Poinsot's ellipsoid

Last updated

In classical mechanics, Poinsot's construction (after Louis Poinsot) is a geometrical method for visualizing the torque-free motion of a rotating rigid body, that is, the motion of a rigid body on which no external forces are acting. This motion has four constants: the kinetic energy of the body and the three components of the angular momentum, expressed with respect to an inertial laboratory frame. The angular velocity vector of the rigid rotor is not constant, but satisfies Euler's equations. The conservation of kinetic energy and angular momentum provide two constraints on the motion of .

Contents

Without explicitly solving these equations, the motion can be described geometrically as follows: [1]

The motion is periodic, so traces out two closed curves, one on the ellipsoid, another on the plane.

If the rigid body is symmetric (has two equal moments of inertia), the vector describes a cone (and its endpoint a circle). This is the torque-free precession of the rotation axis of the rotor.

Angular kinetic energy constraint

The law of conservation of energy implies that in the absence of energy dissipation or applied torques, the angular kinetic energy is conserved, so .

The angular kinetic energy may be expressed in terms of the moment of inertia tensor and the angular velocity vector

where are the components of the angular velocity vector , and the are the principal moments of inertia when both are in the body frame. Thus, the conservation of kinetic energy imposes a constraint on the three-dimensional angular velocity vector ; in the principal axis frame, it must lie on the ellipsoid defined by the above equation, called the inertia ellipsoid.

The path traced out on this ellipsoid by the angular velocity vector is called the polhode (coined by Poinsot from Greek roots for "pole path") and is generally circular or taco-shaped.

Angular momentum constraint

The law of conservation of angular momentum states that in the absence of applied torques, the angular momentum vector is conserved in an inertial reference frame, so .

The angular momentum vector can be expressed in terms of the moment of inertia tensor and the angular velocity vector

which leads to the equation

Since the dot product of and is constant, and itself is constant, the angular velocity vector has a constant component in the direction of the angular momentum vector . This imposes a second constraint on the vector ; in absolute space, it must lie on the invariable plane defined by its dot product with the conserved vector . The normal vector to the invariable plane is aligned with . The path traced out by the angular velocity vector on the invariable plane is called the herpolhode (coined from Greek roots for "serpentine pole path").

The herpolhode is generally an open curve, which means that the rotation does not perfectly repeat, but the polhode is a closed curve (see below). [2]

Tangency condition and construction

These two constraints operate in different reference frames; the ellipsoidal constraint holds in the (rotating) principal axis frame, whereas the invariable plane constant operates in absolute space. To relate these constraints, we note that the gradient vector of the kinetic energy with respect to angular velocity vector equals the angular momentum vector

Hence, the normal vector to the kinetic-energy ellipsoid at is proportional to , which is also true of the invariable plane. Since their normal vectors point in the same direction, these two surfaces will intersect tangentially.

Taken together, these results show that, in an absolute reference frame, the instantaneous angular velocity vector is the point of intersection between a fixed invariable plane and a kinetic-energy ellipsoid that is tangent to it and rolls around on it without slipping. This is Poinsot's construction.

Derivation of the polhodes in the body frame

In the principal axis frame (which is rotating in absolute space), the angular momentum vector is not conserved even in the absence of applied torques, but varies as described by Euler's equations. However, in the absence of applied torques, the magnitude of the angular momentum and the kinetic energy are both conserved

where the are the components of the angular momentum vector along the principal axes, and the are the principal moments of inertia.

These conservation laws are equivalent to two constraints to the three-dimensional angular momentum vector . The kinetic energy constrains to lie on an ellipsoid, whereas the angular momentum constraint constrains to lie on a sphere. These two surfaces intersect in two curves shaped like the edge of a taco that define the possible solutions for . This shows that , and the polhode, stay on a closed loop, in the object's moving frame of reference.

