Release date | March 1999 |
---|---|
Codename | Avenger |
Cards | |
Entry-level | Velocity 100, Velocity 200 |
Mid-range | Voodoo3 1000, Voodoo3 2000 |
High-end | Voodoo3 3000 |
Enthusiast | Voodoo3 3500 TV |
DirectX | Direct3D 6.0 |
History | |
Predecessor | Voodoo2 |
Successor | Voodoo 5 |
Support status | |
Unsupported |
Voodoo3 was a series of computer gaming video cards manufactured and designed by 3dfx Interactive. It was the successor to the company's high-end Voodoo2 line and was based heavily upon the older Voodoo Banshee product. Voodoo3 was announced at COMDEX '98 and arrived on store shelves in early 1999. [1] The Voodoo3 line was the first product manufactured by the combined STB Systems and 3dfx. [2]
This section needs additional citations for verification .(August 2024) |
The 'Avenger' graphics core [3] was originally conceived immediately after Banshee. Due to mis-management by 3dfx, this caused the next-generation 'Rampage' project to suffer delays which would prove to be fatal to the entire company.
Avenger was pushed to the forefront as it offered a quicker time to market than the already delayed Rampage.[ citation needed ] Avenger was no more than the Banshee core with a second texture mapping unit (TMU) added - the same TMU which Banshee lost compared to Voodoo2. Avenger was thus merely a Voodoo2 with an integrated 128-bit 2D video accelerator and twice the clock speed. [1] [2] [3] [4]
Much was made of Voodoo3 (christened 'Avenger') and its 16-bit color rendering limitation. This was in fact quite complex, as Voodoo3 operated to full 32-bit precision (8 bits per channel, 16.7M colours) in its texture mappers and pixel pipeline as opposed to previous products from 3dfx and other vendors, which had only worked in 16-bit precision. [5] [6]
To save framebuffer space, the Voodoo3's rendering output was dithered to 16 bit. [5] This offered better quality than running in pure 16-bit mode. However, a controversy arose over what happened next.
The Voodoo3's RAMDAC, which took the rendered frame from the framebuffer and generated the display image, performed a 2x2 box or 4x1 line filter on the dithered image to almost reconstruct the original 24-bit color render. 3dfx claimed this to be '22-bit' equivalent quality. [5] As such, Voodoo3's framebuffer was not representative of the final output, and therefore, screenshots did not accurately portray Voodoo3's display quality which was actually much closer to the 24-bit outputs of Nvidia's RIVA TNT2 and ATI's Rage 128. [7]
The internal organisation of Avenger was not complex. Pre-setup notably featured a guardband clipper (eventually part of hardware transformation and lighting) but the pixel pipeline was a conventional single-issue, dual-texture design almost identical to that featured on Voodoo2, but capable of working on 32-bit image data as opposed to Voodoo2's pure 16-bit output. Avenger's other remarkable features included the 128-bit GDI accelerator debuted in Banshee. This 2D engine led the Voodoo3 to be considered one of the more high-performance video cards of its generation. [8] [9]
The Voodoo3 2000, 3000 and 3500 differed mainly in clock frequencies (memory and core were synchronous). The clock rates were 143 MHz, 166 MHz and 183 MHz respectively. While this gave the 3000 and 3500 a notable theoretical advantage in multi-textured fillrate over its main rival, the TNT2 clocked at 125 MHz, the TNT2 had nearly twice the single-textured fillrate of the Voodoo3. In addition, the Voodoo3 consisted of one multi-texturing pipeline, the TNT series consisted of twin single texturing pipelines. [10] As a result, Voodoo3 was disadvantaged in games not using multiple texturing. The 2000 and 3000 boards generally differed in their support for TV output; the 3500 boards also carried a TV tuner and provided a wide range of video inputs and outputs.
At the time modern multi-texturing games such as Quake III Arena and Unreal Tournament were considered Voodoo3's performance territory, as Voodoo3's primary competition upon release was the dated RIVA TNT. [9] Nvidia's RIVA TNT2 arrived shortly thereafter and the two traded places frequently in benchmark results. [11]
Although the Voodoo3 was a replacement for the Voodoo2, it was often beaten by Voodoo2 SLI cards in direct comparisons. [12]
Voodoo 3 support MPEG-2 video acceleration. [13]
Voodoo3 remained performance competitive throughout its life, eventually being comprehensively outclassed by Nvidia's GeForce 256 and ATI's Radeon. 3dfx created the ill-fated Voodoo 5 to counter.
