Otaku Girl

Last updated
Otaku Girl
OtakuGirlCover.png
Author Louis Bulaong
Country Philippines
LanguageEnglish
Genre Pop Culture Fiction, GameLit, Postmodern Literature
Published in English
2021
Pages438
ISBN 979-8-52577-418-6
Preceded by Escapist Dream  

Otaku Girl is a science fiction novel written by Louis Bulaong and published on June 23, 2021. [1] [2] The story was first posted as a webnovel, becoming noted for its postmodern elements and pop culture references, [3] before being published as a book four months later. It is the sequel to Bulaong's debut novel Escapist Dream . [4]

Contents

Plot

The story takes place in a virtual reality world called the Escapist Dream, a place that allows anyone who visits it to gain superhuman abilities derived from characters in films, comics, anime, video games, and other fictional media. A year before the start of the novel, the virtual reality world suffered a malfunction which trapped its visitors inside. They are then forced to fight for survival against rogue artificial intelligences who have begun attacking them.

The main character of the story is GI, a teenage Japanese otaku, who is forced to fight for her life inside the Escapist Dream. The protagonist of the first novel, Charlie Anderson, also returns to assist the trapped geeks. Both GI and Charlie must fight against powerful AIs who have taken over the different areas of the Escapist Dream, such as Stan City, the place inspired by American comic book and superhero fiction; Otaku Academy, a place inspired by Japanese manga and anime; Gamer's Den, an area inspired by video games and gaming culture; and the Library, an area influenced by classic literature.

Publication history

Author Louis Bulaong published Otaku Girl in February 2021 in web format through various online publications. [5] [1] [6] The chapters were later compiled and published as a novel through Amazon Kindle in June of the same year. [7]

Themes and style

The story was written as a satire to geek culture combined with GameLit elements. [3] Bulaong intentionally made the writing style and story to be as "wacky as possible" by including informal writing, memes, and tropes. [4] He also wrote it as a commentary to cancel culture. [8]

Journalist Derrick St. Claire described the book in his analysis as a "postmodernist meditation on the serious life of a geek". [5] He also mentioned other issues commented upon by the book, such as escapism, fandoms, and subcultures, as well as its "portrayal of the typical problems faced by teens in general". [5]

Reception

The novel was met with positive reception by various websites upon release, [9] with Royal Road giving it 4.55/5 [10] and Scribblehub giving it 5/5. [11] During its first week on Amazon, it became the best-selling non-Kindle Unlimited indie book, selling over 1,000 copies in the first 24 hours. [4] It gained significant praise in the author's native country of the Philippines, becoming one of the best books written by a Filipino in 2021. [12]

Literary critic Carl Hannigan from Geeks gave it a 5 out of 5 rating, praising its surrealism while saying, "Otaku Girl is one of the best reflections of modern society that I've read this year. It is relatable, humorous, and sends a message to how we exist in the modern culture. I know I've become a bit too deep with this book, but overall, the humor and the story are amazing. If you're a hardcore geek, then I suggest you buy this book and have a great time laughing and crying." [4]

John Mountain from Substack listed the book at #1 in his "5 Best Pop Culture Fiction", stating, "it's a philosophical book that borders on heavy drama, and a story about geeks trapped inside a corrupted fantasy world mirrored teenagers today and the inescapable torment of social relationships, education, and preparation for the difficulties of their future adult life. Like in the book, kids can still make the best out of it. But sometimes the stress can become heavier, hence the need of help from others. Otaku Girl is not just a pop culture fiction book. It’s a damn well-written postmodern masterpiece with a geeky flavor." [13]

In other media

Related Research Articles

<span class="mw-page-title-main">Fandom</span> Subculture composed of fans sharing a common interest

A fandom is a subculture composed of fans characterized by a feeling of camaraderie with others who share a common interest. Fans typically are interested in even minor details of the objects of their fandom and spend a significant portion of their time and energy involved with their interest, often as a part of a social network with particular practices, differentiating fandom-affiliated people from those with only a casual interest.

<i>Otaku</i> Someone highly interested in anime and manga

Otaku is a Japanese word that describes people with consuming interests, particularly in anime, manga, video games, or computers. Its contemporary use originated with a 1983 essay by Akio Nakamori in Manga Burikko.

