Raven: The Secret Temple

Last updated

Raven: The Secret Temple
Raven tst title.jpg
GenreChildren's
Game Show
Starring James Mackenzie
Tara Sharma
Theme music composer David Brockett
Country of originUnited Kingdom
Original languageEnglish
No. of seasons1
No. of episodes20
Production
Production location India
Release
Original network BBC
Original release6 August (2007-08-06) 
31 August 2007 (2007-08-31)

Raven: The Secret Temple is a BBC Scotland children's adventure game show, and the second spin-off to the main series, Raven. It comprises one series, which aired first on the CBBC Channel, and then during CBBC on BBC One in the United Kingdom, in 2007. In this series, warriors compete as teams and attempt to collect as many jewels as possible by completing fourteen tasks, so that they may find and enter the Secret Temple.

Contents

Plot

     For more information of the plot arc over the course of the series, see Challenges.

After his homeland is held frozen captive under the icy grip of his enemy Nevar, Raven travels to an Eastern land with sixteen of his young warriors in the hopes of finding the Secret Temple. Within the temple lies the elixir that will restore his homeland to its former glory and release his land from Nevar's spell. In the East, he finds an ally in Satyarani, who will guide Raven and his warriors to the temple, but only if they prove their worthiness by completing fourteen perilous tasks; only the strongest warrior will be able to enter the temple and retrieve the elixir from within. Unfortunately, Nevar and his demons have followed Raven and his warriors, determined to stop them from completing their quest at any cost.

Format

Similar to Raven, the series features a set of challenges that warriors must undertake. The sixteen warriors being whittled down over time as warriors are lost during each challenge. However, in contrast, the warriors are split into teams of four, each under a different standard and different colour of clothing: the Panthers (purple), the Eagles (red), the Wolves (orange) and the Tigers (yellow). Each has a team leader, which was decided initially by two challenges for each team, the winner would become the leader. Each day, the teams complete (separately) one of the fourteen different challenges in an attempt to collect jewels, which may be used to bring a team member back should they be eliminated.

In further contrast to the main Raven series, there are no lives for each warrior. If a warrior is lost during a challenge, for instance, running out of time in a timed game, the warrior is eliminated. Satyarani, who governs the rules of the challenges, decrees that a warrior may be brought back in exchange for eight jewels should the team choose to do so. However, this may only occur once for each warrior. Should a warrior be eliminated twice, they may not be brought back, regardless of whether the team has enough jewels to do so.

Characters

Raven (James Mackenzie): Raven returns in this series, travelling to a distant Eastern land to guide the sixteen warriors through their quest to discover the Secret Temple and find the sacred elixir within that will restore his homeland. He must also ensure their safety by battling Nevar and the demons he has brought with him.

Nevar (in this series, Nageswara Rao): After freezing Raven's homeland, the mysterious cloaked, dark figure follows Raven to the Eastern land to attempt to stop his warriors from completing their quest, commanding an army of demons and using an all-seeing eye, a dish of water through which he can spy on Raven and his warriors as they complete their quest. He is referred to as the Dark One by Satyarani.

Satyarani (Tara Sharma): Satyarani is a friend and ally of Raven's. A princess, fashioned from the earth itself and with the ability to transport herself through the air in the form of a dust cloud, she inhabits the Eastern land and guides the warriors through challenges, helping Raven on the journey to the Secret Temple. Perhaps less compassionate, and more doubting than Raven about his warriors, she often visits them at the start and the end of the day to question them about the choices they have made.

Warriors

Sixteen warriors started the quest, with four to each team; the leader for each team was decided on the first day through two trials. As with the main Raven series, each warrior is given their own warrior name, comprising a mix of letters from the first name and surname. Each team has distinct colours reflected in their standards and their Eastern-inspired outfits.

The teams and warriors are listed below, with yellow cells indicating the warrior went through to the finals. The warrior in gold indicates the winner, silver for second place and bronze for third.

