Paradigm | |
---|---|
Designer(s) | Jacob Janerka |
Composer(s) | Jonas Kjellberg |
Platform(s) | Linux, macOS, Windows |
Release | April 5, 2017 [1] |
Genre(s) | Graphic adventure |
Mode(s) | Single-player |
Paradigm is a graphic adventure video game developed by Jacob Janerka. [2] [3] The game has an Eastern European 1970s and 1980s post-apocalyptic look. [4]
The game follows Paradigm, a genetically grown person that was horribly mutated in the process, who was dumped in a post-Soviet town to grow up on his own. Paradigm then adventures through his past of DUPA Genetics only to find out he is a mutated prodigy child and that he must defeat Olof, a talking sloth who is the head of DUPA Genetics. [3]
The game was crowdfunded through Kickstarter which ended on October 7, 2014, having raised $36,557 AUD by 1,387 backers, 250% over its initial funding goal [5] of $14,000 AUD. [6] To help crowd-fund the project, the game's designer Jacob Janerka quit his job. [7]
Together with the Kickstarter, an alpha demo of the game was available to download and play. The game was originally slated for release in mid-2015. [8]
On August 4, 2016, the game was chosen as one of six winners to be showcased at the PAX Aus Indie Showcase 2016. [9] [10] In March, 2017, a trailer was released on the developer's YouTube channel with a release date reveal of April, 5th, 2017 for Steam and Humble Bundle. [1]
Aggregator | Score |
---|---|
Metacritic | 85/100 [11] |
Publication | Score |
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Adventure Gamers | 5/5 [12] |
Destructoid | 9/10 [13] |
IGN | 8.0/10 [14] |
Reviews for the game were generally positive, with the game currently holding an average score of 85 on Metacritic. [11] Destructoid gave the game a 9 out of 10, praising its offbeat sense of humour, engaging story, distinctive world and diverse characters. [13] IGN gave the game an 8.0 out of 10, praising its voice acting and comedy and saying that it "offers a fresh and memorable entry" for the genre. [14] Press Start gave the game a 9 out of 10, praising its humor, well thought out puzzles, the game's world and for avoiding the tropes of the genre. [15]
Paradigm was one of the winners of the "Australian Game of The Year" award at the 2017 Melbourne International Games Week. [16]
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