3dfx released a line of business / value-oriented cards based on the Voodoo3 Avenger chipset. With the purchase of STB Systems, 3dfx had acquired several popular brand names. The Velocity brand had appealed to OEM system builders for years, with boards such as the S3 Graphics ViRGE VX-based STB Velocity 3D and Nvidia RIVA 128-based Velocity 128 being used in many OEM systems from companies such as Gateway. The 3dfx Velocity boards came with only 8 MB of RAM, compared to 16 MB on a regular Voodoo3. In addition, one of the texture management units came disabled as well, making the board more like a Banshee. Enthusiasts discovered that it was possible to enable the disabled TMU with a simple registry alteration. [14] The board's clock speed was set at 143 MHz, exactly the same as a Voodoo3 2000. [15]
The last set of drivers officially released for the Voodoo3 on Win9x was version 1.07.00. For Win2000 the latest version is 1.03.00. Dual monitor support with V1.1.3b for Mac OS 8 and 9. [16] After 3dfx shut its doors, 3rd party drivers for Windows 98/98SE, 2000, Me and XP were developed by loyal 3dfx customers.[ citation needed ] Drivers for Windows XP are still available at Microsoft for download.
Model | Launch | Code name | VGA1 | Fab (nm) | Bus interface | Memory (MB) | Core clock (MHz) | Memory clock (MHz) | Core config2 | Fillrate | Memory | Direct3D support | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
MOperations/s | MPixels/s | MTexels/s | MVertices/s | Bandwidth (GB/s) | Bus type | Bus width (bit) | |||||||||||
Velocity 100 | July 26, 1999 | Avenger | ✓ | 250 | AGP 2x | 8 | 143 | 143 | 2:1 | 143 | 143 | 286 | 0 | 2.288 | SDR | 128 | 6.0 |
Velocity 200 | Never released | Avenger | ✓ | 250 | AGP 2x | 16 | 143 | 143 | 2:1 | 143 | 143 | 286 | 0 | 2.288 | SDR | 128 | 6.0 |
Voodoo3 1000 | March 1999 | Avenger | ✓ | 250 | AGP 2x | 8, 16 | 125, 143 | 125, 143 | 2:1 | 125 | 125 | 250 | 0 | 2, 2.288 | SDR | 128 | 6.0 |
Voodoo3 2000 | April 7, 1999 | Avenger | ✓ | 250 | AGP 2x, PCI | 16 | 143 | 143 | 2:1 | 143 | 143 | 286 | 0 | 2.288 | SDR | 128 | 6.0 |
Voodoo3 3000 | April 7, 1999 | Avenger | ✓ | 250 | AGP 2x, PCI | 16 | 166 | 166 | 2:1 | 166 | 166 | 333 | 0 | 2.66 | SDR | 128 | 6.0 |
Voodoo3 3500 TVsi | April 7, 1999 | Avenger | ✓ | 250 | AGP 2x | 16 | 166 | 166 | 2:1 | 166 | 166 | 333 | 0 | 2.66 | SDR | 128 | 6.0 |
Voodoo3 3500 TV | June 1999 | Avenger | ✓ | 250 | AGP 2x | 16 | 183 | 183 | 2:1 | 183 | 183 | 366 | 0 | 2.928 | SDR | 128 | 6.0 |
Voodoo3 3500 TV SE | June 1999 | Avenger | ✓ | 250 | AGP 2x | 16 | 200 | 200 | 2:1 | 200 | 200 | 400 | 0 | 3.19 | SDR | 128 | 6.0 |
The GeForce 256 is the original release in Nvidia's "GeForce" product line. Announced on August 31, 1999 and released on October 11, 1999, the GeForce 256 improves on its predecessor by increasing the number of fixed pixel pipelines, offloading host geometry calculations to a hardware transform and lighting (T&L) engine, and adding hardware motion compensation for MPEG-2 video. It offered a notable leap in 3D PC gaming performance and was the first fully Direct3D 7-compliant 3D accelerator.
The GeForce 2 series (NV15) is the second generation of Nvidia's GeForce line of graphics processing units (GPUs). Introduced in 2000, it is the successor to the GeForce 256.
3dfx Interactive, Inc. was an American computer hardware company headquartered in San Jose, California, founded in 1994, that specialized in the manufacturing of 3D graphics processing units, and later, video cards. It was a pioneer in the field from the late 1990s to 2000.
The RIVA 128, or "NV3", was a consumer graphics processing unit created in 1997 by Nvidia. It was the first to integrate 3D acceleration in addition to traditional 2D and video acceleration. Its name is an acronym for Real-time Interactive Video and Animation accelerator.
The RIVA TNT, codenamed NV4, is a 2D, video, and 3D graphics accelerator chip for PCs that was developed by Nvidia and released in March 1998. It cemented Nvidia's reputation as a worthy rival within the developing consumer 3D graphics adapter industry. It succeeded the RIVA 128.