The orientation of the body in space thus has two degrees of freedom. Firstly, some point on the "taco edge" has to align with which is a constant vector in absolute space. Secondly, with the vector in the body frame that goes through this point fixed, the body can have any amount of rotation around that vector. So in principle, the body's orientation is some point on a toroidal 2-manifold inside the 3-manifold of all orientations. In general, the object will follow a non-periodic path on this torus, but it may follow a periodic path. The time taken for to complete one cycle around its track in the body frame is constant, but after a cycle the body will have rotated by an amount that may not be a rational number of degrees, in which case the orientation will not be periodic, but almost periodic.

In general a torus is almost determined by three parameters: the ratios of the second and third moments of inertia to the highest of the three moments of inertia, and the ratio relating the angular momentum to the energy times the highest moment of inertia. But for any such a set of parameters there are two tori, because there are two "tacos" (corresponding to two polhodes). A set of 180° rotations carries any orientation of one torus into an orientation of the other with the opposite point aligned with the angular momentum vector. If the angular momentum is exactly aligned with a principal axes, the torus degenerates into a single loop. If exactly two moments of inertia are equal (a so-called symmetric body), then in addition to tori there will be an infinite number of loops, and if all three moments of inertia are equal, there will be loops but no tori. If the three moments of inertia are all different and but the intermediate axis is not aligned with the angular momentum, then the orientation will be some point on a topological open annulus.

Instability of rotation

Because of all this, when the angular velocity vector (or the angular momentum vector) is not close to the axis of highest or lowest inertia, the body "tumbles". Most moons rotate more or less around their axis of greatest inertia (due to viscous effects), but Hyperion (a moon of Saturn), two moons of Pluto and many other small bodies of the Solar System have tumbling rotations.

Dzhanibekov effect demonstration in microgravity, NASA.

If the body is set spinning on its intermediate principal axis, then the intersection of the ellipsoid and the sphere is like two loops that cross at two points, lined up with that axis. If the alignment with the intermediate axis is not perfect then will eventually move off this point along one of the four tracks that depart from this point, and head to the opposite point. This corresponds to moving to its antipode on the Poinsot ellipsoid. See video at right and Tennis racket theorem.

This construction differs from Poinsot's construction because it considers the angular momentum vector rather than the angular velocity vector . It appears to have been developed by Jacques Philippe Marie Binet.[ citation needed ]

Special case

In the general case of rotation of an unsymmetric body, which has different values of the moment of inertia about the three principal axes, the rotational motion can be quite complex unless the body is rotating around a principal axis. As described in the tennis racket theorem, rotation of an object around its first or third principal axis is stable, while rotation around its second principal axis (or intermediate axis) is not. The motion is simplified in the case of an axisymmetric body, in which the moment of inertia is the same about two of the principal axes. These cases include rotation of a prolate spheroid (the shape of an American football), or rotation of an oblate spheroid (the shape of a flattened sphere). In this case, the angular velocity describes a cone, and the polhode is a circle. This analysis is applicable, for example, to the axial precession of the rotation of a planet (the case of an oblate spheroid.)

Applications

One of the applications of Poinsot's construction is in visualizing the rotation of a spacecraft in orbit. [3]

See also

Related Research Articles

<span class="mw-page-title-main">Angular momentum</span> Conserved physical quantity; rotational analogue of linear momentum

Angular momentum is the rotational analog of linear momentum. It is an important physical quantity because it is a conserved quantity – the total angular momentum of a closed system remains constant. Angular momentum has both a direction and a magnitude, and both are conserved. Bicycles and motorcycles, flying discs, rifled bullets, and gyroscopes owe their useful properties to conservation of angular momentum. Conservation of angular momentum is also why hurricanes form spirals and neutron stars have high rotational rates. In general, conservation limits the possible motion of a system, but it does not uniquely determine it.

<span class="mw-page-title-main">Nutation</span> Wobble of the axis of rotation

Nutation is a rocking, swaying, or nodding motion in the axis of rotation of a largely axially symmetric object, such as a gyroscope, planet, or bullet in flight, or as an intended behaviour of a mechanism. In an appropriate reference frame it can be defined as a change in the second Euler angle. If it is not caused by forces external to the body, it is called free nutation or Euler nutation. A pure nutation is a movement of a rotational axis such that the first Euler angle is constant. Therefore it can be seen that the circular red arrow in the diagram indicates the combined effects of precession and nutation, while nutation in the absence of precession would only change the tilt from vertical. However, in spacecraft dynamics, precession is sometimes referred to as nutation.

