Pebble motion problems

Last updated

The pebble motion problems, or pebble motion on graphs, are a set of related problems in graph theory dealing with the movement of multiple objects ("pebbles") from vertex to vertex in a graph with a constraint on the number of pebbles that can occupy a vertex at any time. Pebble motion problems occur in domains such as multi-robot motion planning (in which the pebbles are robots) and network routing (in which the pebbles are packets of data). The best-known example of a pebble motion problem is the famous 15 puzzle where a disordered group of fifteen tiles must be rearranged within a 4x4 grid by sliding one tile at a time.

Contents

Theoretical formulation

The general form of the pebble motion problem is Pebble Motion on Graphs [1] formulated as follows:

Let be a graph with vertices. Let be a set of pebbles with . An arrangement of pebbles is a mapping such that for . A move consists of transferring pebble from vertex to adjacent unoccupied vertex . The Pebble Motion on Graphs problem is to decide, given two arrangements and , whether there is a sequence of moves that transforms into .

Variations

Common variations on the problem limit the structure of the graph to be:

Another set of variations consider the case in which some [5] or all [3] of the pebbles are unlabeled and interchangeable.

Other versions of the problem seek not only to prove reachability but to find a (potentially optimal) sequence of moves (i.e. a plan) which performs the transformation.

Complexity

Finding the shortest solution sequence in the pebble motion on graphs problem (with labeled pebbles) is known to be NP-hard [6] and APX-hard. [3] The unlabeled problem can be solved in polynomial time when using the cost metric mentioned above (minimizing the total number of moves to adjacent vertices), but is NP-hard for other natural cost metrics. [3]

Related Research Articles

<span class="mw-page-title-main">Graph theory</span> Area of discrete mathematics

In mathematics, graph theory is the study of graphs, which are mathematical structures used to model pairwise relations between objects. A graph in this context is made up of vertices which are connected by edges. A distinction is made between undirected graphs, where edges link two vertices symmetrically, and directed graphs, where edges link two vertices asymmetrically. Graphs are one of the principal objects of study in discrete mathematics.

<span class="mw-page-title-main">Shortest path problem</span> Computational problem of graph theory

In graph theory, the shortest path problem is the problem of finding a path between two vertices in a graph such that the sum of the weights of its constituent edges is minimized.

In the mathematical field of graph theory the Hamiltonian path problem and the Hamiltonian cycle problem are problems of determining whether a Hamiltonian path or a Hamiltonian cycle exists in a given graph. Both problems are NP-complete.

<span class="mw-page-title-main">Hypergraph</span> Generalization of graph theory

In mathematics, a hypergraph is a generalization of a graph in which an edge can join any number of vertices. In contrast, in an ordinary graph, an edge connects exactly two vertices.

<span class="mw-page-title-main">Hamiltonian path</span> Path in a graph that visits each vertex exactly once

In the mathematical field of graph theory, a Hamiltonian path is a path in an undirected or directed graph that visits each vertex exactly once. A Hamiltonian cycle is a cycle that visits each vertex exactly once. A Hamiltonian path that starts and ends at adjacent vertices can be completed by adding one more edge to form a Hamiltonian cycle, and removing any edge from a Hamiltonian cycle produces a Hamiltonian path. Determining whether such paths and cycles exist in graphs are NP-complete.

<span class="mw-page-title-main">Graph coloring</span> Methodic assignment of colors to elements of a graph

In graph theory, graph coloring is a special case of graph labeling; it is an assignment of labels traditionally called "colors" to elements of a graph subject to certain constraints. In its simplest form, it is a way of coloring the vertices of a graph such that no two adjacent vertices are of the same color; this is called a vertex coloring. Similarly, an edge coloring assigns a color to each edge so that no two adjacent edges are of the same color, and a face coloring of a planar graph assigns a color to each face or region so that no two faces that share a boundary have the same color.

<span class="mw-page-title-main">Euclidean minimum spanning tree</span> Shortest network connecting points

A Euclidean minimum spanning tree of a finite set of points in the Euclidean plane or higher-dimensional Euclidean space connects the points by a system of line segments with the points as endpoints, minimizing the total length of the segments. In it, any two points can reach each other along a path through the line segments. It can be found as the minimum spanning tree of a complete graph with the points as vertices and the Euclidean distances between points as edge weights.

The art gallery problem or museum problem is a well-studied visibility problem in computational geometry. It originates from the following real-world problem:

Maximum cardinality matching is a fundamental problem in graph theory. We are given a graph G, and the goal is to find a matching containing as many edges as possible; that is, a maximum cardinality subset of the edges such that each vertex is adjacent to at most one edge of the subset. As each edge will cover exactly two vertices, this problem is equivalent to the task of finding a matching that covers as many vertices as possible.

Nearest neighbor search (NNS), as a form of proximity search, is the optimization problem of finding the point in a given set that is closest to a given point. Closeness is typically expressed in terms of a dissimilarity function: the less similar the objects, the larger the function values.

<span class="mw-page-title-main">Triangle-free graph</span> Graph without triples of adjacent vertices

In the mathematical area of graph theory, a triangle-free graph is an undirected graph in which no three vertices form a triangle of edges. Triangle-free graphs may be equivalently defined as graphs with clique number ≤ 2, graphs with girth ≥ 4, graphs with no induced 3-cycle, or locally independent graphs.