<span class="mw-page-title-main">Cosplay</span> Type of performance art

Cosplay, a portmanteau of "costume play", is an activity and performance art in which participants called cosplayers wear costumes and fashion accessories to represent a specific character. Cosplayers often interact to create a subculture, and a broader use of the term "cosplay" applies to any costumed role-playing in venues apart from the stage. Any entity that lends itself to dramatic interpretation may be taken up as a subject. Favorite sources include anime, cartoons, comic books, manga, television series, rock music performances, video games and in some cases, original characters. The term is composed of the two aforementioned counterparts – costume and role play.

<span class="mw-page-title-main">Hot Topic</span> American retail chain

Hot Topic, Inc. is an American fast-fashion company specializing in counterculture-related clothing and accessories, as well as licensed music. The stores are aimed towards an audience interested in rock music and video gaming, and most of their audience ranges from teens to young adults. Approximately 40% of Hot Topic's revenue comes from sales of licensed band T-shirts. The majority of the stores are located in regional shopping malls.

Link (<i>The Legend of Zelda</i>) Protagonist in The Legend of Zelda

Link is a character and the protagonist of Nintendo's video game franchise The Legend of Zelda. He was created by Japanese video game designer Shigeru Miyamoto. Link was introduced as the hero of the original The Legend of Zelda video game in 1986 and has appeared in a total of 20 entries in the series, as well as a number of spin-offs. Common elements in the series include Link travelling through Hyrule whilst exploring dungeons, battling creatures, and solving puzzles until he eventually defeats the series' primary antagonist, Ganon, and saves Princess Zelda.

Philippine literature is literature associated with the Philippines from prehistory, through its colonial legacies, and on to the present.

<span class="mw-page-title-main">Greg Costikyan</span> American game designer

Greg Costikyan, sometimes known under the pseudonym "Designer X", is an American game designer and science fiction writer. Costikyan's career spans nearly all extant genres of gaming, including: hex-based wargames, role-playing games, boardgames, card games, computer games, online games, and mobile games. Several of his games have won Origins Awards. He co-founded Manifesto Games, now out of business, with Johnny Wilson in 2005.

<i>Densha Otoko</i> Japanese media franchise

Densha Otoko is a Japanese movie, television series, manga, novel, and other media, all based on the purportedly true story of a 23-year-old otaku who intervened when a drunk man started to harass several women on a train. The otaku ultimately began dating one of the women.

James Daniel Lowder is an American author, anthologist, and editor, working regularly within the fantasy, dark fantasy, and horror genres, and on tabletop role-playing games and critical works exploring popular culture.

<i>Ready Player One</i> 2011 science fiction novel by Ernest Cline

Ready Player One is a 2011 science fiction novel, and the debut novel of American author Ernest Cline. The story, set in a dystopia in 2045, follows protagonist Wade Watts on his search for an Easter egg in a worldwide virtual reality game, the discovery of which would lead him to inherit the game creator's fortune. Cline sold the rights to publish the novel in June 2010, in a bidding war to the Crown Publishing Group. The book was published on August 16, 2011. An audiobook was released the same day; it was narrated by Wil Wheaton, who was mentioned briefly in one of the chapters.Ch. 20 In 2012, the book received an Alex Award from the Young Adult Library Services Association division of the American Library Association and won the 2011 Prometheus Award.

<span class="mw-page-title-main">J.M. Frey</span> Canadian science fiction and fantasy author

Jessica Marie FreyFRY is a Canadian science fiction and fantasy author. While she is best known for her debut novel Triptych, Frey's work encompasses poetry, academic and magazine articles, screenplays, and short stories. Frey calls herself a "professional geek".

<span class="mw-page-title-main">Richard Owain Roberts</span> Welsh author (born 1982)

Richard Owain Roberts is a Welsh author. He is the author of the novel Hello Friend We Missed You, which has been hailed as "a turning point for Welsh fiction", and the short story collection All The Places We Lived.

Virtual reality in fiction describes fictional representations of the technological concept of virtual reality.

<span class="mw-page-title-main">Molly Knox Ostertag</span> American cartoonist and writer

Molly Knox Ostertag is an American cartoonist and writer. Her work includes the animated series The Owl House, webcomic Strong Female Protagonist, the middle grade graphic novel series, and on the series Tales of the Night Watchman. She was named one of Forbes magazine's 30 Under 30 in 2021.

