Secret of the Solstice

Last updated
Secret of the Solstice
SecretoftheSolstice logo.png
Developer(s) DNC Entertainment (Korea)
Publisher(s) DNC Entertainment (Korea)
Outspark (International/English)
Platform(s) Windows
ReleaseDecember 7, 2007 (Open Beta) [1]
January 9, 2008 (Commercial Launch) [2]
August 11, 2011 (Closed)
Genre(s) Fantasy Massively Multiplayer Online Role-playing Game
Mode(s) MMO

Secret of the Solstice is a free-to-play MMORPG (Massively Multiplayer Online Role Playing Game) developed and published by DNC Entertainment in Korea and hosted by Outspark in the international English market. It is the second MMO published by Outspark.

Contents

Secret of the Solstice features a cute, anime-inspired visual style. Player characters, monsters, and non-player characters (NPCs) are represented as 2D sprites while environments and background elements are rendered in 3D.

US Secret of the Solstice was subsequently shut down by its publisher 'Outspark' for 'undisclosed reasons'. Any and all time and real money that players put into the game was lost. However outspark offered a character merge to 'Solstice Reborn' a beta of a new release of Solstice. On October 24, 2011, the Beta was released for 1 week until it closed and Outspark removed all traces of its existence. Outspark also shut down their forums for comments on 'Solstice'.

Secret of the Solstice was re-launched in 2020 with the name "Xen Rebirth" as a non-profit fan-operated private server, running entirely on donations. The server source code for this version remains proprietary. [3]

Story

It is said that during days in a time long past, peace was more than an empty word. A great King, mighty and fair, ruled the land of Xen with responsibility entrusted to him by the gods before they left the mortal plane. With this trust came the Solstice Sphere, an ancient and mysterious artifact possessing great power. In time the king married and the union yielded twin daughters, Adeline and Marian. They were like the sun and the moon, opposites but forever entwined with the future of Xen.

Time passed and the princesses grew, reaching womanhood before the eyes of their people. Adeline became a shining beauty, like the sun with a heart of gold. The people of Xen adored her. Always at her father's side, she watched and learned as the King went about his duties. With a thirst for knowledge, she learned from the greatest teachers in the land. It was her destiny to one day inherit the throne and become the kingdom's future.

While Adeline became like the sun, Marian grew to become the moon. In the shadow of her sister she became envious, and the darkness of jealousy soaked her heart. While admirers heaped endless praise on Adeline, seeds of bitterness and resentment began to grow in Marian. Hidden under the sheen of superficial happiness, they waited for the perfect moment to bloom.

Years passed, and the princesses approached the age of 18. On their birthday Adeline received a special gift from her parents—the Solstice Sphere! On that day the mysterious ancient relic passed from father to daughter. But it was far from a glorious occasion. A series of horrific events would soon take place and ultimately drench the land of Xen in the suffering it knows today.

Character Creation

On each server of the game, players can have up to five characters. These characters can be either male or female. Both genders have three hair styles, of which each have three possible colors.

Character Classes

Xenian

Residents of Xen. All players start as Xenians and specialize to another class later.

Squire

Fighters train in the arts of the Akarinas sword, and are awarded their class after qualifying to join a vigilance committee. They have strong melee attacks and high defensive capabilities but have weaker skills than the other classes. Squires can become Knights at level 66, Warriors at level 96 and Warlords at level 131.

Apprentice

Magician apprentices who wield magic to defend themselves, fighting from a distance. They can deal massive damage with their spells, but are vulnerable in melee combat as they have low armor and hit points. Apprentices can become Mages at level 66, Wizards at level 96 and Archmages at level 131.

Neophyte

Neophytes are known for their cunning and speed. They have powerful attacks but tend to have medium hit points and defense. Neophytes can class change to Rogue at 66, Assassin at 96 and finally to Shadow Master at 131.

