Right rotation

Last updated

Right rotation refers to the following:

Tree rotation

In a binary search tree, a right rotation is the movement of a node, X, down to the right. This rotation assumes that X has a left child (or subtree). X's left child, R, becomes X's parent node and R's right child becomes X's new left child. This rotation is done to balance the tree; specifically when the left subtree of node X has a significantly (depending on the type of tree) greater height than its right subtree.

Right rotations (and left) are order preserving in a binary search tree; it preserves the binary search tree property (an in-order traversal of the tree will yield the keys of the nodes in proper order). AVL trees and red–black trees are two examples of binary search trees that use a right rotation.

A single right rotation is done in O(1) time but is often integrated within the node insertion and deletion of binary search trees. The rotations are done to keep the cost of other methods and tree height at a minimum.

Related Research Articles

<span class="mw-page-title-main">AVL tree</span> Self-balancing binary search tree

In computer science, an AVL tree is a self-balancing binary search tree. It was the first such data structure to be invented. In an AVL tree, the heights of the two child subtrees of any node differ by at most one; if at any time they differ by more than one, rebalancing is done to restore this property. Lookup, insertion, and deletion all take O(log n) time in both the average and worst cases, where is the number of nodes in the tree prior to the operation. Insertions and deletions may require the tree to be rebalanced by one or more tree rotations.

<span class="mw-page-title-main">Binary search tree</span> Rooted binary tree data structure

In computer science, a binary search tree (BST), also called an ordered or sorted binary tree, is a rooted binary tree data structure with the key of each internal node being greater than all the keys in the respective node's left subtree and less than the ones in its right subtree. The time complexity of operations on the binary search tree is directly proportional to the height of the tree.

In computer science, a B-tree is a self-balancing tree data structure that maintains sorted data and allows searches, sequential access, insertions, and deletions in logarithmic time. The B-tree generalizes the binary search tree, allowing for nodes with more than two children. Unlike other self-balancing binary search trees, the B-tree is well suited for storage systems that read and write relatively large blocks of data, such as databases and file systems.

In computer science, a red–black tree is a specialised binary search tree data structure noted for fast storage and retrieval of ordered information, and a guarantee that operations will complete within a known time. Compared to other self-balancing binary search trees, the nodes in a red-black tree hold an extra bit called "color" representing "red" and "black" which are used when re-organising the tree to ensure that it is always approximately balanced.

A splay tree is a binary search tree with the additional property that recently accessed elements are quick to access again. Like self-balancing binary search trees, a splay tree performs basic operations such as insertion, look-up and removal in O(log n) amortized time. For random access patterns drawn from a non-uniform random distribution, their amortized time can be faster than logarithmic, proportional to the entropy of the access pattern. For many patterns of non-random operations, also, splay trees can take better than logarithmic time, without requiring advance knowledge of the pattern. According to the unproven dynamic optimality conjecture, their performance on all access patterns is within a constant factor of the best possible performance that could be achieved by any other self-adjusting binary search tree, even one selected to fit that pattern. The splay tree was invented by Daniel Sleator and Robert Tarjan in 1985.

<span class="mw-page-title-main">Tree (data structure)</span> Abstract data type simulating a hierarchical tree structure and represented as a set of linked nodes

In computer science, a tree is a widely used abstract data type that represents a hierarchical tree structure with a set of connected nodes. Each node in the tree can be connected to many children, but must be connected to exactly one parent, except for the root node, which has no parent. These constraints mean there are no cycles or "loops", and also that each child can be treated like the root node of its own subtree, making recursion a useful technique for tree traversal. In contrast to linear data structures, many trees cannot be represented by relationships between neighboring nodes in a single straight line.

<span class="mw-page-title-main">Tree rotation</span> A local change in a binary tree that preserves leaf order

In discrete mathematics, tree rotation is an operation on a binary tree that changes the structure without interfering with the order of the elements. A tree rotation moves one node up in the tree and one node down. It is used to change the shape of the tree, and in particular to decrease its height by moving smaller subtrees down and larger subtrees up, resulting in improved performance of many tree operations.

<span class="mw-page-title-main">Treap</span>

In computer science, the treap and the randomized binary search tree are two closely related forms of binary search tree data structures that maintain a dynamic set of ordered keys and allow binary searches among the keys. After any sequence of insertions and deletions of keys, the shape of the tree is a random variable with the same probability distribution as a random binary tree; in particular, with high probability its height is proportional to the logarithm of the number of keys, so that each search, insertion, or deletion operation takes logarithmic time to perform.

In computer science, tree traversal is a form of graph traversal and refers to the process of visiting each node in a tree data structure, exactly once. Such traversals are classified by the order in which the nodes are visited. The following algorithms are described for a binary tree, but they may be generalized to other trees as well.

In computer science, a 2–3 tree is a tree data structure, where every node with children has either two children (2-node) and one data element or three children (3-nodes) and two data elements. A 2–3 tree is a B-tree of order 3. Nodes on the outside of the tree have no children and one or two data elements. 2–3 trees were invented by John Hopcroft in 1970.

In computer science, a scapegoat tree is a self-balancing binary search tree, invented by Arne Andersson in 1989 and again by Igal Galperin and Ronald L. Rivest in 1993. It provides worst-case lookup time and amortized insertion and deletion time.

An AA tree in computer science is a form of balanced tree used for storing and retrieving ordered data efficiently. AA trees are named after Arne Andersson, the one who theorized them.

<i>k</i>-d tree Multidimensional search tree for points in k dimensional space

In computer science, a k-d tree is a space-partitioning data structure for organizing points in a k-dimensional space. k-d trees are a useful data structure for several applications, such as searches involving a multidimensional search key and creating point clouds. k-d trees are a special case of binary space partitioning trees.

<i>m</i>-ary tree

In graph theory, an m-ary tree is a rooted tree in which each node has no more than m children. A binary tree is the special case where m = 2, and a ternary tree is another case with m = 3 that limits its children to three.

In computer science, a leftist tree or leftist heap is a priority queue implemented with a variant of a binary heap. Every node x has an s-value which is the distance to the nearest leaf in subtree rooted at x. In contrast to a binary heap, a leftist tree attempts to be very unbalanced. In addition to the heap property, leftist trees are maintained so the right descendant of each node has the lower s-value.

Left rotation refers to the following

In computer science, weight-balanced binary trees (WBTs) are a type of self-balancing binary search trees that can be used to implement dynamic sets, dictionaries (maps) and sequences. These trees were introduced by Nievergelt and Reingold in the 1970s as trees of bounded balance, or BB[α] trees. Their more common name is due to Knuth.

A tango tree is a type of binary search tree proposed by Erik D. Demaine, Dion Harmon, John Iacono, and Mihai Pătrașcu in 2004. It is named after Buenos Aires, of which the tango is emblematic.

In computer science, a WAVL tree or weak AVL tree is a self-balancing binary search tree. WAVL trees are named after AVL trees, another type of balanced search tree, and are closely related both to AVL trees and red–black trees, which all fall into a common framework of rank balanced trees. Like other balanced binary search trees, WAVL trees can handle insertion, deletion, and search operations in time O(log n) per operation.

In computer science, a weak heap is a data structure for priority queues, combining features of the binary heap and binomial heap. It can be stored in an array as an implicit binary tree like a binary heap, and has the efficiency guarantees of binomial heaps.

References