Forbidden Forest (video game)

Last updated

Forbidden Forest
FForrest.jpg
C64 disk release
Developer(s) Cosmi
Publisher(s) Cosmi
Designer(s) Paul Norman [1]
Programmer(s) Paul Norman (C64)
Vance Kozik (Atari) [2]
Platform(s) Commodore 64, Atari 8-bit
Release1983
Genre(s) Action
Mode(s) Single-player

Forbidden Forest is a game designed by Paul Norman, published by Cosmi Corporation in 1983 for the Commodore 64 and Atari 8-bit computers.

Contents

Gameplay

Gameplay screenshot (Atari 8-bit) Forbidden Forest Atari 8-bit PAL screenshot.png
Gameplay screenshot (Atari 8-bit)

In this game the player controls an archer, armed with a bow and a limit of four quivers of arrows per level. The aim is to move through a forest setting while eliminating various monsters, including giant spiders, bees, mutated frogs, dragons, [3] wizards and snakes, with the final enemy being the Demogorgon. [4] The monsters were inspired by the films Night of the Demon , Jason and the Argonauts , and Mysterious Island . [1] The game has four levels of difficulty [3] (Innocent, Trooper, Daredevil and Crazy) which determine the number and speed of the monsters.

This is one of the earliest video games to use animated blood.[ citation needed ] It also features parallax scrolling and a day/night cycle. [5]

Development

Paul Norman began working for a small company named Synchro. It was a small software store creating Apple II, VIC-20 and Commodore 64 software. Paul rented a vehicle and drove the 30 miles to apply for an advertised position with a game he had created for the VIC-20. Paul landed the position and began working on Forbidden Forest as a way of learning 6502 programming. The company that he was working for was going out of business and representatives from the software company Cosmi arrived to purchase office furniture. They saw Paul working on Forbidden Forest and hired him on the spot. [6]

Reception

The game was positively received by the reviewer of Your Commodore who gave it a score of 4/5, saying that it was "among my top five favourites". Although the graphics were not "totally first class" the game was said to be "amazing." [8]

In the first issue of Zzap!64 the game was placed 21st in a list of the top 64 games list. [1] Zzap!64 also favourably reviewed a budget re-release of Forbidden Forest. Although noting that the graphics were blocky they praised the game's atmosphere, soundtrack and gameplay. It was given an overall score of 82%. [9]

Legacy

A sequel, Beyond the Forbidden Forest, was released in 1985. This was billed as "OmniDimension 4D", as the game is a third-person shooter [10] that allows the archer to move (and shoot) in and out of the foreground, with scenery changing from day to night in order to represent time passing. [11] Again, the object is to eliminate monsters (giant scorpions, worms and mosquitos etc.) while wandering the forest, earning a golden arrow for each kill; after earning four arrows, the archer may enter the underworld to face bats, a Hydra and finally the Demogorgon itself. [12]

A further sequel, Forbidden Forest (informally, Forbidden Forest 3), was released for Microsoft Windows in 2003, co-developed with Webfoot Technologies. [13] This is a 3D adventure in which the aim is to explore an environment while searching for coins, collecting power-ups and facing recreations of villains from the first game. The release included the original Commodore 64 games. [14]

In 1985 New Generation Software released the Commodore 64 game Amazon Warrior. Written by Geoff Sumner, the game is a Forbidden Forest clone set in the jungle. Instead of a bow, the main character - the titular amazon warrior - is armed with a blowgun. Gameplay and controls are almost identical to Forbidden Forest, even though the game quality is lower and the game did not achieve a similar level of praise from gaming magazines. [15]

Related Research Articles

<i>Road Runner</i> (video game) 1985 video game

Road Runner is a racing video game based on the Wile E. Coyote and Road Runner shorts. It was released in arcades by Atari Games in 1985.

<i>Knightmare</i> (1987 video game) 1987 video game

Knightmare is a video game released by Activision in 1987 for ZX Spectrum, Amstrad CPC, Commodore 64, and Atari ST. It was written by Mev Dinc, J.P. Dean, E.M. Dean and Nick Cooke, and is based on the Anglia Television show Knightmare. Four years later, Mindscape released entirely different game based on the show, also called Knightmare, for the Atari ST and Amiga.

<i>Aztec Challenge</i> 1982 video game

Aztec Challenge refers to either of two early action video games published by Cosmi, as well as two subsequent remakes. In all game versions the player takes control of a running Aztec warrior. The first was a side-scrolling platform-jumping game created by Robert Tegel Bonifacio and released in 1982 for Atari 8-bit computers. Subsequently, a different game with the same title and overall theme was created by Paul Norman and released for the Commodore 64. It includes a level in a modified-first-person 3D-style.

<i>Dandy</i> (video game) 1983 video game

Dandy is a dungeon crawl maze game for Atari 8-bit computers published by the Atari Program Exchange in 1983. It is one of the first video games with four-player, simultaneous cooperative play. Players equipped with bows and unlimited arrows fight through a maze containing monsters, monster spawners, keys, locked doors, food, and bombs in search of the exit leading to the next level. If a player dies, they can be revived by finding and shooting a heart. The game includes an editor for making new dungeons.

<i>Black Lamp</i> (video game) 1988 video game

Black Lamp is a platform game, originally published by Firebird Software for the Amiga, Atari ST, Commodore 64 and ZX Spectrum computers in 1988, and later published by Atari Corporation for the Atari 8-bit family in 1989.

