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In geometry, two circles are said to be orthogonal if their respective tangent lines at the points of intersection are perpendicular (meet at a right angle).
A straight line through a circle's center is orthogonal to it, and if straight lines are also considered as a kind of generalized circles, for instance in inversive geometry, then an orthogonal pair of lines or line and circle are orthogonal generalized circles.
In the conformal disk model of the hyperbolic plane, every geodesic is an arc of a generalized circle orthogonal to the circle of ideal points bounding the disk.
A sphere is a geometrical object that is a three-dimensional analogue to a two-dimensional circle. Formally, a sphere is the set of points that are all at the same distance r from a given point in three-dimensional space. That given point is the center of the sphere, and r is the sphere's radius. The earliest known mentions of spheres appear in the work of the ancient Greek mathematicians.
In geometry, two geometric objects are perpendicular if their intersection forms right angles at the point of intersection called a foot. The condition of perpendicularity may be represented graphically using the perpendicular symbol, ⟂. Perpendicular intersections can happen between two lines, between a line and a plane, and between two planes.
In geometry, a coordinate system is a system that uses one or more numbers, or coordinates, to uniquely determine the position of the points or other geometric elements on a manifold such as Euclidean space. The order of the coordinates is significant, and they are sometimes identified by their position in an ordered tuple and sometimes by a letter, as in "the x-coordinate". The coordinates are taken to be real numbers in elementary mathematics, but may be complex numbers or elements of a more abstract system such as a commutative ring. The use of a coordinate system allows problems in geometry to be translated into problems about numbers and vice versa; this is the basis of analytic geometry.
In mathematics, a stereographic projection is a perspective projection of the sphere, through a specific point on the sphere, onto a plane perpendicular to the diameter through the point. It is a smooth, bijective function from the entire sphere except the center of projection to the entire plane. It maps circles on the sphere to circles or lines on the plane, and is conformal, meaning that it preserves angles at which curves meet and thus locally approximately preserves shapes. It is neither isometric nor equiareal.
In mathematics, hyperbolic geometry is a non-Euclidean geometry. The parallel postulate of Euclidean geometry is replaced with:
In geometry, inversive geometry is the study of inversion, a transformation of the Euclidean plane that maps circles or lines to other circles or lines and that preserves the angles between crossing curves. Many difficult problems in geometry become much more tractable when an inversion is applied. Inversion seems to have been discovered by a number of people contemporaneously, including Steiner (1824), Quetelet (1825), Bellavitis (1836), Stubbs and Ingram (1842–3) and Kelvin (1845).
Taxicab geometry or Manhattan geometry is geometry where the familiar Euclidean distance is ignored, and the distance between two points is instead defined to be the sum of the absolute differences of their respective Cartesian coordinates, a distance function called the taxicab distance, Manhattan distance, or city block distance. The name refers to the island of Manhattan, or generically any planned city with a rectangular grid of streets, in which a taxicab can only travel along grid directions. In taxicab geometry, the distance between any two points equals the length of their shortest grid path. This different definition of distance also leads to a different definition of the length of a curve, for which a line segment between any two points has the same length as a grid path between those points rather than its Euclidean length.
The Hough transform is a feature extraction technique used in image analysis, computer vision, and digital image processing. The purpose of the technique is to find imperfect instances of objects within a certain class of shapes by a voting procedure. This voting procedure is carried out in a parameter space, from which object candidates are obtained as local maxima in a so-called accumulator space that is explicitly constructed by the algorithm for computing the Hough transform.
In non-Euclidean geometry, the Poincaré half-plane model is the upper half-plane, denoted below as H, together with a metric, the Poincaré metric, that makes it a model of two-dimensional hyperbolic geometry.
In geometry, Descartes' theorem states that for every four kissing, or mutually tangent, circles, the radii of the circles satisfy a certain quadratic equation. By solving this equation, one can construct a fourth circle tangent to three given, mutually tangent circles. The theorem is named after René Descartes, who stated it in 1643.
A vanishing point is a point on the image plane of a perspective rendering where the two-dimensional perspective projections of mutually parallel lines in three-dimensional space appear to converge. When the set of parallel lines is perpendicular to a picture plane, the construction is known as one-point perspective, and their vanishing point corresponds to the oculus, or "eye point", from which the image should be viewed for correct perspective geometry. Traditional linear drawings use objects with one to three sets of parallels, defining one to three vanishing points.
In geometry, a curve of constant width is a simple closed curve in the plane whose width is the same in all directions. The shape bounded by a curve of constant width is a body of constant width or an orbiform, the name given to these shapes by Leonhard Euler. Standard examples are the circle and the Reuleaux triangle. These curves can also be constructed using circular arcs centered at crossings of an arrangement of lines, as the involutes of certain curves, or by intersecting circles centered on a partial curve.
In Euclidean plane geometry, Apollonius's problem is to construct circles that are tangent to three given circles in a plane (Figure 1). Apollonius of Perga posed and solved this famous problem in his work Ἐπαφαί ; this work has been lost, but a 4th-century AD report of his results by Pappus of Alexandria has survived. Three given circles generically have eight different circles that are tangent to them (Figure 2), a pair of solutions for each way to divide the three given circles in two subsets.
In geometry, a pencil is a family of geometric objects with a common property, for example the set of lines that pass through a given point in a plane, or the set of circles that pass through two given points in a plane.
In geometry, the Beltrami–Klein model, also called the projective model, Klein disk model, and the Cayley–Klein model, is a model of hyperbolic geometry in which points are represented by the points in the interior of the unit disk and lines are represented by the chords, straight line segments with ideal endpoints on the boundary sphere.
In hyperbolic geometry, an ideal point, omega point or point at infinity is a well-defined point outside the hyperbolic plane or space. Given a line l and a point P not on l, right- and left-limiting parallels to l through P converge to l at ideal points.
In geometry, Apollonian circles are two families (pencils) of circles such that every circle in the first family intersects every circle in the second family orthogonally, and vice versa. These circles form the basis for bipolar coordinates. They were discovered by Apollonius of Perga, a renowned Greek geometer.
In hyperbolic geometry, a hypercycle, hypercircle or equidistant curve is a curve whose points have the same orthogonal distance from a given straight line.
In geometry, the Poincaré disk model, also called the conformal disk model, is a model of 2-dimensional hyperbolic geometry in which all points are inside the unit disk, and straight lines are either circular arcs contained within the disk that are orthogonal to the unit circle or diameters of the unit circle.
Circle Limit III is a woodcut made in 1959 by Dutch artist M. C. Escher, in which "strings of fish shoot up like rockets from infinitely far away" and then "fall back again whence they came".