Reynol Junco | |
---|---|
Born | Miami, Florida, United States | September 11, 1971
Alma mater | University of Florida Penn State University Harvard University |
Known for | Social media, psychology, statistics, education |
Scientific career | |
Fields | Social Media Psychology Education |
Institutions | Berkman Klein Center for Internet & Society |
Reynol ("Rey") Junco is an American psychologist and education and social media researcher. He is known for his pioneering work on using social technologies in higher education. Rey is also known for his statistics, data science, and analytics skills. He is a former fellow at the Berkman Klein Center for Internet & Society at Harvard University. [1] He is currently in private practice in Concord, Massachusetts. [2]
Reynol Junco was born of Cuban immigrants on September 11, 1971, in Miami, Florida. [3] [4] [5]
Junco studied psychology at the University of Florida and graduated with a B.S. degree in 1994. He attended graduate school at the Pennsylvania State University and received a M.S. degree in clinical psychology in 1997 and a D.Ed. degree in counselor education in 2002. [6]
Junco's prior research has examined the effects of the generational divide in higher education and investigated how various emerging technologies, especially social technologies, can be used to support and engage college students in their academic course work and psychosocial development, and improve the transitioning of first year students from high school to college. [4] Most of his results are based on quantitative methods. [7] Rey has focused his most recent work in the corporate sector on data science techniques, especially prediction and segmentation. He is a leader in the field of data analytics, which he uses to extract actionable insights for companies. Junco was an early pioneer in using data science techniques to analyze large and complex datasets in order to find "signal in the noise." [8] He has worked with companies such as Hydrow [9] focusing on analyzing product usage data to better understand customer behavior.
In Junco and Mastrodicasa 2007, the first large multi-institution survey of student technology use in the U.S., [10] Junco and his co-author studied various attributes of the Net Generation, especially the traits and behaviors related to their greater familiarity with the new technologies, as compared to previous generations which frequently include their college instructors.
Junco and Mastrodicasa also investigated the characteristics of the digital divide, the intra-generational differences with respect to the access to the technologies. They showed, among others, that students with higher incomes are more likely to use computers to conduct research, create projects, and analyze data than students with lower incomes. Junco, Merson and Salter 2010 showed that female gender, Caucasian race and higher income correlate positively with cell-phone ownership, while female gender, African-American race and higher income is positively predictive of the number of text messages sent and the number of time spent talking on cell phone per week.
One of Junco's main research goals has been to determine whether and how the new media can be harnessed to obtain pedagogical benefits and to improve academic success of university students, and whether those benefits outnumber the potentially detrimental effects of multitasking and the extent to which social media could be distracting to learning. Junco and Mastrodicasa 2007, Junco, Heiberger and Loken 2010 and Junco and Cotten 2010 [11] report current findings.
Junco has studied the use of social media for improving students' Transferable skills (non-academic skills such as communication and self-expression, team-working and creation of professional networks, self-confidence, leadership, planning and time management, experience with different points of view, etc.). In Junco and Timm 2008, the authors showed that blogs can be successfully used for improving students’ writing and marketing skills. The Twitter users that Junco and his co-workers studied in Junco, Heiberger and Loken 2010 became more extroverted when encouraged to communicate through social media and were more likely to ask questions in class. They were also more likely to meet outside class and become friends in real life than students who did not use Twitter. [12]
Junco's research has shown that the new technologies can be used to increase student attainment and engagement with academic course work and to improve retention (Junco and Timm 2008, Junco, Heiberger and Loken 2010).
Junco has also investigated how social media can be used to improve the transitioning of first year students from high school to college (Junco 2005).
