Paul Dourish

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Paul Dourish
Dourish-artcenter-hertz.jpg
Paul Dourish making a presentation at ArtCenter College of Design in Pasadena, CA.
Born1966
EducationPhD in Computer Science
Occupation Professor
Employer University of California, Irvine
Known forresearch at the intersection of computer science and social science
Website http://www.dourish.com/

Paul Dourish (born 1966) is a computer scientist best known for his work and research at the intersection of computer science and social science. Born in Scotland, he holds the Steckler Endowed Chair of Information and Computer Science [1] at the University of California, Irvine, where he joined the faculty in 2000, [2] and where he directs the Steckler Center for Responsible, Ethical, and Accessible Technology. [3] He is a Fellow of the AAAS, [4] the ACM, [5] and the BCS, and is a two-time winner of the ACM CSCW "Lasting Impact" award, in 2016 and 2021. [6] [7]

Contents

Dourish has published three books and over 100 scientific articles, and holds 19 US patents.

Life

Born and raised in Glasgow, Scotland, Dourish studied at St Aloysius' College.[ citation needed ] He then received a B.Sc. in Artificial Intelligence and Computer Science from the University of Edinburgh in 1989. He moved to work at Rank Xerox EuroPARC (later the Xerox Research Center Europe) in Cambridge, UK, during which time he completed a Ph.D. in Computer Science at University College London (UCL).

After completing his Ph.D., he moved to California, working for Apple Computer in Cupertino, California. He worked in research laboratories at Apple Computer until they closed 10 months later and then at Xerox's Palo Alto Research Center. [8]

In 2000, Dourish moved to Southern California, when he joined the faculty at the University of California, Irvine. Since then, he has remained a full professor of Informatics. He has held visiting positions at Intel, Microsoft, Stanford University, MIT, the IT University of Copenhagen, and the University of Melbourne.

Work

His published work is primarily in the areas of Human-Computer Interaction, Computer supported cooperative work, and Ubiquitous computing. He is the author of over 100 scientific publications, and holds 19 US patents. [9] He is amongst the most prolific and widely cited scholars in Human-Computer Interaction; Microsoft's academic search system lists him as the fourth most influential author in the area [10] while Google Scholar calculates his h-index at over 50.

His research tends to draw both on technical and social domains, and speak to the relationship between them. His research topics have included the role of informal awareness in supporting coordination in collaborative systems, the relationship between 'place' and 'space' in information systems, and methodological questions about the use of ethnographic techniques in information systems design.

At UC Irvine, he is a professor of Informatics in the Donald Bren School of Information and Computer Sciences department, where he is a member of the Laboratory for Ubiquitous Computing and Interaction (LUCI), and in the interdisciplinary graduate program in Arts Computation Engineering. In addition to his appointment in Informatics, he has courtesy appointments in Computer Science and Anthropology. From 2004 to 2006, he was associate director at the California Institute for Telecommunications and Information Technology.

He co-directed the Center for Social Computing, one of Intel Corporation's US science and technology centers. Based at UC Irvine, this center involved academic partners from NYU, Cornell, Georgia Tech, and Indiana University. [11]

At UC Irvine, Dourish is also a member of:

Along with being a member of the aforementioned organizations, Dourish is a "co-conspirator" in the Laboratory for Ubiquitous Computing and Interaction, a faculty associate of the Center for Research on Information Technology and Organizations, and a co-coordinator of the People and Practices PAPR@UCI initiative.

Awards

In 2008, he was elected to the CHI Academy in recognition of his contributions to Human-Computer Interaction. [12] Dourish won the Diana Forsythe Prize in 2002, and the IBM Faculty Award in 2006 under the American Medical Informatics Association. He was also awarded the National Science Foundation CAREER Award in 2002. Dourish recently received a $201,000 grant to conduct research on people's online participation in social movements. Dourish recently received a $400,000 grant to research how the creative design process works when a team is split up through different cultures. Dourish also recently received a $247,000 grant to research how social media ties into death in real life. [13]

In 2015 he was named a fellow of the Association for Computing Machinery "for contributions in social computing and human-computer interaction." [14]

Research

Dourish mainly performs research in three specific areas of human-computer interaction (HCI). This includes work under ubiquitous computing (ubicomp), computer-supported cooperative work (CSCW), and Social Studies of Science and Technology. Dourish combines this technical research with sociology, anthropology, and cultural studies in an effort that he calls "embodied interaction."

