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Paul Norman | |
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Born | December 18, 1951 |
Nationality | American |
Occupation | Video game designer |
Paul Norman (born December 18, 1951) is an American game designer, musician, composer, and computer programmer. He has been active in the music scene since 1970 and has been involved with the development of computer entertainment and information since 1982, including the production of Forbidden Forest in 1983.
Norman spent fifteen years working as a professional touring and studio musician.[ citation needed ]
Norman programmed his first major computer program in the 1980s: a video game called Forbidden Forest . Norman's wanted to create a cinematic experience for its user, [1] [2] and he used 6502 machine language to program the game. Forbidden Forest was originally developed for a company known as Synchro, which went out of business when the game was about three-quarters complete. However, the game was eventually[ when? ] bought out by American developer Cosmi and brought to completion. [2] The finished game was described as a "technical masterpiece" by Retro Gamer . [3] The game was released in 1983.
Norman's second title was a graphic adventure game named Aztec Challenge , which was released in 1983 for the Commodore 64. A game with the same title was released for the Atari 8-bit computers. Norman authored the game's music, programming, and game design. Like his previous game, Aztec Challenge received praise for its "high standard of graphics and sound" from the game magazine publication Your Commodore . [4]
Following the release of Aztec Challenge, Norman developed another game titled Caverns of Khafka , [5] inspired by an 8-bit Atari computer game of the same name by Robert Bonifacio. [6] The game was released sometime between 1983 and 1984.
On the development of Super Huey (claimed to be the first helicopter simulator launched on the gaming market), Norman cites the television show Airwolf and the movie Blue Thunder as inspirations for its gameplay. The game went on to sell over two million copies. A Steam version of the game and its sequel were made available to the public in 2021. [7]
In 1990, Norman joined a development team at Tiger Media, acting as a scriptwriter, audio and music producer, creator, and engineer. After two years as a design consultant for Sega, he was contracted to produce audio and video content for the Discovery Channel Software titled Carriers: Fortress at Sea.
Between 1995 and 1999, Norman became a consultant and contributor for internet projects, using Java programming to handle various responsibilities, from GUI to data processing. He spent the next two years developing ideas and methods for a better model of Internet presentations and entertainment, employing Adobe Flash and Caligari Truespace as tools. Later, he developed a web system for learning to play musical instruments, including guitar, piano, and harmonica. Though the website was launched in 2014, it is no longer available to the public.[ citation needed ]
Year | Title |
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1983 | Forbidden Forest [1] |
1983 | Aztec Challenge |
1984 | Caverns of Khafka |
1985 | Monster Trivia [8] |
1985 | Beyond the Forbidden Forest [9] |
1985 | Super Huey [10] |
1986 | Def Con 5 [11] |
1986 | Super Huey II [12] |
1987 | Chernobyl [11] |
1989 | The President Is Missing [11] |
1989 | Navy Seal [11] |
1991 | Murder Makes Strange Deadfellows |
1995 | The Umbra Conspiracy |
2003 | Super Huey III |
Jeff Minter is an English video game designer and programmer who often goes by the name Yak. He is the founder of software house Llamasoft and has created dozens of games during his career, which began in 1981 with games for the ZX80. Minter's games are shoot 'em ups which contain titular or in-game references demonstrating his fondness of ruminants. Many of his programs also feature something of a psychedelic element, as in some of the earliest "light synthesizer" programs including Trip-a-Tron.
Pitfall! is a video game developed by David Crane for the Atari 2600 and released in 1982 by Activision. The player controls Pitfall Harry, who has a time limit of 20 minutes to seek treasure in a jungle. The game world is populated by enemies and hazards that variously cause the player to lose lives or points.
Boulder Dash is a maze-based puzzle video game released in 1984 by First Star Software for Atari 8-bit computers. It was created by Canadian developers Peter Liepa and Chris Gray. The player controls Rockford, who tunnels through dirt to collect diamonds. Boulders and other objects remain fixed until the dirt beneath them is removed, then they fall and become a hazard. Puzzles are designed around collecting diamonds without being crushed and exploiting the interactions between objects. The game's name is a pun on balderdash.
