Resistive touchscreen

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A Palm Centro, an example of a smartphone with a resistive touchscreen. Palmcentroredwikipedia.jpg
A Palm Centro, an example of a smartphone with a resistive touchscreen.
The Nintendo DS, an example of a handheld game console with a resistive touchscreen. Nintendo-DS-Fat-Blue.jpg
The Nintendo DS, an example of a handheld game console with a resistive touchscreen.

A resistive touchscreen is a type of touch-sensitive display that works by detecting pressure applied to the screen. [2] It is composed of two flexible sheets coated with a resistive material and separated by an air gap or microdots. [3]

Contents

Description and operation

There are two different types of metallic layers. The first type is called matrix, in which striped electrodes on substrates such as glass or plastic face each other. The second type is called analogue which consists of transparent electrodes without any patterning facing each other. As of 2011 analogue offered lowered production costs.[ citation needed ] When contact is made to the surface of the touchscreen, the two sheets are pressed together. On these two sheets there are horizontal and vertical lines that, when pushed together, register the precise location of the touch. Because the touchscreen senses input from contact with nearly any object (finger, stylus/pen, palm) resistive touchscreens are a type of "passive" technology.

For example, during the operation of a four-wire touchscreen, a uniform, unidirectional voltage gradient is applied to the first sheet. When the two sheets are pressed together, the second sheet measures the voltage as distance along with the first sheet, providing the X coordinate. When this contact coordinate has been acquired, the voltage gradient is applied to the second sheet to ascertain the Y coordinate. These operations occur within a few milliseconds, [4] [5] registering the exact touch location as contact is made, provided the screen has been properly calibrated for variations in resistivity. [6]

Resistive touchscreens can have high resolution (4096 x 4096 or higher), providing accurate touch control. Because the touchscreen responds to pressure on its surface, contact can be made with a finger or any other pointing device.[ citation needed ]

Comparison with other touchscreen technology

Resistive touchscreen technology works well with almost any stylus-like object, and can also be operated with gloved fingers and bare fingers alike. In some circumstances, this is more desirable than a capacitive touchscreen, which needs a capacitive pointer, such as a bare finger (though some capacitive sensors can detect gloves and some gloves can work with all capacitive screens). A resistive touchscreen operated with a stylus will generally offer greater pointing precision than a capacitive touchscreen operated with a finger. Costs are relatively low when compared with active touchscreen technologies, but are also more prone to damage. [7] Resistive touchscreen technology can be made to support multi-touch input. Single-touch screens register multiple touch inputs in their balanced location and pressure levels. [8]

For people who must grip the active portion of the screen or must set their entire hand down on the screen, alternative touchscreen technologies are available, such as an active touchscreen in which only the stylus creates input and skin touches are rejected. However, newer touchscreen technologies allow the use of multi-touch without the aforementioned vectoring issues. [8]

Where conditions allow bare finger operation, the resistive screen's poorer responsiveness to light touches has caused it to generally be considered for use with low resolution screens and to lose market share to capacitive screens in the 21st century. [9] Projected capacitive touchscreen technology overtook resistive touchscreen technology in revenue in 2010 and in units in 2011. [10]

See also

Related Research Articles

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A pointing device is a human interface device that allows a user to input spatial data to a computer. CAD systems and graphical user interfaces (GUI) allow the user to control and provide data to the computer using physical gestures by moving a hand-held mouse or similar device across the surface of the physical desktop and activating switches on the mouse. Movements of the pointing device are echoed on the screen by movements of the pointer and other visual changes. Common gestures are point and click and drag and drop.

<span class="mw-page-title-main">Graphics tablet</span> Computer input device

A graphics tablet is a computer input device that enables a user to hand-draw images, animations and graphics, with a special pen-like stylus, similar to the way a person draws images with a pencil and paper. These tablets may also be used to capture data or handwritten signatures. It can also be used to trace an image from a piece of paper that is taped or otherwise secured to the tablet surface. Capturing data in this way, by tracing or entering the corners of linear polylines or shapes, is called digitizing.

<span class="mw-page-title-main">Stylus</span> Writing utensil or small tool for marking or shaping

A stylus is a writing utensil or a small tool for some other form of marking or shaping, for example, in pottery. It can also be a computer accessory that is used to assist in navigating or providing more precision when using touchscreens. It usually refers to a narrow elongated staff, similar to a modern ballpoint pen. Many styluses are heavily curved to be held more easily. Another widely used writing tool is the stylus used by blind users in conjunction with the slate for punching out the dots in Braille.

