Gilsoft was a British developer of video games and related utilities. The company was best known for developing the text adventure authoring tool The Quill [1] [2] [3] [4] and its successor, Professional Adventure Writer . [5] [6] [7] [8]
Gilsoft was set up by Tim Gilberts, at the time aged 17, in the early 1980s, using money from his father, who ran an electronics store. [9] Gilberts had been writing software for the ZX81 prior to founding Gilsoft, but with the release of the ZX Spectrum, he was convinced that he could make money by satisfying the demand for games for the new platform. [9] Many early titles developed by Gilberts for the Spectrum were clones of arcade games, among a few original titles. [9] Gilsoft was initially run as a family business, with Gilberts acting as technical director, his father as managing director, his mother as company secretary, and his cousin as accountant. [9] Other employees were mostly made up of friends and neighbours of the Gilberts family. [9]
In 1982, Gilsoft was joined by Graeme Yeandle, who sought to write text adventure games for the company. [9] To simplify these games' development process, Yeandle created a proprietary authoring tool that would eventually become available commercially as The Quill. [9] While the tool was released for a price of £14.95, Gilsoft expected no royalties from sales made with games developed using it. [9] According to Yeandle, he treated his creation the same as he would a C compiler, which is usually royalty-free. [9] Following onto The Quill's success, Gilsoft also released Illustrator, an add-on for The Quill that allowed users to add graphics to their games, as well as a stand-alone follow-up, Professional Adventure Writer. [9]
Eventually, Gilsoft as a limited company folded, and the team parted ways, including Gilberts' father, who started selling homebrew products. [9]
The ZX Spectrum is an 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer.
Professional Adventure Writer or PAW is a program that allows the user to write textual adventure games with graphic illustrations. It was written by Tim Gilberts, Graeme Yeandle and Phil Wade, based on Yeandle's earlier system called The Quill. PAW was published by Gilsoft in 1987 and quickly gained a loyal following. PAW improved over The Quill in several ways. In particular, its textual input parser was more sophisticated, meaning inputs were no longer confined to the two-word telegraphic verb noun style. PAW also supported NPCs, different character sets, and full use of the memory of the 128K ZX Spectrum. However, unlike their prequel The Quill, the PAW no longer supported other computer systems like the BBC Micro or the Commodore 64. Over 400 games were written using PAW.
The Quill is a program to write home computer adventure games. Written by Graeme Yeandle, it was published on the ZX Spectrum by Gilsoft in December 1983. Although available to the general public, it was used by several games companies to create best-selling titles; over 450 commercially published titles for the ZX Spectrum were written using The Quill.
Sabre Wulf is an action-adventure game released by British video game developer Ultimate Play the Game for the ZX Spectrum home computer in 1984. The player navigates the pith-helmeted Sabreman through a 2D jungle maze while collecting amulet pieces to bypass the guardian at its exit. The player does not receive explicit guidance on how to play and is left to decipher the game's objectives through trial and error. Sabreman moves between the maze's 256 connected screens by touching the border where one screen ends and another begins. Each screen is filled with colourful flora, enemies that spawn at random, and occasional collectibles.
3D Monster Maze is a survival horror computer game developed from an idea by J.K. Greye and programmed by Malcolm Evans and released in 1981 for the Sinclair ZX81 platform with the 16 KB memory expansion. The game was initially released by J. K. Greye Software in December 1981 and re-released in 1982 by Evans' own startup, New Generation Software. Rendered using low-resolution character block "graphics", it was one of the first 3D games for a home computer, and one of the first games incorporating typical elements of the genre that would later be termed survival horror.
Dizzy – The Ultimate Cartoon Adventure is an adventure-platform game, the first video game featuring the character Dizzy, an anthropomorphic egg. The game was designed by two British brothers, the Oliver Twins. Dizzy was published by Codemasters and was released in June 1987.
Atic Atac is an arcade-adventure video game developed and published by Ultimate Play the Game, released for the ZX Spectrum and the BBC Micro in 1983. The game takes place within a castle in which the player must seek out the "Golden Key of ACG" by unlocking doors and avoiding enemies. It was Ultimate's second game to require 48K of RAM; most of their previous games for the Spectrum ran on unexpanded 16K models.
