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Ronald Baecker | |
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Born | October 7, 1942 |
Citizenship | U.S., Canada |
Alma mater | MIT |
Scientific career | |
Fields | Computer science |
Institutions | University of Toronto and Columbia University |
Ronald Baecker (born October 7, 1942) is an Emeritus Professor of Computer Science and Bell Chair in Human-Computer Interaction at the University of Toronto (UofT), [1] and Adjunct Professor of Computer Science at Columbia University. [2] He was the co-founder of the Dynamic Graphics Project (DGP), [3] and the founder of the Knowledge Media Design Institute (KMDI) [4] and the Technologies for Aging Gracefully Lab (TAGlab) at UofT. [5] [6] He was the founder of Canada's research network on collaboration technologies (NECTAR), [7] a founding researcher of AGE-WELL, [8] Canada's Technology and Agine research network, the founder of Springer Nature's Synthesis Lectures on Technology and Health, [9] and the founder of computers-society.org. [10] He also started five software companies between 1976 and 2015. [11] He is currently an ACM Distinguished Speaker. [11]
He is the author of Digital Dreams Have Become Nightmares: What We Must Do (ACM, 2024), [12] author of Ethical Tech Startup Guide (Springer Nature, 2023), [13] co-author of The COVID-19 Solutions Guide (2020), [14] and author of Computers and Society: Modern Perspectives (Oxford University Press, 2019). [15] His other books are Readings in Human Computer Interaction: Toward the Year 2000 (Morgan Kaufmann, 1995), [16] Readings in Groupware and Computer Supported Cooperative Work: Software to Facilitate Human-Human Collaboration (Elsevier, 1993), [17] Human Factors and Typography for More Readable Programs (Addison-Wesley, 1990) [18] and Readings in Human Computer Interaction: A Multidisciplinary Approach (Elsevier, 1987). [19]
Baecker received a B.Sc. in physics from Massachusetts Institute of Technology (MIT) in 1963, an M.Sc. in electrical engineering from MIT in 1964, and a Ph.D. in computer science from MIT in 1969.
Baecker is an expert in human-computer interaction (HCI), user interface (UI) design, software visualization, multimedia, computer-supported cooperative work and learning, entrepreneurship in the software industry, and the design of technologies for aging gracefully. [20] [ failed verification ]
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