This article needs additional citations for verification .(March 2010) |
Page orientation is the way in which a rectangular page is oriented for normal viewing. The two most common types of orientation are portrait and landscape. [1] The term "portrait orientation" comes from visual art terminology and describes the dimensions used to capture a person's face and upper body in a picture; in such images, the height of the display area is greater than the width. The term "landscape orientation" also reflects visual art terminology, where pictures with more width than height are needed to fully capture the horizon within an artist's view. [2]
Besides describing the way documents can be viewed and edited, the concepts of "portrait" and "landscape" orientation can also be used to describe video and photography display options (where the concept of "aspect ratio" replaces that of "page orientation"). [3] Many types of visual media use landscape mode, especially the 4:3 aspect ratio used for classic TV formatting, which is 4 units or pixels wide and 3 units tall, and the 16:9 aspect ratio for newer, widescreen media viewing. [4] [5]
Most paper documents use portrait orientation. By default, most computer and television displays use landscape orientation, while most mobile phones use portrait orientation (with some flexibility on modern smartphones to switch screen orientations according to user preference). [6] [7] Portrait mode is preferred for editing page layout work, in order to view the entire page of a screen at once without showing wasted space outside the borders of a page, and for script-writing, legal work (in drafting contracts etc.), and other applications where it is useful to see a maximum number of lines of text. It is also preferred for smartphone use, as a phone in portrait orientation can be operated easily with one hand. Landscape viewing, on the other hand, visually caters to the natural horizontal alignment of human eyes at the same time landscape details are much wider than they are taller, [8] and is therefore useful for portraying wider visuals with multiple elements that need to be observed simultaneously. [9]
In the 1932 edition of the Oxford English Dictionary, the entry for "frontispiece" gave: "The frontispiece … may be printed either upright (termed portrait) or broad way (termed landscape). If a full-page illustration be printed landscape, the inscription or caption beneath must read from foot to head." [10]
This section possibly contains original research .(January 2013) |
Portrait mode was first used on the Xerox Alto computer, which was considered technologically well ahead of its time when the system was first developed. [11] [12] Xerox product marketers did not understand how revolutionary the system was, [13] and the portrait display faded away while common landscape-display televisions were appropriated for use as an inexpensive early microcomputer display.
The IBM DisplayWriter had a portrait monitor and keyboard with large backspace key, as it was designed for use in word processing instead of spreadsheets. Lanier, Wang, and CPT also made competing dedicated word processing computers with portrait modes. The height of the market for these computers was the late 1970s and early 1980s, prior to the introduction of the IBM PC. However, according to a long-time regional manager of the IBM personal computer division, speaking in confidence to the author of this entry in the mid-1980s, when the IBM PC was introduced, no portrait mode was made available for two reasons: (1) Top management did not want the PC division to undermine the DisplayWriter product, (2) The computer was designed with spreadsheets and software development in mind, not word processing. Thus, it had a keyboard without a large backspace key at first, substituting a key widely used in computer software writing. Within a short period of time, the DisplayWriter and other dedicated word processors were no longer available.[ better source needed ]
For the first computing devices a screen was built to operate in only portrait or landscape mode, and changing between orientations was not possible. Typically a custom video controller board was needed to support the unusual screen orientation, and software often needed to be custom-written in order to support the tall, narrow screen layout.[ citation needed ] However, rotating displays were attempted in early computer-aided typesetting products, such as the Xenotron XVC-2 which permitted the rotation of the screen and fascia between landscape and portrait orientations, with the disk drives occupying a position below or to the right of the screen respectively. [14] The Facit Twist was a video terminal whose A4-sized monitor could be oriented in portrait mode, showing an 80-column, 72-line character display (employing a 7 x 16 pixel font), or in landscape mode, showing an 80-column, 24-line character display (employing a 16 x 20 pixel font). The monitor could be "twisted" or pivoted by ninety degrees to select the appropriate viewing mode. [15] The Corvus Concept also offered a display that could be used in either portrait or landscape mode. [16] : 26
As video display technology advanced, eventually, the video display board was able to accommodate rotation of the display and a variety of different resolutions and scan rates. When the Macintosh computer was introduced, WYSIWYG page layout using Aldus PageMaker became popular. The Macintosh rekindled interest in portrait displays, and the first portrait displays for it were developed by Radius Inc.. After several years of producing the first Macintosh portrait display, Radius introduced the Radius Pivot Display that could be freely rotated between landscape and portrait with automatic orientation changes done by the video controller. [17] Building on this technology, Portrait Display Labs leapt into this market niche, [18] producing a number of rotating CRT monitors as well as software which could be used as a driver for many video cards.
The later advent of the World Wide Web, whose pages are largely in portrait mode, failed to result in a widespread return to portrait displays. As of November 2011, for instance, HP no longer sold monitors in portrait mode, although they have a display stand which permits the user to attach two monitors and rotate either from landscape to display.[ citation needed ]
Rotation is now a common feature of modern video cards, and is widely used in tablet PCs (many tablet devices can sense the direction of gravity and automatically rotate the image), and by writers, layout artists, etc. Operating systems and drivers do not always support it; for example, Windows XP Service Pack 3 conflicts with monitor rotation on many graphics cards using ATI's Catalyst control software, Nvidia's proprietary drivers for Linux do not support screen rotation unless manual changes are made to its configuration.