<span class="mw-page-title-main">Cactus graph</span> Mathematical tree of cycles

In graph theory, a cactus is a connected graph in which any two simple cycles have at most one vertex in common. Equivalently, it is a connected graph in which every edge belongs to at most one simple cycle, or in which every block is an edge or a cycle.

<span class="mw-page-title-main">Laman graph</span>

In graph theory, the Laman graphs are a family of sparse graphs describing the minimally rigid systems of rods and joints in the plane. Formally, a Laman graph is a graph on n vertices such that, for all k, every k-vertex subgraph has at most 2k − 3 edges, and such that the whole graph has exactly 2n − 3 edges. Laman graphs are named after Gerard Laman, of the University of Amsterdam, who in 1970 used them to characterize rigid planar structures. This characterization, however, had already been discovered in 1927 by Hilda Geiringer.

In graph theory, a branch of mathematics, a crown graph on 2n vertices is an undirected graph with two sets of vertices {u1, u2, …, un} and {v1, v2, …, vn} and with an edge from ui to vj whenever ij.

<span class="mw-page-title-main">Chvátal graph</span>

In the mathematical field of graph theory, the Chvátal graph is an undirected graph with 12 vertices and 24 edges, discovered by Václav Chvátal in 1970. It is the smallest graph that is triangle-free, 4-regular, and 4-chromatic.

<span class="mw-page-title-main">Any-angle path planning</span>

Any-angle path planning algorithms are pathfinding algorithms that search for a Euclidean shortest path between two points on a grid map while allowing the turns in the path to have any angle. The result is a path that cuts directly through open areas and has relatively few turns. More traditional pathfinding algorithms such as A* either lack in performance or produce jagged, indirect paths.

In the mathematical fields of graph theory and finite model theory, the logic of graphs deals with formal specifications of graph properties using sentences of mathematical logic. There are several variations in the types of logical operation that can be used in these sentences. The first-order logic of graphs concerns sentences in which the variables and predicates concern individual vertices and edges of a graph, while monadic second-order graph logic allows quantification over sets of vertices or edges. Logics based on least fixed point operators allow more general predicates over tuples of vertices, but these predicates can only be constructed through fixed-point operators, restricting their power.

<span class="mw-page-title-main">Universal vertex</span> Vertex adjacent to all others in a graph

In graph theory, a universal vertex is a vertex of an undirected graph that is adjacent to all other vertices of the graph. It may also be called a dominating vertex, as it forms a one-element dominating set in the graph.

Seidel's algorithm is an algorithm designed by Raimund Seidel in 1992 for the all-pairs-shortest-path problem for undirected, unweighted, connected graphs. It solves the problem in expected time for a graph with vertices, where is the exponent in the complexity of matrix multiplication. If only the distances between each pair of vertices are sought, the same time bound can be achieved in the worst case. Even though the algorithm is designed for connected graphs, it can be applied individually to each connected component of a graph with the same running time overall. There is an exception to the expected running time given above for computing the paths: if the expected running time becomes .

In graph theory and theoretical computer science, the colour refinement algorithm also known as the naive vertex classification, or the 1-dimensional version of the Weisfeiler-Leman algorithm, is a routine used for testing whether two graphs are isomorphic or not.

References

  1. Kornhauser, Daniel; Miller, Gary; Spirakis, Paul (1984), "Coordinating pebble motion on graphs, the diameter of permutation groups, and applications", Proceedings of the 25th Annual Symposium on Foundations of Computer Science (FOCS 1984), IEEE Computer Society Press, pp. 241–250, CiteSeerX   10.1.1.17.3556 , doi:10.1109/sfcs.1984.715921, ISBN   978-0-8186-0591-8, S2CID   40949575
  2. Auletta, V.; Monti, A.; Parente, M.; Persiano, P. (1999), "A linear-time algorithm for the feasibility of pebble motion on trees", Algorithmica, 23 (3): 223–245, doi:10.1007/PL00009259, MR   1664708, S2CID   672515
  3. 1 2 3 4 Călinescu, Gruia; Dumitrescu, Adrian; Pach, János (2008), "Reconfigurations in graphs and grids", SIAM Journal on Discrete Mathematics , 22 (1): 124–138, CiteSeerX   10.1.1.75.1525 , doi:10.1137/060652063, MR   2383232
  4. Surynek, Pavel (2009), "A novel approach to path planning for multiple robots in bi-connected graphs", Proceedings of the IEEE International Conference on Robotics and Automation (ICRA 2009), IEEE, pp. 3613–3619, doi:10.1109/robot.2009.5152326, ISBN   978-1-4244-2788-8, S2CID   6621773
  5. Papadimitriou, Christos H.; Raghavan, Prabhakar; Sudan, Madhu; Tamaki, Hisao (1994), "Motion planning on a graph", Proceedings of the 35th Annual Symposium on Foundations of Computer Science (FOCS 1994), IEEE Computer Society Press, pp. 511–520, doi:10.1109/sfcs.1994.365740, ISBN   978-0-8186-6580-6, S2CID   1998334
  6. Ratner, Daniel; Warmuth, Manfred (1990), "The -puzzle and related relocation problems", Journal of Symbolic Computation , 10 (2): 111–137, doi: 10.1016/S0747-7171(08)80001-6 , MR   1080669