<span class="mw-page-title-main">Precession</span> Periodic change in the direction of a rotation axis

Precession is a change in the orientation of the rotational axis of a rotating body. In an appropriate reference frame it can be defined as a change in the first Euler angle, whereas the third Euler angle defines the rotation itself. In other words, if the axis of rotation of a body is itself rotating about a second axis, that body is said to be precessing about the second axis. A motion in which the second Euler angle changes is called nutation. In physics, there are two types of precession: torque-free and torque-induced.

<span class="mw-page-title-main">Torque</span> Turning force around an axis

In physics and mechanics, torque is the rotational analogue of linear force. It is also referred to as the moment of force. The symbol for torque is typically , the lowercase Greek letter tau. When being referred to as moment of force, it is commonly denoted by M. Just as a linear force is a push or a pull applied to a body, a torque can be thought of as a twist applied to an object with respect to a chosen point; for example, driving a screw uses torque to force it into an object, which is applied by the screwdriver rotating around its axis to the drives on the head.

<span class="mw-page-title-main">Equations of motion</span> Equations that describe the behavior of a physical system

In physics, equations of motion are equations that describe the behavior of a physical system in terms of its motion as a function of time. More specifically, the equations of motion describe the behavior of a physical system as a set of mathematical functions in terms of dynamic variables. These variables are usually spatial coordinates and time, but may include momentum components. The most general choice are generalized coordinates which can be any convenient variables characteristic of the physical system. The functions are defined in a Euclidean space in classical mechanics, but are replaced by curved spaces in relativity. If the dynamics of a system is known, the equations are the solutions for the differential equations describing the motion of the dynamics.

Kinematics is a subfield of physics and mathematics, developed in classical mechanics, that describes the motion of points, bodies (objects), and systems of bodies without considering the forces that cause them to move. Kinematics, as a field of study, is often referred to as the "geometry of motion" and is occasionally seen as a branch of both applied and pure mathematics since it can be studied without considering the mass of a body or the forces acting upon it. A kinematics problem begins by describing the geometry of the system and declaring the initial conditions of any known values of position, velocity and/or acceleration of points within the system. Then, using arguments from geometry, the position, velocity and acceleration of any unknown parts of the system can be determined. The study of how forces act on bodies falls within kinetics, not kinematics. For further details, see analytical dynamics.

<span class="mw-page-title-main">Angular velocity</span> Direction and rate of rotation

In physics, angular velocity, also known as angular frequency vector, is a pseudovector representation of how the angular position or orientation of an object changes with time, i.e. how quickly an object rotates around an axis of rotation and how fast the axis itself changes direction.

In physics, angular acceleration is the time rate of change of angular velocity. Following the two types of angular velocity, spin angular velocity and orbital angular velocity, the respective types of angular acceleration are: spin angular acceleration, involving a rigid body about an axis of rotation intersecting the body's centroid; and orbital angular acceleration, involving a point particle and an external axis.

<span class="mw-page-title-main">Moment of inertia</span> Scalar measure of the rotational inertia with respect to a fixed axis of rotation

The moment of inertia, otherwise known as the mass moment of inertia, angular/rotational mass, second moment of mass, or most accurately, rotational inertia, of a rigid body is defined relative to a rotational axis. It is the ratio between the torque applied and the resulting angular acceleration about that axis. It plays the same role in rotational motion as mass does in linear motion. A body's moment of inertia about a particular axis depends both on the mass and its distribution relative to the axis, increasing with mass & distance from the axis.

<span class="mw-page-title-main">Rigid body</span> Physical object which does not deform when forces or moments are exerted on it

In physics, a rigid body, also known as a rigid object, is a solid body in which deformation is zero or negligible. The distance between any two given points on a rigid body remains constant in time regardless of external forces or moments exerted on it. A rigid body is usually considered as a continuous distribution of mass.

