Relax (video game)

Last updated
Relax
Relax cover.png
Developer(s) Synapse Software
Publisher(s) Synapse Software
Designer(s) Kelly Jones
Bill Williams
Platform(s) Atari 8-bit
Release1984
Genre(s) Non-game
Mode(s) Single-player

Relax is a suite of self-improvement software written by Kelly Jones and Bill Williams for Atari 8-bit computers and published by Synapse Software in 1984. [1] Subtitled "The Stress Reduction System", Relax uses a headband containing sensors attached to electromyograph hardware to provide audio/visual feedback in three interactive programs. [2] It also includes a 25-minute cassette tape of guided relaxation.

Contents

Gameplay

Relax is a package of three programs: a continuous graph of the user's tension level; a program that displays kaleidoscopic patterns with color changing tones; and a game which encourages the player to use tension and relaxation to win using a headband that monitors the player's muscle tension. [3]

Reception

Roy Wagner reviewed the game for Computer Gaming World , and stated that "Next time you've played a stressful game or have too many hours at the joystick, before you shot off your computer, load this program and r-e-l-a-x-x-x-...." [3]

Related Research Articles

Bill Williams was an American video game designer, programmer, composer, and author born with cystic fibrosis, a genetic disorder. According to a medical encyclopedia Williams consulted when he was 12, people with cystic fibrosis weren't expected to live past the age of 13.

<i>Caverns of Mars</i> 1981 video game

Caverns of Mars is a vertically scrolling shooter for Atari 8-bit computers. It was written by Greg Christensen, with some features later added by Richard Watts, and published by the Atari Program Exchange (APX) in 1981. Caverns of Mars became the best selling APX software of all-time and was moved into Atari, Inc.'s official product line, first on diskette, then on cartridge.

Synapse Software Corporation was an American software developer and publisher founded in 1981 by Ihor Wolosenko and Ken Grant. Synapse published application software and developer tools and was primarily known for video games. It initially focused on the Atari 8-bit computers, then later developed for the Commodore 64 and other systems. Synapse was purchased by Broderbund in late 1984 and the Synapse label retired in 1985.

<i>Blue Max</i> (video game) 1983 video game

Blue Max is a scrolling shooter written by Bob Polin for Atari 8-bit computers and published by Synapse Software in 1983. It was released for the Commodore 64 the same year. U.S. Gold published the Commodore 64 version in the UK in 1984 and ported the game to the ZX Spectrum. In 1987, Atari Corporation published Blue Max as a cartridge styled for the then-new Atari XEGS.

<i>Solo Flight</i> (video game) 1983 video game

Solo Flight is a third-person flight simulator written by Sid Meier for Atari 8-bit computers and published by MicroProse in 1983. It includes a game mode called Mail Pilot. This was the fourth flight simulator Meier wrote for MicroProse—following Hellcat Ace, Spitfire Ace, and Wingman—and the first which did not involve aerial combat.

<span class="mw-page-title-main">Atari 8-bit computer software</span>

Many games, utilities, and educational programs were available for Atari 8-bit computers. Atari, Inc. was primarily the publisher following the launch of the Atari 400/800 in 1979, then increasingly by third parties. Atari also distributed "user written" software through the Atari Program Exchange from 1981 to 1984. After APX folded, many titles were picked up by Antic Software.

<i>Dandy</i> (video game) 1983 video game

Dandy is a dungeon crawl maze video game for Atari 8-bit computers published by the Atari Program Exchange in 1983. It is one of the first video games with four-player, simultaneous cooperative play. Players equipped with bows and unlimited arrows fight through a maze containing monsters, monster spawners, keys, locked doors, food, and bombs in search of the exit leading to the next level. If a player dies, they can be revived by finding and shooting a heart. The game includes an editor for making new dungeons.

<i>Chessmaster 2000</i> 1986 video game

The Chessmaster 2000 is a computer chess game by The Software Toolworks. It was the first in the Chessmaster series and published in 1986. It was released for Amiga, Apple II, Atari 8-bit computers, Atari ST, ZX Spectrum, Commodore 64, Amstrad CPC, MSX, Macintosh, and IBM PC compatibles.

