Performance rating (chess)

Last updated

Performance rating (abbreviated as Rp) in chess is the level a player performed at in a tournament or match based on the number of games played, their total score in those games, and the Elo ratings of their opponents. It is the Elo rating a player would have if their performance resulted in no net rating change.

Contents

Due to the difficulty of computing performance rating in this manner, however, the linear method and FIDE method for calculating performance rating are in much more widespread use. With these simpler methods, only the average rating (abbreviated as Rc) factors into the calculation instead of the rating of each individual opponent. Regardless of the method, only the total score is used to determine performance rating instead of individual game results. FIDE performance ratings are also used to determine if a player has achieved a norm for FIDE titles such as Grandmaster (GM).

Definition

A player's performance rating in a series of games is the Elo rating a player would need to have to expect to get their actual total score against the opponents they faced in those games. A practical way to understand the performance rating centers around the fact that a player's actual rating changes after each game played. By the definition, the only way a player's actual rating would not change after this series of games is if their rating at the start of these games was already their performance rating over the series. With this definition, individual game results do not directly factor into the calculation. Unlike the linear and FIDE methods, however, the ratings of individual opponents do affect the calculation. [1] [2]

Mathematical definition

Given a total score over a series of games and opponent ratings , the perfect performance rating is the number where the expected score on the right equals the actual score on the left:

Note that the two edge cases have unusual results:

Calculation

Since is a monotonically increasing function, we can find by performing binary search over the domain. This means we set a lower and an upper bound for reasonable ratings (here 0 and 4000), then check how much someone rated at the midpoint (2000) should have scored. If the actual score is more, this means the performance was better than 2000, so we repeat the search on the halved interval (between 2000 and 4000, midpoint at 3000).

A sample implementation in Python follows:

defexpected_score(opponent_ratings:list[float],own_rating:float)->float:"""How many points we expect to score in a tourney with these opponents"""returnsum(1/(1+10**((opponent_rating-own_rating)/400))foropponent_ratinginopponent_ratings)defperformance_rating(opponent_ratings:list[float],score:float)->int:"""Calculate mathematically perfect performance rating with binary search"""lo,hi=0,4000whilehi-lo>0.001:mid=(lo+hi)/2ifexpected_score(opponent_ratings,mid)<score:lo=midelse:hi=midreturnround(mid)print(performance_rating([1851,2457,1989,2379,2407],4))# should be 2551

FIDE performance rating

FIDE calculates a player's performance rating as , where is the average rating of the opponents and is an additional rating difference based on the player's total score divided by the number of rounds played. That fractional score is called . There is no analytic expression for . Instead, FIDE provides a lookup table for the values of based on the values of rounded to the nearest hundredth. The values of for common lengths of tournaments (eight to eleven rounds) are listed below under rating difference examples. [3] [4]

Like the true definition, the FIDE method also does not depend on individual game results. Unlike the true definition, the FIDE method does not depend on individual opponent ratings. [3]

Rating difference examples

Note: Zero scores have , even scores have , and perfect scores have .

Eight rounds
Negative scores
Score½123
0.060.130.190.250.310.370.44
-444-322-251-193-141-95-43
Positive scores
Score567
0.560.630.690.750.810.870.94
+43+95+141+193+251+322+444
Nine rounds
Negative scores
Score½1234
0.060.110.170.220.280.330.390.44
-444-351-273-220-166-125-80-43
Positive scores
Score5678
0.560.610.670.720.780.830.890.94
+43+80+125+166+220+273+351+444
Ten rounds
Negative scores
Score½1234
0.050.100.150.200.250.300.350.400.45
-470-366-296-240-193-149-110-72-36
Positive scores
Score6789
0.550.600.650.700.750.800.850.900.95
+36+72+110+149+193+240+296+366+470
Eleven rounds
Negative scores
Score½12345
0.050.090.140.180.230.270.320.360.410.45
-470-383-309-262-211-175-133-102-65-36
Positive scores
Score67891010½
0.550.590.640.680.730.770.820.860.910.95
+36+65+102+133+175+211+262+309+383+470

Use in norms

One of the requirements to earn a FIDE title in a standard manner is to achieve a certain number of norms. A norm in chess is awarded if a player has a performance rating in a tournament at or above a threshold rating. As an example, for the Grandmaster (GM) title, a player must achieve three GM norms corresponding to performance ratings of at least 2600 against opponents with an average rating of 2380 and must also have reached a required peak live rating of 2500. These norms are calculated with the FIDE performance rating method. [4]

Linear performance rating

Because of the need to have a lookup table to calculate the rating difference in FIDE performance ratings, another simpler method instead calculates the rating difference as , where is the percentage score in this case. The overall performance rating is then calculated as , the same as the FIDE method.

