Peggy Weil

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Peggy Weil
Alma mater Harvard University,
Massachusetts Institute of Technology

Peggy Weil is an American artist working in digital media. [1]

Contents

Early life and education

She graduated from Harvard University in 1976, and received a master's degree from Massachusetts Institute of Technology (MIT) in 1982. [2] [3]

There she was a part of the Architecture Machine Group, from 1980–1982, [4] where she worked under Nicholas Negroponte. Currently she is adjunct faculty at USC School of Cinematic Arts. [5]

Work

In 1990, she produced A Silly Noisy House, an award-winning CD-ROM with multimedia pioneer The Voyager Company. Her multimedia works continued with Ravensburger Interactive, where her Moving Puzzle CD-ROMs won the 1998 Milia D'Or in Cannes. [6] She created MrMind, a web-based bot who asks, "Can you convince me that you are human?" MrMind has been administering The Blurring Test, a Reverse Turing test, since 1998. [7]

In 2007 she co-authored, with Nonny de la Peña, the work Gone Gitmo, a virtual exploration of the Guantanamo Bay prison within Second Life. [8] [9] Along with de la Peña, Weil is widely credited with helping create the genre of immersive journalism. [10] Gone Gitmo was shown in the exhibition, Feedforward, The Angel of History at LABoral (LABoral Centro de Arte y Creación Industrial) in Gijon, Spain, curated by Steve Dietz and Christiane Paul (curator). [11]

In 2011 Weil founded HeadsUP! a global data visualization competition. HeadsUP!2012 used datasets from NASA/JPL's GRACE Satellite (Gravity Recovery and Climate Experiment)and USGS decadal aquifer data to display changes in global groundwater. Richard's Vijgen's winning animation was displayed across 19,000 square feet of digital signboard in Times Square across the Thomson Reuters and NASDAQ signs. [12] [13]

In 2016 Weil, along with Refik Anadol, was commissioned by the City of Los Angeles for the Bloomberg sponsored citywide art biennale, CURRENT:LA Water to create UnderLA, a large scale public projection of the LA Aquifer from The First Street Bridge and Origin of LA River sites. [14] [15]

The Climate Museum's inaugural exhibition in 2018, In Human Time, featured Weil's work, 88 Cores - a 2-mile descent through the Greenland Ice Sheet going back 110,000 years. [16] [17]

Related Research Articles

Aquifer Underground layer of water-bearing permeable rock

An aquifer is an underground layer of water-bearing permeable rock, rock fractures or unconsolidated materials. Groundwater from aquifers can be extracted using a water well. The study of water flow in aquifers and the characterization of aquifers is called hydrogeology. Related terms include aquitard, which is a bed of low permeability along an aquifer, and aquiclude, which is a solid, impermeable area underlying or overlying an aquifer, the pressure of which could create a confined aquifer.

Water cycle Continuous movement of water on, above and below the surface of the Earth

The water cycle, also known as the hydrologic cycle or the hydrological cycle, describes the continuous movement of water on, above and below the surface of the Earth. The mass of water on Earth remains fairly constant over time but the partitioning of the water into the major reservoirs of ice, fresh water, saline water and atmospheric water is variable depending on a wide range of climatic variables. The water moves from one reservoir to another, such as from river to ocean, or from the ocean to the atmosphere, by the physical processes of evaporation, condensation, precipitation, infiltration, surface runoff, and subsurface flow. In doing so, the water goes through different forms: liquid, solid (ice) and vapor.

Spring (hydrology) Point at which water emerges from an aquifer to the surface

A spring is a point at which water flows from an aquifer to the Earth's surface. It is a component of the hydrosphere.

GRACE and GRACE-FO Joint American-German space mission to map Earths gravitational field

The Gravity Recovery and Climate Experiment (GRACE) was a joint mission of NASA and the German Aerospace Center (DLR). Twin satellites took detailed measurements of Earth's gravity field anomalies from its launch in March 2002 to the end of its science mission in October 2017. The Gravity Recovery and Climate Experiment Follow-On (GRACE-FO) is a continuation of the mission on near-identical hardware, launched in May 2018.

