Samantha Gorman | |
---|---|
Nationality | American |
Occupation(s) | Game developer, writer, academic |
Years active | 2010- |
Known for | immersive VR narratives, gestural interfaces |
Samantha Gorman is an American game developer known for her combination of narrative, theatricality and gaming in VR environments, and for introducing gestural interactions in touchscreen narratives. She has won multiple awards for her work, both in the field of games and in electronic literature and new media writing. Gorman co-founded the computer art and games studio Tender Claws in 2014 [1] and has been an assistant professor at Northeastern University since 2020. [2]
Gorman completed her undergraduate work at Brown University working in literary arts and digital performance. [2] She then earned a master's degree in fine art from Brown University in 2010. [3] [4] She completed a PhD. in media arts and practice at the University of Southern California in 2020. [2] [5] [6]
Gorman first encountered VR narratives at Brown's writing program, [7] a program where VR narratives and poems were developed from the early 2000s, [8] and she created Canticle [9] there, combining poetry with a dancer, and exploring the theatricality of VR. She continued to work on VR while at USC. [7]
The gestural modes of narrative interaction Gorman launched in the iPad novella Pry, co-authored with Danny Cannizzaro and released by the studio Tender Claws in 2014, have been analysed by scholars [10] [11] [12] [13] [14] [15] and reviewed in both literary and mainstream media including Vice [16] and Wired. [17] A review in the LA Review of Books opened by stating that "Everyone interested in the contemporary state or future of literature as a hybrid tactile mediated experience should experience Pry", although the reviewer also notes that the novelty of the interaction design eclipsed the narrative itself. [18] Digital poet John Cayley wrote that Pry "proclaims (..) that gestures will be an intimate and necessary aspect of the experience of reading, as reading changes for all of us". [19] In an interview with Gorman for his book The Digital Imaginary, cinema studies scholar and director Roderick Coover describes Gorman as "making a case for new media offering a more complex form of authoring". [20] In an interview after winning the 2014 New Media Writing Prize, Gorman argues against overemphasising technological newness, saying that despite Pry using "new tool sets, but it is still a very human story". [21]
Pry won the Electronic Literature Organization's award for best creative work, [22] as well as the New Media Writing Prize, [23] and was listed as one of Apple's 25 best apps of 2015. [24] Pry has been profoundly influential in the fields of electronic literature and digital narrative. Writing for The Cambridge Companion to Twenty-First Century American Fiction, Scott Rettberg explains that the "reader's interaction with Pry is primarily about reaching into the protagonist's mind to access his thoughts and emotions. Physical gestures serve as metaphors as well as ways to traverse the text". [25] This pioneered the use of gestural interactions as story-bearing elements in a work of digital narrative. As Janeen Naji writes, "the haptic gestures of tap, swipe and pinch are also imbued with meaning". [26] The work has been taught at at least five universities. [27]
The game Virtual Virtual Reality won the Google Play award for best VR experience in 2017. The online production of Shakespeare's play The Tempest , an interactive theatre experience in the VR world The Under Presents , received the 2020 best narrative experience award from the Raindance Film Festival. [28] The Tempest was a virtual reality theater event was developed during the COVID-19 pandemic, when in person theater was not possible. The production was favourably reviewed by The New York Times , [1] Theater Journal , [29] CNET, [30] and Los Angeles Times . [31]
In 2023 Gorman and Danny Cannizzaro and their company Tender Claws are releasing a VR game for Stranger Things in collaboration with Netflix. [32] [33]
Gorman has been a keynote speaker or invited speaker at scholarly and industry events including Games for Change in 2021, [34] the 2015 Electronic Literature Conference [35] and the 2019 Immersive Design Summit. [36]
Robert Lowell Coover is an American novelist, short story writer, and T. B. Stowell Professor Emeritus in Literary Arts at Brown University. He is generally considered a writer of fabulation and metafiction.
Electronic literature or digital literature is a genre of literature where digital capabilities such as interactivity, multimodality or algorithmic text generation are used aesthetically. Works of electronic literature are usually intended to be read on digital devices, such as computers, tablets, and mobile phones. They cannot be easily printed, or cannot be printed at all, because elements crucial to the work cannot be carried over onto a printed version.
Immersion into virtual reality (VR) is the perception of being physically present in a non-physical world. The perception is created by surrounding the user of the VR system in images, sound or other stimuli that provide an engrossing total environment.
Immersive design describes design work which ranges in levels of interaction and leads users to be fully absorbed in an experience. This form of design involves the use of virtual reality (VR), augmented reality (AR), and mixed reality (MR) that creates the illusion that the user is physically interacting with a realistic digital atmosphere.
