Queen of Demons

Last updated
Queen of Demons
Queen of Demons HB.png
Author David Drake
Cover artist Donato Giancola
Country United States
Language English
Series Lord of the Isles
Genre Epic fantasy novel
Publisher Saint Martin's Press
Publication date
1 January 1998
Media typePrint (Hardback & Paperback)
Pages479 pp
ISBN 978-0-312-86468-2
OCLC 38925267
813/.54 21
LC Class PS3554.R196 Q44 1998
Preceded by Lord of the Isles  
Followed by Servant of the Dragon  

Queen of Demons (1998) is a fantasy novel by American writer David Drake, part of the series Lord of the Isles.

Contents

Plot introduction

This book in the series covers approximately 35 days, starting on the second day of the second month (Heron) and ending on the seventh day of the third month (Partridge). For the most part it follows the adventures of two men (Garric and Cashel) and four women (Liane, Ilna, Tenoctris, and Sharina) as they are split up into parallel worlds and slowly reunite, culminating in the defeat of two of their enemies: the Queen and the Beast.

Plot summary

In the introduction, the current King of the Isles, Valence III, and his wizard, Silyon, make a deal with the Beast to regain control of his kingdom from his wife, the Queen. Meanwhile, the main characters are in Erdin where they discover the dead remains of a Scaled Man on their ship, which Tenoctris sees as a bad omen. With the exception of Ilna, they book passage on the ship Lady of Mercy, bound for the Isle of Valles, where Garric intends to declare himself King of the Isles. Before they leave, Ilna gives Liane a sash that she has woven which will notify her if Liane is ever in trouble. Before the ship reaches Valles, a lens appears in the sky and swallows the ship, causing it to wreck.

Garric, Liane, and Tenoctris awake, following the shipwreck, in the land of the Ersa. They eventually make it back to their own world. There they are picked up by a hunting party, led by the noble, Lord Royhas. Rather than dispose of Garric, as he was ordered to, Royhas takes Garric back into the city and holds a council with several other powerful nobles. They express their loyalty to the King but ask Garric's help in overthrowing the Queen. Tenoctris uses a mirror to spy on the Queen and discovers that she is a demon. Garric plans an attack on the mansion. When they've passed all the Queen's safeguards, Garric uses iron to destroy the Queen's gate to another world, but she has already escaped. Following this, Garric appoints himself Prince Regent under King Valence III and demands the allegiance of the Lords who backed him in the revolt. Meanwhile, Admiral Nitker, of the Royal Navy, has declared himself the new Lord of the Isles. Garric promises to destroy Admiral Nitkers and the rebellious navy if they don't return to the King's service. Garric goes before King Valence III and receives his blessing as Prince Regent. Tenoctris discovers that the Queen's mansion was a nexus of portals to many different worlds, one of which led to the Beast.

Cashel uses his quarterstaff to escape the lens that swallowed the ship and saves Sharina as well. They are rescued by Folquin, King of the nearest Isle, and his two wizards, Helphemos and Cerix. Folquin then seeks to marry Sharina. When Helphemos' talking ape, Zahag, throws a fit during a chess game with Liane, Cashel attempts to settle him down. Helphemos, casts a spell to immobilize the ape but the wizardess Silya secretly interferes and sends them to another world. Folquin immediately has Helphemos arrested. Cashel awakes after the transportation on a parallel island of Pandah. He and Zahag meet the lady Sosia who asks Cashel to save her daughter, Aria, who is imprisoned by a wizard Ilmed and the Scaled Men who serve him. Cashel and Zahag succeed in rescuing the princess Aria, but she is less than thrilled. They flee through several magical portals, eventually ending up back on the Isle of Pandah. After they defeat the wizardess Silya, Princess Aria (who has decided to marry Folquin) arranges a boat to help Cashel find Sharina. They arrive in Valles where they run into Ilna, Cerix, and Helphemos and then make their way to the palace where they find Garric, Liane, and Tenoctris.