An equivalent way to calculate this performance rating is by taking the average of

A disadvantage becomes obvious: An additional win against a low-rated player can actually lower your performance rating.

This method is sometimes called the linear method due to the linear dependence on the percentage score . Like the true definition, the linear method also does not depend on individual game results. Unlike the true definition, the linear method does not depend on individual opponent ratings. [5]

Comparison between methods

Different methods for calculating the performance rating generally give similar results. The only score in which all methods give exactly the same result is an even score against opponents with no skew away from their average rating, in which case the performance rating is the average of the opponents' ratings. There are larger discrepancies closer to zero scores or perfect scores, or a larger variance in the individual ratings (in which case the individual ratings have a larger effect). The true definition of the performance rating gives -∞ for a zero score and for a perfect score, whereas the other methods yield finite values. [1]

As a specific example, if a player scores 2½/3 against three opponents rated 2400, 2500, and 2600, their performance ratings with the different methods are 2785 (true definition), 2773 (FIDE), and 2767 (linear). [1]

Related Research Articles

Grandmaster (GM) is a title awarded to chess players by the world chess organization FIDE. Apart from World Champion, Grandmaster is the highest title a chess player can attain. Once achieved, the title is held for life, though exceptionally the title can be revoked for cheating.

<span class="mw-page-title-main">Elo rating system</span> Method for calculating the relative skill levels of players in zero-sum games such as chess

The Elo rating system is a method for calculating the relative skill levels of players in zero-sum games such as chess. It is named after its creator Arpad Elo, a Hungarian-American physics professor.

In baseball, value over replacement player is a statistic popularized by Keith Woolner that demonstrates how much a hitter or pitcher contributes to their team in comparison to a replacement-level player who is an average fielder at that position and a below average hitter. A replacement player performs at "replacement level," which is the level of performance an average team can expect when trying to replace a player at minimal cost, also known as "freely available talent."

<span class="mw-page-title-main">Go ranks and ratings</span> Ranks and rating systems used by the game Go

There are various systems of Go ranks and ratings that measure the skill in the traditional board game Go. Traditionally, Go rankings have been measured using a system of dan and kyu ranks. Especially in amateur play, these ranks facilitate the handicapping system, with a difference of one rank roughly corresponding to one free move at the beginning of the game. This system is also commonly used in many East Asian martial arts, where it often corresponds with a belt color. With the ready availability of calculators and computers, rating systems have been introduced. In such systems, a rating is rigorously calculated on the basis of game results.

Mark Callano Paragua is a Filipino chess grandmaster. He won the Philippine Chess Championship in 2012. He was the youngest Filipino master ever, at nine years of age. He also became the youngest Filipino GM ever at 20, beating Eugenio Torre's record by about two years.

<span class="mw-page-title-main">Krishnan Sasikiran</span> Indian chess grandmaster

Krishnan Sasikiran is an Indian chess grandmaster.

Mean opinion score (MOS) is a measure used in the domain of Quality of Experience and telecommunications engineering, representing overall quality of a stimulus or system. It is the arithmetic mean over all individual "values on a predefined scale that a subject assigns to his opinion of the performance of a system quality". Such ratings are usually gathered in a subjective quality evaluation test, but they can also be algorithmically estimated.

Several methods have been suggested for comparing the greatest chess players in history. There is agreement on a statistical system to rate the strengths of current players, called the Elo system, but disagreement about methods used to compare players from different generations who never competed against each other.

Kenneth Harkness was a chess organizer. He is the creator of the Harkness rating system.

