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![]() Voodoo2 with SLI cable at top left | |
Manufacturer | 3DFX |
---|---|
Type | Multi-GPU technology |
Release date | 1998 |
Connectivity | Ribbon cable |
Successor | Scalable Link Interface |
Scan-Line Interleave (SLI) is a multi-GPU method developed by 3DFX for linking two (or more) video cards or chips together to produce a single output. It is an application of parallel processing for computer graphics, meant to increase the processing power available for graphics. [1] [2]
3DFX's SLI technology was first introduced in 1998 with the Voodoo2 line of graphics accelerators. The original Voodoo Graphics card and the VSA-100 [3] [4] were also SLI-capable. However, in the case of the former, it was only used in arcades, [5] [6] as well as professional applications via Primary Image's Piranha [7] [8] [9] card, intended for use with simulations using various [10] [11] graphics APIs such as OpenGL, Glide, or Primary Image's own Tempest API. Support for the MultiGen OpenFlight Format in particular was specifically advertised. [7] [10] [11]
NVIDIA reintroduced the SLI acronym in 2004 as Scalable Link Interface. NVIDIA's SLI, compared to 3DFX's SLI, is modernized to use graphics cards interfaced over the PCI Express bus. [12]
3DFX's SLI design was the first attempt, in the consumer PC market, at combining the rendering power of two video cards. The two 3DFX cards were connected by a small ribbon cable inside the PC. This cable shared graphics and synchronization information between the cards. Each 3DFX card rendered alternating horizontal lines of pixels composing a frame. [1] [2]