Scion (role-playing game)

Last updated
Scion: Hero
ScionHeroCover.jpg
Scion: Hero cover, featuring Eric Donner as drawn by Michael Komarck.
Designers John Chambers (First Edition)
Neall Raemonn Price (Second edition)

Authors (First Edition): Justin Achilli, Alan Alexander, Carl Bowen, Bill Bridges, Duncan Harris, Michael Lee, Peter Schaefer, James Stewert, and Andrew Watts Authors (Second Edition): Dale Andrade, Dave Brookshaw, Laura Dasnoit, Tanay Dutta, Danielle Lauzon, Meghan Fitzgerald, Kieron Gillen, Chris Handforth, Matthew Herron, James Mendez Hodes, Eloy Lasanta, Charlie Raspin, Lauren Roy, Allen Turner, Malcolm Sheppard, Monica Speca, Chris Spivey, Travis Stout, Geoffrey McVey, Vera Vartainian, P.A Vazquez, Ben Woerner, and Tara Zuber
Publishers White Wolf Publishing
Onyx Path Publishing
PublicationApril 2007 (First Edition)
June 5, 2019 (Second Edition)
Genres Contemporary fantasy
SystemsStoryteller (First Edition)
Storypath (Second Edition)

Scion is a series of role-playing games published by White Wolf, Inc and Onyx Path Publishing. The first core rule book, Scion: Hero. was released on April 13, 2007. The second volume, Scion: Demigod, was released on September 12, 2007, and the third, Scion: God, was released on January 23, 2008. The Scion Companion began release in sections March 2008, as a PDF direct download. Scion: Ragnarok was released on January 21, 2009. A second edition was announced in August 2012, [1] changing the setting and also updating the system from the previous Storytelling System to the new Storypath system. This second edition was released for public purchase on June 5, 2019.

Contents

Setting

Scion is a role-playing game wherein players take on the roles of mortal descendants of gods tasked with working as the hands of their parents in the mortal world; while the first edition focused on a singular antagonist in the form of the recently escaped Titans (powerful, primordial embodiments of concepts such as water, chaos or light), the second edition does not automatically place this at the forefront.

The pantheons presented draw from mythology across the world, giving players the ability to associate their characters with any of the pantheons presented in the game. Portrayals of the gods differ between editions, ranging from a minor renaming (e.g. the Greek Gods were renamed from the "Dodekatheoi" to simply the "Theoi") to major changes (e.g. the first edition treats the African diaspora's Loa as a single pantheon, whereas second edition makes a distinction between the Yoruban Orisha and the African diaspora religions' Lwa).

PantheonFirst EditionSecond Edition
West African Hero (First Edition Core)Origin (Second Edition Core) — As the Orisha
Mysteries of the World — As the Loa
American Folklore CompanionN/A
World War II Allied Nations CompanionN/A
Atlantean DemigodMysteries of the World
Aztec Hero (First Edition Core)Origin (Second Edition Core)
Chinese CompanionOrigin (Second Edition Core)
Egyptian Hero (First Edition Core)Origin (Second Edition Core)
Gaulish Écran du ConteurMysteries of the World
Greek Hero (First Edition Core)Origin (Second Edition Core)
Indian CompanionOrigin (Second Edition Core)
Irish CompanionOrigin (Second Edition Core)
Japanese Hero (First Edition Core)Origin (Second Edition Core)
Norse Hero (First Edition Core)Origin (Second Edition Core)
Ojibwe N/AOrigin (Second Edition Core)
Persian Yazata: The Persian GodsMysteries of the World
Mesopotamian N/ADemigod
Incan N/ADemigod
Polynesian N/ADemigod
Mongolian N/ADemigod
Slavic N/ADemigod
Cthulhu Mythos N/AMasks of the Mythos
Welsh N/AOnce and Future
Taíno N/AGod
Visayan N/AGod
Canaanite N/AGod
Buddhist N/AGod
Maya N/AGod

Differences between editions

Scion changed drastically between its first and second editions. While the first edition presented an Earth effectively identical to the real one, the second presented instead a setting literally referred to as "The World," [2] wherein Abrahamic faiths did not so completely overtake Europe, let alone the rest of the world. As such, while The World is much like the real world on a surface level, other pantheons are still widely recognized and worshiped throughout. Further, the existence of gods and other supernatural entities is presented as generally acknowledged as fact rather than faith, although rarely present in anyone's day-to-day life.

With the updated Storypath system, the mechanism of advancement has changed; Scion players create Deeds as goals for their characters to experience or accomplish, and through these gain a large portion of Experience Points. While Legend continues to be the most significant measure of a Scion's growing power, and still measures the thresholds past which a Hero becomes a Demigod, and then a full-fledged deity, it is no longer increased by the expenditure of experience points but directly by the accomplishment of deeds.

