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Amidar | |
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![]() North American Atari 2600 cover | |
Developer(s) | Konami |
Publisher(s) | Parker Brothers (2600) Casio (PV 1000) |
Platform(s) | Arcade, Atari 2600, PV-1000 |
Release | ArcadeAtari 2600PV-1000
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Genre(s) | Maze |
Mode(s) | 1-2 players alternating |
Amidar is a video game developed by Konami and released in arcades in 1981 by Stern. [2] The format is similar to that of Pac-Man : the player moves around a fixed rectilinear lattice, attempting to visit each location on the board while avoiding the enemies. When each spot has been visited, the player moves to the next level. The game and its name have their roots in the Japanese lot drawing game Amidakuji. The bonus level in Amidar is a nearly exact replication of an Amidakuji game and the way the enemies move conform to the Amidakuji rules; this is referred to in the attract mode as "Amidar movement".
Amidar was the first in the grid capture sub-genre of maze games and was highly cloned in arcades and for home systems.
As in Pac-Man, the player is opposed by enemies who kill on contact. [3] The enemies gradually increase in number as the player advances from one level to the next, and their speed also increases. On odd-numbered levels, the player controls an ape (in some versions labeled "Copier") and must collect coconuts while avoiding headhunters (labeled "Police" and "Thief"). On even-numbered levels, the player controls a paint roller (labeled "Rustler") and must paint over each spot of the board while avoiding pigs (labeled "Cattle" and "Thief"). Each level is followed by a short bonus stage.
Whenever a rectangular portion of the board is cleared (either by collecting all surrounding coconuts, or painting all surrounding edges), the rectangle is colored in; in the even levels bonus points are awarded while in odd-numbered levels the player collects points for each coconut eaten. When the player clears all four corners of the board, he is briefly empowered to kill the enemies by touching them (just as when Pac-Man uses a "power pill"). Enemies killed in this way fall to the bottom of the screen and revitalise themselves after a few moments.
The game controls consist of a joystick and a single button labeled "Jump", which can be used up to three times, resetting after a level is cleared or the player loses a life. Pressing the jump button does not cause the player to jump, but causes all the enemies to jump, enabling the player to walk under them.
Extra lives can be earned at different point levels, depending on the set-up of the machine.
The enemies (and bonus stage pigs) in Amidar move deterministically; this is described in the game as "Amidar movement". Each normal-type enemy moves vertically from the top to the bottom of the screen, and then back to the top, and so on. While moving in a constant vertical direction, the enemy will take every horizontal turn available until they reach the top or bottom of the grid, when they will continue to move either left or right in the direction they are headed and then take the first vertical turn available to re-enter the game board. This ensures that, while the movement of the enemies can be predicted and avoided, there are no safe points on the grid in which the player can stay still for too long. Each level has one special enemy (the "Tracer", colored white) which, at the beginning of each stage, simply patrols around the perimeter of the gameboard in an anti-clockwise direction. However, following a certain number of "laps", The Tracer will begin to relentlessly pursue the player by following the path their on-screen avatar takes. While the Tracer cannot deviate from following the player's exact route, it does not mimic any pauses the player makes, meaning that hesitations or backtracking will eventually allow the Tracer to catch up and kill the player. Later levels increase difficulty by adding more complex game grids, adding more enemies, and reducing the delay before the Tracer begins pursuit, until eventually it gives chase after a single lap at the beginning of each stage.
In the even-numbered levels where the player controls a paint roller, the roller cannot move too far from grid rectangles that have already been filled without running out of paint and having to return to completed parts of the map to refresh its supply. When this happens, any painted lines which are not part of a filled rectangle will vanish and must be painted again. In practical terms, this means that the player must build their completed squares around the starting point of the level (which always has a fresh supply of paint) and spread outwards, rather than completing squares in any part of the game board they please, as they can on the odd-numbered levels. This also makes filling the corner rectangles and becoming invincible more difficult.
Amidar was ported by Parker Brothers to the Atari 2600 in 1982 [3] and the Casio PV-1000 console in 1983. Gakken released a handheld version of Amidar in 1982. It was one of a series of three flip-top games with VFD screen and magnifying Fresnel lens.
Numerous clones and spins on Amidar have been written. Time Runner is an Amidar-like game for the TRS-80, Atari 8-bit family, and C64. Kid Grid was published for the Atari 8-bit computers in 1982. Windmill Software produced Rollo and the Brush Brothers for IBM compatibles in 1983. Spiderdroid is a reskinning of the Atari 2600 version of Amidar published in 1987 by Froggo. [4] Omidar was published by Profiteam/M&T for the C64 in 1987.