Most of Junco's work sides with the generation of the "digital natives" and recommends to close the existing gap in the use of technologies by introducing the new modalities and media into teaching, establishing student affairs and course blogs, wikis and chat rooms, adopting more experiential teaching methods and restructuring work environments to include multitasking skills and teamwork. Although some opponents have asked for a more balanced perspective [13] and questioned whether the use of new technologies actually entails a positive qualitative change in learning, [14] Junco's recent research (Junco, Heiberger and Loken 2010, the first controlled study of its kind [15] ) has shown that the use of social media such as Twitter in college classroom settings can significantly improve student performance. [16] [17] [18] Even when social media is initially used more for information sharing that is not work-related, such use highlights the potential and benefits of the medium as a teaching tool. [19] Other, related studies, support those findings. [20]
Hewlett Packard EdTech Innovators Award, Honorable Mention of Lock Haven University of Pennsylvania for using social media to improve student engagement and success, 2010. [21]
Distance education, also known as distance learning, is the education of students who may not always be physically present at school, or where the learner and the teacher are separated in both time and distance. Traditionally, this usually involved correspondence courses wherein the student corresponded with the school via mail. Distance education is a technology-mediated modality and has evolved with the evolution of technologies such as video conferencing, TV, and the Internet. Today, it usually involves online education and the learning is usually mediated by some form of technology. A distance learning program can either be completely a remote learning, or a combination of both online learning and traditional offline classroom instruction. Other modalities include distance learning with complementary virtual environment or teaching in virtual environment (e-learning).
Millennials, also known as Generation Y or Gen Y, are the demographic cohort following Generation X and preceding Generation Z. Researchers and popular media use the early 1980s as starting birth years and the mid-1990s to early 2000s as ending birth years, with the generation typically being defined as people born from 1981 to 1996. Most Millennials are the children of Baby Boomers and older Generation X. In turn Millennials are often the parents of Generation Alpha.
Situated learning is a theory that explains an individual's acquisition of professional skills and includes research on apprenticeship into how legitimate peripheral participation leads to membership in a community of practice. Situated learning "takes as its focus the relationship between learning and the social situation in which it occurs".
Blended learning or hybrid learning, also known as technology-mediated instruction, web-enhanced instruction, or mixed-mode instruction, is an approach to education that combines online educational materials and opportunities for interaction online with physical place-based classroom methods.
M-learning, or mobile learning, is a form of distance education or technology enhanced active learning where learners use portable devices such as mobile phones to learn anywhere and anytime. The portability that mobile devices provide allows for learning anywhere, hence the term "mobile" in "mobile learning." M-learning devices include computers, MP3 players, mobile phones, and tablets. M-learning can be an important part of informal learning.
Open educational resources (OER) are teaching, learning, and research materials intentionally created and licensed to be free for the end user to own, share, and in most cases, modify. The term "OER" describes publicly accessible materials and resources for any user to use, re-mix, improve, and redistribute under some licenses. These are designed to reduce accessibility barriers by implementing best practices in teaching and to be adapted for local unique contexts.
A learning management system (LMS) or virtual learning environment (VLE) is a software application for the administration, documentation, tracking, reporting, automation, and delivery of educational courses, training programs, materials or learning and development programs. The learning management system concept emerged directly from e-Learning. Learning management systems make up the largest segment of the learning system market. The first introduction of the LMS was in the late 1990s. LMSs have been adopted by almost all higher education institutions in the English-speaking world. Learning management systems have faced a massive growth in usage due to the emphasis on remote learning during the COVID-19 pandemic.
Educational technology is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. When referred to with its abbreviation, "EdTech", it often refers to the industry of companies that create educational technology. In EdTech Inc.: Selling, Automating and Globalizing Higher Education in the Digital Age, Tanner Mirrlees and Shahid Alvi (2019) argue "EdTech is no exception to industry ownership and market rules" and "define the EdTech industries as all the privately owned companies currently involved in the financing, production and distribution of commercial hardware, software, cultural goods, services and platforms for the educational market with the goal of turning a profit. Many of these companies are US-based and rapidly expanding into educational markets across North America, and increasingly growing all over the world."
Technology integration is defined as the use of technology to enhance and support the educational environment. Technology integration in the classroom can also support classroom instruction by creating opportunities for students to complete assignments on the computer rather than with normal pencil and paper. In a larger sense, technology integration can also refer to the use of an integration platform and application programming interface (API) in the management of a school, to integrate disparate SaaS applications, databases, and programs used by an educational institution so that their data can be shared in real-time across all systems on campus, thus supporting students' education by improving data quality and access for faculty and staff.
"Curriculum integration with the use of technology involves the infusion of technology as a tool to enhance the learning in a content area or multidisciplinary setting... Effective technology integration is achieved when students can select technology tools to help them obtain information on time, analyze and synthesize it, and present it professionally to an authentic audience. Technology should become an integral part of how the classroom functions—as accessible as all other classroom tools. The focus in each lesson or unit is the curriculum outcome, not the technology."
