Online trading community

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An online trading community provides participants with a structured method for trading, bartering, or selling goods and services. These communities often have forums and chatrooms designed to facilitate communication between the members. An online trading community can be likened electronic equivalent of a bazaar, flea market, or garage sale.

Contents

History

One of the earliest trading sites on the internet (with exception to eBay which accepts cash transactions for all goods) was Game Trading Zone. The domain name ugtz.com was implemented in an independent database in the spring 1999.[ citation needed ] This was a departure from simply listing items on a forum or text document. The database helped traders by showing them a list of potential trading matches, and showed historical transactions as well.[ citation needed ]

Formal trading communities

A formal trading community consists of a website or network of websites that facilitate and track trade transactions. Some websites, such as the video game trading site Goozex, charge transactional fees per trade, while other similar sites such as GameTZ do not.

Key elements of formal trading communities

Trading communities

There are several community based websites that have a broader scope and lend themselves to a trading environment.

General rules of conduct

Some online trading communities have the specific rules adopted by the users of that community, and though they can differ most have settled upon a few standard practices:

Trading circle

A trading circle is a form of online trading designed to facilitate viewing of television series and episodic media. Physical media such as videocassettes, DVDs and CDs are exchanged via mail. Each member agrees to pass an episode on to the next member in a timely fashion, thereby allowing all members of the group to view the series. This communal trading method is also used by special interest clubs. Some of these groups (among many) include anime clubs. [2]

Trading Portal

Within global financial markets, an electronic trading platform gives investors who are part the online trading community a greater choice of stock exchanges or other trading networks. [3] A Trading Portal within the context of international trading on stock exchanges would be one that offers a selection of online trading platforms to choose from. This can be in the form of information provided on various regulated entities providing this service to stock market traders throughout the world or, alternatively, by way of a list of regulated investment dealers on the web who offer a selection of online trading platforms.

Related Research Articles

<span class="mw-page-title-main">Barter</span> Direct reciprocal exchange of goods or services without the use of money

In trade, barter is a system of exchange in which participants in a transaction directly exchange goods or services for other goods or services without using a medium of exchange, such as money. Economists usually distinguish barter from gift economies in many ways; barter, for example, features immediate reciprocal exchange, not one delayed in time. Barter usually takes place on a bilateral basis, but may be multilateral. In most developed countries, barter usually exists parallel to monetary systems only to a very limited extent. Market actors use barter as a replacement for money as the method of exchange in times of monetary crisis, such as when currency becomes unstable or simply unavailable for conducting commerce.

<span class="mw-page-title-main">Network effect</span> Increasing value with increasing participation

In economics, a network effect is the phenomenon by which the value or utility a user derives from a good or service depends on the number of users of compatible products. Network effects are typically positive feedback systems, resulting in users deriving more and more value from a product as more users join the same network. The adoption of a product by an additional user can be broken into two effects: an increase in the value to all other users and also the enhancement of other non-users' motivation for using the product.

A virtual economy is an emergent economy existing in a virtual world, usually exchanging virtual goods in the context of an online game, particularly in massively multiplayer online games (MMOs). People enter these virtual economies for recreation and entertainment rather than necessity, which means that virtual economies lack the aspects of a real economy that are not considered to be "fun". However, some people do interact with virtual economies for "real" economic benefit.

<span class="mw-page-title-main">Online auction</span> Auction held over the internet

An online auction is an auction held over the internet and accessed by internet connected devices. Similar to in-person auctions, online auctions come in a variety of types, with different bidding and selling rules.

The social web is a set of social relations that link people through the World Wide Web. The social web encompasses how websites and software are designed and developed in order to support and foster social interaction. These online social interactions form the basis of much online activity including online shopping, education, gaming and social networking services. The social aspect of Web 2.0 communication has been to facilitate interaction between people with similar tastes. These tastes vary depending on who the target audience is, and what they are looking for. For individuals working in the public relation department, the job is consistently changing and the impact is coming from the social web. The influence held by the social network is large and ever changing.

