Escapism

Last updated

King Ludwig II of Bavaria was famous for his escapism, which involved his admiration for the work of Richard Wagner. In this caricature, he is portrayed in the role of King Lohengrin. Lohengrin 1885.jpg
King Ludwig II of Bavaria was famous for his escapism, which involved his admiration for the work of Richard Wagner. In this caricature, he is portrayed in the role of King Lohengrin.

Escapism is mental diversion from unpleasant aspects of daily life, typically through activities involving imagination or entertainment. [2] [3] [4] Escapism also may be used to occupy one's self away from persistent feelings of depression or general sadness.

Contents

Perceptions

Entire industries have sprung up to foster a growing tendency of people to remove themselves from the rigors of daily life – especially into the digital world. [5] [6] Many activities that are normal parts of a healthy existence (e.g., eating, sleeping, exercise, sexual activity) can also become avenues of escapism when taken to extremes or out of proper context; and as a result the word "escapism" often carries a negative connotation, suggesting that escapists are unhappy, with an inability or unwillingness to connect meaningfully with the world and to take necessary action. [7] Indeed, the Oxford English Dictionary defined escapism as "The tendency to seek, or the practice of seeking, distraction from what normally has to be endured". [8]

However, many challenge the idea that escapism is fundamentally and exclusively negative. C. S. Lewis was fond of humorously remarking that the usual enemies of escape were jailers [9] [10] and considered that, used in moderation, escapism could serve both to refresh and to expand the imaginative powers. [11] Similarly, J. R. R. Tolkien argued for escapism in fantasy literature as the creative expression of reality within a secondary (imaginative) world (but also emphasised that they required an element of horror in them, if they were not to be 'mere escapism'). [12] [13] Terry Pratchett considered that the twentieth century had seen the development over time of a more positive view of escapist literature. [14] Apart from literature, music and video games have been seen and valued as artistic media of escape, too. [15]

Psychological escapes

Freud considers a quota of escapist fantasy a necessary element in the life of humans: "[T]hey cannot subsist on the scanty satisfaction they can extort from reality. 'We simply cannot do without auxiliary constructions', Theodor Fontane once said, [16] "His followers saw rest and wish fulfilment (in small measures) as useful tools in adjusting to traumatic upset"; [17] while later psychologists have highlighted the role of vicarious distractions in shifting unwanted moods, especially anger and sadness. [18] [19]

However, if permanent residence is taken up in some such psychic retreats, the results will often be negative and even pathological. [20] [21] Drugs cause some forms of escapism which can occur when certain mind-altering drugs are taken which make the participant forget the reality of where they are or what they are meant to be doing. [22] [23]

Escapist societies

Some social critics warn of attempts by the powers that control society to provide means of escapism instead of bettering the condition of the people – what Juvenal called "bread and the games". [24]

Social philosopher Ernst Bloch wrote that utopias and images of fulfillment, however regressive they might be, also included an impetus for a radical social change. According to Bloch, social justice could not be realized without seeing things fundamentally differently. Something that is mere "daydreaming" or "escapism" from the viewpoint of a technological-rational society might be a seed for a new and more humane social order, as it can be seen as an "immature, but honest substitute for revolution".

Escapist societies appear often in literature. The Time Machine depicts the Eloi, a lackadaisical, insouciant race of the future, and the horror of their happy lifestyle beliefs. The novel subtly criticizes capitalism, or at least classism, as a means of escape. Escapist societies are common in dystopian novels; for example, in the Fahrenheit 451 society, television and "seashell radios" are used to escape a life with strict regulations and the threat of a forthcoming war. In science fiction media escapism is often depicted as an extension of social evolution, as society becomes detached from physical reality and processing into a virtual one, examples include the virtual world of Oz in the 2009 Japanese animated science fiction film Summer Wars and the game "Society" in the 2009 American science fiction film Gamer , a play on the real-life MMO game Second Life . Other escapist societies in literature include The Reality Bug by D. J. McHale, where an entire civilization leaves their world in ruin while they 'jump' into their perfect realities. The aim of the anti-hero becomes a quest to make their realities seemingly less perfect to regain control over their dying planet.