Scott Fisher (technologist)

Scott Fisher is the Professor and Founding Chair of the Interactive Media Division in the USC School of Cinematic Arts at the University of Southern California, and Director of the Mobile and Environmental Media Lab there. He is an artist and technologist who has worked extensively on virtual reality, including pioneering work at NASA, Atari Research Labs, MIT's Architecture Machine Group and Keio University.

The University of Southern California's School of Cinematic Arts's Interactive Media & Games Division first accepted M.F.A. students in 2002. The division currently offers both undergraduate (B.A.) and graduate (M.F.A.) programs in interactive media and game design. The programs include courses in game design, development, audio, animation, and user research as well as experimental work in gestural and immersive interfaces, transmedia design, and interactive cinema.

Keram Malicki-Sánchez is an actor, singer and composer, writer, essayist, interactive media developer music producer, film producer and film director.

Joseph Nechvatal is an American post-conceptual digital artist and art theoretician who creates computer-assisted paintings and computer animations, often using custom-created computer viruses.

Anne Friedberg was chair of the Critical Studies Division in the School of Cinematic Arts at the University of Southern California and President-elect of the Society for Cinema and Media Studies. An author, historian and theorist of modern media culture, Friedberg received her PhD in cinema studies from NYU. She was on the faculty of Film and Media Studies at UC Irvine, where she was the principal architect for a new interdisciplinary Ph.D. program in Visual Studies and the founding director and programmer of UCI's Film and Video Center.

Virtual art

Virtual art is a term for the virtualization of art, made with the technical media developed at the end of the 1980s. These include human-machine interfaces such as visualization casks, stereoscopic spectacles and screens, digital painting and sculpture, generators of three-dimensional sound, data gloves, data clothes, position sensors, tactile and power feed-back systems, etc. As virtual art covers such a wide array of mediums it is a catch-all term for specific focuses within it. Much contemporary art has become, in Frank Popper's terms, virtualized.

Immersion (virtual reality) Perception of being physically present in a non-physical world

Immersion into virtual reality (VR) is a perception of being physically present in a non-physical world. The perception is created by surrounding the user of the VR system in images, sound or other stimuli that provide an engrossing total environment.

Peak water Concept on the quality and availability of freshwater resources

Peak water is a concept that underlines the growing constraints on the availability, quality, and use of freshwater resources.

Gingger Shankar

Gingger Shankar is an Indian American singer, composer and multi-instrumentalist. She has scored several films, including Circumstance.

New media art

New media art includes artworks designed and produced by means of new media technologies, comprising virtual art, computer graphics, computer animation, digital art, interactive art, sound art, Internet art, video games, robotics, 3D printing, and cyborg art. The term defines itself by the thereby created artwork, which differentiates itself from that deriving from conventional visual arts. This emphasis on medium is a defining feature of much contemporary art and many art schools and major universities now offer majors in "New Genres" or "New Media" and a growing number of graduate programs have emerged internationally. New media art may involve degrees of interaction between artwork and observer or between the artist and the public, as is the case in performance art. Yet, as several theorists and curators have noted, such forms of interaction, social exchange, participation, and transformation do not distinguish new media art but rather serve as a common ground that has parallels in other strands of contemporary art practice. Such insights emphasize the forms of cultural practice that arise concurrently with emerging technological platforms, and question the focus on technological media, per se.

Immersive Journalism is a form of journalism production that allows first person experience of the events or situations described in news reports and documentary film. Using 3D gaming and immersive technologies that create a sense of "being there" and offer the opportunity to personally engage with a story, immersive journalism puts an audience member directly into the event. By accessing a virtual version of the location where the story is occurring as a witness/participant, or by experiencing the perspective of a character depicted in the news story, the audience could be afforded unprecedented access to the sights and sounds, and even the feelings and emotions, which accompany the news.