<span class="mw-page-title-main">Rigid body dynamics</span> Study of the effects of forces on undeformable bodies

In the physical science of dynamics, rigid-body dynamics studies the movement of systems of interconnected bodies under the action of external forces. The assumption that the bodies are rigid simplifies analysis, by reducing the parameters that describe the configuration of the system to the translation and rotation of reference frames attached to each body. This excludes bodies that display fluid, highly elastic, and plastic behavior.

In physics, circular motion is movement of an object along the circumference of a circle or rotation along a circular arc. It can be uniform, with a constant rate of rotation and constant tangential speed, or non-uniform with a changing rate of rotation. The rotation around a fixed axis of a three-dimensional body involves the circular motion of its parts. The equations of motion describe the movement of the center of mass of a body, which remains at a constant distance from the axis of rotation. In circular motion, the distance between the body and a fixed point on its surface remains the same, i.e., the body is assumed rigid.

Dynamical simulation, in computational physics, is the simulation of systems of objects that are free to move, usually in three dimensions according to Newton's laws of dynamics, or approximations thereof. Dynamical simulation is used in computer animation to assist animators to produce realistic motion, in industrial design, and in video games. Body movement is calculated using time integration methods.

In classical mechanics, Euler's rotation equations are a vectorial quasilinear first-order ordinary differential equation describing the rotation of a rigid body, using a rotating reference frame with angular velocity ω whose axes are fixed to the body. They are named in honour of Leonhard Euler. Their general vector form is

A fictitious force is a force that appears to act on a mass whose motion is described using a non-inertial frame of reference, such as a linearly accelerating or rotating reference frame. Fictitious forces are invoked to maintain the validity and thus use of Newton's second law of motion, in frames of reference which are not inertial.

In rotordynamics, the rigid rotor is a mechanical model of rotating systems. An arbitrary rigid rotor is a 3-dimensional rigid object, such as a top. To orient such an object in space requires three angles, known as Euler angles. A special rigid rotor is the linear rotor requiring only two angles to describe, for example of a diatomic molecule. More general molecules are 3-dimensional, such as water, ammonia, or methane.

<span class="mw-page-title-main">Rotation around a fixed axis</span> Type of motion

Rotation around a fixed axis or axial rotation is a special case of rotational motion around an axis of rotation fixed, stationary, or static in three-dimensional space. This type of motion excludes the possibility of the instantaneous axis of rotation changing its orientation and cannot describe such phenomena as wobbling or precession. According to Euler's rotation theorem, simultaneous rotation along a number of stationary axes at the same time is impossible; if two rotations are forced at the same time, a new axis of rotation will result.

The angular velocity tensor is a skew-symmetric matrix defined by:

<span class="mw-page-title-main">Tennis racket theorem</span> A rigid body with 3 distinct axes of inertia is unstable rotating about the middle axis

The tennis racket theorem or intermediate axis theorem, is a kinetic phenomenon of classical mechanics which describes the movement of a rigid body with three distinct principal moments of inertia. It has also been dubbed the Dzhanibekov effect, after Soviet cosmonaut Vladimir Dzhanibekov, who noticed one of the theorem's logical consequences whilst in space in 1985. The effect was known for at least 150 years prior, having been described by Louis Poinsot in 1834 and included in standard physics textbooks such as Classical Mechanics by Herbert Goldstein throughout the 20th century.

References

  1. Goldstein, Herbert; John L. Safko; Charles P. Poole (2011). "5.6 Torque-Free Motion of a Rigid Body". Classical mechanics (Third ed.). ISBN   978-81-317-5891-5. OCLC   960166650.
  2. Jerry Ginsberg. "Gyroscopic Effects," Engineering Dynamics, Volume 10, p. 650, Cambridge University Press, 2007
  3. F. Landis Markley and John L. Crassidis, Chapter 3.3, "Attitude Dynamics," p. 89; Fundamentals of Spacecraft Attitude Determination and Control, Springer Technology and Engineering Series, 2014.

Sources