Brendan Andolsek Bradley is an American actor, director, producer, writer and VR performer. He is best known for portraying the advertising character Guy in radio and television commercials for Staples. He has been noted for his work in over 100 television and interactive projects for PBS, CBS, Legendary Entertainment, the Fine Brothers, Comedy Central, the video game Resident Evil: Village and others.
WebXR Device API is a Web application programming interface (API) that describes support for accessing augmented reality and virtual reality devices, such as the HTC Vive, Oculus Rift, Oculus Quest, Google Cardboard, HoloLens, Apple Vision Pro, Magic Leap or Open Source Virtual Reality (OSVR), in a web browser. The WebXR Device API and related APIs are standards defined by W3C groups, the Immersive Web Community Group and Immersive Web Working Group. While the Community Group works on the proposals in the incubation period, the Working Group defines the final web specifications to be implemented by the browsers.
Festival of International Virtual & Augmented Reality Stories (FIVARS) is a media festival that showcases stories or narrative forms from around the world using immersive technology that includes virtual reality, augmented reality, live VR performance theater and dance, projection mapping and spatialized audio. It is considered to be Canada's first dedicated virtual or augmented reality stories festival, and was the world's first virtual reality festival dedicated completely and exclusively to narrative pieces. FIVARS is operated by Constant Change Media Group, Inc. and VRTO.
Dreamscape Immersive is an American entertainment and technology company. It creates story-based full-roam virtual reality (VR) experiences which allow up to six people to simultaneously explore a virtual 3D environment, seeing fully rendered avatars of one another. Using real-time motion capture technology, full body mapping, virtual reality headsets, and real-life room-scale stage sets, it enables users to move untethered in a virtual environment and interact with physical objects. The technology was created by Caecilia Charbonnier and Sylvain Chagué, and developed by engineers at Artanim, a Swiss research center specialized in motion-capture technologies.
Virtual reality applications are applications that make use of virtual reality (VR), an immersive sensory experience that digitally simulates a virtual environment. Applications have been developed in a variety of domains, such as education, architectural and urban design, digital marketing and activism, engineering and robotics, entertainment, virtual communities, fine arts, healthcare and clinical therapies, heritage and archaeology, occupational safety, social science and psychology.
Immersive theater differentiates itself from traditional theater by removing the stage and immersing audiences within the performance itself. Often, this is accomplished by using a specific location (site-specific), allowing audiences to converse with the actors and interact with their surroundings (interactive), thereby breaking the fourth wall.
David Jhave Johnston is a Canadian poet, videographer, and motion graphics artist working chiefly in digital and computational media,. and a researcher at the Center for Digital Narrative at the University of Bergen. This artist's work is often attributed, simply, to the name Jhave.
Eric R. Williams is an American screenwriter, professor, cinematic virtual reality director, and new media storyteller. He is known for developing alternative narrative and documentary techniques that take advantage of digital technologies.
Immersive learning is a learning method which students being immersed into a virtual dialogue, the feeling of presence is used as an evidence of getting immersed. The virtual dialogue can be created by two ways, the usage of virtual technics, and the narrative like reading a book. The motivations of using virtual reality (VR) for teaching contain: learning efficiency, time problems, physical inaccessibility, limits due to a dangerous situation and ethical problems.
Denis Semionov - is a Russian new media artist.
The Under Presents is a multiplayer virtual reality game and performance space which can also be viewed as an independent video game. It is developed and published by Tender Claws, and was released on November 19, 2019, for Steam VR, Oculus Rift, and Oculus Quest.
ReRites is a literary work of "Human + A.I. poetry" by David Jhave Johnston that used neural network models trained to generate poetry which the author then edited. ReRites won the Robert Coover Award for a Work of Electronic Literature in 2022.
King of Space is a work of electronic literature by author Sarah Smith. This interactive narrative is set in a collapsing solar system aboard an abandoned starship, where an escaped terrorist encounters the last star-captain and his ship's Priestess. The story weaves elements of gaming into a dark science-fictional ritual of fertility and regeneration.
Pry is a 2014 interactive digital novella for iPad created by Samantha Gorman and Daniel Cannizzaro, which follows an American ex-soldier named James after he returns home from the first Gulf War. The novella combines text, haptic gestures, audio, and video to convey James's struggles with issues such as PTSD and his worsening eyesight as he works as a demolition expert.
Caitlin Fisher is a Canadian media artist, poet, writer, and Professor of Cinema and Media Arts at York University in Toronto where she also directs the Immersive Storytelling Lab and the Augmented Reality Lab. Fisher is also a Co-founder of York’s Future Cinema Lab, former Fulbright and Canada Research Chair and an international award-winning digital storyteller. Creator of some of the world’s first AR poetry and long-from VR narratives. Fisher is also known for the 2001 hypermedia novel These Waves of Girls, and for her work creating content and software for augmented reality.
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