Potty Painter

Last updated
Potty Painter
Potty Painter 1983 ZX Spectrum Cover Art.jpg
Developer(s) J.F. Cain
Publisher(s) Rabbit Software
Platform(s) ZX Spectrum, Commodore 64, VIC-20
Release1983
Genre(s) Maze
Mode(s) Single-player

Potty Painter, also known as Potty Painter in the Jungle, is a video game for the ZX Spectrum, Commodore 64, and VIC-20 computers and released by Rabbit Software in December 1983. [1] It a clone of the arcade video game Amidar.

Contents

Gameplay

The goal of the game is to join the dotted lines around a grid of squares each different in size with each valuing different points. In the meantime the player must avoid enemies who try to capture them. Starting the game, the player has 5 lives and 3 freezes which enable the player to freeze the computer controlled characters for around 10 seconds.

Levels alternate between playing as a monkey against tribesmen and playing as a paint-roller against teddy bears. Completing a level enables the player to play a bonus game which involves guiding a teddy bear to a banana to gain an extra 1000 points.

Related Research Articles

<i>Centipede</i> (video game) 1981 video game

Centipede is a 1981 fixed shooter arcade video game developed and published by Atari, Inc. Designed by Dona Bailey and Ed Logg, it was one of the most commercially successful games from the golden age of arcade video games and one of the first with a significant female player base. The primary objective is to shoot all the segments of a centipede that winds down the playing field. An arcade sequel, Millipede, followed in 1982.

<i>Manic Miner</i> 1983 video game

Manic Miner is a platform game written for the ZX Spectrum by Matthew Smith. It was published by Bug-Byte in 1983, then later the same year by Software Projects. The first game in the Miner Willy series, the design was inspired by Miner 2049er (1982) for the Atari 8-bit family. Retro Gamer called Manic Miner one of the most influential platform games of all time, and it has been ported to numerous home computers, video game consoles, and mobile phones.

<i>Track & Field</i> (video game) 1983 arcade video game

Track & Field, also known as Hyper Olympic in Japan and Europe, is a 1983 Olympic-themed sports video game developed by Konami for arcades. The Japanese release sported an official license for the 1984 Summer Olympics. In Europe, the game was initially released under the Japanese title Hyper Olympic in 1983, before re-releasing under the US title Track & Field in early 1984.

<i>Pssst</i> 1983 video game

Pssst is an action video game developed and published by Ultimate Play the Game that was released for the ZX Spectrum in June 1983. In the game, Robbie the Robot has to protect his plant as it is attacked by various insects, each of which needs a different repellent to neutralise it. Pssst was the second game to be released by Ultimate, after Jetpac.

<i>Jetpac</i> 1983 arcade-style shooter video game

Jetpac is a shooter video game developed and published by Ultimate Play the Game and released for the ZX Spectrum and VIC-20 in 1983 and the BBC Micro in 1984. It is the first game to be released by Ultimate Play the Game, the company which later became Rare. The game follows Jetman as he must rebuild his rocket in order to explore different planets, while simultaneously defending against hostile aliens. It was written by Ultimate co-founder Chris Stamper with graphics designed by his brother, Tim Stamper. Reviewers praised Jetpac's presentation and gameplay, and it won "Game of the Year" at the Golden Joystick Awards in 1983.

<i>Crystal Castles</i> (video game) 1983 video game

Crystal Castles is an arcade game released by Atari, Inc. in 1983. The player controls Bentley Bear who has to collect gems located throughout trimetric-projected rendered castles while avoiding enemies, some of whom are after the gems as well.

<i>Anticipation</i> (video game) 1988 video game

Anticipation is a video board game developed by Rare and released by Nintendo for the Nintendo Entertainment System (NES) in 1988. It is playable in either single-player or multiplayer mode, with up to four players competing against each other and/or computer-controlled opponents.

<i>Chuckie Egg</i> 1983 video game

Chuckie Egg is a video game released by A&F Software in 1983 initially for the ZX Spectrum, BBC Micro, and Dragon 32/64. It was ported to the Commodore 64, Acorn Electron, MSX, Tatung Einstein, Amstrad CPC, and Atari 8-bit family. It was later updated for the Amiga, Atari ST, and IBM PC compatibles.