Sharina and Cerix break Helphemos out of prison and then they go in search of Ilna for help in recovering Cashel. But a wizard with the appearance and voice of Nonnus, Sharina's one-time protector, shows up and tricks her into leaving with him on another ship. Cerix and Helphemos to continue on their way to find Ilna. Sharina eventually discovers the treachery and jumps ship. She is rescued by a large man, named Hanno, who takes her to his home on the Isle of Bight. A phantasm and a group of Hairy Men sent by the Queen attack Hanno and Sharina, but they defeat them. They later discover that the Hairy Men have destroyed Hanno's boat. While searching for a way off the island, the false Nonnus and his crew discover Sharina. The spirit of the true Nonnus comes to her, possesses her body temporarily, and destroys her pursuers. She and Hanno make their way to the volcano at the center of the island and climb to the top. From there they can see that the Hairy Men, led by phantasms, are building boats so they can attack Ornifal. One of the phantasms captures Sharina and conveys her to the Queen. The Queen shows Sharina images of her friends (and an image of the Hairy Men on their way to Valles) and implies that she controls their fates through a chess board. The Queen tells Sharina that she intends to use her to find the Throne of Malkar. Sharina watches as the fleet of Hairy Men reaches the Royal Navy and destroys it, but Admiral Nitkers escapes. When the Queen threatens to send a giant ammonite against Cashel, Sharina agrees to help her.

Ilna begins setting up shop in Erdin, but this time with the intent to good rather than evil. Using her craft she begins improving the conditions of the city. But Cerix and Helphemos eventually find her and seek her help in recovering her brother Cashel. Cerix realizes that many of Ilna's patterns contain writings in the Old Script—even though she can't read or write. She agrees to go with them. Before they can leave Erdin, though, they are captured by a band of Scaled Men. They load Ilna onto a ship and travel through a portal. Cerix and Helphemos find her sash, which she dropped during her tussle with the Scaled Men. It reveals a spell that takes them into a desert world. When Ilna's captors are attacked by Flyers, Ilna leaps through a portal opened by Cerix and Helphemos. Just as they seem to be succumbing to the desert, The People of Beauty arrive and rescue them. Ilna convinces the People of Beauty transport them to the city of Divers on Third Atara. They seek out the Baron Robilard. In his palace, Helphemos gets into trouble and Baron Robilard has him arrested. Ilna goes to Robilard to seek Helphemos’ release. Robilard makes demands, which Ilna fulfills, though to unfavorable results. A humbled Robilard frees Helphemos and offers to personally escort them to Valles. When they get there, Ilna is relieved when she finally finds Cashel. They make their way to the castle where they find Garric, Liane, and Tenoctris.

When all except Sharina have been reunited, they set out to find the lair of the Beast. Admiral Nitkers arrives in Valles to warn them of the oncoming invasion of Hairy Men. Garric immediately orders preparations for battle. The Queen forces Sharina to participate in a spell which is meant to reveal the Throne of Malkar. Instead they learn that it is Garric, not Sharina, that the Queen needs. In the castle, the wizard Silyon and Admiral Nitker kidnap Liane and turn her over to the Beast, fifty meters down a well. At this point Ilna tears her sash and it reveals how to rescue Liane, by giving the key words (in the Old Script) needed to enter its lair. Garric enters the well and Ilna, Cerix, and Helphemos follow him down. The Beast attacks them, revealing that the Yellow King had imprisoned it there long ago and that it had lured them there to release it from its prison. It devours Helphemos and a grieving Cerix finishes the incantation so that the Beast can't escape. Instead it dissolves into fiery lava, unable to die because of its immortality, endlessly burning. Meanwhile, Tenoctris opens up the Queen's escape portal and Cashel and Zahag travel through it to where she is holding Sharina captive. He uses his staff to destroy the Queen and rescue Sharina. They meet back up with Tenoctris. A little later, Ilna, Cerix, Garric, and Liane arrive, escaping from the Beast's lair. Tenoctris and Cashel confiscate the Queen's chessboard. Tenoctris notes that the Queen herself was a pawn on the board, just like those she tried to manipulate. She and Cashel also notice the appearance of a new piece on the board—representing an island-sized black ammonite that an unknown wizard has just called up from the depths of the ocean.

Characters

Main characters

Secondary Characters

Creatures

Other

There may be some relationship to the writings of Robert William Chambers and the Cthulhu Mythos as there are frequent mentions of the Yellow King (p. 31, 590, 607, etc.) as well giving the appellation “the Old Ones” (p. 533) to the island-sized ammonites. Furthermore, one of the major cities is named Carcosa.

Reviews

The book has received a number of reviews: [1]

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References

  1. "Title: Queen of Demons". www.isfdb.org. Retrieved 2023-05-19.
  2. "The SF Site Featured Review: Queen of Demons". www.sfsite.com. Retrieved 2023-05-19.