<span class="mw-page-title-main">Moscow Interbank Currency Exchange</span> Russian stock market index

The Moscow Interbank Currency Exchange or MICEX was a stock exchange that operated in Russia from 1992 to 2011. MICEX was the leading Russian stock exchange and one of the largest universal stock exchanges in Eastern Europe. It merged with the Russian Trading System in 2011, creating Moscow Exchange.

<span class="mw-page-title-main">Trading room</span> Room where traders operating on financial markets gather

A trading room gathers traders operating on financial markets. The trading room is also often called the front office. The terms "dealing room" and "trading floor" are also used, the latter being inspired from that of an open outcry stock exchange. As open outcry is gradually replaced by electronic trading, the trading room becomes the only remaining place that is emblematic of the financial market. It is also the likeliest place within the financial institution where the most recent technologies are implemented before being disseminated in its other businesses.

<span class="mw-page-title-main">GameTZ.com</span>

GameTZ.com is an online trading community established in late 1996 which allows people to trade video games, books, music, movies, and other items through negotiating with other traders from countries worldwide. Once a trade is completed, a record is created on the site for future reference.

<span class="mw-page-title-main">Taobao</span> Chinese website for online shopping

Taobao is a Chinese online shopping platform. It is headquartered in Hangzhou and is owned by Alibaba. According to Alexa rank, it was the eighth most-visited website globally in 2021. Taobao.com was registered on April 21, 2003 by Alibaba Cloud Computing (Beijing) Co., Ltd.

<span class="mw-page-title-main">The simExchange</span>

The simExchange is a web-based prediction market in which players use virtual money to buy and sell stocks and futures contracts in upcoming video game properties. The main purpose of the web site is to predict trends in the video game industry, particularly how upcoming products will sell and how they will be received by the critics. For those who do not participate in the prediction market, the web site is a database of sales forecasts and game quality forecasts that are updated in real-time. The web site also features a number of "Wisdom of the crowd"-type content collaboration and aggregation tools, including means for sharing information, articles, images, and videos about the games.

<span class="mw-page-title-main">Goozex</span>

Goozex was an online trading community established in July 2006 which allowed people to trade video games and movies in the United States, Canada and Bermuda. The name Goozex came from a shortened version of "Goods Exchanged." Goozex used an internal point system as currency and worked as a middleman matching buyers and traders instead of handling the actual movies and games. In November 2007, Goozex was ranked as the best website for trading games online by video game magazine Electronic Gaming Monthly and GamesRadar.com. It has since received a ranking of F from the Better Business Bureau. Goozex traded games for the Atari 2600, Xbox, Xbox 360, NES, Super NES, Nintendo 64, GameCube, Wii, Game Boy, Game Boy Color, Game Boy Advance, Nintendo DS, PlayStation, PlayStation 2, PlayStation 3, PSP, PS Vita, Sega Genesis, Sega CD, Dreamcast, Microsoft Windows, and Mac, along with movies in DVD, Blu-ray, HD DVD, and UMD formats.

<span class="mw-page-title-main">Electronic trading platform</span> Software for trading financial products

In finance, an electronic trading platform also known as an online trading platform, is a computer software program that can be used to place orders for financial products over a network with a financial intermediary. Various financial products can be traded by the trading platform, over a communication network with a financial intermediary or directly between the participants or members of the trading platform. This includes products such as stocks, bonds, currencies, commodities, derivatives and others, with a financial intermediary such as brokers, market makers, Investment banks or stock exchanges. Such platforms allow electronic trading to be carried out by users from any location and are in contrast to traditional floor trading using open outcry and telephone-based trading. Sometimes the term trading platform is also used in reference to the trading software alone.

Customer to customer markets provide a way to allow customers to interact with each other. Traditional markets require business to customer relationships, in which a customer goes to the business in order to purchase a product or service. In customer to customer markets, the business facilitates an environment where customers can sell goods or services to each other. Other types of markets include business to business (B2B) and business to customer (B2C).

