Online trading community

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An online trading community provides participants with a structured method for trading, bartering, or selling goods and services. These communities often have forums and chatrooms designed to facilitate communication between the members. An online trading community can be likened electronic equivalent of a bazaar, flea market, or garage sale.

Contents

History

One of the earliest trading sites on the internet (with exception to eBay which accepts cash transactions for all goods) was Game Trading Zone. The domain name ugtz.com was implemented in an independent database in the spring 1999.[ citation needed ] This was a departure from simply listing items on a forum or text document. The database helped traders by showing them a list of potential trading matches, and showed historical transactions as well.[ citation needed ]

Formal trading communities

A formal trading community consists of a website or network of websites that facilitate and track trade transactions. Some websites, such as the video game trading site Goozex, charge transactional fees per trade, while other similar sites such as GameTZ do not.

Key elements of formal trading communities

Trading communities

There are several community based websites that have a broader scope and lend themselves to a trading environment.

General rules of conduct

Some online trading communities have the specific rules adopted by the users of that community, and though they can differ most have settled upon a few standard practices:

Trading circle

A trading circle is a form of online trading designed to facilitate viewing of television series and episodic media. Physical media such as videocassettes, DVDs and CDs are exchanged via mail. Each member agrees to pass an episode on to the next member in a timely fashion, thereby allowing all members of the group to view the series. This communal trading method is also used by special interest clubs. Some of these groups (among many) include anime clubs. [2]

Trading Portal

In economics and in the financial field, electronic trading facilities gives to economic operators and investors who are part the online trading community a greater choice for business, financial transactions or other trading networks. [3] A Trading Portal within the context of international trading on stock exchanges would be one that offers a selection of online trading platforms to choose from. This can be in the form of information provided on various regulated entities providing this service to stock market traders throughout the world or, alternatively, by way of a list of regulated investment dealers on the web who offer a selection of online trading platforms.

Related Research Articles

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<span class="mw-page-title-main">GameTZ.com</span>

GameTZ.com is an online trading community established in late 1996 which allows people to trade video games, books, music, movies, and other items through negotiating with other traders from countries worldwide. Once a trade is completed, a record is created on the site for future reference.

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<span class="mw-page-title-main">Goozex</span>

Goozex was an online trading community established in July 2006 which allowed people to trade video games and movies in the United States, Canada and Bermuda. The name Goozex came from a shortened version of "Goods Exchanged." Goozex used an internal point system as currency and worked as a middleman matching buyers and traders instead of handling the actual movies and games. In November 2007, Goozex was ranked as the best website for trading games online by video game magazine Electronic Gaming Monthly and GamesRadar.com. It has since received a ranking of F from the Better Business Bureau. Goozex traded games for the Atari 2600, Xbox, Xbox 360, NES, Super NES, Nintendo 64, GameCube, Wii, Game Boy, Game Boy Color, Game Boy Advance, Nintendo DS, PlayStation, PlayStation 2, PlayStation 3, PSP, PS Vita, Sega Genesis, Sega CD, Dreamcast, Microsoft Windows, and Mac, along with movies in DVD, Blu-ray, HD DVD, and UMD formats.

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In the video game industry, games as a service (GaaS) represents providing video games or game content on a continuing revenue model, similar to software as a service. Games as a service are ways to monetize video games either after their initial sale, or to support a free-to-play model. Games released under the GaaS model typically receive a long or indefinite stream of monetized new content over time to encourage players to continue paying to support the game. This often leads to games that work under a GaaS model to be called "living games" or "live games" since they continually change with these updates.

References

  1. Ivory, James D. (2012). Virtual lives : a reference handbook. Santa Barbara, Calif.: ABC-CLIO. ISBN   978-1598845853.
  2. Ivan D cruz. "Features of Online Shopping". shoppagina. Retrieved 2016-11-17.
  3. [editor], Arthur Tatnall (2007). Encyclopedia of portal technologies and applications. Hershey, PA: Information Science Reference. p. 367. ISBN   978-1591409908.{{cite book}}: |last1= has generic name (help)

Examples


See also