Portrait mode is popular with arcade games that involve a vertically oriented playing area, such as Pac-Man and Donkey Kong . The vertical orientation allows greater detail along the vertical axis while conserving detail on the sides.
Although the early Vectrex home console had a built-in, vertically-oriented screen, the majority of home games consoles were designed to interface with standard television sets, which use landscape orientation. As a consequence, the conversion of early popular arcade games to home consoles was difficult, not only because the home computing capability was lower, but also the screen orientation was mismatched and the home user could not be expected to set their television on its side to show the game correctly. This is why most early home versions of arcade games have a wide, squashed appearance compared to the full-quality arcade versions.
Modern arcade emulators are able to handle this difference in screen orientation by dynamically changing the screen resolution to allow the portrait oriented game to resize and fit a landscape display, showing wide empty black bars on the sides of the portrait-on-landscape screen.
Bandai's handheld WonderSwan console was designed to be used both vertically and horizontally, and certain Nintendo DS games, such as Sonic Rush and Mr. Driller Drill Spirits would use its two landscape screens together to make one portrait-orientated play field.
Portrait orientation is still used occasionally within some arcade and home titles (either giving the option of using black bars or rotating the display), primarily in the vertical shoot 'em up genre due to considerations of aesthetics, tradition and gameplay. Games made primarily for mobile devices are often designed around portrait mode play.
Modern video cards can offer digital screen rotation capabilities. However, for it to be used correctly, a special display is required that is designed to be pivoted.
Some CRT monitors are designed to permit rotation into portrait mode. For the remainder, technical issues can occur when turning a standard CRT monitor or television on its side:
Rotation of LCD monitors is simpler than for bulkier displays since the mass of the panel is low, the heat generated is low, and there are no magnetic effects to be concerned about. Higher quality panels can feature built-in pivot points to allow the user to rotate the screen into portrait mode. However, as a result of the light polarization technology, an LCD monitor, particularly TN panels, the angle of image viewability will degrade when rotated. Liquid crystal displays vary in contrast when viewed from different angles along one axis. This axis is normally oriented to be vertical so that the image quality appears unchanged when the screen is viewed from the side, and image contrast is adjusted by tilting the panel up or down. By rotating the screen 90 degrees, the varying contrast axis is now horizontal and a viewer to one side will see a washed out light contrast image, while a viewer on the other side sees a very dark contrast image.
Projectors can generally operate from any angle due to the compact, rigid design and a cooling system utilizing a forced-air fan. However, for larger, heavier projectors, there is a problem mounting the projector sideways since nearly all ceiling mounts assume the projector hangs down from the mount in an upside-down landscape position. Extra-heavy bracing or weighted counterbalancing may be required to support a projector in a sideways portrait orientation.
For modern projectors using an Hg-lamp (mercury-vapor lamp), turning them sideways will shorten the lifespan of the bulb.
A cathode-ray tube (CRT) is a vacuum tube containing one or more electron guns, which emit electron beams that are manipulated to display images on a phosphorescent screen. The images may represent electrical waveforms on an oscilloscope, a frame of video on an analog television set (TV), digital raster graphics on a computer monitor, or other phenomena like radar targets. A CRT in a TV is commonly called a picture tube. CRTs have also been used as memory devices, in which case the screen is not intended to be visible to an observer. The term cathode ray was used to describe electron beams when they were first discovered, before it was understood that what was emitted from the cathode was a beam of electrons.
A computer monitor is an output device that displays information in pictorial or textual form. A discrete monitor comprises a visual display, support electronics, power supply, housing, electrical connectors, and external user controls.
Interlaced video is a technique for doubling the perceived frame rate of a video display without consuming extra bandwidth. The interlaced signal contains two fields of a video frame captured consecutively. This enhances motion perception to the viewer, and reduces flicker by taking advantage of the characteristics of the human visual system.
Video Graphics Array (VGA) is a video display controller and accompanying de facto graphics standard, first introduced with the IBM PS/2 line of computers in 1987, which became ubiquitous in the IBM PC compatible industry within three years. The term can now refer to the computer display standard, the 15-pin D-subminiature VGA connector, or the 640 × 480 resolution characteristic of the VGA hardware.
Progressive scanning is a format of displaying, storing, or transmitting moving images in which all the lines of each frame are drawn in sequence. This is in contrast to interlaced video used in traditional analog television systems where only the odd lines, then the even lines of each frame are drawn alternately, so that only half the number of actual image frames are used to produce video. The system was originally known as "sequential scanning" when it was used in the Baird 240 line television transmissions from Alexandra Palace, United Kingdom in 1936. It was also used in Baird's experimental transmissions using 30 lines in the 1920s. Progressive scanning became universally used in computer screens beginning in the early 21st century.