<span class="mw-page-title-main">PlayerAuctions</span> Digital marketplace

PlayerAuctions is a digital marketplace that connects buyers and sellers of various types of gaming genre such as Massively multiplayer online game (MMO) games, First-person shooters (FPS), Multiplayer online battle arena (MOBA), Mobile game, survival games, battle royale game etc. so they can buy and sell digital assets. These include in-game currency, items, skins, accounts, power leveling and boosting services, and CD keys for games and applications. The site is a neutral marketplace that supports player-to-player trading for popular online games such as RuneScape, Old School RuneScape, World of Warcraft, CSGO, PUBG, Path of Exile, League of Legends, Fortnite, Overwatch, GTA V, Warframe, Pokémon Go, Clash of Clans, EverQuest, ArcheAge, Final Fantasy XIV, Apex Legends, Elder Scrolls Online, Habbo, Fallout 76, and over 250 other games.

Blockchain.com is a cryptocurrency financial services company. The company began as the first Bitcoin blockchain explorer in 2011 and later created a cryptocurrency wallet that accounted for 28% of bitcoin transactions between 2012 and 2020. It also operates a cryptocurrency exchange and provides institutional markets lending business and data, charts, and analytics.

There are many types of e-commerce models', based on market segmentation, that can be used to conducted business online. The 6 types of business models that can be used in e-commerce include: Business-to-Consumer (B2C), Consumer-to-Business (C2B), Business-to-Business (B2B), Consumer-to-Consumer (C2C), Business-to-Administration (B2A), and Consumer-to-Administration

<span class="mw-page-title-main">Interactive Brokers</span> American financial services firm

Interactive Brokers LLC (IB) is an American multinational brokerage firm. It operates the largest electronic trading platform in the United States by number of daily average revenue trades. The company brokers stocks, options, futures, EFPs, futures options, forex, bonds, funds, and some cryptocurrencies.

Pakistan's e-trading mainly involves buying and selling goods, and services using internet or telephone, through the use of electronic means such as computer, fax machine, cellular phone, automated teller machines (ATMs), and other electronic appliances with or without using the internet. Online banking, e-tickets, share trading in stock exchange are few examples of e-commerce of modern advancement. With its potential, e-trading can reduce the cost per transaction, increase efficiency, support contest, lower prices and boost international demand. It can open new areas for business in the service sector like online education, medical services, consultancy, and data exchange. It can also provide expansion in trade through domestic and international market research, advertising and marketing. In the financial services area, it can make easy and speedy transactions and transfer of money at a minimum risk. The interesting feature of online trading is that an investor simply sitting in his office or home can buy or sell through the Internet via mobile/tablet or PC and before being an experienced trader he may learn a lot by watching market screens or web portals at his convenience.

Voleo is a Canadian-based financial services company, headquartered in Vancouver, BC. Voleo is transforming retail investing through its collaborative investment club platform. Voleo enables users to form investment clubs with people they trust to democratically manage a portfolio in publicly traded securities. Voleo has increased retail investor participation in the stock market by breaking down barriers to entry, facilitating trust and improving financial literacy.

<span class="mw-page-title-main">Nookazon</span> Community-made e-commerce website

Nookazon is a fan-made website that allows players of the 2020 video game Animal Crossing: New Horizons to trade and sell items in-game using their services. The website is named after Amazon, although it more closely resembles Craigslist and eBay.

References

  1. Ivory, James D. (2012). Virtual lives : a reference handbook. Santa Barbara, Calif.: ABC-CLIO. ISBN   978-1598845853.
  2. Ivan D cruz. "Features of Online Shopping". shoppagina. Retrieved 2016-11-17.
  3. [editor], Arthur Tatnall (2007). Encyclopedia of portal technologies and applications. Hershey, PA: Information Science Reference. p. 367. ISBN   978-1591409908.{{cite book}}: |last1= has generic name (help)

Examples

Online trending information

See also