Escape scale

The Norwegian psychologist Frode Stenseng has presented a dualistic model of escapism in relation to different types of activity engagements. He discusses the paradox that the flow state (Csikszentmihalyi) resembles psychological states obtainable through actions such as drug abuse, sexual masochism, and suicide ideation (Baumeister). Accordingly, he deduces that the state of escape can have both positive and negative meanings and outcomes. Stenseng argues that there exist two forms of escapism with different affective outcomes dependent on the motivational focus that lies behind the immersion in the activity. Escapism in the form of self-suppression stems from motives to run away from unpleasant thoughts, self-perceptions, and emotions, whereas self-expansion stems from motives to gain positive experiences through the activity and to discover new aspects of self. Stenseng has developed the "escape scale" to measure self-suppression and self-expansion in people's favorite activities, such as sports, arts, and gaming. Empirical investigations of the model have shown that: [25]

During the Great Depression

Alan Brinkley, author of Culture and Politics in the Great Depression, presents how escapism became the new trend for dealing with the hardships created by the stock market crash in 1929: magazines, radio and movies, all were aimed to help people mentally escape from the mass poverty and economic downturn. Life magazine, which became hugely popular during the 1930s, was said to have pictures that give "no indication that there was such a thing as depression; most of the pictures are of bathing beauties and ship launchings and building projects and sports heroes – of almost anything but poverty and unemployment". Famous director Preston Sturges aimed to validate this notion by creating a film called Sullivan's Travels . The film ends with a group of poor destitute men in jail watching a comedic Mickey Mouse cartoon that ultimately lifts their spirits. Sturges aims to point out how "foolish and vain and self-indulgent" it would be to make a film about suffering. Therefore, movies of the time more often than not focused on comedic plot lines that distanced people emotionally from the horrors that were occurring all around them. These films "consciously, deliberately set out to divert people from their problems", but it also diverted them from the problems of those around them. [26]

See also

Related Research Articles

Utopian and dystopian fiction are subgenres of science fiction that explore social and political structures. Utopian fiction portrays a setting that agrees with the author's ethos, having various attributes of another reality intended to appeal to readers. Dystopian fiction offers the opposite: the portrayal of a setting that completely disagrees with the author's ethos. Some novels combine both genres, often as a metaphor for the different directions humanity can take depending on its choices, ending up with one of two possible futures. Both utopias and dystopias are commonly found in science fiction and other types of speculative fiction.

Magic realism or magical realism is a style of literary fiction and art. It paints a realistic view of the world while also adding magical elements, often blurring the lines between fantasy and reality. Magic realism often refers to literature in particular, with magical or supernatural phenomena presented in an otherwise real-world or mundane setting, commonly found in novels and dramatic performances. Despite including certain magic elements, it is generally considered to be a different genre from fantasy because magical realism uses a substantial amount of realistic detail and employs magical elements to make a point about reality, while fantasy stories are often separated from reality. Magical realism is often seen as an amalgamation of real and magical elements that produces a more inclusive writing form than either literary realism or fantasy.

<span class="mw-page-title-main">Boredom</span> Mental state experienced when an individual is left without anything to do

In conventional usage, boredom, ennui, or tedium is an emotion characterized by uninterest in one's surrounding, often caused by a lack of distractions or occupations. Although, "There is no universally accepted definition of boredom. But whatever it is, researchers argue, it is not simply another name for depression or apathy. It seems to be a specific mental state that people find unpleasant—a lack of stimulation that leaves them craving relief, with a host of behavioral, medical and social consequences." According to BBC News, boredom "...can be a dangerous and disruptive state of mind that damages your health"; yet research "...suggest[s] that without boredom we couldn't achieve our creative feats."