Founded in 2012 by Charles Melcher, Founder and CEO of Melcher Media, Future of StoryTelling (FoST) is a community of people from the worlds of media, technology, and communications who are exploring how storytelling is evolving in the digital age. FoST produces content throughout the year, including the two-day, invitation-only FoST Summit; storytelling workshops; curated exhibitions with local and international organizations; a monthly newsletter, FoST in Thought, and the bi-weekly FoST Podcast. FoST also teaches, consults, and helps with storytelling for companies such as NBCUniversal, Microsoft, Ford, and others.

Nonny de la Peña American journalist

Nonny de la Peña is an American journalist, documentary filmmaker, and entrepreneur.

Hao Li American computer scientist & university professor

Hao Li is a computer scientist, innovator, and entrepreneur from Germany, working in the fields of computer graphics and computer vision. He is founder and CEO of Pinscreen, Inc, as well as Distinguished Fellow at the University of California, Berkeley. He was previously an associate professor of computer science at the University of Southern California, and former director of the Vision and Graphics Lab at the USC Institute for Creative Technologies. He was also a visiting professor at Weta Digital and a research lead at Industrial Light & Magic / Lucasfilm.

Naziha Mestaoui was a Belgian artist trained in architecture, who lived and worked in Paris. She worked both collectively and individually, and received awards in several countries. As an environmental artist and activist, she was best known for One Heart, One Tree at the United Nations Climate Conference (COP21) in December 2015. The participatory art installation supports reforestation on several continents.

Flavia Sparacino is an American-based space maker and scientist. She is currently CEO/Founder of Sensing Places, a MIT Media Lab spinoff that specializes in immersive space design and technology.

References

  1. Kormann, Carolyn (9 February 2018). "As the World Melts, an Artist Finds Beauty in Ancient Ice" via www.newyorker.com.
  2. Gehl, Robert W.; Bakardjieva, Maria (2016-12-01). Socialbots and Their Friends: Digital Media and the Automation of Sociality. Routledge. ISBN   978-1-317-26738-6.
  3. "Alumi MIT Media Lab". Media.MIT.EDU.
  4. "Peggy Weil - World Building Institute". worldbuilding.institute.
  5. "Peggy Weil - USC SCA". USC.SCA.
  6. Mizuko Ito (10 February 2012). Engineering Play: A Cultural History of Children's Software. MIT Press. pp. 95–. ISBN   978-0-262-29155-2.
  7. Robert W. Gehl; Maria Bakardjieva (1 December 2016). Socialbots and Their Friends: Digital Media and the Automation of Sociality. Taylor & Francis. pp. 47–. ISBN   978-1-317-26738-6.
  8. Yannis Tzioumakis; Claire Molloy (1 July 2016). The Routledge Companion to Cinema and Politics. Taylor & Francis. pp. 593–. ISBN   978-1-317-39245-3.
  9. "Gone Gitmo". MIT - Docubase. Retrieved 2017-09-13.
  10. de la Peña, Nonny; Weil, Peggy; Llobera, Joan; Spanlang, Bernhard; Friedman, Doron; Sanchez-Vives, Maria V; Slater, Mel (2010). "Immersive Journalism: Immersive Virtual Reality for the First-Person Experience of News". Presence: Teleoperators and Virtual Environments. 19 (4): 291–301. doi:10.1162/pres_a_00005. hdl: 2445/52803 . S2CID   15185506.
  11. "Feedforward: El ángel de la Historia". 22 October 2009 via www.laboralcentrodearte.org.
  12. "Groundwater Crisis Unfolds in Times Square". 22 March 2012 via www.green.blogs.nytimes.com.
  13. Rich, Sarah (2 May 2012). "Groundwater, Gravity and Graphic Design" via www.smithsonianmag.com.
  14. "CURRENT:LA Water".
  15. Anzilotti, Eillie (August 3, 2016). "A 1,400-Foot Journey Through L.A.'s Groundwater Supply". The Atlantic, CITYLAB.
  16. "Climate Museum: In Human Time".
  17. Raskin, Laura (9 February 2018). "The Climate Museum Captures the Gravity of a Global Crisis" via www.hyperallergic.com.