Rollo and the Brush Bros. is a clone of Konami's arcade game Amidar published by Windmill software in 1984 as a copy-protected, self-booting disk for the IBM PC. The player controls "Rollo" while attempting paint the entire maze and avoiding the "Brush Brothers".
The arcade game Pepper II has a grid spread across four screens, while the grid in Triple Punch is wider than the screen and scrolls horizontally.
There are two ROM sets for Amidar: a harder version distributed by Stern and an easier set created by Konami. According to Twin Galaxies, Scott Karasek, of Racine, Wisconsin, USA, scored a world record 3,208,870 points on the Stern ROM set on June 22, 1982. On the Konami ROM set, Todd Lamb reached 19,225,030 points in Kenosha, Wisconsin, USA, on October 1, 1983.
Millipede is a fixed shooter video game released in arcades by Atari, Inc. in 1982. The sequel to 1981's Centipede, it has more gameplay variety and a wider array of insects than the original. The objective is to score as many points as possible by destroying all segments of the millipede as it moves toward the bottom of the screen, as well as eliminating or avoiding other enemies. The game is played with a trackball and a single fire button which can be held down for rapid-fire.
Centipede is a 1981 fixed shooter arcade video game developed and published by Atari, Inc. Designed by Dona Bailey and Ed Logg, it was one of the most commercially successful games from the golden age of arcade video games and one of the first with a significant female player base. The primary objective is to shoot all the segments of a centipede that winds down the playing field. An arcade sequel, Millipede, followed in 1982.
Frogger is a 1981 arcade action game developed by Konami and published by Sega. In North America, it was distributed by Sega/Gremlin. The object of the game is to direct five frogs to their homes by dodging traffic on a busy road, then crossing a river by jumping on floating logs and alligators.
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Circus Charlie is an action game originally published in arcades by Konami in 1984. The player controls a circus clown named Charlie in six different circus-themed minigames. It was released for MSX in the same year, followed by ports to the Famicom in 1986 by Soft Pro and the Commodore 64 in 1987.
Liberator is an arcade game released by Atari, Inc. in 1982. It is based on the Atari Force comic book series published by DC Comics from 1982 to 1986. Liberator has been described as the opposite of Missile Command, in that the player destroys cities from space instead of defending them from the ground. Only 762 arcade machines were ever made.
Wizard of Wor is an arcade video game released in 1981 by Midway. Up to two players fight together in a series of monster-infested mazes, clearing each maze by shooting the creatures. The game was ported to the Atari 8-bit computers, Commodore 64, Commodore Max, Atari 2600, and Atari 5200 and renamed to The Incredible Wizard for the Bally Astrocade. The original cartridge came with a cash prize offer to the first person to complete the game.
Zoo Keeper is an arcade video game created by Taito America and released in 1983. The player controls Zeke, a zookeeper, attempting to rescue his girlfriend Zelda from a zoo where the animals have escaped from their cages. The majority of the game takes place on a screen where the player builds a wall to keep animals in the zoo – jumping escaped animals to avoid contact. Two different platform game levels are interspersed every few rounds. Zoo Keeper was sold as a conversion kit for Taito's Qix.
Crossfire is a multidirectional shooter created by Jay Sullivan for the Apple II and published by On-Line Systems in 1981. Using keyboard-based twin-stick shooter controls, the player maneuvers a ship in a grid-like maze. Versions with joystick-control use the stick for movement and switch to firing mode when the button is held down.
Loco-Motion, known as Guttang Gottong in Japan, is an arcade puzzle game developed by Konami in 1982 and released by Sega in Japan. The North American rights were licensed to Centuri. In Loco-Motion, the player builds a path for their unstoppable locomotive by moving tracks which will allow it to pick up passengers.
Tutankham is a 1982 arcade video game developed and released by Konami and released by Stern in North America. Named after the Egyptian pharaoh Tutankhamun, the game combines a maze shoot 'em up with light puzzle-solving elements. It debuted at the European ATE and IMA amusement shows in January 1982, before releasing worldwide in Summer 1982. The game was a critical and commercial success and was ported to home systems by Parker Brothers.
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Parker Brothers Games for Atari VSC//Amidar (November)