<span class="mw-page-title-main">Narrative</span> Account that presents connected events

A narrative, story, or tale is any account of a series of related events or experiences, whether nonfictional or fictional. Narratives can be presented through a sequence of written or spoken words, through still or moving images, or through any combination of these. The word derives from the Latin verb narrare, which is derived from the adjective gnarus. The formal and literary process of constructing a narrative—narration—is one of the four traditional rhetorical modes of discourse, along with argumentation, description, and exposition. This is a somewhat distinct usage from narration in the narrower sense of a commentary used to convey a story. Many additional narrative techniques, particularly literary ones, are used to build and enhance any given story.

Hyperreality is a concept in post-structuralism that refers to the process of the evolution of notions of reality, leading to a cultural state of confusion between signs and symbols invented to stand in for reality, and direct perceptions of consensus reality. Hyperreality is seen as a condition in which, because of the compression of perceptions of reality in culture and media, what is generally regarded as real and what is understood as fiction are seamlessly blended together in experiences so that there is no longer any clear distinction between where one ends and the other begins.

<i>The Science of Discworld</i> 1999 book by Terry Pratchett, Ian Stewart and Jack Cohen

The Science of Discworld is a 1999 book by novelist Terry Pratchett and popular science writers Ian Stewart and Jack Cohen. Three sequels, The Science of Discworld II: The Globe, The Science of Discworld III: Darwin's Watch, and The Science of Discworld IV: Judgement Day, have been written by the same authors.

<span class="mw-page-title-main">Laziness</span> Disinclination to activity or exertion

Laziness is disinclination to activity or exertion despite having the ability to act or to exert oneself. It is often used as a pejorative; terms for a person seen to be lazy include "couch potato", "slacker", and "bludger". Related concepts include sloth, a Christian sin, abulia, a medical term for reduced motivation, and lethargy, a state of lacking energy.

<span class="mw-page-title-main">Escapist fiction</span> Genre of fiction

Escapist fiction is fiction that provides escapism by immersing readers in a "new world" created by the author. This "new world" aims to compensate for the arbitrariness and the unpredictability of the real one. Typically, an author of escapist fiction offers structure, rationality and resolution to real world problems throughout their medium. The genre facilitates mentalisation; that is, escapist fiction encourages psychological engagement from the reader. Escapist fiction is often contrasted with realism, which confronts the reader with the harsh reality of war, disease, family dysfunction, crime, foreclosure, death, etc. It encompasses a number of different genres within it; any fiction that immerses the reader into a world different from their own is fundamentally escapist fiction. Escapist literature aims to give readers imaginative entertainment rather than to address contemporary issues and provoke serious and critical thoughts.

<span class="mw-page-title-main">The Days of Perky Pat</span>

"The Days of Perky Pat" is a science fiction short story by American writer Philip K. Dick, first published in 1963 in Amazing magazine.

<span class="mw-page-title-main">Everyday life</span> Ways in which people typically act, think, and feel on a daily basis

Everyday life, daily life or routine life comprises the ways in which people typically act, think, and feel on a daily basis. Everyday life may be described as mundane, routine, natural, habitual, or normal.

<span class="mw-page-title-main">Existential crisis</span> Inner conflict due to perceived meaninglessness

In psychology and psychotherapy, existential crises are inner conflicts characterized by the impression that life lacks meaning or by confusion about one's personal identity. Existential crises are accompanied by anxiety and stress, often to such a degree that they disturb one's normal functioning in everyday life and lead to depression. This negative attitude towards life and meaning reflects various positions characteristic of the philosophical movement known as existentialism. Synonyms and closely related terms include existential dread, existential vacuum, existential neurosis, and alienation. The various aspects associated with existential crises are sometimes divided into emotional, cognitive, and behavioral components. Emotional components refer to the feelings they provoke, such as emotional pain, despair, helplessness, guilt, anxiety, or loneliness. Cognitive components encompass the problem of meaninglessness, the loss of personal values or spiritual faith, and reflections about one's own mortality. Outwardly, existential crises often express themselves in addictions, anti-social and compulsive behavior.