One of Dourish's most recognized contributions has been bringing sociological and phenomenological understandings of human activity to the design of technological systems. For example, his work on spatiality in virtual worlds and computer mediated communication has emphasized how people—in interaction with systems and with one another—evolve new understandings of space, media, and relationships. He also drew on Schutzian phenomenology to argue that tangible computing and social computing share an underlying emphasis on people as embodied, social actors. Emphasizing people as social and embodied points to the importance of how individuals are constituted through their interactions and movements in space with other people. This model is counterposed to models of the person in Human-Computer Interaction that focus exclusively on people's cognitive capabilities.

Previous projects that Dourish has worked on include studies of privacy and spatiality. In this first study, Dourish emphasized privacy as "something that people do rather than something that people have". He was interested in how people rate information and activities based on privacy and risk. Through the studies, he sought knowledge of private practice as a social phenomenon. His second study involved the impact on shaping spatiality by information technologies. His goal was to study spatiality as a social and cultural production.

Dourish's recent work has dealt with information technology use in trans-national and trans-cultural contexts. For example, his work on postcolonial computing has tried to unpack how assumptions about technology and knowledge drawn from Western or industrialized nation experiences create shape (or misshape) technology design. In the process, he has worked with indigenous Australian people, Chinese gamers, mobility between Thailand and the US, and Indian people regarding IT design. Dourish and his team were drawn by these new settings to dismiss the presumption that "everyone is or wants to be just like us". The new experience also helped to challenge current technological practices by showing the assumptions made in familiar settings.

Dourish is interested and intrigued by opportunities presented through design as potential means of ethnographic engagement. He combines social theory, empirical examination, and technology design with varying emphasis throughout his projects.

Publications

Dourish has published three books. He published "Where the Action Is: The Foundations of Embodied Interaction" (MIT Press) in 2001. [15] This book explores the relationship between phenomenological sociology and interaction design, particularly with reference to physically embodied computation and ubiquitous computing. He proposes Tangible computing and Social computing as two different aspects of the same program of investigation, named embodiment.

His second book, "Divining a Digital Future: Mess and Mythology in Ubiquitous Computing," written in collaboration with Genevieve Bell, is an exploration of the social and cultural aspects of ubiquitous computing, with a particular focus on the disciplinary and methodological issues that have shaped the ubiquitous computing research agenda. It was published by MIT Press in 2011. [16]

His third book, "The Stuff of Bits: An Essay on the Materialities of Information," explores the "material arrangements” [17] of various digital objects—that is, how information is represented and interpreted. Through a series of case studies, featuring digital artifacts and practices such as emulation, spreadsheets, databases, and computer networks, he connects the representation of information to broader issues of human experience, touching on “questions of power, policy, and polity in the realm of the digital." [17] The book was published by MIT Press in 2017. [17]

In addition to the three books, he has published conference proceedings, journal papers, conference papers, book chapters, technical reports, essay & position papers, editorial activities, and patents. A full list of his publications can be found at Paul Dourish. Many of the patents that he holds involve document management.

Teaching

Paul Dourish is a professor of informatics, computer science, and anthropology at UC Irvine. Some classes Dourish teaches are Ubiquitous Computing and Interaction, Social Analysis of Computerization, and Human-Computer Interaction. His Ubiquitous Computing and Interaction class focuses on how humans obtain information and interact using computers. Dourish's Socian Analysis of Computerization class focuses on how the internet, information, and technology affect our everyday lives.[ citation needed ] Finally, Dourish's Research in Computer-Human Interaction class examines the interactions between users and their devices and can be applied to either a person theoretically studying the field to write a dissertation or to a student wanting to apply these ideas to their own products.

See also

Selected bibliography

Related Research Articles

Ubiquitous computing is a concept in software engineering, hardware engineering and computer science where computing is made to appear anytime and everywhere. In contrast to desktop computing, ubiquitous computing can occur using any device, in any location, and in any format. A user interacts with the computer, which can exist in many different forms, including laptop computers, tablets, smart phones and terminals in everyday objects such as a refrigerator or a pair of glasses. The underlying technologies to support ubiquitous computing include Internet, advanced middleware, operating system, mobile code, sensors, microprocessors, new I/O and user interfaces, computer networks, mobile protocols, location and positioning, and new materials.

Computer-supported cooperative work (CSCW) is the study of how people utilize technology collaboratively, often towards a shared goal. CSCW addresses how computer systems can support collaborative activity and coordination. More specifically, the field of CSCW seeks to analyze and draw connections between currently understood human psychological and social behaviors and available collaborative tools, or groupware. Often the goal of CSCW is to help promote and utilize technology in a collaborative way, and help create new tools to succeed in that goal. These parallels allow CSCW research to inform future design patterns or assist in the development of entirely new tools.