Manic Miner is a platform game written for the ZX Spectrum by Matthew Smith. It was published by Bug-Byte in 1983, then later the same year by Software Projects. The first game in the Miner Willy series, the design was inspired by Miner 2049er (1982) for the Atari 8-bit computers. Retro Gamer called Manic Miner one of the most influential platform games of all time, and it has been ported to numerous home computers, video game consoles, and mobile phones.
Lode Runner is a 2D puzzle-platform game, developed by Doug Smith and published by Broderbund in 1983. Its gameplay mechanics are similar to Space Panic from 1980. The player controls a character who must collect all the gold pieces in a level and get to the end while being chased by a number of enemies. It is one of the first games to include a level editor.
Demon Attack is a fixed shooter video game created by Rob Fulop for the Atari 2600 and published by Imagic in 1982. The game involves the player controlling a laser cannon from the surface of a planet, shooting winged demons that fly down and attack the player in different sets of patterns.
David Crane is an American video game designer and programmer. Crane grew up fascinated by technology and went to DeVry Institute of Technology. Following college, he went to Silicon Valley and got his first job at National Semiconductor. Through his friend Alan Miller he learned about potential video game design work at Atari, Inc. and began work there in 1977.
H.E.R.O. is a video game designed by John Van Ryzin and published by Activision for the Atari 2600 in March 1984. The game has players control Roderick Hero who traverses a mineshaft avoiding enemies and hazards to rescue trapped miners. He travels through the mines equipped with a hoverpack that allows him to traverse the game levels as well as bombs and laser that let him destroy walls and defeat enemies respectively.
River Raid is a video game developed by Carol Shaw for the Atari Video Computer System and released in 1982 by Activision. The player controls a fighter jet over the River of No Return in a raid behind enemy lines. The goal is to navigate the flight by destroying enemy tankers, helicopters, fuel depots and bridges without running out of fuel or crashing.
Pitfall II: Lost Caverns is a video game developed by David Crane for the Atari 2600. It was released in 1984 by Activision. The player controls Pitfall Harry, who must explore in wilds of Peru to find the Raj Diamond, and rescue his niece Rhonda and their animal friend Quickclaw. The game world is populated by enemies and hazards that variously cause the player to lose points and return to a checkpoint.
Datamost was a computer book publisher and computer game company founded by David Gordon and based in Chatsworth, California. Datamost operated in the early 1980s producing games and other software mainly for the Apple II, Commodore 64 and Atari 8-bit computers, with some for the IBM PC. It also published educational and reference materials related to home computers and computer programming.
Forbidden Forest is a game designed by Paul Norman, published by Cosmi Corporation in 1983 for the Commodore 64 and Atari 8-bit computers.
Aztec Challenge refers to either of two early action video games published by Cosmi, as well as two subsequent remakes. In all game versions the player takes control of a running Aztec warrior. The first was a side-scrolling platform-jumping game created by Robert Tegel Bonifacio and released in 1982 for Atari 8-bit computers. Subsequently, a different game with the same title and overall theme was created by Paul Norman and released for the Commodore 64. It includes a level in a modified-first-person 3D-style.
Personal Computer Games was a multi-format UK computer games magazine of the early/mid-1980s published by VNU.
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Drelbs is a maze video game written by Kelly Jones for Atari 8-bit computers and published by Synapse Software in 1983. An Apple II port by Jonathan Tifft was released the same year. A Commodore 64 version followed in 1984 implemented by Miriam Nathan and William Mandel. The objective is to move the walls of the maze to make boxes. Some reviewers found the overall collection of elements to be eccentric and unique.
Chopper Hunt is a side-view shoot 'em up written by Tom Hudson and published by Imagic in 1984 for Atari 8-bit computers and Commodore 64. It was one of the last games from Imagic before the company went out of business. Chopper Hunt is an enhanced version of the Atari 8-bit game Buried Bucks released by ANALOG Software in 1982. In both games, the player files a helicopter that uses bombs to unearth buried items. Contemporaneous reviews were mixed.
Caverns of Khafka refers to either of two platform video games published by Cosmi. In both game versions the player takes control of a treasure hunter in search for the fabled treasure of Pharaoh Khafka. The first game was created by Robert T. Bonifacio and released in 1983 for Atari 8-bit computers. Subsequently, a different game with the same title and overall theme was created by Paul Norman and released for the Commodore 64 in 1984.