Literary realism is a literary genre, part of the broader realism in arts, that attempts to represent subject-matter truthfully, avoiding speculative fiction and supernatural elements. It originated with the realist art movement that began with mid-nineteenth-century French literature (Stendhal) and Russian literature. Literary realism attempts to represent familiar things as they are. Realist authors chose to depict every day and banal activities and experiences.

Emotional self-regulation or emotion regulation is the ability to respond to the ongoing demands of experience with the range of emotions in a manner that is socially tolerable and sufficiently flexible to permit spontaneous reactions as well as the ability to delay spontaneous reactions as needed. It can also be defined as extrinsic and intrinsic processes responsible for monitoring, evaluating, and modifying emotional reactions. Emotional self-regulation belongs to the broader set of emotion regulation processes, which includes both the regulation of one's own feelings and the regulation of other people's feelings.

<span class="mw-page-title-main">Dystopia</span> Community or society that is undesirable or frightening

A dystopia, also called a cacotopia or anti-utopia, is a speculated community or society that is extremely bad or frightening. It is often treated as an antonym of utopia, a term that was coined by Sir Thomas More and figures as the title of his best known work, published in 1516, which created a blueprint for an ideal society with minimal crime, violence, and poverty. The relationship between utopia and dystopia is in actuality, not one simple opposition, as many utopian elements and components are found in dystopias as well, and vice versa.

<span class="mw-page-title-main">Self-image</span> Mental picture of self that comes from different sources

Self-image is the mental picture, generally of a kind that is quite resistant to change, that depicts not only details that are potentially available to an objective investigation by others, but also items that have been learned by persons about themselves, either from personal experiences or by internalizing the judgments of others. In some formulations, it is a component of self-concept.

In psychology, avoidance coping is a coping mechanism and form of experiential avoidance. It is characterized by a person's efforts, conscious or unconscious, to avoid dealing with a stressor in order to protect oneself from the difficulties the stressor presents. Avoidance coping can lead to substance abuse, social withdrawal, and other forms of escapism. High levels of avoidance behaviors may lead to a diagnosis of avoidant personality disorder, though not everyone who displays such behaviors meets the definition of having this disorder. Avoidance coping is also a symptom of post-traumatic stress disorder and related to symptoms of depression and anxiety. Additionally, avoidance coping is part of the approach-avoidance conflict theory introduced by psychologist Kurt Lewin.

Social comparison bias is the tendency to have feelings of dislike and competitiveness with someone seen as physically, socially, or mentally better than oneself. Social comparison bias or social comparison theory is the idea that individuals determine their own worth based on how they compare to others. The theory was developed in 1954 by psychologist Leon Festinger. This can be compared to social comparison, which is believed to be central to achievement motivation, feelings of injustice, depression, jealousy, and people's willingness to remain in relationships or jobs. The basis of the theory is that people are believed to compete for the best outcome in relation to their peers. For example, one might make a comparison between the low-end department stores they go to frequently and the designer stores of their peers. Such comparisons may evoke feelings of resentment, anger, and envy with their peers. This bias revolves mostly around wealth and social status; it is unconscious and people who make these are largely unaware of them. In most cases, people try to compare themselves to those in their peer group or with whom they are similar.

Escapism is a mental diversion or "escape" from the perceived unpleasant or banal aspects of daily life.

Spirituality affects both mental and physical health outcomes in the general United States population across different ethnic groups. Because of the nuanced definitions of spirituality and religiosity, the literature on spirituality is not consistent in definitions or measures resulting in a lack of coherence. However, taken as a whole, research tends to show that the effect of spirituality is positive, associated with better health outcomes. For those who engage in spirituality, it may serve as a buffer from negative life events, often moderating the relationship between negative life experiences and levels of anxiety or depression. The exception is when negative spiritual coping is practiced. This type of coping has negative health implications.

Hypomania is a mental and behavioral disorder, characterised essentially by an apparently non-contextual elevation of mood (euphoria) that contributes to persistently disinhibited behaviour.

