Professional Adventure Writer | |
---|---|
Publisher(s) | Gilsoft |
Designer(s) | Tim Gilberts, Graeme Yeandle, Phil Wade |
Platform(s) | ZX Spectrum, Amstrad CPC |
Release | 1987 |
Genre(s) | Construction kit, game creation, utility |
Professional Adventure Writer or PAW (sometimes called PAWS for Professional Adventure Writing System) is a program that allows the user to write textual adventure games with graphic illustrations. [1] It was written by Tim Gilberts, Graeme Yeandle and Phil Wade, based on Yeandle's earlier system called The Quill . [2]
PAW was published by Gilsoft in 1987 [3] and quickly gained a loyal following. PAW improved over The Quill in several ways. [4] In particular, its textual input parser was more sophisticated, meaning inputs were no longer confined to the two-word telegraphic verb noun (e.g. "GO WEST; TAKE LAMP") style. PAW also supported NPCs, different character sets, and full use of the memory of the 128K ZX Spectrum. However, unlike The Quill, the PAW no longer supported other computer systems like the BBC Micro or the Commodore 64. Over 400 games were written using PAW. [5]
To ensure that as much text as possible can be used, PAWS compresses the descriptions by replacing the most common letters combinations by tokens, using characters greater than 127 (the ones that, in the Spectrum, are used for storing the BASIC tokens). [6]
In 2001, [7] WinPAW was written by Douglas Harter. It could read adventures written in PAW, but ran under MS-Windows and had a few extensions to the original. The adventures made in WinPAW could only be played using the MS Windows runtime. In 2009, InPAWS was released in its first version. It allows to extract PAW adventures, edit them or create from scratch and write back a database for PAW for either Amstrad CPC or ZX Spectrum. Thus, it also allows PAW adventures to be ported between the systems. [8]
Graeme Yeandle also released an updated version of the CP/M version of PAW for MS-DOS and called it PC Adventure Writer.
Sinclair BASIC is a dialect of the programming language BASIC used in the 8-bit home computers from Sinclair Research, Timex Sinclair and Amstrad. The Sinclair BASIC interpreter was written by Nine Tiles Networks Ltd.
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The Horace video game series was created in the 1980s by William Tang for Beam Software. The series comprised Hungry Horace, Horace Goes Skiing and Horace and the Spiders.
Gilsoft was a British developer of video games and related utilities. The company was best known for developing the text adventure authoring tool The Quill and its successor, Professional Adventure Writer.
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The ZX Spectrum's software library was very diverse. While the majority of the software produced for the system was video games, others included programming language implementations, Sinclair BASIC extensions, databases, word processors, spread sheets, drawing and painting tools, and 3D modelling tools.
Graphic Adventure Creator is a game creation system/programming language for adventure games published by Incentive Software, originally written on the Amstrad CPC by Sean Ellis, and then ported to other platforms by, amongst others, Brendan Kelly (Spectrum), Dave Kirby and "The Kid" (C64). The pictures in the demo adventure, Ransom, were made by Pete James and the box cover art by Pete Carter.
Rigel's Revenge is a text adventure published in 1987 for the Amstrad CPC, Commodore 64, and ZX Spectrum home computers by Mastertronic on their "Bulldog" label. It was written by British studio Smart Egg Software using a heavily modified version of The Quill, an adventure-authoring package.
Dark Sceptre is a strategy adventure video game by Mike Singleton's design team Maelstrom Games, for Beyond Software. It was published by Firebird Software for the ZX Spectrum in 1987 and for the Amstrad CPC in 1988.
Jack the Ripper is a text adventure computer game designed by St. Bride's School and released by CRL in 1987 for the Commodore 64, Amstrad CPC and ZX Spectrum home computers. The game is based on the notorious "Jack the Ripper" murders in 1880s London.
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Judge Dredd is a platform shoot 'em up video game based on the character of the same name. It was developed by Beam Software and published by Melbourne House. It was released in Europe in 1986, for Commodore 64 and ZX Spectrum.