Acolyte

Well on their way to being a full cleric, acolytes focus on helping others with their protective, healing magic. They have powerful healing and supportive magic as well as decent melee skills. Acolytes become Clerics at level 66, Priests at level 96, and finally Paladins at level 131

Prestige Classes

At level 45, both the Neophyte and Acolyte have the ability to move on to a different class called 'Prestige Classes'. The Neophyte can become a Scout, while an Acolyte can become a Disciple. At 80, these two can advance again. Scouts become Archers and Disciples become Templars. Finally, at level 112, they reach full potential and become a Ranger (if Neophyte) and Holy Avenger (if Acolyte).

Statistics

Upon leveling up, players may increase any one of their six stats and customize their character. The six statistics are: Power, Agility, Intelligence, Wisdom, Stamina, and Mentality. Power increases a player's damage, and weight capacity. Too much power decreases attack speed. Agility increases dodge rate, attack speed, and attack power. Intelligence is beneficial to ranged characters. While it increases a spell's damage, it does nothing for close ranged characters. Wisdom increases a player's maximum MP or Mana Points, and increases magic defense. Stamina increases a player's maximum HP or Health Points. Mentality increases accuracy rate, defense, magic defense, and skill casting speed.

Gameplay

Players learn skills upon changing jobs. A Skill Book is required to learn skills. There are three skill types: single-target "General Skills", multi-target "Area of Effect(AoE) Skills", and "Buff Skills", which strengthen characters. Skills are limited according to the character's level and job.

Secret of the Solstice supports a Party System which allows up to eight characters to team up for adventures. Experience is distributed to the participants depending on their levels. There is a bonus for variety in the party as well as a bonus for having a member of the starter class in your party

Secret of the Solstice players have a three-tab inventory. Spend, Gear, and Other. Items in the 'Spend' tab are consumable items. Items in the 'Gear' tab are equipable items. Items in the 'Other' tab are miscellaneous items. These are often quest-related. Players can also engage in a quest to obtain pets. Different types of pets can be obtained from various 'pet merchants' in the game.

All classes have equipment, or Gear, that is restricted to their class. When players undergo their first class change, they are granted their equipment by the leader of the class, along with an accessory.

When a player dies in Secret of the Solstice, they are sent back to the last recorded town with a minor loss of experience.

Secret of Solstice does contain a player controlled marketplace. Players can choose to sell items in their inventory for whatever price they choose.

Messaging

Secret of the Solstice offers four modes of in-game chat. Local, Party, Guild, and Shout. Local Chat consists of the area around the player's screen. In Party Chat only members of the player's party will be allowed to see the message. In Guild chat only members of the player's guild will be allowed to see the message. Shout chat is used so that a player may send a message to anyone on the map by using a 'White Egg'. Players also have the ability to message and Private Message other players in the game.

Reviews

OnRPG.com says: "Whilst originality and variety may not be the high point of this wonderful story, the constant events, the gorgeous community and the perfected music and presentation of this quaint interactive page turner are very much in place and will drag you back time and time again to finish your narration. 8/10." [4]

MMOhuts.com [ unreliable source? ] says: "Although Secret of the Solstice isn’t anything revolutionary the game is still genuinely fun. The game’s graphics are incredible and the gameplay is extremely fluid. The game however has very limited PvP options and only a medium sized community. If you’re looking for a new game to try though, and have already played all of the ‘well known games’, Secret of the Solstice is definitely worth trying." [5]

TenTonHammer.com says: "If I were to describe Secret of the Solstice to my best friend in the most brutal terms possible, I’d say it’s a charming title that should have been a dungeon crawler adventure game but that tried to get in on the MMOG bandwagon instead. Some of the best features in SoS scream for the game to play offline in a single player experience. While all of those features are still enjoyable in a MMOG, they make for a lackluster experience. Without a doubt, Outspark will find an audience that is bananas over this game, but I can’t help but feel confused by what it is trying to be. I never got around to all of the bells and whistles (crafting and such) offered in SoS because I was not motivated by the game play. 2.5/5." [6]

Related Research Articles

<span class="mw-page-title-main">Experience point</span> Role-playing game unit for measuring a characters progress

An experience point is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experience points are generally awarded for the completion of missions, overcoming obstacles and opponents, and successful role-playing.

