Puzzle Panic

Last updated
Puzzle Panic
Puzzle Panic cover.jpg
Publisher(s) Epyx
Designer(s) Ken Uston
Bob Polin
Ron Karr
Platform(s) Atari 8-bit, Commodore 64, MSX
Release1984
Genre(s) Puzzle

Puzzle Panic, also known as Ken Uston's Puzzle Panic, is a video game created by blackjack strategist Ken Uston, Bob Polin (designer of Blue Max ), and Ron Karr. It was published by Epyx in 1984 for the Atari 8-bit family and Commodore 64. [1]

Contents

Gameplay

Gameplay screenshot (Atari 8-bit) Puzzle Panic Atari 8-bit PAL screenshot.png
Gameplay screenshot (Atari 8-bit)

The player guides Benny, a light bulb, through a series of 11 puzzles, each with varying difficulty settings (a total of over 40 levels). At the completion of each level, there are a few available exits, each bearing an obscure symbol, which take Benny forward or back in the game (or possibly to repeat the level). The final level, the "Metasequence," is a cryptic puzzle with a non-explicit objective. Its original purpose was part of a contest: those who solved it correctly by the August 13, 1984 deadline [2] could enter in a drawing to win a weekend at an Atlantic City casino with co-creator Ken Uston.

Development

A pre-release version of the game was called PuzzleMania. [3]

Reception

Steve Panak wrote in ANALOG Computing , "Puzzle Panic is so radically different, so unlike anything else you've ever set your cathode-raybloodshot eyes on, that there's no readily memorable program to compare it with," and called the game "addictive." He disliked the brief window for winning the contest; it had already expired by the time he played. [2]

Fred Pinho wrote in Antic :

Puzzle Panic is a nice blend of puzzle solving, strategy and arcade action. The puzzles are nowhere as frustrating as the typical adventure game. Neither are the arcade segments as demanding as the typical shoot-em-up. For those not gifted with the joystick touch (the majority of us), this game will give a sense of accomplishment since every screen is conquerable. [4]

Related Research Articles

<i>Realm of Impossibility</i> 1983 video game

Realm of Impossibility is an action game created by Mike Edwards for the Atari 8-bit family and published by Electronic Arts in 1984. It was originally released in 1983 as Zombies and published by BRAM, a company formed by Edwards and a friend. BRAM previously developed and published Attack at EP-CYG-4.

<i>Wizards Crown</i> 1986 video game

Wizard's Crown is a 1986 top-down role-playing video game published by Strategic Simulations. It was released for the Atari 8-bit, Atari ST, IBM PC compatibles, Apple II, and Commodore 64. A sequel, The Eternal Dagger, was released in 1987.

<i>Spys Demise</i> 1982 video game

Spy's Demise is an action game written by Alan Zeldin for the Apple II and published by Penguin Software in 1982. It was ported to the Atari 8-bit family, Commodore 64, TI-99/4A, and Vector-06c. The game contains a puzzle which at the time of release could be solved for a Spy's Demise T-shirt. According to Antic magazine in June 1984, only four people had solved it. The game was followed by a 1983 sequel, The Spy Strikes Back.

<i>Boulder Dash Construction Kit</i> 1986 video game

Boulder Dash Construction Kit is the fourth game in the Boulder Dash series. It published for the Commodore 64 and Atari 8-bit family in 1986 by Epyx. Ports were released for the Apple II, Atari ST, Amiga, Amstrad CPC, ZX Spectrum, and MS-DOS. The Spectrum version was rereleased as Boulder Dash IV: The Game. Boulder Dash Construction Kit includes new levels and a level editor.

<i>Bounty Bob Strikes Back!</i> 1985 video game

Bounty Bob Strikes Back! is the sequel to Miner 2049er published in 1985 for the Atari 8-bit family. The game adds a pseudo-3D look to the platforms and increases the level count from 10 to 25. As with the original, the Atari 8-bit version was released on ROM cartridge. A port for the Atari 5200 was released the same year, followed by versions for the Commodore 64, Amstrad CPC, and ZX Spectrum also in 1985.

<i>Transylvania</i> (video game) 1982 video game

Transylvania is an adventure video game published by Penguin Software. It was released for the Apple II in 1982 followed by ports to the Atari 8-bit family and Commodore 64. A Macintosh conversion was published in 1984, then versions for the Amiga, Atari ST, and MS-DOS in 1985.

<i>The Arcade Machine</i> 1982 video game

The Arcade Machine is a game creation system written by Chris Jochumson and Doug Carlston for the Apple II and published by Broderbund in 1982. Louis Ewens ported it to the Atari 8-bit family. Broderbund ran a contest from January–June 1984 where the best user-created game was awarded a prize of $1,500 in hardware and software. Jochumson also wrote Track Attack for Broderbund.

