Developer(s) | Greg Ewing |
---|---|
Initial release | 3 April 2002 [1] |
Stable release | 0.9.9 / 12 April 2010 |
Written in | Python, C |
Operating system | Cross-platform |
Type | Programming language |
Website | www |
Pyrex is a programming language for creating Python modules. Its syntax is very close to Python and it makes it easy for Python programmers to write non-Python supporting code for interfacing modules in a language which is as close to Python as possible.
Python itself only provides a C API to write extension modules, which allows writing of functions and datatypes in C.[ discuss ] These can then be accessed from Python. It is possible to wrap the functions and datatypes of existing C libraries as Python objects and therefore make them available to Python. [2]
Pyrex allows the user to write extension modules in a Python-like language which may directly access the external C code. The similarity of Pyrex's syntax to Python's makes it easy to write Python modules, but there are some functional limitations. [3] The programmer must specify the name of C-header files, enumerations, datatypes and functions needing to be accessed in the module, then they can be used as if they were Python objects. The Pyrex compiler will generate the necessary glue code automatically and compile the Pyrex code into a working Python module.[ citation needed ]
There are tools like SWIG or Python's foreign function library ctypes which can be used for this task without requiring much additional code, but this is limited to making an external library available in Python code. [4] [5] If adjustments to the API are needed, glue code must again be written manually.[ citation needed ]
A computer program is a sequence or set of instructions in a programming language for a computer to execute. It is one component of software, which also includes documentation and other intangible components.
Dylan is a multi-paradigm programming language that includes support for functional and object-oriented programming (OOP), and is dynamic and reflective while providing a programming model designed to support generating efficient machine code, including fine-grained control over dynamic and static behaviors. It was created in the early 1990s by a group led by Apple Computer.
In computer programming, a macro is a rule or pattern that specifies how a certain input should be mapped to a replacement output. Applying a macro to an input is known as macro expansion. The input and output may be a sequence of lexical tokens or characters, or a syntax tree. Character macros are supported in software applications to make it easy to invoke common command sequences. Token and tree macros are supported in some programming languages to enable code reuse or to extend the language, sometimes for domain-specific languages.
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