The RIVA TNT2 is a graphics processing unit manufactured by Nvidia starting in early 1999. The chip is codenamed "NV5" because it is the 5th graphics chip design by Nvidia, succeeding the RIVA TNT (NV4). RIVA is an acronym for Real-time Interactive Video and Animation accelerator. The "TNT" suffix refers to the chip's ability to work on two texels at once. Nvidia removed RIVA from the name later in the chip's lifetime.
The Voodoo 5 was the last and most powerful graphics card line that was released by 3dfx Interactive. All members of the family were based upon the VSA-100 graphics processor. Only the single-chip Voodoo 4 4500 and dual-chip Voodoo 5 5500 made it to market.
PowerVR is a division of Imagination Technologies that develops hardware and software for 2D and 3D rendering, and for video encoding, decoding, associated image processing and DirectX, OpenGL ES, OpenVG, and OpenCL acceleration. PowerVR also develops AI accelerators called Neural Network Accelerator (NNA).
Savage was a product-line of PC graphics chipsets designed by S3.
The R200 is the second generation of GPUs used in Radeon graphics cards and developed by ATI Technologies. This GPU features 3D acceleration based upon Microsoft Direct3D 8.1 and OpenGL 1.3, a major improvement in features and performance compared to the preceding Radeon R100 design. The GPU also includes 2D GUI acceleration, video acceleration, and multiple display outputs. "R200" refers to the development codename of the initially released GPU of the generation. It is the basis for a variety of other succeeding products.
Diamond Multimedia is an American company that specializes in many forms of multimedia technology. They have produced graphics cards, motherboards, modems, sound cards and MP3 players; however, the company began with the production of the TrackStar, a PC add-on card which emulated Apple II computers. They were one of the major players in the 2D and early 3D graphics card competition throughout the 1990s and early 2000s.
Rendition, Inc., was a maker of 3D computer graphics chipsets in the mid to late 1990s. They were known for products such as the Vérité 1000 and Vérité 2x00 and for being one of the first 3D chipset makers to directly work with Quake developer John Carmack to make a hardware-accelerated version of the game (vQuake). Rendition's major competitor at the time was 3Dfx. Their proprietary rendering APIs were Speedy3D and RRedline.
The R300 GPU, introduced in August 2002 and developed by ATI Technologies, is its third generation of GPU used in Radeon graphics cards. This GPU features 3D acceleration based upon Direct3D 9.0 and OpenGL 2.0, a major improvement in features and performance compared to the preceding R200 design. R300 was the first fully Direct3D 9-capable consumer graphics chip. The processors also include 2D GUI acceleration, video acceleration, and multiple display outputs.
The Radeon R100 is the first generation of Radeon graphics chips from ATI Technologies. The line features 3D acceleration based upon Direct3D 7.0 and OpenGL 1.3, and all but the entry-level versions offloading host geometry calculations to a hardware transform and lighting (T&L) engine, a major improvement in features and performance compared to the preceding Rage design. The processors also include 2D GUI acceleration, video acceleration, and multiple display outputs. "R100" refers to the development codename of the initially released GPU of the generation. It is the basis for a variety of other succeeding products.
The ATI Rage is a series of graphics chipsets developed by ATI Technologies offering graphical user interface (GUI) 2D acceleration, video acceleration, and 3D acceleration developed by ATI Technologies. It is the successor to the ATI Mach series of 2D accelerators.
The G400 is a video card made by Matrox, released in September 1999. The graphics processor contains a 2D GUI, video, and Direct3D 6.0 3D accelerator. Codenamed "Toucan", it was a more powerful and refined version of its predecessor, the G200.
The G200 is a 2D, 3D, and video accelerator chip for personal computers designed by Matrox. It was released in 1998.
The Voodoo2 is a set of three specialized 3D graphics chips on a single chipset setup, made by 3dfx. It was released in February 1998 as a replacement for the original Voodoo Graphics chipset.
The R300 GPU, introduced in August 2002 and developed by ATI Technologies, is its third generation of GPU used in Radeon graphics cards. This GPU features 3D acceleration based upon Direct3D 9.0 and OpenGL 2.0, a major improvement in features and performance compared to the preceding R200 design. R300 was the first fully Direct3D 9-capable consumer graphics chip. The processors also include 2D GUI acceleration, video acceleration, and multiple display outputs.
The R200 is the second generation of GPUs used in Radeon graphics cards and developed by ATI Technologies. This GPU features 3D acceleration based upon Microsoft Direct3D 8.1 and OpenGL 1.3, a major improvement in features and performance compared to the preceding Radeon R100 design. The GPU also includes 2D GUI acceleration, video acceleration, and multiple display outputs. "R200" refers to the development codename of the initially released GPU of the generation. It is the basis for a variety of other succeeding products.