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The Red Wizards of Thay are a fictional organization and social class of evil aligned wizards in the Forgotten Realms campaign setting of the Dungeons & Dragons fantasy role-playing games.
According to Ken Rolston, "The haughty and arrogant Red Wizards of Thay employ their awesome sorcerous powers in their expansionistic and imperialistic policy of swallowing up neighbor states." [1]
AD&D's 1st edition supplement Dreams of the Red Wizards (1988) explored the nation of Thay and the history of the Red Wizards. [2] [3]
The lands of Thay and the Red Wizards were revisited and detailed in the 2nd edition AD&D boxed set Spellbound (1995), [4] which pits player characters against them in two adventures.
More information about the Red Wizards can be found in the Forgotten Realms Campaign Setting book, and the supplemental Forgotten Realms sourcebooks Lords of Darkness and Unapproachable East .
Red Wizards are featured in the adventure "Dead in Thay" in the book Tales from the Yawning Portal , and can be encountered in Tomb of Annihilation . [2]
The Red Wizards appear as antagonists in the novels Red Magic (1991) by Jean Rabe, [5] [6] and Whisper of Waves (2005) by Philip Athans. [7] The Haunted Lands (2007-2009) are a trilogy of novels that detail Szass Tam's rise to power. [2]
According to the Forgotten Realms Campaign Setting book, Red Wizards are the usually notorious and nefarious spellcasters who are the ruling class in the inhospitable but well-inhabited country of Thay. The Red Wizards are described as slavers, [3] demonologists, magical experimenters and scholars. They constantly scheme to bring down their neighbouring nations of Rashemen—where they are thwarted by the Witches of Rashemen; Aglarond—where they are turned back by the Simbul of the Seven Sisters; and Mulhorand—where the people of Thay originated. Source material also features certain academies, such as the Academy of Shapers and Binders in Thaymount, that are considered "anomalies" among the Red Wizards, as they discourage betrayal, deceit and slavery; their members show compassion and mercy unlike most others of their kind.
In the year 922 DR, Thay asserted its independence from Mulhorandi, an oppressive ancient nation dependent on slavery. This move followed a rebellion spearheaded by Ythazz Buvaar, who subsequently became the inaugural zulkir. The Thayans formed an alliance with Eltab, a demon lord, who assisted them in overcoming their foes and altering the outcome of the Battle of Thazalhar. Consequently, the rebels managed to seize the city of Delhumide and almost completely destroyed it.
In 934 DR, the Red Wizards tried to annex Rashamen but were unsuccessful in their efforts.
In 1030 DR the Council of Zulkirs was established by the lich Ythazz Buvaar and the original Red Wizards that fought for Thay's independence a century earlier.
In 1104 DR, Szass Tam, the future Zulkir of Necromancy and the Ruler of Thay, was born.
The leaders of the Red Wizards are titled the eight zulkirs, each for a different school of magic, [8] who are also "always intriguing between themselves." [3] Chief among these is Szass Tam, an undead archmage. [9] [10]
The Red Wizards are described as the enemies of many forces in Abeir-Toril—whilst they receive support from demons and devils and drow, among those who oppose them are the Witches of Rashemen, the Seven Sisters and their allies, the goodly Harpers, and even the Zhentarim, who dislike the wizards encroaching on their territory.
The wizards were once a secretive sect that was named after the nearby Mulhorandi province. [11]
One plot started after another failed attempt at securing Rashemen in 1357 DR is to infiltrate the nations of Faerûn legitimately—in Thayan enclaves which will publicly sell magic items and quietly also traffic drugs, wicked spells, and slaves. Using these they hope to eventually have strongholds and resulting political infiltration that will make them indispensable and powerful, and further their hopes of world domination.
The Red Wizard prestige class is associated with the Red Wizards of Thay organization.
Red Wizards appear as antagonists in the computer game Icewind Dale II . [12]
Red Wizard Edwin Odesseiron is a potential party member in both Baldur's Gate and its sequel Baldur's Gate II . [13] [14]
Red Wizards appear in the film Dungeons & Dragons: Honor Among Thieves (2023). [2] Daisy Head appears in the film as Sofina, a Red Wizard of Thay, [15] [16] with a focus in necromancy and "ties to Thay's tyrannical magocracy". [17] Jason Wong appears as Dralas, also a Red Wizard of Thay. [18]
Shadis reviewer Keith H. Eisenbeis considered the Red Wizards "a great set of enemies [...] Powerful and power hungry, these bad guys can make the players into great heroes." Additionally, the Red Wizards in charge of the government of Thay provide adventure hooks as the "players could easily find themselves embroiled in one of [their] machinations." [4]
Forgotten Realms is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game. Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, it was published for the D&D game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, in addition to novels, role-playing video game adaptations, comic books, and the film Dungeons & Dragons: Honor Among Thieves.
Baldur's Gate is a series of role-playing video games set in the Forgotten Realms Dungeons & Dragons campaign setting. The series has been divided into two sub-series, known as the Bhaalspawn Saga and the Dark Alliance, both taking place mostly within the Western Heartlands, but the Bhaalspawn Saga extends to Amn and Tethyr. The Dark Alliance series was released for consoles and was critically and commercially successful. The Bhaalspawn Saga was critically acclaimed for using pausable realtime gameplay, which is credited with revitalizing the computer role-playing game (CRPG) genre.
Ed Greenwood is a Canadian fantasy writer and the creator of the Forgotten Realms game world. He began writing articles about the Forgotten Realms for Dragon magazine beginning in 1979, and subsequently sold the rights to the setting to TSR, the creators of the Dungeons & Dragons roleplaying game, in 1986. He has written many Forgotten Realms novels, as well as numerous articles and D&D game supplement books.
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Faerûn is a fictional continent and the primary setting of the Dungeons & Dragons world of Forgotten Realms. It is described in detail in several editions of the Forgotten Realms Campaign Setting with the most recent being the 5th edition from Wizards of the Coast, and various locales and aspects are described in more depth in separate campaign setting books. Around a hundred novels, several computer and video games and a film use Faerûn as the setting.
The Underdark is a fictional setting which has appeared in Dungeons & Dragons role-playing campaigns and Dungeons & Dragons-based fiction books, including the Legend of Drizzt series by R. A. Salvatore. It is described as a vast subterranean network of interconnected caverns and tunnels, stretching beneath entire continents and forming an underworld for surface settings. Polygon called it "one of D&D's most well-known realms".
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The flexibility of the Dungeons & Dragons (D&D) game rules means that Dungeon Masters (DM) are free to create their own fantasy campaign settings. For those who wanted a pre-packaged setting in which to play, TSR, Wizards of the Coast (WotC), and other publishers have created many settings in which D&D games can be based; of these, the Forgotten Realms, an epic fantasy world, has been one of the most successful and critically acclaimed settings. Many campaign settings include standard sword and sorcery environments, while others borrow Asian, Central American, swashbuckling, horror and even space-travel themes.
The Dungeons & Dragons (D&D) fantasy role-playing game has been adapted into many related products, including magazines, films and video games.
The lich is an undead creature found in the Dungeons & Dragons (D&D) fantasy role-playing game. Liches are spellcasters who seek to defy death by magical means.
Szass Tam is a fictional character in the Forgotten Realms campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game.
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