<i>Drelbs</i> 1983 video game

Drelbs is a maze game written by Kelly Jones for the Atari 8-bit family and published by Synapse Software in 1983. An Apple II port by Jonathan Tifft was released the same year. A Commodore 64 version followed in 1984 implemented by Miriam Nathan and William Mandel. The objective is to move the walls of the maze to make boxes. Some reviewers found the overall collection of elements to be eccentric and unique.

<i>Chopper Hunt</i> 1984 video game

Chopper Hunt is a side-view shoot 'em up written by Tom Hudson and published by Imagic in 1984 for the Atari 8-bit family and Commodore 64. It was one of the last games from Imagic before the company went out of business. Chopper Hunt is an enhanced version of the Atari 8-bit game Buried Bucks released by ANALOG Software in 1982. In both games, the player files a helicopter that uses bombs to unearth buried items. Contemporaneous reviews were mixed.

<i>Quest of the Space Beagle</i> 1984 action-adventure video game

Quest of the Space Beagle is an action-adventure game written by Scott Lamb for the Atari 8-bit family and published by Avalon Hill Microcomputer Games in 1984. It's the sequel to Jupiter Mission 1999. A Commodore 64 port followed in 1985.

<i>Golden Oldies: Volume 1 - Computer Software Classics</i> 1985 compilation of video games

Golden Oldies: Volume 1 - Computer Software Classics is a retrospective compilation of four games from prior to the microcomputer era: Adventure, Eliza, Life, and Pong. It was published in 1985 for the Apple II, Atari 8-bit family, Commodore 64, and DOS. Atari ST and Amiga versions followed in 1986. Despite the "Volume 1" in the title, no further collections were released.

<i>Bristles</i> (video game) 1983 video game

Bristles is a video game by Fernando Herrera for the Atari 8-bit family and published by the company he co-founded, First Star Software, in 1983. It was ported to the Commodore 64, ZX Spectrum, and Exidy's Max-A-Flex arcade system. As Peter the Painter, the player uses ladders and elevators move through a cutaway view of a house to paint all the walls.

<i>Desert Falcon</i> 1987 video game

Desert Falcon is a scrolling shooter developed by General Computer Corporation for the Atari 7800 and Atari 2600 and published by Atari Corporation in 1987. It was initially announced in 1984, prior to being named Desert Falcon, as one of the planned launch titles for the 7800. A cartridge version for the Atari 8-bit family, with XEGS-styled packaging, followed in 1988.

<i>Cohens Towers</i> 1983 video game

Cohen's Towers is a platform game written by Frank Cohen and released by Datamost in 1983 for the Atari 8-bit and Commodore 64 home computers. It was re-released in 1986 by Databyte in the United Kingdom.

<i>Cosmic Tunnels</i> 1983 video game

Cosmic Tunnels is a space-themed action game written by Tim Ferris and published by Datamost in 1983 for the Atari 8-bit family and in 1984 for the Commodore 64. Datamost also sold the game with Cohen's Towers as a "twin pack". It was re-released in 1986 by Databyte in the United Kingdom.

<i>Threshold</i> (video game) 1981 video game

Threshold is a space-themed fixed shooter written by Warren Schwader and Ken Williams for the Apple II and published by On-Line Systems in 1981. Inspired by Sega's Astro Blaster arcade video game, Threshold introduces many enemy ship types and wave formations as the game progresses. Reviewers found the variety distinguished the game from the many similar shoot 'em ups.

<i>Ghost Chaser</i> 1984 video game

Ghost Chaser is a platform game designed by Frank Cohen and published in 1984 by Artworx for the Atari 8-bit family and Commodore 64 home computers. U.S. Gold published the game in Europe.

<i>The Scrolls of Abadon</i> 1984 video game

The Scrolls of Abadon is a maze game designed by Frank Cohen and published in 1984 by Access Software for the Atari 8-bit family and Commodore 64 home computers.

<i>Stealth</i> (1984 video game) 1984 video game

Stealth is a pseudo-3D rail shooter designed by Tracy Lagrone and Richard Sansom. The game was published in 1984 by Broderbund for the Atari 8-bit and Commodore 64 home computers.

References

  1. Puzzle Panic at Lemon 64
  2. 1 2 Panak, Steve (December 1984). "The Season's Software Sampler". ANALOG Computing (25).
  3. "PuzzleMania". Atari Mania.
  4. Pinho, Fred (December 1984). "Product Reviews: Puzzle Panic". Antic. 3 (8).