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Industry | Video Game Development |
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Founded | Jan 1, 1989 |
Founder | Marsha Jean Falco |
Headquarters | |
Parent | PlayMonster |
Set Enterprises, Inc. was a game publishing company based in Fountain Hills, Arizona, USA. Two of its games won in the annual Mind Games competition American Mensa. [1]
In April 2019, PlayMonster acquired Set Enterprises. [2]
A card game is any game that uses playing cards as the primary device with which the game is played, whether the cards are of a traditional design or specifically created for the game (proprietary). Countless card games exist, including families of related games. A small number of card games played with traditional decks have formally standardized rules with international tournaments being held, but most are folk games whose rules may vary by region, culture, location or from circle to circle.
Coleco Industries, Inc. was an American company founded in 1932 by Maurice Greenberg as The Connecticut Leather Company. It was a successful toy company in the 1980s, mass-producing versions of Cabbage Patch Kids dolls and its video game consoles, the Coleco Telstar dedicated consoles and ColecoVision. While the company ceased operations in 1988 as a result of bankruptcy, the Coleco brand was revived in 2005, and remains active to this day.
Set is a real-time card game designed by Marsha Falco in 1974 and published by Set Enterprises in 1991. The deck consists of 81 unique cards that vary in four features across three possibilities for each kind of feature: number of shapes, shape, shading, and color. Each possible combination of features appears as a card precisely once in the deck.
Gin rummy, or simply gin, is a two-player card game variant of rummy. It has enjoyed widespread popularity as both a social and a gambling game, especially during the mid twentieth century, and remains today one of the most widely played two-player card games.
Uno, stylized as UNO, is a proprietary American shedding-type card game originally developed in 1971 by Merle Robbins in Reading, Ohio, a suburb of Cincinnati, that housed International Games Inc., a gaming company acquired by Mattel on January 23, 1992.
Apples to Apples is a party game originally published by Out of the Box Publishing Inc., and now by Mattel. Players start with a hand of seven "red apple" cards, which feature nouns. A player is selected to be the first judge, and that judge plays a "green apple" card, which features an adjective. The round is won by playing the "red apple" card that the judge determines to be the best match for the "green apple" card. The role of the judge rotates, and the number of rounds is determined by the number of players. The game is designed for four to ten players and played for 30–75 minutes.
500 rum, also called pinochle rummy, Michigan rummy, Persian rummy, rummy 500 or 500 rummy, is a popular variant of rummy. The game of canasta and several other games are believed to have developed from this popular form of rummy. The distinctive feature of 500 rum is that each player scores the value of the sets or cards they meld. It may be played by 2 to 8 players, but it is best for 3 to 5.
Looney Labs, Inc. is a small game company based in College Park, Maryland, United States. It is named after its founders, Andrew Looney and Kristin Looney, and is best known for creating the Fluxx line of card games. The company has three U.S. patents and eight Origins Awards.
Rummy is a group of games related by the feature of matching cards of the same rank or sequence and same suit. The basic goal in any form of rummy is to build melds which can be either sets or runs and either be first to go out or to amass more points than the opposition.
Matching games are games that require players to match similar elements. Participants need to find a match for a word, picture, or card. For example, students place 30 word cards; composed of 15 pairs, face down in random order. Each person turns over two cards at a time, with the goal of turning over a matching pair, by using their memory.
Quiddler is a card game and word game created by Set Enterprises. Players compete by spelling English words from cards in hands of increasing size, each card worth various points. The game combines aspects of Scrabble and gin rummy. The word "Quiddler" is a trademark.
In duplicate bridge, a board is an item of equipment that holds one deal, or one deck of 52 cards distributed in four hands of 13 cards each. The design permits the entire deal of four hands to be passed, carried or stacked securely with the cards hidden from view in four pockets. This is required for in-person duplicate bridge tournaments, where the same deal is played several times and so the composition of each hand must be preserved during and after each play of each deal. When bridge is played online, the functions of the physical boards are replaced by the software.
An electronic game is a game that uses electronics to create an interactive system with which a player can play. Video games are the most common form today, and for this reason the two terms are often used interchangeably. There are other common forms of electronic games, including handheld electronic games, standalone arcade game systems, and exclusively non-visual products.
The long-running British science fiction television series Doctor Who has since its beginnings in 1963 generated many hundreds of products related to the show, from toys and games to picture cards and postage stamps. This article is not an exhaustive list of merchandise but attempts to present a flavour of the type of material that has been produced. This entry mainly concentrates on "official" spin-offs, that is to say, material sanctioned by the British Broadcasting Corporation, which produces the series.
Panguingue is a 19th-century gambling card game probably of Philippine origin similar to rummy, first described in America in 1905. It used to be particularly popular in Las Vegas and other casinos in the American southwest. Its popularity has been waning, and it is now only found in a handful of casinos in California, in house games and at online poker sites. In California, it, and the low-ball version of poker, were the only games for which it was legal to play for money.
A game is a structured type of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work or art.
Chinchón is a matching card game played in Spain, Uruguay, Argentina, Cape Verde and other places. It is a close variant of gin rummy, with which it shares the same objective: making sets, groups or runs, of matching cards.
Indian Cherokee Rummy is a card game in India with little variation from original rummy. It may be considered a cross between Rummy 500 and gin rummy. Indian Rummy is a variant of the rummy game popular in India that involves making valid sets out of 13 cards that are distributed among every player on the table. Each player is dealt 13 cards initially; if the number of players is 2, then a 52 cards deck is chosen for the game and if there are 6 players, two decks of 52 cards each is combined for the game. Each player has to draw and discard cards by turns till one player melds their cards with valid sets that meet the Rummy validation rules. It could be that Indian Rummy evolved from a version of Rummy in South Asia, Celebes Rummy, also called Rhuk.
Qwirkle is a tile-based game for two to four players, designed by Susan McKinley Ross and published by MindWare. Qwirkle shares some characteristics with the games Rummikub and Scrabble. It is distributed in Canada by game and puzzle company Outset Media. Qwirkle is considered by MindWare to be its most awarded game of all time. In 2011, Qwirkle won the Spiel des Jahres. A sequel, Qwirkle Cubes, was released by Mindware in 2009.
Anomia is a card-based party game designed by Andrew Innes and first published by Anomia Press in 2009. It is a fast-paced game where players flip cards until the symbols on two players’ cards match. Matching players then race to give an example of the category on their opponent’s card. Following its release, multiple editions have been published, including Anomia Party Edition, Anomia X, Anomia Kids, Anomia 2.0 (UK), and Anomia Pop Culture. It has been published in 15 languages and is available in more than 20 countries.