PanthersWarrior NameReal NameElimination 1Elimination 2Result
Sonro (L1)***Rob McPhersonField of the Dead1st
ArtonJonathan StrachanObelisks of the SunChariots13th
Aksu (L2)Supriya ChakThe Gulley +9th
YonraRobyn LeonardTemple Spirit RunThe Gulley +7th
EaglesWarrior NameReal NameElimination 1Elimination 2Result
Yeada (L)Thea DayStepping StonesSnakes and Ladders +6th
TaylanAngus TaylorThrall ThreadsSnake Charmer +5th
KarjaJanhvi DevalekarThe Way of the Dead +4th
SamraRaghav RayasamStepping Stones **12th
WolvesWarrior NameReal NameElimination 1Elimination 2Result
Desot (L)Tom IstedField of the DeadThe Gulley +8th
LymelClemmie BaileyThrall ThreadsStepping Stones10th
TiborRob WhitmoreTemple Spirit Run **16th
NebraSanchia ErboksThrall Threads **15th
TigersWarrior NameReal NameElimination 1Elimination 2Result
Marca (L)Carys ThomasThrall ThreadsChamber of the Three-Headed Serpent +3rd
SoharCharlotte Moss-McCroryChamber of the Three-Headed Serpent +2nd
JenroJoseph TurnerWaters of Time *14th
HadavDiveakksh SchaePillars of CourageChariots11th

*Not enough jewels to be brought back.

**Team elected not to bring the warrior back.

***Stripped of leadership after being brought back.

+Elimination on final challenges with no option to bring back

Challenges

Seven virtues must be completed before the warriors may enter the Secret Temple. Each has two trials for the warriors to complete, making fourteen challenges in all. In each challenge, four jewels are available to be won.

Speed

Eliminations: Tibor of the Wolves and Yonra of the Panthers, only Yonra was brought back.

Eliminations: Jenro of the Tigers, who was not brought back as the team didn't have enough jewels to do so, also, Jenro had injured his hip during the challenge. Jenro was about to get his jewel but the drum sounded and the serpent took him as he was tipping the water in.

Strength

Eliminations: Arton of the Panthers, who was brought back. He was about to put his final piece on when the drum sounded.

Eliminations: Arton of the Panthers and Hadav of the tigers, who could not be brought back because both of them had been eliminated before. Lymel suffered heatstroke and was unable to do the chariot challenge, so Desot got her gem for her.

Agility

Eliminations: Yeada and Samra of the Eagles and Lymel of the Wolves. Lymel could not be brought back because she had already been eliminated once, Desot told her not to go for any jewels but she did. In the Eagles, only Yeada was brought back.

Eliminations: Lymel and Nebra of the Wolves, Marca of the Tigers and Taylan of the Eagles. Nebra was not brought back but the others were.

Courage

Eliminations: Hadav of the Tigers was brought back.

Leadership

Eliminations: Desot of the Wolves and Sonro of the Panthers were both brought back. The remaining Panthers, Aksu and Yonra, decided to have Aksu to take Sonro's place as leader.

Wisdom

Failures: The Wolves

Accuracy

The 14 TasksDayPanthersJewelsEaglesJewelsWolvesJewelsTigersJewels
2Waters of Time10Riddle Trap9Chariots10The Ledge10
3Bridge13Enchanted Demons13Temple Spirit Run13Pillars of Courage5
4Rangoli Ring17Obelisks of the Sun17Waters of Time17Field of the Dead6
5The Ledge21Temple Spirit Run21Thrall Threads10Giant Catapult7
6Obelisks of the Sun16Giant Catapult22Field of the Dead2Riddle Trap9
7Enchanted Demons20Archery23Obelisks of the Sun6Thrall Threads1
8Chariots23Field of the Dead27Rangoli Ring6Waters of Time4
9Riddle Trap26Stepping Stones21Giant Catapult9Temple Spirit Run7
10Thrall Threads30Chariots24Pillars of Courage10Enchanted Demons11
11Field of the Dead22Rangoli Ring28The Ledge14Bridge15
12Temple Spirit Run16Pillars of Courage32Enchanted Demons18Archery18
13Archery18Waters of Time35Riddle Trap22Chariots20
14Giant Catapult22Thrall Threads30Stepping Stones22Obelisks of the Sun24
15Pillars of Courage26The Ledge34Archery26Rangoli Ring28