A framebuffer is a portion of random-access memory (RAM) containing a bitmap that drives a video display. It is a memory buffer containing data representing all the pixels in a complete video frame. Modern video cards contain framebuffer circuitry in their cores. This circuitry converts an in-memory bitmap into a video signal that can be displayed on a computer monitor.
Apple Inc. has sold a variety of LCD and CRT computer displays since introducing their first display in 1980. Apple paused production of their own standalone displays in 2016 and partnered with LG to design displays for Macs. In June 2019, the Pro Display XDR was introduced, however it was expensive and targeted for professionals. In March 2022, the Studio Display was launched as a consumer-targeted counterpart. These are currently the only Apple-branded displays available.
The display resolution or display modes of a digital television, computer monitor, or other display device is the number of distinct pixels in each dimension that can be displayed. It can be an ambiguous term especially as the displayed resolution is controlled by different factors in cathode-ray tube (CRT) displays, flat-panel displays and projection displays using fixed picture-element (pixel) arrays.
Flicker is a visible change in brightness between cycles displayed on video displays. It applies to the refresh interval on cathode-ray tube (CRT) televisions and computer monitors, as well as plasma computer displays and televisions.
An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Machine Manufacturers Association (JAMMA) wiring standard. Some include additional connectors for features not included in the standard.
Multi-monitor, also called multi-display and multi-head, is the use of multiple physical display devices, such as monitors, televisions, and projectors, in order to increase the area available for computer programs running on a single computer system. Research studies show that, depending on the type of work, multi-head may increase the productivity by between 50 and 70 percent.
Radius Inc. was an American computer hardware firm founded in May 1986 by Burrell Smith, Mike Boich, Matt Carter, Alain Rossmann and joined by other members of the original Macintosh team like Andy Hertzfeld. The company specialized in Macintosh peripherals and accessory equipment. It completed its IPO in June 1990.
Mechanical television or mechanical scan television is an obsolete television system that relies on a mechanical scanning device, such as a rotating disk with holes in it or a rotating mirror drum, to scan the scene and generate the video signal, and a similar mechanical device at the receiver to display the picture. This contrasts with vacuum tube electronic television technology, using electron beam scanning methods, for example in cathode-ray tube (CRT) televisions. Subsequently, modern solid-state liquid-crystal displays (LCD) and LED displays are now used to create and display television pictures.
An active shutter 3D system is a technique of displaying stereoscopic 3D images. It works by only presenting the image intended for the left eye while blocking the right eye's view, then presenting the right-eye image while blocking the left eye, and repeating this so rapidly that the interruptions do not interfere with the perceived fusion of the two images into a single 3D image.
Large-screen television technology developed rapidly in the late 1990s and 2000s. Prior to the development of thin-screen technologies, rear-projection television was standard for larger displays, and jumbotron, a non-projection video display technology, was used at stadiums and concerts. Various thin-screen technologies are being developed, but only liquid crystal display (LCD), plasma display (PDP) and Digital Light Processing (DLP) have been publicly released. Recent technologies like organic light-emitting diode (OLED) as well as not-yet-released technologies like surface-conduction electron-emitter display (SED) or field-emission display (FED) are in development to supersede earlier flat-screen technologies in picture quality.
A multiple-sync (multisync) monitor, also known as a multiscan or multimode monitor, is a raster-scan analog video monitor that can properly synchronise with multiple horizontal and vertical scan rates. In contrast, fixed frequency monitors can only synchronise with a specific set of scan rates. They are generally used for computer displays, but sometimes for television, and the terminology is mostly applied to CRT displays although the concept applies to other technologies.
A monochrome monitor is a type of computer monitor in which computer text and images are displayed in varying tones of only one color, as opposed to a color monitor that can display text and images in multiple colors. They were very common in the early days of computing, from the 1960s through the 1980s, before color monitors became widely commercially available. They are still widely used in applications such as computerized cash register systems, owing to the age of many registers. Green screen was the common name for a monochrome monitor using a green "P1" phosphor screen; the term is often misused to refer to any block mode display terminal, regardless of color, e.g., IBM 3279, 3290.
CPT Corporation was founded in 1971 by Dean Scheff in Minneapolis, Minnesota, with co-founders James Wienhold and Richard Eichhorn. CPT first designed, manufactured, and marketed the CPT 4200, a dual-cassette-tape machine that controlled a modified IBM Selectric typewriter to support text editing and word processing.
A display resolution standard is a commonly used width and height dimension of an electronic visual display device, measured in pixels. This information is used for electronic devices such as a computer monitor. Certain combinations of width and height are standardized and typically given a name and an initialism which is descriptive of its dimensions.
The aspect ratio of an image is the ratio of its width to its height. It is expressed as two numbers separated by a colon, width:height. Common aspect ratios are 1.85:1 and 2.40:1 in cinematography, 4:3 and 16:9 in television, and 3:2 in still photography.
In April 1994, Portrait Display Labs (PDL) assumed exclusive rights to market color portrait/pivoting monitors for Macintosh as well as PC/Windows computers based on proprietary Radius technology.