<span class="mw-page-title-main">Touchpad</span> Type of pointing device

A touchpad or trackpad is a type of pointing device. Its largest component is a tactile sensor: an electronic device with a flat surface, that detects the motion and position of a user's fingers, and translates them to a position on a screen, to control a pointer in a graphical user interface. Touchpads are common on laptop computers, contrasted with desktop computers, where mice are more prevalent. Trackpads are sometimes used on desktops, where desk space is scarce. Because trackpads can be made small, they can be found on personal digital assistants (PDAs) and some portable media players. Wireless touchpads are also available, as detached accessories.

Cirque Corporation is an American company which developed and commercialized the first successful capacitive touchpad, now widely used in notebook computers. Cirque develops and sells a variety of touch input products, both in original equipment manufacturer and end-user retail form. Cirque was founded in 1991 by George E. Gerpheide, PhD, and James L. O'Callaghan, to commercialize the GlidePoint technology invented in the 1980s by Gerpheide.

<span class="mw-page-title-main">Touchscreen</span> Input and output device

A touchscreen is a type of display that can detect touch input from a user. It consists of both an input device and an output device. The touch panel is typically layered on the top of the electronic visual display of a device. Touchscreens are commonly found in smartphones, tablets, laptops, and other electronic devices.

<span class="mw-page-title-main">Interactive whiteboard</span> Large interactive display

An interactive whiteboard (IWB), also known as interactive board or smart board, is a large interactive display board in the form factor of a whiteboard. It can either be a standalone touchscreen computer used independently to perform tasks and operations, or a connectable apparatus used as a touchpad to control computers from a projector. They are used in a variety of settings, including classrooms at all levels of education, in corporate board rooms and work groups, in training rooms for professional sports coaching, in broadcasting studios, and others.

<span class="mw-page-title-main">Digital pen</span> Input device

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<span class="mw-page-title-main">Multi-touch</span> Technology

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<span class="mw-page-title-main">Pen computing</span> Uses a stylus and tablet/touchscreen

Pen computing refers to any computer user-interface using a pen or stylus and tablet, over input devices such as a keyboard or a mouse.

A text entry interface or text entry device is an interface that is used to enter text information in an electronic device. A commonly used device is a mechanical computer keyboard. Most laptop computers have an integrated mechanical keyboard, and desktop computers are usually operated primarily using a keyboard and mouse. Devices such as smartphones and tablets mean that interfaces such as virtual keyboards and voice recognition are becoming more popular as text entry systems.

In electrical engineering, capacitive sensing is a technology, based on capacitive coupling, that can detect and measure anything that is conductive or has a dielectric constant different from air. Many types of sensors use capacitive sensing, including sensors to detect and measure proximity, pressure, position and displacement, force, humidity, fluid level, and acceleration. Human interface devices based on capacitive sensing, such as touchpads, can replace the computer mouse. Digital audio players, mobile phones, and tablet computers will sometimes use capacitive sensing touchscreens as input devices. Capacitive sensors can also replace mechanical buttons.

Hands-on computing is a branch of human-computer interaction research which focuses on computer interfaces that respond to human touch or expression, allowing the machine and the user to interact physically. Hands-on computing can make complicated computer tasks more natural to users by attempting to respond to motions and interactions that are natural to human behavior. Thus hands-on computing is a component of user-centered design, focusing on how users physically respond to virtual environments.

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<span class="mw-page-title-main">Input device</span> Device that provides data and signals to a computer

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<span class="mw-page-title-main">Stylus (computing)</span> Pen-shaped instrument used as a human-computer interface

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<span class="mw-page-title-main">Active pen</span> Type of input device

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<span class="mw-page-title-main">Force Touch</span> Force-sensing touch technology developed by Apple Inc.

Force Touch is a haptic technology developed by Apple Inc. that enables trackpads and touchscreens to distinguish between various levels of force being applied to their surfaces. It uses pressure sensors to add another method of input to Apple's devices. The technology was first unveiled on September 9, 2014, during the introduction of Apple Watch. Starting with the Apple Watch, Force Touch has been incorporated into many products within Apple's lineup. This notably includes MacBooks and the Magic Trackpad 2. The technology is known as 3D Touch on the iPhone models. The technology brings usability enhancements to the software by offering a third dimension to accept input. Accessing shortcuts, previewing details, drawing art and system wide features enable users to additionally interact with the displayed content by applying force on the input surface.

References

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