<i>Ragnarok Online</i> Korean massively multiplayer online role-playing game

Ragnarok Online is a massively multiplayer online role-playing game (MMORPG) created by Gravity based on the manhwa Ragnarok by Lee Myung-jin. It was released in South Korea on 31 August 2002 for Microsoft Windows. The game has spawned an animated series, Ragnarok the Animation, and a sequel game, Ragnarok Online 2: Legend of the Second. Player characters exist in a world with a player environment that gradually changes with the passage of time. Major changes in the features and history of the world take place as episodes in the RO timeline.

Geneforge is a series of demoware role-playing video games by Jeff Vogel of Spiderweb Software released for Microsoft Windows and Mac OS systems. There are five games in the series: Geneforge , Geneforge 2, Geneforge 3, Geneforge 4: Rebellion, and Geneforge 5: Overthrow. As with all Spiderweb Software titles, graphics and sound are limited because they are not the main focus of the game.

AdventureQuest is an online Flash-based single-player role-playing video game started in 2002 and currently developed by Artix Entertainment. As of March 5, 2019, aq.battleon.com, the game's hosting website, and www.battleon.com, the game's homepage, have an Alexa rating of 54,521.

Kingdom of Loathing is a browser-based multiplayer role-playing game designed and operated by Asymmetric Publications, including creator Zack "Jick" Johnson with a small team. The game was released in 2003, with ongoing small updates continually released.

<span class="mw-page-title-main">Magic (game terminology)</span> Character attribute in role-playing games

Magic or mana is an attribute assigned to characters within a role-playing or video game that indicates their power to use special magical abilities or "spells". Magic is usually measured in magic points or mana points, shortened as MP. Different abilities will use up different amounts of MP. When the MP of a character reaches zero, the character will not be able to use special abilities until some of their MP is recovered.

Tibia is a multiplayer online role-playing game (MMORPG) released in 1997, developed and published by CipSoft. It is one of the earliest and longest-running MMORPGs, reaching its peak of popularity in 2007. It is a free game to download and play. However, players may pay to upgrade to a premium account, granting substantial in-game benefits. Tibia is a two-dimensional tile-based game set in a fantasy world with pixel art graphics and a top-down perspective.

<i>d20 Modern</i>

d20 Modern is a modern fantasy role-playing game system designed by Bill Slavicsek, Jeff Grubb, Rich Redman, and Charles Ryan. The system's core rulebook was published by Wizards of the Coast on November 1, 2002; by 2006, ten additional supplements were released. The game is based on the d20 System and the Dungeons and Dragons 3rd Edition ruleset. It includes various campaign settings along with the tools to build campaigns in modern/contemporary settings.

Dark Ages is a MMORPG based on Celtic mythology, originally developed by Nexon and now operated by KRU Interactive. It is loosely based on the Korean game Legend of Darkness. The American version was developed by David Ethan Kennerly who based it somewhat on the works of horror writer H. P. Lovecraft. The game originally thrived on player involvement in the management of the game and progression of the storyline, even going so far as allowing players control over in-game politics and laws.

<i>Mu Online</i> 2001 video game

MU Online is an Isometric medieval fantasy MMORPG, produced by Webzen, a Korean gaming company. Introduced in 2001 it is still being supported and updated in 2023.

<i>Might and Magic II: Gates to Another World</i> 1988 video game

Might and Magic II: Gates to Another World is a role-playing video game developed and published by New World Computing in 1988. It is the sequel to Might and Magic Book One: The Secret of the Inner Sanctum.