Bonnie A. Nardi is an emeritus professor of the Department of Informatics at the University of California, Irvine, where she led the TechDec research lab in the areas of Human-Computer Interaction and computer-supported cooperative work. She is well known for her work on activity theory, interaction design, games, social media, and society and technology. She was elected to the ACM CHI academy in 2013. She retired in 2018.

Computer ethics is a part of practical philosophy concerned with how computing professionals should make decisions regarding professional and social conduct.

<span class="mw-page-title-main">Donald Bren School of Information and Computer Sciences</span>

The Donald Bren School of Information and Computer Sciences, also known colloquially as UCI's School of ICS or simply the Bren School, is an academic unit of University of California, Irvine (UCI), and the only dedicated school of computer science in the University of California system. Consisting of nearly three thousand students, faculty, and staff, the school maintains three buildings in the South-East section of UCI's undergraduate campus, and maintains student body and research affiliations throughout UCI.

Rebecca Elizabeth "Beki" Grinter is a professor in the School of Interactive Computing in the College of Computing at the Georgia Institute of Technology. She is affiliated with the RIM@GT, the GVU Center and the Scheller College of Business. Grinter's research lies generally in the fields of human-computer interaction (HCI) and computer-supported cooperative work (CSCW). She has chaired and published papers in top-tier academic conferences in these fields. Her research and expert opinion on technology have also been reported in major news media sources.

<span class="mw-page-title-main">Jonathan Grudin</span> American computer scientist

Jonathan Grudin was a researcher at Microsoft from 1998 to 2022 and is affiliate professor at the University of Washington Information School working in the fields of human-computer interaction and computer-supported cooperative work. Grudin is a pioneer of the field of computer-supported cooperative work and one of its most prolific contributors. His collaboration distance to other researchers of human-computer interactions has been described by the "Grudin number". Grudin is also well known for the "Grudin Paradox" or "Grudin Problem", which states basically with respect to the design of collaborative software for organizational settings, "What may be in the managers' best interests may not be in the interests of individual contributors, and therefore not used." He was awarded the inaugural CSCW Lasting Impact Award in 2014 on the basis of this work. He has also written about the publication culture and history of human-computer interactions. His book From Tool to Partner, The Evolution of Human-Computer Interaction was published in 2017.

W. Keith Edwards is a professor in the School of Interactive Computing at the Georgia Institute of Technology and Director of the GVU Center at Georgia Tech.

Elizabeth D. "Beth" Mynatt is the Dean of the Khoury College of Computer Sciences at Northeastern University. She is former executive director of the Institute for People and Technology, director of the GVU Center at Georgia Tech, and Regents' and Distinguished Professor in the School of Interactive Computing, all at the Georgia Institute of Technology.

Nikil Dutt is a Chancellor's Professor of Computer Science at University of California, Irvine, United States. Professor Dutt's research interests are in embedded systems, electronic design automation, computer architecture, optimizing compilers, system specification techniques, distributed systems, and formal methods.

<span class="mw-page-title-main">Human–computer interaction</span> Academic discipline studying the relationship between computer systems and their users

Human–computer interaction (HCI) is research in the design and the use of computer technology, which focuses on the interfaces between people (users) and computers. HCI researchers observe the ways humans interact with computers and design technologies that allow humans to interact with computers in novel ways. A device that allows interaction between human being and a computer is known as a "Human-computer Interface (HCI)".

Steve Whittaker is a Professor in human-computer interaction at the University of California Santa Cruz. He is best known for his research at the intersection of computer science and social science in particular on computer mediated communication and personal information management. He is a Fellow of the Association for Computing Machinery (ACM), and winner of the CSCW 2018 "Lasting Impact" award. He also received a Lifetime Research Achievement Award from SIGCHI, is a Member of the SIGCHI Academy. He is Editor of the journal Human-Computer Interaction.

Pervasive informatics is the study of how information affects interactions with the built environments they occupy. The term and concept were initially introduced by Professor Kecheng Liu during a keynote speech at the SOLI 2008 international conference.

Sara Beth (Greene) Kiesler is the Hillman Professor Emerita of Computer Science and Human Computer Interaction in the Human-Computer Interaction Institute at Carnegie Mellon University. She is also a program director in the Directorate for Social, Behavioral & Economic Sciences at the US National Science Foundation, where her responsibilities include programs on Secure and Trustworthy Cyberspace, The Future of Work at the Human-Technology Frontier, Smart and Connected Communities, and Securing American Infrastructure. She received an M.A. degree in psychology from Stanford in 1963, and a Ph.D., also in psychology, from Ohio State University in 1965.