References

  1. Workman, Leslie J. (1994). Medievalism in Europe. Boydell & Brewer. p. 241. ISBN   9780859914000.
  2. "Escapism | meaning in the Cambridge English Dictionary". dictionary.cambridge.org. Retrieved 23 March 2020.
  3. "Escapism Definition & Meaning". www.merriam-webster.com. Retrieved 23 March 2020.
  4. "Escapism | Meaning of Escapism by Lexico". Lexico Dictionaries | English. Archived from the original on 23 March 2020. Retrieved 23 March 2020.
  5. G. Kainer, Grace and the Great Controversy (2010) p. 35
  6. Jones, Scott (2018). "Mapping the extended frontiers of escapism: binge-watching and hyperdiegetic exploration". Journal of Marketing Management. 34:5-6 (5–6): 497–508. doi: 10.1080/0267257X.2018.1477818 .
  7. D. Baggett et al, C. S. Lewis as Philosopher (2009) p. 260
  8. Quoted in Tom Shippey, The Road to Middle-Earth (1992) p. 285
  9. G. Kainer, Grace and the Great Controversy (2010) p. 34
  10. C.E, D, C.G., Shaffer, Bluoin, Pettigrew (1985). "Assessment of prison escape risk". Journal of Police and Criminal Psychology. 1: 42–48. doi:10.1007/BF02809199. S2CID   144994751.{{cite journal}}: CS1 maint: multiple names: authors list (link)
  11. D. Baggett et al, C. S. Lewis as Philosopher (2009) p. 260
  12. Konzack, Lars. 2018. Escapism. In: Wolf (ed.) The Routledge Companion to Imaginary Worlds. Routledge. pp. 246-55.
  13. T. F. Nicolay, Tolkien and the Modernists (2014) p. 79 and p. 66
  14. Terry Pratchett & Stephen Briggs, The Discworld Companion (2012) p. 329
  15. Andreas Dorschel, Der Welt abhanden kommen. Über musikalischen Eskapismus. In: Merkur 66 (2012), no. 2, pp. 135–142
  16. S, Freud, Introductory lectures on Psychoanalysis (PFL1) p. 419
  17. Otto Fenichel, The Psychoanalytic Theory of Neurosis (1946), p. 554
  18. D. Goleman, Emotional Intelligence (1996) p. 73
  19. Longeway, John (1990). "The Rationality of Escapism and Self Deception". Behavior and Philosophy. 18 (2): 1–20.
  20. R. Britton, Belief and Imagination (2003) p. 119
  21. R.C., D.S.,J, M, I, R, T, Reid, Li, Lopez, Collard, Parhami, Karim, Fong (2011). "Exploring facets of personality and escapism in pathological gamblers". Journal of Social Work Practice in the Addictions. 11 (1): 60–74. doi:10.1080/1533256X.2011.547071. S2CID   143391701.{{cite journal}}: CS1 maint: multiple names: authors list (link)
  22. Committee on Interstate and Foreign Commerce, United States. Congress. House. (1965). "Drug Abuse Control Amendments of 1965: Hearings, Eighty-ninth Congress, First Session, on H.R. 2". Drug Abuse: 82.
  23. R, L, S, E, Anderson-Connolly, Grunberg, Moore, Greenberg (1999). "Work stress and self-reported alcohol use: The moderating role of escapist reasons for drinking". Journal of Occupational Health Psychology. 4 (1): 29–36. doi:10.1037/1076-8998.4.1.29. PMID   10100111.{{cite journal}}: CS1 maint: multiple names: authors list (link)
  24. Juvenal, The Sixteen Satires (1982) p. 207
  25. Stenseng, Frode; Rise, Jostein; Kraft, Pål (2012). "Activity Engagement as Escape from Self: The Role of Self-Suppression and Self-Expansion". Leisure Sciences. 34 (1): 19–38. doi:10.1080/01490400.2012.633849. S2CID   144379054.
  26. Brinkley, Alan. Culture and Politics in the Great Depression. Waco, TX: Markham Press Fund, 1999. http://www.uvm.edu/~pblackme/Brinkley.pdf