<i>Might and Magic VI: The Mandate of Heaven</i> 1998 video game

Might and Magic VI: The Mandate of Heaven, commonly abbreviated to Might and Magic VI or simply MM6, is a role-playing video game developed by New World Computing and published by 3DO in 1998. It is the sixth installment in the Might and Magic series, the sequel to Might and Magic V: Darkside of Xeen and the first of the Might and Magic titles to take place on the same planet as Heroes of Might and Magic. It continues the storyline of Heroes of Might and Magic II, and takes place at the same time as Heroes of Might and Magic III in the series chronology. The game was compared favorably to its peers, role-playing video games such as The Elder Scrolls II: Daggerfall. Critics praised it for its non-linear, user-friendly premise, an interactive, detailed game world and a polished, bug-free initial release. A Limited Edition version of the game was also released, including a cloth map of Enroth, a strategy guide and the first five games of the series on CD-ROM. It was followed by three sequels, with Might and Magic VII: For Blood and Honor directly continuing the story arc.

<i>Dungeon Siege II</i> 2005 video game

Dungeon Siege II is an action role-playing video game, the sequel to 2002's Dungeon Siege. It was developed by Gas Powered Games and released in 2005. The story is a continuation of the Dungeon Siege storyline. An expansion Broken World was released in 2006.

Gekkeiju Online was a 3D MMORPG developed by a Finnish indie software company, Coolhouse in 2003. It incorporates anime-style characters into a medieval fantasy world.

Trickster Online was a free, 2D isometric MMORPG developed by the Korean company Ntreev Soft.

<i>Monato Esprit</i> 2009 video game

Monato Esprit is a 3D, fantasy-themed massively multiplayer online role-playing game. The game is currently in the open beta stage of development and is tentatively scheduled for release in July, 2009. Monato Esprit is free to download and uses the e-currency "MetaTIX" as its billing system.

<i>Cabal Online</i> 2005 video game

Cabal Online is a free-to-play, 3D massively multiplayer online role-playing game developed by South Korean company ESTsoft. Different localizations of the game exist for various countries and regions. Although free-to-play, the game makes use of the freemium business model by implementing an "Item Shop", both in-game and via web, allowing players to purchase special premium coins using real currency, in order to acquire exclusive game enhancements and features, useful items and assorted vanity content.

<i>Flyff</i> 2004 video game

Flyff is a fantasy MMORPG by Korean development company Gala Lab.

<i>Jade Dynasty</i> (video game) 2007 video game

Jade Dynasty was a free-to-play MMORPG game created by Perfect World. The game's plot was based on a popular Chinese internet novel Zhu Xian. Released in an era where popular MMORPGs were besieged by bots and other problems related to trading of real-world currency for digital goods, Jade Dynasty was notable for replacing traditional click-intensive methods of training with an in-game automation system. This automation system made 3rd-party automation software largely redundant and marginalized the benefits of playing for long hours, instead rewarding smart training methods and efficient algorithmic resource consumption.

<i>Legend: Legacy of the Dragons</i> 2006 video game

Legend: Legacy of the Dragons is a fantasy role-playing video game, more specifically a MMORPG, created by the Russian developer IT Territory in 2006 and published by My.com. The English version of the game was released on November 6, 2007. In 2008 the game was localized for the German market by Mail.ru Games GmbH, followed by Turkish, Polish, Spanish, French and Italian. In 2014 the game ceased to be published by Mail.ru Games GmbH in these languages and was transferred to My.com.

References

  1. Outspark Blog | Secret of the Solstice is Now in Open Beta Archived 2008-06-10 at the Wayback Machine
  2. Outspark Blog | Secret of the Solstice Store Now Live Archived 2008-05-31 at the Wayback Machine
  3. "Welcome to Xen Rebirth - A free MMORPG". Xen Rebirth. Retrieved 2020-09-07.
  4. "Secret of the Solstice Review: A Refined Version of Ragnarok Online | OnRPG".
  5. "Secret of the Solstice Gameplay - First Look HD". 12 December 2009.
  6. "Secret of the Solstice Review". 4 February 2009.