<i>Yie Ar Kung-Fu</i> 1984 video game

Yie Ar Kung-Fu is an arcade fighting game developed and published by Konami. It first had a limited Japanese release in October 1984, before having a wide release nationwide in January 1985 and then internationally in March. Along with Karate Champ (1984), which influenced Yie-Ar Kung Fu, it is one of the games that established the basis for modern fighting games.

<i>Impossible Mission II</i> 1988 video game

Impossible Mission II is a video game developed by Novotrade and published by Epyx in 1988. It was released for the Commodore 64, ZX Spectrum, Amstrad CPC, Enterprise 128, Nintendo Entertainment System, DOS, Atari ST, Apple II with at least 128K, Apple IIGS, and Amiga.

<i>International Soccer</i> 1983 video game

International Soccer, also known as International Football, is a sports video game written by Andrew Spencer for the Commodore 64 and published by Commodore International in 1983. Originally only available on cartridge, CRL re-released the game on cassette and disc in 1988.

<i>Potty Pigeon</i> 1984 video game

Percy The Potty Pigeon is computer game written by Shaun Hollingworth for the ZX Spectrum and published by Gremlin Graphics in 1984. The Commodore 64 version was programmed by Antony Crowther. There are 2 versions of the game. In the C64 version the goal is to fly around and collect sticks to build a nest whereas the Spectrum version required worms collecting and feeding the chicks. The player can defecate on cars and make them crash.

<i>Boppin</i> 1991 video game

Boppin' is a puzzle-oriented video game created by Jennifer Diane Reitz in 1991, developed under the company name Accursed Toys and published by Karmasoft for the Amiga computer. Around that time Karmasoft held a level design contest. The game sold poorly with 284 copies, so Jennifer got it republished by Apogee Software with up to 256 colors on screen. Due to mature content containing blood and seppuku, Apogee included a disclaimer in the manual that the game contained potentially offensive imagery, as well as part of a manifesto from Accursed Toys stating that their games were produced for an audience of adult gamers who are mostly 25 and older.

<i>Arcadia</i> (video game) 1983 video game

Arcadia is a fixed shooter published by Imagine Software for the ZX Spectrum and VIC-20 in 1983. It was later ported to the Commodore 64 and Dragon 32.

<i>Ah Diddums</i> 1983 video game

Ah Diddums is a computer game released by Imagine Software for the ZX Spectrum in 1983 and can be run on the 16KB/48KB versions of the machine and the Commodore 64 in 1984.

<i>Bear Bovver</i> 1983 video game

Bear Bovver is a platform game written by Jon Ritman for the ZX Spectrum and published in 1983 by Artic Computing. A Commodore 64 port was released in 1984. Bear Bovver is a BurgerTime clone, where batteries take the place of the burger ingredients.

<i>Splat!</i> (video game) 1983 video game

Splat! is a maze video game published for the ZX Spectrum in 1983 by Incentive Software of Reading, England. It was subsequently released for the Amstrad CPC, Commodore 64, and SAM Coupé.

<i>The Train Game</i> 1983 video game

The Train Game is a simulation video game originally published by Microsphere for the ZX Spectrum in 1983.

<i>Shaken but Not Stirred</i> 1982 video game

Shaken but Not Stirred is a 1982 text adventure developed and published by Richard Shepherd Software, and released in the United Kingdom for the ZX Spectrum. The game is based on the fictional spy character of James Bond.

<i>Bristles</i> (video game) 1983 video game

Bristles is a video game by Fernando Herrera for Atari 8-bit computers and published by the company he co-founded, First Star Software, in 1983. It was ported to the Commodore 64, ZX Spectrum, and Exidy's Max-A-Flex arcade system. As Peter the Painter, the player uses ladders and elevators move through a cutaway view of a house to paint all the walls.

References

  1. "This Week". Popular Computing Weekly. Vol. 2, no. 48. Sunshine Publications. 1–7 December 1983. p. 70. Retrieved 11 February 2020.