The Gulley

At the conclusion of the fourteen tasks, Satyarani allowed a passage to the finals for the team with the most jewels gained from the tasks. Of the remaining three teams, only those that were able to complete The Gulley were allowed through. This challenge consisted of a crawl underneath a rope section where Aksu was about to get up but was eliminated, followed by shields on ropes where Desot had trouble which the warriors had to pull, and finally a climb over a wall of boulders and Yonra was about to get up when she was blasted by Nevar. Three warriors fell in the Gulley and hence did not go forward to the final: Aksu and Yonra of the Panthers, and Desot of the Wolves.

Temple Challenges

An additional set of challenges were then posed for the remaining warriors, who grouped together as one team initially under the leadership of Yeada. Elimination in any of these challenges ended the warrior's quest and eliminated warriors are marked in bold in the challenges listed, which are also listed in the order they were played. Yeada, the leader, was the first to be eliminated; Taylan was then elected leader. On Taylan's elimination, the warriors rolled their dice to decide the leader, and Sohar rolled the highest number, becoming the next leader.

Meanwhile, as the action moves from outside to the Citadel, Raven has doubts as to whether Satyarani is correct about the demons' supposed inability to cross the Citadel walls when he believes that he sees demons seemingly walking through them, and grows increasingly frustrated with the further tests and his inability to guard his warriors, at Satyarani's insistence. Although Raven finds the tests unusual and seemingly without aim, she explains that the tests are showing her who are the strongest warriors: Vajra Scales demonstrates who was thinking clearly and who was not; Snakes and Ladders shows who had the instinct to survive; and Catapult Drop showed who remained calm in the face of adversity. Whilst Raven initially expresses disbelief that a warrior may be eliminated due to chance in Snake Charmer, Satyarani explains that it is a test of nerve and bravery, as each warrior must volunteer to take their turn.

First Day

  • Citadel Gates: A riddle must be solved so that the letters corresponding to the answer can be matched against symbols that will, in turn, open the gates to the Citadel. The warriors use the letters to slide a set of symbols into the correct place so that the word reads vertically.
  • Alchemist's Potion: The warriors buy the correct ingredients from the marketplace using a riddle posed to them by Satyarani, and mix them pouring the results into six bottles, one for each warrior.
  • Golden Stone: Symbols are briefly displayed to the warrior in a fire on a stone by pouring their potions into a bowl one at a time. The warriors must commit these symbols to memory and write them down in a book.

Second Day

  • Statues: Three statues are present, each clutching a scroll in their hand. The warriors must identify the correct statue using the symbols they wrote down, make the correct offering and obtain the scroll.
  • Vajra Scales: The warriors must balance the scales correctly by emptying bags of sand into the trays in correct amounts. The mirrors in a second set of scales turn black over time and the warriors must retrieve at least one by ensuring their scales are balanced; retrieving a mirror when the scales are unbalanced will cause elimination.
  • Snakes and Ladders: This challenge is played much like the traditional game, with a Snake Demon at the end of the board. The warriors take it in turn to roll the dice and move around the board, in a bid to reach the end; the demon also moves first on each warrior's turn and moves in the opposite direction. Should it land next to a warrior, that warrior is transported back to the beginning. In addition, each player has one chance to nominate another player to take their move.

Yeada nominated Marca to take her move, who went on to escape, whilst Yeada herself was soon sent back to the beginning. As the last warrior on the board, she was eliminated by the demon.

  • Catapult Drop: The warriors must hit a target on the wall, releasing a rope which the warriors must then use to abseil down the side of a building collecting parchments with symbols on them. At the end of this challenge, the rope disappeared and the warriors were seemingly stuck between the walls of the building.