<span class="mw-page-title-main">Sports rating system</span>

A sports rating system is a system that analyzes the results of sports competitions to provide ratings for each team or player. Common systems include polls of expert voters, crowdsourcing non-expert voters, betting markets, and computer systems. Ratings, or power ratings, are numerical representations of competitive strength, often directly comparable so that the game outcome between any two teams can be predicted. Rankings, or power rankings, can be directly provided, or can be derived by sorting each team's ratings and assigning an ordinal rank to each team, so that the highest rated team earns the #1 rank. Rating systems provide an alternative to traditional sports standings which are based on win–loss–tie ratios.

The Glicko rating system and Glicko-2 rating system are methods of assessing a player's strength in zero-sum two-player games. The Glicko rating system was invented by Mark Glickman in 1995 as an improvement on the Elo rating system, and initially intended for the primary use as a chess rating system. Glickman's principal contribution to measurement is "ratings reliability", called RD, for ratings deviation.

The ECF grading system was the rating system formerly used by the English Chess Federation. A rating produced by the system was known as an ECF grading.

Swiss system tournaments, a type of group tournament common in chess and other board games, use various criteria to break ties between players who have the same total number of points after the last round. This is needed when prizes are indivisible, such as titles, trophies, or qualification for another tournament. Otherwise players often share the tied spots, with cash prizes being divided equally among the tied players.

<span class="mw-page-title-main">Chess title</span> Title bestowed on a chessplayer by an official body, esp. "chessmaster"

A chess title is a title regulated by a chess governing body and bestowed upon players based on their performance and rank. Such titles are usually granted for life. The international chess governing body FIDE grants several titles, the most prestigious of which is Grandmaster; many national chess federations also grant titles such as "National Master". More broadly, the term "master" can refer to any highly skilled chess player.

A chess rating system is a system used in chess to estimate the strength of a player, based on their performance versus other players. They are used by organizations such as FIDE, the US Chess Federation, International Correspondence Chess Federation, and the English Chess Federation. Most of the systems are used to recalculate ratings after a tournament or match but some are used to recalculate ratings after individual games. Popular online chess sites such as chess.com, Lichess, and Internet Chess Club also implement rating systems. In almost all systems, a higher number indicates a stronger player. In general, players' ratings go up if they perform better than expected and down if they perform worse than expected. The magnitude of the change depends on the rating of their opponents. The Elo rating system is currently the most widely used.

The Deutsche Wertungszahl is a chess rating system used in Germany. A higher rating number corresponds to a stronger player. A beginner is rated around 500 and a world champion about 2800.

<span class="mw-page-title-main">FIDE titles</span> Title for chess players awarded by FIDE

FIDE titles are awarded by the international chess governing body FIDE for outstanding performance. The highest such title is Grandmaster (GM). Titles generally require a combination of Elo rating and norms. Once awarded, titles are held for life except in cases of fraud or cheating. Open titles may be earned by all players, while women's titles are restricted to female players. Many strong female players hold both open and women's titles. FIDE also awards titles for arbiters, organizers and trainers. Titles for correspondence chess, chess problem composition and chess problem solving are no longer administered by FIDE.

The World Football Elo Ratings are a ranking system for men's national association football teams that is published by the website eloratings.net. It is based on the Elo rating system but includes modifications to take various football-specific variables into account, like the margin of victory, importance of a match, and home field advantage. Other implementations of the Elo rating system are possible and there is no single nor any official Elo ranking for football teams.

<span class="mw-page-title-main">Gukesh D</span> Indian chess grandmaster (born 2006)

Dommaraju Gukesh, better known as Gukesh D, is an Indian chess grandmaster. A chess prodigy, he is the third-youngest person in history to qualify for the title of Grandmaster, which FIDE awarded him in March 2019.

References

  1. 1 2 3 "Performance calculator". Kivij. Retrieved 22 October 2020.
  2. "Elo Rating Performance Calculator". Paxmans. Retrieved 22 October 2020.
  3. 1 2 "B. Permanent Commissions / 02. FIDE Rating Regulations (Qualification Commission) / FIDE Rating Regulations effective from 1 July 2017". FIDE. Retrieved 22 October 2020.
  4. 1 2 "B. Permanent Commissions / 01. International Title Regulations (Qualification Commission) / FIDE Title Regulations effective from 1 July 2017". FIDE. Retrieved 22 October 2020.
  5. "Performance calculator". Kivij. Retrieved 22 October 2020.

FIDE Handbook: Rating System