Ports of Call (video game)

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Ports of Call
Ports of Call cover.jpg
Developer(s) Rolf-Dieter Klein
Martin Ulrich
Publisher(s) Aegis Interactive Entertainment
Platform(s) DOS, AmigaOS (original version)
iOS, Android (mobile version)
Release1986

Ports of Call [1] is a 1986 business simulation game developed by German duo Rolf-Dieter Klein and Martin Ulrich, and published by Aegis Interactive Entertainment. It was initially released for AmigaOS. After a subsequent early release for DOS it was also made available to a number of different platforms over the years, including Windows, iOS, Android and as a browser game. [2] [3]

Contents

Gameplay

The game simulates the management of a global freight transport company, where the player charters freight, and, using the accumulated profit, can buy more and better ships. Minigames include manually piloting your ship into a specified berth in the harbour and picking up survivors from a liferaft. The original version provided multiplayer capability in the form of hot seat.

Reception

Roy Wagner reviewed the game for Computer Gaming World , and stated that "Ports of Call provides plenty of challenge without being bogged down with lots of economic details." [4]

Reviews

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References

  1. Moby Games
  2. Google Play
  3. Ports Of Call - history and future
  4. Wagner, Roy (May 1988). ""Down To The Sea In Ships"". Computer Gaming World. Vol. 1, no. 47. pp. 46–48.
  5. https://www.kultpower.de/external_frameset.php3?site=asm_testbericht.php3%3Fim%3Dportsofcall.jpg [ bare URL image file ]
  6. https://www.kultboy.com/index.php?site=t&id=9923 [ bare URL ]
  7. "Ports of Call review from Amiga Joker (Aug - Sep 1991) - Amiga Magazine Rack".
  8. http://www.kultboy.com/index.php?site=t&id=138 [ bare URL ]
  9. "Kultpower.de - die Powerplay und ASM Fan Site".