The nature of demigod-hood has significantly altered: while previously it was a relatively natural progression of power that had few survivors merely owing to increasing scope of danger in a growing war against the Titans, the second edition plays up the liminal state of Demigods by making it explicitly temporary: A scion who has moved beyond being a "mere" Hero finds herself on the road to apotheosis, passing through a series of trials and constructing a larger-than-life mythic identity called a Mantle in the process. While Heroes can theoretically return from death, a Demigod who passes a certain point of advancement can no longer do so; should they die, it becomes the natural terminus of their story. As such, some mortal cultural heroes are demigods in-setting, whose deaths and failures marked where their own pursuit of godhood failed. They have left behind their incomplete Mantles, however; a hero who wishes to do so may take one up and try to complete it, succeeding where their predecessor failed, overwriting their death with the new hero's own triumph and becoming the deity that the initial hero wanted to be. A scion may also, at the point of apotheosis, try to take the identity of an existing god, either by wresting it from them, accepting a lesser mantle from that god, or by surrendering their identity, effectively declaring that they were always an incarnation of that deity.

The options of player characters has also greatly diversified, with more human options such as prophets, sorcerers, and saints, as well as supernatural entities such as Kitsune, Satyrs, and skin-changing Therianthropes, who may or may not claim patronage or descent from a higher power. Even the Scions themselves have become more diverse: instead of being universally blood descendants of the gods, they may now include those who have been chosen by the god (gaining their favor either by an affinity of fate or a special bloodline), created whole cloth, or even an Incarnate Scion: a mortal guise of a deceased god in the world.

The nature of the relationship between the world, the Gods, and Fate has altered: as the Gods create myths of themselves, they alter the world not just going forward, but retroactively: a newly ascended god may find herself in her pantheon's prayers and traditions going back centuries before her birth. Such myths can birth new facets of a deity; many gods have developed multiple Mantles over time. This process gave rise, in-setting, to the Loa from the Orisha, and likewise covers the correspondence between the Greek and Roman gods.

Furthermore, while the Titans still exist, the degree to which they are presented as antagonistic varies: while the Greek Theoi regard them largely as dangerous foes who must be opposed, the Shen of China are more inclined to try to incorporate them into their hierarchy and give them a job and purpose within the Celestial Bureaucracy, and the Orisha explicitly regard the difference as a political designation for enemies, rather than a term possessing any material or metaphysical distinction. The game explicitly intends for the presentation and relevance of antagonistic titans to be to adjustable to a given group's tastes. [3]

In the Titanomachy sourcebook the titans and their relationship to the gods is given a spotlight. While the previous edition allowed the Titans to "adopt" a willing scion of a god as one of their own, they may now create progeny directly in the same ways as the gods; these children can join the ranks of their parents just like the progeny of the divine can. Even fallen titans (such as Ymir) may return if a Titanic scion assumes their Mantle, while the multiple facets of the gods reflected in their Mantles means that some can exist as both God and Titan.

The writing team has also expressed the intention to introduce a new faction to the game by way of dragons, [4] who are here presented as pre-human entities whose reign was brought to an end by the ascendance of the gods and humanity. Dragons are greatly focused on memory: immune to the rewriting of history that the gods do, they remember all pasts that were, and even slain dragons still exist in a communal pool of memories. They exist in hiding, grouped into Flights (based both on philosophy and geography) and work through Heirs—humans who have been bestowed a fragment of a Dragon's might, analogous to divine Scions—who can ultimately embrace that power, shed their humanity, and join the ranks of their patron. Much like titans, deceased dragons can return from death if an heir decides to become that dragon upon their final ascension.

System

Scion uses a rules system similar to the Storyteller system made popular by the World of Darkness , but is not part of that setting. While the first edition of Scion modified the core system of Exalted: Second Edition , the new edition has a new core system related to it, but with an explicit design goal of being able to handle the entire range of the game (from mundane mortal humans all the way to full-fledged divinity) without breaking down. For more information, refer to the Storypath System section of the Storyteller system page.

Books

Related Research Articles

<span class="mw-page-title-main">Demigod</span> Minor deity

A demigod is a part-human and part-divine offspring of a deity and a human, or a human or non-human creature that is accorded divine status after death, or someone who has attained the "divine spark". An immortal demigod often has tutelary status and a religious cult following, while a mortal demigod is one who has fallen or died, but is popular as a legendary hero in various polytheistic religions. Figuratively, it is used to describe a person whose talents or abilities are so superlative that they appear to approach being divine.