Civic engagement or civic participation is any individual or group activity addressing issues of public concern. Civic engagement includes communities working together or individuals working alone in both political and non-political actions to protect public values or make a change in a community. The goal of civic engagement is to address public concerns and promote the quality of the community.
Media multitasking is the concurrent use of multiple digital media streams. Media multitasking has been associated with depressive symptoms and social anxiety by a study involving 318 participants. A 2018 review found that while the literature is sparse and inconclusive, people who do a heavy amount of media multitasking have worse performance in several cognitive domains. One of the authors commented that while the data does not "unambiguously show that media multitasking causes a change in attention and memory," media multitasking is an inefficient practice that requires "task switching" costs including "limitations in auditory and visual processing".
Burton & South Derbyshire College (BSDC) is a general further education college and is situated in Burton upon Trent town centre. It attracts approximately 13,000 students from Burton and the surrounding towns and villages. It delivers a wide range of courses for all ages including 16- to 19-year-olds, adults into part-time study, employer training and higher education. Recently a 'university centre' has been developed within the college to enable students to study on franchised higher education courses, but is not in itself a university.
An edublog is a blog created for educational purposes. Edublogs archive and support [[dibu] and teacher learning by facilitating reflection, questioning by self and others, collaboration and by providing contexts for engaging in higher-order thinking. Edublogs proliferated when blogging architecture became more simplified and teachers perceived the instructional potential of blogs as an online resource. The use of blogs has become popular in education institutions including public schools and colleges. Blogs can be useful tools for sharing information and tips among co-workers, providing information for students, or keeping in contact with parents. Common examples include blogs written by or for teachers, blogs maintained for the purpose of classroom instruction, or blogs written about educational policy. Educators who blog are sometimes called edubloggers.
Participatory culture, an opposing concept to consumer culture, is a culture in which private individuals do not act as consumers only, but also as contributors or producers (prosumers). The term is most often applied to the production or creation of some type of published media.
The term digital native describes a person who has grown up in the information age. The term "digital native" was coined by Marc Prensky, an American writer, speaker and technologist who wrote several articles referencing this subject. This term specifically applied to the generation that grew up in the "digital age," predominantly regarding individuals born after the year 1980, namely Millennials, Generation Z, and Generation Alpha. Individuals from these demographic cohorts can consume digital information quickly and comfortably through electronic devices and platforms such as computers, mobile phones, and social media.
Since the launch of Twitter on July 15, 2006, there have been many notable uses for the service in a variety of environments, including political, economic, social and cultural uses. As users tweet their messages on Twitter, they encourage other people to respond and engage in online discussions as well as offline activities. User engagement on Twitter is usually measured with likes, replies and retweets and is a form of social power.
Social media in education is the use of social media to enhance education. Social media are "a group of Internet-based applications...that allow the creation and exchange of user-generated content". It is also known as the read/write web. As time went on and technology evolved, social media has been an integral part of people's lives, including students, scholars, and teachers. However, social media are controversial because, in addition to providing new means of connection, critics claim that they damage self-esteem, shortens attention spans, and increase mental health issues.
Online learning involves courses offered by primary institutions that are 100% virtual. Online learning, or virtual classes offered over the internet, is contrasted with traditional courses taken in a brick-and-mortar school building. It is a development in distance education that expanded in the 1990s with the spread of the commercial Internet and the World Wide Web. The learner experience is typically asynchronous but may also incorporate synchronous elements. The vast majority of institutions utilize a learning management system for the administration of online courses. As theories of distance education evolve, digital technologies to support learning and pedagogy continue to transform as well.
Meta Platforms Inc., or Meta for short, has faced a number of privacy concerns. These stem partly from the company's revenue model that involves selling information collected about its users for many things including advertisement targeting. Meta Platforms Inc. has also been a part of many data breaches that have occurred within the company. These issues and others are further described including user data concerns, vulnerabilities in the company's platform, investigations by pressure groups and government agencies, and even issues with students. In addition, employers and other organizations/individuals have been known to use Meta Platforms Inc. for their own purposes. As a result, individuals’ identities and private information have sometimes been compromised without their permission. In response to these growing privacy concerns, some pressure groups and government agencies have increasingly asserted the users’ right to privacy and to be able to control their personal data.