in book form and also as articles within video game magazines. In cases of exceptionally popular game titles, guides may be sold through more mainstream publication channels, such as bookstores or even newsstands. Some publishers also sell E-Book versions on their websites.
Online shopping is a form of electronic commerce which allows consumers to directly buy goods or services from a seller over the Internet using a web browser or a mobile app. Consumers find a product of interest by visiting the website of the retailer directly or by searching among alternative vendors using a shopping search engine, which displays the same product's availability and pricing at different e-retailers. As of 2020, customers can shop online using a range of different computers and devices, including desktop computers, laptops, tablet computers and smartphones.
The social web is a set of social relations that link people through the World Wide Web. The social web encompasses how websites and software are designed and developed in order to support and foster social interaction. These online social interactions form the basis of much online activity including online shopping, education, gaming and social networking services. The social aspect of Web 2.0 communication has been to facilitate interaction between people with similar tastes. These tastes vary depending on who the target audience is, and what they are looking for. For individuals working in the public relation department, the job is consistently changing and the impact is coming from the social web. The influence held by the social network is large and ever changing.
Fantasy wrestling is an umbrella term representing the genre of role-playing and statistics-based games which are set in the world of professional wrestling. Several variants of fantasy wrestling exist which may be differentiated by the way they are transmitted, the method in which the storyline is determined, and how the roster is composed.
Online transaction processing (OLTP) is a type of database system used in transaction-oriented applications, such as many operational systems. "Online" refers to that such systems are expected to respond to user requests and process them in real-time. The term is contrasted with online analytical processing (OLAP) which instead focuses on data analysis.
IGN is an American video game and entertainment media website operated by IGN EntertainmentInc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former editor-in-chief, Peer Schneider. The IGN website was the brainchild of media entrepreneur Chris Anderson and launched on September 29, 1996. It focuses on games, films, anime, television, comics, technology, and other media. Originally a network of desktop websites, IGN is also distributed on mobile platforms, console programs on the Xbox and PlayStation, FireTV, Roku, and via YouTube, Twitch, Hulu, and Snapchat.
GameFAQs is a video gaming website that hosts guides and other resources, as well as an active message board forum. It was created in November 1995 by Jeff Veasey and has been owned by Fandom, Inc. since October 2022. Allen "SBAllen" Tyner was lead Admin for twenty years until stepping down on October 18, 2023. The site is currently run by Community Manager "DToast" and Contributor Lead "ZoopSoul".
WarCry Network was a web portal centered on the MMO genre of video games. It boasted a large community of professional web sites and databases for these games. One of the regular features at WarCry.com were exclusive interviews with game developers and game company executives.
GameTZ.com is an online trading community established in late 1996 which allows people to trade video games, books, music, movies, and other items through negotiating with other traders from countries worldwide. Once a trade is completed, a record is created on the site for future reference.
Taobao is a Chinese online shopping platform. It is headquartered in Hangzhou and is owned by Alibaba. According to Alexa rank, it was the eighth most-visited website globally in 2021. Taobao.com was registered on April 21, 2003 by Alibaba Cloud Computing (Beijing) Co., Ltd.
Goozex was an online trading community established in July 2006 which allowed people to trade video games and movies in the United States, Canada and Bermuda. The name Goozex came from a shortened version of "Goods Exchanged." Goozex used an internal point system as currency and worked as a middleman matching buyers and traders instead of handling the actual movies and games. In November 2007, Goozex was ranked as the best website for trading games online by video game magazine Electronic Gaming Monthly and GamesRadar.com. It has since received a ranking of F from the Better Business Bureau. Goozex traded games for the Atari 2600, Xbox, Xbox 360, NES, Super NES, Nintendo 64, GameCube, Wii, Game Boy, Game Boy Color, Game Boy Advance, Nintendo DS, PlayStation, PlayStation 2, PlayStation 3, PSP, PS Vita, Sega Genesis, Sega CD, Dreamcast, Microsoft Windows, and Mac, along with movies in DVD, Blu-ray, HD DVD, and UMD formats.
Customer to customer markets provide a way to allow customers to interact with each other. Traditional markets require business to customer relationships, in which a customer goes to the business in order to purchase a product or service. In customer to customer markets, the business facilitates an environment where customers can sell goods or services to each other. Other types of markets include business to business (B2B) and business to customer (B2C).
In video games, skin gambling is the use of virtual goods, often cosmetic in-game items such as "skins", as virtual currency to bet on the outcome of professional matches or on other games of chance. It is commonly associated with the community surrounding Counter-Strike 2, but the practice exists in other games such as Electronic Arts's FIFA. Valve, the developer of the Counter-Strike series, also runs the Steam marketplace which can be interfaced by third-parties to enable trading, buying, and selling of skins from players' Steam inventories for real-world or digital currency. Valve condemns the gambling practices as it violates the platform's terms of service.
In the video game industry, games as a service (GaaS) represents providing video games or game content on a continuing revenue model, similar to software as a service. Games as a service are ways to monetize video games either after their initial sale, or to support a free-to-play model. Games released under the GaaS model typically receive a long or indefinite stream of monetized new content over time to encourage players to continue paying to support the game. This often leads to games that work under a GaaS model to be called "living games" or "live games" since they continually change with these updates.
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