<span class="mw-page-title-main">Paul Norman (game designer)</span> American video game designer (born 1951)

Paul Norman is an American game designer, musician, composer, and computer programmer. He has been active in the music scene since 1970 and has been involved with the development of computer entertainment and information since 1982, including the production of Forbidden Forest in 1983.

<i>Richard Pettys Talladega</i> 1984 video game by Cosmi

Richard Petty's Talladega is an arcade-style racing game featuring Richard Petty and Talladega Superspeedway. It was published by Cosmi in 1984 for the Atari 8-bit family. A Commodore 64 port followed in 1985. It is the first home video game to feature NASCAR racers.

<i>Cops n Robbers</i> 1985 video game

Cops 'n' Robbers is a video game published by Atlantis Software in 1985 for the VIC-20 and in virtually identical form on the Commodore 64. It was ported to the Commodore 16 and Commodore Plus/4 (1986), Acorn Electron and BBC Micro (1987), and the Atari 8-bit family (1988). The game was controversial when released as the player takes the role of a robber and must shoot the police.

<i>Dunzhin</i> 1982 video game

Warrior of Ras: Volume I - Dunzhin is a fantasy role-playing video game developed by Med Systems Software. It was released on the TRS-80 in 1982, then ported to the Apple II, Atari 8-bit family, and Commodore 64. A self-booting IBM PC port added digitized speech.

<i>Leader Board</i> 1986 golf video game

Leader Board is a series of golf simulation video games that was developed by Bruce Carver and Roger Carver, and published by Access Software.

Cosmi Corporation (COSMI) is an American computer software company based in Carson, California.

<i>Jet-Boot Jack</i> 1983 video game

Jet-Boot Jack is a platform game written by Jon Williams for Atari 8-bit computers and published by English Software in 1983. It was ported to the Acorn Electron, Amstrad CPC, BBC Micro, and Commodore 64. A C64-only sequel, Legend of the Knucker-Hole, was released in 1984.

<i>Wicked</i> (video game) 1989 video game

Wicked is a real-time strategy horror-themed video game released for the Amiga, Atari ST, and Commodore 64 in 1989 by Binary Vision and Electric Dreams Software. Activision had intended to release the game for MS-DOS with EGA graphics in 1989, but the port was cancelled.

<i>Blue Max 2001</i> 1984 video game

Blue Max 2001 is a diagonally-scrolling shooter written by Bob Polin for Atari 8-bit computers and published by Synapse Software in 1984. A Commodore 64 version was released the same year. Blue Max 2001 is the sequel to 1983's Blue Max, also by Polin, with the player piloting a futuristic hovercraft instead of a World War I biplane. Critics found the game disappointing compared with the original, citing the indistinct graphics and confusing documentation.

<i>Zorro</i> (1985 video game) 1985 video game

Zorro is a puzzle-platform game written by James Garon and published by Datasoft in 1985. Versions were released for the Apple II, Atari 8-bit family, Commodore 64, and Amstrad CPC. A ZX Spectrum port was published in 1986 by U.S. Gold.

<i>Ninja</i> (1986 video game) 1986 video game

Ninja is a beat 'em up game developed by Sculptured Software and released by Mastertronic in 1986 for the Atari 8-bit family, Commodore 64, and ZX Spectrum, then in 1987 for the Amstrad CPC, Amiga, Atari ST, and MS-DOS. An arcade version of the game was released in 1987 for Mastertronic's Arcadia Systems which is based on Amiga hardware. The Amiga, Atari ST, and Arcade versions were released as Ninja Mission. As a Ninja, the player attacks a fortress made of individual fixed screens which can be explored non-linearly.

<i>Who Dares Wins II</i> 1985 video game

Who Dares Wins II is a run and gun game developed and published by Alligata Software and released in late 1985 for the Commodore 64, as well as the Amstrad CPC, Atari 8-bit family, BBC Micro, Commodore 16, Plus/4, MSX, and ZX Spectrum.

<i>The Scrolls of Abadon</i> 1984 video game

The Scrolls of Abadon is a maze game designed by Frank Cohen and published in 1984 by Access Software for Atari 8-bit computers and Commodore 64.

<i>Ninja Master</i> 1986 video game

Ninja Master is an action game depicting ninja training which was published in 1986 for various 8-bit home computers by the Firebird Software silver label. The game was developed by Tron Software and was poorly received by reviewers. A sequel, Oriental Hero, was developed by the same company and released in 1987.

References

  1. 1 2 3 Retro Gamer Team (January 2006). "The Making Of... Forbidden Forest". Retro Gamer . No. 25. Imagine Publishing. pp. 70–73.
  2. "Forbidden Foresr". Atari Mania.
  3. 1 2 "Redirecting".
  4. "Redirecting".
  5. Ali, Umran (September 19, 2013). Virtual Landscapes: The Embryonic Era. Umran Ali. ISBN   9780957408630.
  6. "Interview with Paul Norman". C64.com. Retrieved October 27, 2012.
  7. "And Now... Computer Nasties!". Computer and Video Games . No. 31. Future plc. May 1984. p. 29.
  8. "Your Commodore Magazine Issue 02". November 1984.
  9. "Impossible to Display Scan".
  10. "Beyond Forbidden Forest". AllGame . Archived from the original on January 1, 2014.
  11. "Forbidden Forest". Reviews. Lemon. November 30, 2001. Retrieved October 27, 2007.
  12. "ZZap!64 Magazine Issue 018". October 1986.
  13. "Forbidden Forest 3". Webfoot Technologies. Archived from the original on October 6, 2015. Retrieved October 27, 2007.
  14. "Forbidden Forest 3D" . Retrieved October 27, 2007.
  15. "Lemon64 - Amazon Warrior".