<i>Exalted</i> Tabletop high fantasy role-playing game

Exalted is a high fantasy tabletop role-playing game originally published by White Wolf Publishing in July 2001. The game is currently in its third edition. It was originally created by Robert Hatch, Justin Achilli and Stephan Wieck, and was inspired by world mythologies and anime.

<i>Deities & Demigods</i> Dungeons & Dragons supplement

Deities & Demigods, alternatively known as Legends & Lore, is a reference book for the Dungeons & Dragons fantasy role-playing game (D&D). The book provides descriptions and game statistics of gods and legendary creatures from various sources in mythology and fiction, and allows dungeon masters to incorporate aspects of religions and mythos into their D&D campaigns.

<span class="mw-page-title-main">Apotheosis</span> Glorification of a subject to divine level

Apotheosis, also called divinization or deification, is the glorification of a subject to divine levels and, commonly, the treatment of a human being, any other living thing, or an abstract idea in the likeness of a deity.

<span class="mw-page-title-main">Pantheon (religion)</span> Collection of gods of a particular religion or mythos

A pantheon is the particular set of all gods of any individual polytheistic religion, mythology, or tradition.

<span class="mw-page-title-main">Moradin</span> Dwarven deity in Dungeons & Dragons

Moradin is the chief deity in the dwarven pantheon in the Dungeons & Dragons game and is a member of the default D&D pantheon. In 3rd edition, Moradin's domains are Creation, Earth, Good, Law, and Protection. The 5th Edition Players Handbook include Knowledge as a suggested domain. His titles include Soul Forger, Dwarffather, the All-Father, and the Creator. He created the first dwarves out of earthen materials and tutored them in dwarven ways.

Scarred Lands is a post-apocalyptic fantasy campaign setting in which characters live in a world recovering from a devastating war between gods and titans. Initially published by White Wolf Publishing under its Sword & Sorcery brand using the d20 System, Scarred Lands is now owned by Onyx Path Publishing. In 2017 Onyx Path Publishing released an updated version of the setting using the 5th Edition Open Game License system along with a version of the core setting book using the first edition of the Pathfinder Roleplaying Game rules. Scarred Lands draws inspiration from Greek mythology.

Bahamut (<i>Dungeons & Dragons</i>) Fictional draconic deity in Dungeons & Dragons

In the Dungeons & Dragons (D&D) role-playing game, Bahamut is a powerful draconic deity, who has the same name as Bahamut from Arabic mythology.

The legion of fictional deities in the World of Greyhawk campaign setting for the Dungeons & Dragons fantasy roleplaying game covers an extensive range of spheres of influence, allowing players to customize the spiritual beliefs and powers of their characters, and as well as giving Dungeon Masters a long list of gods from which to design evil temples and minions. Although the Greyhawk campaign world, when it was merely a home game, started with no specific gods, the value of having deities available for both players and game plot purposes was quickly realized. The number of deities has varied with each version of the campaign world that has been published, but for many years numbered a few dozen. It has only been since 1999 that the number of gods increased dramatically to almost 200, due to the volume of newly published material that was subsequently integrated into the campaign world.

<i>Monster Mythology</i>

Monster Mythology, published by TSR in 1992, is a sourcebook about non-human deities that can be used in fantasy role-playing games using the second edition rules for Advanced Dungeons & Dragons (AD&D).

<span class="mw-page-title-main">Onyx Path Publishing</span> Role-playing game company

Onyx Path Publishing is a publisher of tabletop role-playing games that produces company-owned and creator-owned games as well as licensed products.

God Is Dead is a comic book series created by Jonathan Hickman and Mike Costa, published by American company Avatar Press. It deals with ancient gods and goddesses from mythologies around the world coming to Earth to lay claim to the world of man. The subplot deals with a group of people named the Collective, who resist the ancient gods.

<span class="mw-page-title-main">Death or departure of the gods</span> Motif in mythology

A dying god, or departure of the gods, is a motif in mythology in which one or more gods die, are destroyed, or depart permanently from their place on Earth to elsewhere.

<span class="mw-page-title-main">Corellon Larethian</span> Fictional character in Dungeons & Dragons

In the Dungeons & Dragons role-playing game, Corellon Larethian is the leader of the elven pantheon, and the deity of Magic, Music, Arts, Crafts, Poetry, and Warfare. Corellon is also considered a member of the default D&D pantheon. Corellon is the creator and preserver of the elven race, and governs those things held in the highest esteem among elves. Corellon's symbol was originally a crescent moon; in the 4th edition Corellon's symbol is a silver star on a blue field.

References

  1. "Its a month since we announced and WOW".
  2. "The World [Scion Second Edition Open Development]".
  3. "Mysteries of the World [Scion 2e]".
  4. "Adding dragons to your game: A Scion interview with Danielle Lauzon". 16 July 2019.