<i>The Pharaohs Curse</i> (video game) 1983 video game

The Pharaoh's Curse is a platform adventure game written by Steve Coleman and published by Synapse Software in 1983 for Atari 8-bit computers. It was ported to the Commodore 64 and VIC-20, with the VIC version published by Human Engineered Software. Coleman also wrote Rainbow Walker for Synapse, published the same year.

<i>Blue Max 2001</i> 1984 video game

Blue Max 2001 is a diagonally-scrolling shooter written by Bob Polin for Atari 8-bit computers and published by Synapse Software in 1984. A Commodore 64 version was released the same year. Blue Max 2001 is the sequel to 1983's Blue Max, also by Polin, with the player piloting a futuristic hovercraft instead of a World War I biplane. Critics found the game disappointing compared with the original, citing the indistinct graphics and confusing documentation.

<i>Rainbow Walker</i> 1983 video game

Rainbow Walker is an action game designed by Steve Coleman for Atari 8-bit computers and published by Synapse Software in 1983. A Commodore 64 port followed. The player hops along a rainbow, changing monochromatic squares to color, while avoiding dangerous creatures and gaps in the surface. Coloring the entire rainbow ends the level. There are bonus rounds between levels.

<i>Attack at EP-CYG-4</i> 1982 video game

Attack at EP-CYG-4 is a shoot 'em up video game created by Mike Edwards for Atari 8-bit computers and published by his company BRAM, Inc. in 1982. It allows two players to cooperatively control the action against a computer enemy, in a fashion similar to Synapse Software's Survivor, also released in 1982. EP-CYG-4 was the first of Edwards' game efforts, and its success led to the creation of Zombies, which was published by Electronic Arts as Realm of Impossibility.

<i>Lode Runners Rescue</i> 1985 video game

Lode Runner's Rescue is a 1985 action game developed by Joshua Scholar for the Commodore 64 and Atari 8-bit computers as a follow-up to Doug Smiths's Lode Runner. Lode Runner was published by Broderbund, but the sequel was published under the Synapse Software name, a company acquired by Broderbund in 1984. Lode Runner's Rescue uses isometric projection to give a 3D feel.

<i>Slime</i> (video game) 1982 video game

Slime is an action game for Atari 8-bit computers written by Steve Hales and published by Synapse Software in 1982. The player attempts to protect their ship from a rain of enormous drops of slime by deflecting them into canisters, while fending off attacks by an alien flying saucer. A TI-99/4A port was developed as Super Storm, but not released.

<i>Dimension X</i> (video game) 1984 video game

Dimension X is a first-person vehicular combat game for Atari 8-bit computers released in 1984 by Synapse Software. It was designed by Steve Hales, who previously wrote Slime and Fort Apocalypse for Synapse. Dimension X has gameplay similar to Atari's Battlezone and Novagen's Encounter. The player controls an attack craft hovering over a checkerboard-patterned landscape while to destroy enemy ships.

<i>Drelbs</i> 1983 video game

Drelbs is a maze video game written by Kelly Jones for Atari 8-bit computers and published by Synapse Software in 1983. An Apple II port by Jonathan Tifft was released the same year. A Commodore 64 version followed in 1984 implemented by Miriam Nathan and William Mandel. The objective is to move the walls of the maze to make boxes. Some reviewers found the overall collection of elements to be eccentric and unique.

<i>Pitstop</i> (video game) 1983 video game

Pitstop is a 1983 racing video game developed and published by Epyx for the Atari 8-bit computers, ColecoVision, Coleco Adam, and Commodore 64. A sequel, Pitstop II, was released in 1984.

<i>Claim Jumper</i> (video game) 1982 action video game

Claim Jumper is a video game written by Gray Chang for Atari 8-bit computers and published by Synapse Software in 1982. It is primarily designed as a two-player competitive game, but includes a separate shoot 'em up mode for either one or two players.

<i>Zeppelin</i> (1983 video game) 1983 video game

Zeppelin is a multidirectional scrolling shooter designed by Cathryn Mataga and published in 1983 by Synapse Software for Atari 8-bit computers. A Commodore 64 port programmed by David Barbour was released in 1984.

References

  1. "Relax". Atari Mania.
  2. "Relax manual" (PDF). Atari Mania. Synapse Software. 1984.
  3. 1 2 Wagner, Roy (February 1985). "Micro-Reviews". Computer Gaming World. Vol. 1, no. 20. p. 37.