LitRPG, short for literary role-playing game, is a literary genre combining the conventions of computer RPGs with science-fiction and fantasy novels. The term was introduced in 2013. In LitRPG, game-like elements form an essential part of the story, and visible RPG statistics are a significant part of the reading experience. This distinguishes the genre from novels that tie in with a game, like those set in the world of Dungeons & Dragons; books that are actual games, such as the choose-your-own-path Fighting Fantasy type of publication; or games that are literarily described, like MUDs and interactive fiction. Typically, the main character in a LitRPG novel is consciously interacting with the game or game-like world and attempting to progress within it.

Reptilian humanoids, or anthropomorphic reptiles, are fictional creatures that appear in folklore, fiction, and conspiracy theories.

<i>Escapist Dream</i> 2020 sci-fi novel by Louis Bulaong

Escapist Dream is a science fiction novel written by Louis Bulaong and published on July 26, 2020. The novel is set in a near future where virtual reality has become a norm and where geeks can use it to gain superpowers and extraordinary abilities. It was written by the author as a homage to geek culture from comics, films, anime and video games.

<span class="mw-page-title-main">Pop culture fiction</span> Genre of fiction

Pop culture fiction is a genre of fiction where stories are written intentionally to be filled with references from other works and media. Stories in this genre are focused solely on using popular culture references.

<span class="mw-page-title-main">Jordan Ifueko</span> Nigerian American writer

Jordan Ifueko is a Nigerian American writer of fantasy and young adult fiction. She is best known for her novel Raybearer, which became a New York Times bestseller, and its sequel, Redemptor. She also writes short stories, which have been published in Strange Horizons.

<span class="mw-page-title-main">Louis Bulaong</span> Filipino-Waray writer

Louis Bulaong is a Filipino writer best known for his science fiction novels Escapist Dream and Otaku Girl.

References

  1. 1 2 Khamsriwath, Wissawa. "Otaku Girl". Novel Releases. Archived from the original on 2021-06-29. Retrieved 2021-07-04. February 5, 2021
  2. "Otaku Girl entry". Goodreads . Archived from the original on 2021-07-05. Retrieved 2021-07-04.
  3. 1 2 Sweden, Stephen R. (12 November 2022). "Pop Culture in Literature: Styles, Themes, and Genres". New York University .
  4. 1 2 3 4 Hannigan, Carl. "Otaku Girl (Book Review): Where Memes and Literature Mix". Voice Media Group . Archived from the original on 2023-11-23. Retrieved 2021-07-04. July 1, 2021
  5. 1 2 3 St. Claire, Derrick. "Louis Bulaong: The Dean of Pop Culture Fiction". Ezine Articles. May 12, 2024
  6. Inkstone. "Otaku Girl". Webnovel. Archived from the original on 2021-09-09. Retrieved 2021-09-09. Retrieved September 9, 2021
  7. "Otaku Girl: Internet Speculative Fiction Database". Archived from the original on 2023-05-09. Retrieved 2023-05-09.
  8. Bulaong, Louis. Otaku Girl. Afterword. ISBN   9798525774186
  9. "Otaku Girl (Review)". Archived from the original on June 28, 2021. Retrieved July 3, 2021.
  10. Bradley, Noah (4 February 2021). "Otaku Girl: Chapter 1 (Review)". Royal Road. Archived from the original on 2021-06-30. Retrieved 2021-07-04. February 4, 2021
  11. Mod, Tony. "Otaku Girl". Scribblehub . Archived from the original on 2021-06-30. Retrieved 2021-07-04. April 30, 2021
  12. Tatoy, Jake. "USA NGA WARAY, UMARU HIN GANTIMPALA HA AMAZON". RMN News . Archived from the original on 2021-06-27. Retrieved 2021-07-04. June 23, 2021
  13. 1 2 Mountain, John (23 August 2023). "The 5 Best Pop Culture Fiction". Substack . Archived from the original on 2023-08-23. Retrieved 2023-08-23. August 23, 2023
  14. Alexandros, Martin Hati (28 September 2023). "The Everyday Life of a Cyprus Video Game Developer". Scoop . Archived from the original on 19 October 2023. Retrieved 19 October 2023.