This article needs additional citations for verification .(August 2010) |
Industry | computer graphics |
---|---|
Founded | 1997 |
Headquarters | Milpitas, CA , USA |
Number of employees | 50 (2020) |
Website | www.quantum3d.com |
Quantum3D Inc. is an American computer graphics company. It was founded on 31 March 1997 [1] as a spin-off from 3dfx that was created to bring 3dfx's scalable graphics technologies (the Voodoo family of graphics chips) to the game enthusiast, coin-op/arcade/LBE[ clarification needed ] and visual simulation and training market. Despite its close relationship with 3dfx in its earlier years, it was founded as an independent, venture-backed company. [2]
Founded by 3dfx, Gemini Technology and SGI co-founders, along with former Intel and Sun Microsystems employees including Ross Q. Smith, John Archdeacon, Charles "Herb" Kuta, Dan Downum, Phil Huelson, and Dale Stimson, [3] the company has developed a range of 3dfx and now NVIDIA-based board level and system level products for advanced, realtime 3D graphics and video intensive applications. Quantum3D was instrumental in bringing advanced graphics products to the PC-game enthusiast market (first SLI graphics boards) and for bringing PC-based, open architecture systems to both the coin-op/arcade/LBE market (Graphite ArcadePC) and to the visual and sensor simulation and training (VSST)[ clarification needed ] market (AAlchemy PC-IG) for both military and commercial applications.[ citation needed ] In addition, Quantum3D has also been a pioneer in bringing commercial off-the-shelf (COTS) graphics subsystems into the embedded visual computing (EVC) [4] market for avionics, vetronics and command and control applications. [1]
Concurrent with the sale of 3dfx assets to NVIDIA in 2000, Quantum3D switched to NVIDIA as its primary graphics technology supplier.[ citation needed ] Since that date, Quantum3D has introduced a number of VSST and EVC products including the AAlchemy and Independence family of COTS image generators for flight simulation and other training applications as well as the Sentiris PCI Mezzanine Card (PMC), ExpeditionDI dismounted infantry training system, Thermite tactical visual computer and Farsight programs that have resulted in COTS technology being placed in numerous commercial and military avionics and vetronics applications. The company also has a dedicated US Federal subsidiary, CG2, which provides visual computing related services and products to the United States Department of Defense via SBIR and BAA[ clarification needed ] programs.[ citation needed ]
The company is privately held and had approximately 50 employees as of August 2020. [5]
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Nvidia Corporation is an American multinational corporation and technology company headquartered in Santa Clara, California, and incorporated in Delaware. It is a software and fabless company which designs graphics processing units (GPUs), application programming interfaces (APIs) for data science and high-performance computing as well as system on a chip units (SoCs) for the mobile computing and automotive market. Nvidia is also a dominant supplier of artificial intelligence (AI) hardware and software.
Matrox Graphics, Inc. is a producer of video card components and equipment for personal computers and workstations. Based in Dorval, Quebec, Canada, it was founded in 1976 by Lorne Trottier and Branko Matić. The name is derived from "Ma" in Matić and "Tro" in Trottier.
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ATI Technologies Inc., commonly called ATI, was a Canadian semiconductor technology corporation based in Markham, Ontario, that specialized in the development of graphics processing units and chipsets. Founded in 1985, the company listed publicly in 1993 and was acquired by AMD in 2006. As a major fabrication-less or fabless semiconductor company, ATI conducted research and development in-house and outsourced the manufacturing and assembly of its products. With the decline and eventual bankruptcy of 3dfx in 2000, ATI and its chief rival Nvidia emerged as the two dominant players in the graphics processors industry, eventually forcing other manufacturers into niche roles.
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Scan-Line Interleave (SLI) is a multi-GPU method developed by 3dfx for linking two video cards or chips together to produce a single output. It is an application of parallel processing for computer graphics, meant to increase the processing power available for graphics.
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Real3D, Inc. was a maker of arcade graphics boards, a spin-off from Lockheed Martin. The company made several 3D hardware designs that were used by Sega, the most widely used being the graphics hardware in the Sega Model 2 and Model 3 arcade systems. A partnership with Intel and SGI led to the Intel740 graphics card, which was not successful in the market. Rapid changes in the marketplace led to the company being sold to Intel in 1999.
Larrabee is the codename for a cancelled GPGPU chip that Intel was developing separately from its current line of integrated graphics accelerators. It is named after either Mount Larrabee or Larrabee State Park in Whatcom County, Washington, near the town of Bellingham. The chip was to be released in 2010 as the core of a consumer 3D graphics card, but these plans were cancelled due to delays and disappointing early performance figures. The project to produce a GPU retail product directly from the Larrabee research project was terminated in May 2010 and its technology was passed on to the Xeon Phi. The Intel MIC multiprocessor architecture announced in 2010 inherited many design elements from the Larrabee project, but does not function as a graphics processing unit; the product is intended as a co-processor for high performance computing.
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Vivante Corporation was a fabless semiconductor company headquartered in Sunnyvale, California, with an R&D center in Shanghai, China. The company was founded in 2004 as GiQuila and focused on the portable gaming market. The company's first product was a DirectX-compatible graphics processing unit (GPU) capable of playing PC games. In 2007, GiQuila changed its name to Vivante and shifted the direction of the company to the design and licensing of embedded graphics processing unit designs. The company licensed its Mobile Visual Reality to semiconductor solution providers, serving embedded computing markets for mobile gaming, high-definition home entertainment, image processing, and automotive display and entertainment.
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The Voodoo2 is a set of three specialized 3D graphics chips on a single chipset setup, made by 3dfx. It was released in February 1998 as a replacement for the original Voodoo Graphics chipset. The card runs at a chipset clock rate of 90 MHz and uses 100 MHz EDO DRAM, and is available for the PCI interface. The Voodoo2 comes in two models, one with 8 MB RAM and one with 12 MB RAM. The 8 MB card has 2 MB of memory per texture mapping unit (TMU) vs. 4 MB on the 12 MB model. The 4 MB framebuffer on both cards support a maximum screen resolution of 800 × 600, while the increased texture memory on the 12 MB card allows more detailed textures. Some boards with 8 MB can be upgraded to 12 MB with an additional daughter board.
STB Systems, Inc., was an American graphics adapter card manufacturer active from 1981 to 1999. Initially a manufacturer of various expansion cards for the Apple II, the company quickly leaned into the graphics accelerator market for IBM PCs and compatibles, owing to the IBM PC's more open architecture. STB went public in 1995 and was once the second-largest global vendor of multimedia computer products. In 1999, the company was acquired by 3dfx Interactive.