Third Day

  • No Way Out: After becoming trapped, the warriors decide to put their parchment pieces together, which produces a new riddle for them to examine. Symbols also appear on the wall and the warriors must find and touch the pairs of symbols that appear on the combined parchment. As they must touch all pairs of symbols simultaneously, this involved some warriors using their feet to reach some symbols. When the symbols are touched, a gap appears in the wall and the warriors must assemble two columns using the broken pieces found in the previous room. When this is assembled, a portal appears to bring them back to the Citadel.
  • Sign in the Sand: Back in the marketplace, Satyarani shows the warriors a snake-like symbol which they must search for. The marketplace holds many symbols, many on signs scattered around the area. But the warriors soon realise that the symbol is in fact found on a man's forehead and upon paying him, find that he plays them a tune which they must memorise.
  • Snake Charmer: The warriors must listen to three snake charmers, picking the one that plays the tune that matches the one that the man with the headscarf played to them previously. On picking the correct charmer, they must individually select one of five baskets surrounding that snake charmer with each warrior volunteering to take their turn; whilst four baskets are empty and will transport that warrior to the Temple when they climb inside, one basket contains a snake, and for the warrior choosing that basket, their quest is over.

Taylan, who chose to go second after Marca, picked the second basket from the right, which contained the snake, and was eliminated from the quest. This challenge was based on luck.

Note: There was only 1 snake.

Fourth Day

  • Chamber of the Red Demons: Four amulets hidden in the walls must be found and demons in the chamber must be kept docile by reflecting a beam of light into their eyes using the mirrors gained previously in Vajra Scales.
  • The Door to the Underworld: To gain access to the inner sanctum, the warriors must solve a riddle to align the three wheels barring the door.

At this point, Raven decides to join the warriors to the end of the quest. Satyarani agrees, but warns him that he must not enter the final chamber otherwise the walls will collapse, for only mortals may enter the chamber. He waits patiently outside the chamber.

  • Cave of Fear: Each warrior must enter the cave in turn to find a key. The four keys are to be found in a hole of cockroaches, a pot filled with snakes, a second bowl of slime, and finally in the skeletal hand of a demon, which is pulled off when the key is taken.

While this is going on, Satyarani begins to summon Nevar.

  • The Way of the Dead: The warriors must each follow a path from one end of the cave to another over planks that are positioned over stepping stones; when a warrior reaches the end, their path disappears.

Karja went second and was eliminated when she ran across one of her boards which caused it to snap, halfway through the challenge.

Final Challenge

Sohar and Marca both fell from the snake, and were eliminated. The remaining warrior, Sonro, then climbed a rope to obtain a vessel.

When told about the loss of two of the three warriors by Satyarani, who watches through a viewing portal, Raven is determined to protect the sole survivor. Satyarani informs Raven that he may look into the chamber, but that placing a foot in the chamber will bring it down around him.

However, in Escape from the Underworld, Nevar appears and is close to eliminating Sonro with his Staff of Power. When Raven intervenes, a battle ensues allowing Sonro to escape with Satyarani's assistance.

With Sonro entering the correct number and escaping, Raven and Nevar fight. Raven manages to temporarily overpower Nevar and offers him a chance for redemption by stepping into the temple and healing himself with the elixir. Nevar then tries to attack Raven again and wrest his staff from him. The attack forces Raven into the temple, causing its collapse. Satyarani congratulates Sonro outside the temple, but informs him of the loss of Raven. However, all is not as it seems, for Raven joins the successful warrior and Satyarani outside, having transformed into his bird form and escaped, flying faster than a man can flee.

Sonro gains a Golden Staff for being the victorious warrior, and is to be known as "Sonro, Guardian of the Golden Staff, Hero of the Eastern Land, Conqueror of the Secret Temple". Raven takes the elixir, and with it, he will be able to restore his homeland. Satyarani returns to her land, and Sonro and Raven begin their journey home.

Nevar has seemingly perished in the ruins of the temple; however, at the end of the final credits, his eye is seen to open beneath his mask — clearly, he has not been vanquished as Raven and Satyarani had thought.

See also

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