Artic Computing was a software development company based in Brandesburton, England from 1980 to 1986. The company's first games were for the Sinclair ZX81 home computer, but they expanded and were also responsible for various ZX Spectrum, Commodore 64, BBC Micro, Acorn Electron and Amstrad CPC computer games. The company was set up by Richard Turner and Chris Thornton. Charles Cecil, who later founded Revolution Software, joined the company shortly after it was founded, writing Adventures B through D. Developer Jon Ritman produced a number of ZX81 and Spectrum games for Artic before moving to Ocean Software.
Dun Darach is an arcade adventure developed and published in 1985 by Gargoyle Games for the ZX Spectrum and Amstrad CPC computers. It is a prequel to the 1984 game Tir Na Nog. The plot has Celtic hero Cuchulainn on a search to find his companion Lóeg in the mysterious city of Dun Darach. Inspiration for the game came from the works of Fritz Leiber and Michael Moorcock.
Wonder Boy is a 1986 platform game published by Sega and developed by Escape. Originally designed for arcades, it was later ported to the SG-1000, Mark III/Master System and Game Gear video game consoles by Sega, and to the ZX Spectrum, Commodore 64 and Amstrad CPC home computers by Activision. The game is also known as Super Wonder Boy for its Sega Mark III release in Japan and Revenge of Drancon for its Game Gear release in North America. A high definition remake of the game, titled Wonder Boy Returns, was developed by CFK and released on Steam on October 12, 2016. Wonder Boy was rereleased in 2022 as part of Wonder Boy Collection for the Nintendo Switch and PlayStation 4 which includes its versions on arcade, Master System, SG-1000 and Game Gear.
Crystal Computing, later renamed Design Design, was a British video game developer founded in 1982 by Chris Clarke and Ian Stamp while students at the University of Manchester. Graham Stafford, Neil Mottershead, Simon Brattel and Martin Horsley, joined the company as it expanded. The company's first software release was a compilation of games for the Sinclair ZX81, though it was with the ZX Spectrum that Crystal found its greatest success. A deal with the machine's manufacturer Sinclair to distribute Crystal's Zeus Assembler gave the company sufficient funds for a major marketing campaign for their next product, Halls of the Things, an arcade adventure game that became their most successful title.
The ZX Spectrum's software library was very diverse. While the majority of the software produced for the system was video games, others included programming language implementations, Sinclair BASIC extensions, databases, word processors, spread sheets, drawing and painting tools, and 3D modelling tools.
Enduro Racer (エンデューロレーサー) is an arcade racing game from Sega. It was released in 1986 with two arcade cabinet versions, a stand-up cabinet with handlebars and a full-sized dirt bike cabinet. It is often seen as a dirt racing version of Hang-On, as it uses a similar engine and PCB. The game was later released for the Master System in 1987, the ZX Spectrum and Commodore 64 in 1988, and the Amstrad CPC and Atari ST in 1989.
Dark Sceptre is a strategy adventure video game by Mike Singleton's design team Maelstrom Games, for Beyond Software. It was published by Firebird Software for the ZX Spectrum in 1987 and for the Amstrad CPC in 1988.
RoboCop is a beat 'em up/run-and-gun action game developed and published by Data East for arcades in 1988, based on the 1987 film of the same name. It was sub-licensed to Data East by Ocean Software, who obtained the rights from Orion Pictures at the script stage. Data East and Ocean Software subsequently adapted the arcade game for home computers.
Saboteur II: Avenging Angel, also known as Saboteur 2, is an action-adventure game created by Clive Townsend and released by Durell Software in 1987 for the ZX Spectrum, Amstrad CPC, Commodore 64, and MS-DOS compatible operating systmes. A sequel to 1985's Saboteur, the player controls a sister of Ninja from the first game on a mission to avenge his death. Saboteur II was one of the first action-adventure games with a female protagonist and was well received by critics.
Batman is a 1986 3D isometric action-adventure game by Ocean Software for the Amstrad PCW, Amstrad CPC, ZX Spectrum, and MSX, and the first Batman game developed. The game received favourable reviews. An unrelated Batman game was released two years later, titled Batman: The Caped Crusader.
Football Manager is the first game in the Football Manager series.
The Snow Queen is a text adventure game created by Irish developer St. Bride's School and published by Mosaic Publishing for the Commodore 64 and ZX Spectrum in 1985. It is based on the 1844 fairy tale "The Snow Queen" by Hans Christian Andersen.
Riddler's Den is a 1985 action video game, made for the ZX Spectrum home computer. It was authored by David W. Harper as the debut title from Electric Dreams Software.