| Santa Fe Mysteries: Sacred Ground | |
|---|---|
| | |
| Developer(s) | Activision |
| Publisher(s) | Activision |
| Series | Santa Fe Mysteries |
| Platform(s) | MS-DOS, Macintosh, Windows |
| Release | 1997 |
| Genre(s) | Adventure |
| Mode(s) | Single-player |
Santa Fe Mysteries: Sacred Ground is a video game, the second in the Santa Fe Mysteries series after The Elk Moon Murder .
In Sacred Ground, the wife of a local businessman is kidnapped.
The game cost $1 million to develop. [1]
| Publication | Score |
|---|---|
| PC Games | C [2] |
| Computer Games Strategy Plus | |
| CNET Gamecenter |
The game received reviews ranging from negative to positive. JustAdventure thought the game was a "slight improvement" over The Elk Moon Murder, while noting "[it] is not entirely easy to classify - somewhere between an interactive movie and an adventure game". [5] In a 2001 retrospective, Programmer in Black wrote, "For an older game, the game play here holds up well." [6] Just Adventure said "There is one thing that [the game] absolutely, positively isn't: unique". [7] Allgame gave Sacred Ground 2.5 stars out of 5. [8] Tekno Magazine noted the annoyance of switching between the game's two CDs when moving back and forth between different locations. [9] PC Player felt the title was a missed opportunity to build on the world created in the predecessor. [10] [11] MacGamer thought the title was serviceable in the genre of interactive murder mysteries, but admitted it was not revolutionary in any way. [12] Adrenaline Vault praised the immersive characters and the atmospheric music. [13]
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