William M. "Bill" Tomlinson is a professor of informatics at the University of California, Irvine, and a researcher in the California Institute for Telecommunications and Information Technology. He studies the fields of environmental informatics, human-computer interaction, multi-agent systems and computer-supported learning. His book Greening through IT examines the ways in which information technology can help people think and act on the broad scales of time, space, and complexity necessary for us to address the world's current environmental issues. In addition, he has authored dozens of papers across a range of journals and conferences in computing, the learning sciences, and the law. His work has been reviewed by The Wall Street Journal, The Washington Post, the Los Angeles Times, Wired.com, Scientific American Frontiers, CNN, and the BBC. In 2007, he received an NSF CAREER award, and in 2008 he was selected as a Sloan Research Fellow. He holds an AB in biology from Harvard College, an MFA in experimental animation from CalArts, and SM and PhD degrees from the MIT Media Lab.

Victoria Bellotti is a Senior CI researcher in the Member Experience Team at Netflix. Previously, she was a user experience manager for growth at Lyft and a research fellow at the Palo Alto Research Center. She is known for her work in the area of personal information management and task management, but from 2010 to 2018 she began researching context-aware peer-to-peer transaction partner matching and motivations for using peer-to-peer marketplaces which led to her joining Lyft. Victoria also serves as an adjunct professor in the Jack Baskin School of Engineering at University of California Santa Cruz, on the editorial board of the Personal and Ubiquitous Computing and as an associate editor for the International Journal of HCI. She is a researcher in the Human–computer interaction community. In 2013 she was awarded membership of the ACM SIGCHI Academy for her contributions to the field and professional community of human computer interaction.

Urban informatics refers to the study of people creating, applying and using information and communication technology and data in the context of cities and urban environments. It sits at the conjunction of urban science, geomatics, and informatics, with an ultimate goal of creating more smart and sustainable cities. Various definitions are available, some provided in the Definitions section.

Johanna Brewer is a developer, designer, ethnographer and professor at Smith College. Brewer was a co-founder and CEO of Frestyl. In 2014, they started work on a tracking toolkit for home automation systems with a special focus on user privacy. In 2016, they founded a research and design studio called Neta Snook, focusing on the creation of technology that works towards a diverse society. In spring 2019, they started as a research associate and postdoctoral researcher at MIT. Their research areas include ubiquitous computing and human-computer interaction, social connectivity and how technology functions in society.

Jofish Kaye is an American and British scientist specializing in human-computer interaction and artificial intelligence. He runs interaction design and user research at anthem.ai, and is an editor of Personal & Ubiquitous Computing.

Gillian Rachael Hayes is an American computer scientist. She is the Robert A. and Barbara L. Kleist Professor in the Donald Bren School of Information and Computer Sciences and Vice Provost for Graduate Education and Dean of the Graduate Division at UC Irvine.

References

  1. "Informatics Professor Paul Dourish Named Steckler Endowed Chair".
  2. "Paul Dourish". www.ics.uci.edu.
  3. "$5 Million Gift from ICS Alumnus Establishes UCI's Steckler Center for Responsible, Ethical, and Accessible Technology (CREATe)".
  4. "7 UCI researchers are elected AAAS fellows, giving campus total of 192". 26 January 2022.
  5. "Paul Dourish". awards.acm.org.
  6. "CSCW | Program | Lasting Impact Award | CSCW 2016". cscw.acm.org.
  7. "Awards and Recognitions".
  8. Compton, Jason (17 March 2000). "DISTRIBUTED COMPUTING FOR HUMANS". Chicago Tribune. Retrieved 20 December 2010.
  9. "Paul Dourish". www.dourish.com.
  10. "Microsoft Academic". academic.microsoft.com. Archived from the original on 16 March 2016.
  11. "Intel Science and Technology Center for Social Computing". socialcomputing.uci.edu. Archived from the original on 28 June 2012. Retrieved 13 January 2022.
  12. "ACM SIGCHI 2008 awards page". Archived from the original on 28 October 2014.
  13. "noteworthy achievements @ the bren school of information and computer sciences". www.ics.uci.edu.
  14. ACM Fellows Named for Computing Innovations that Are Advancing Technology in the Digital Age, Association for Computing Machinery, 2015, archived from the original on 9 December 2015, retrieved 9 December 2015.
  15. MIT Press page for "Where the Action Is." Archived 31 August 2010 at the Wayback Machine
  16. Press page for "Divining a Digital Future." [ permanent dead link ]
  17. 1 2 3 Press page for "The Stuff of Bits."