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Sound Retrieval System (SRS) is a patented psychoacoustic 3D audio processing technology originally invented by Arnold Klayman in the early 1980s.[ citation needed ] The SRS technology applies head-related transfer functions (HRTFs) to create an immersive 3D soundfield using only two speakers, widening the "sweet spot", creating a more spacious sense of ambience, and producing strong localization cues for discrete instruments within an audio mix. [1] SRS is not a Dolby matrix surround decoder but works with normal stereo recordings.[ citation needed ]
Initially Hughes Aircraft, for whom Klayman was doing acoustic consulting at the time, offered a standalone SRS audio processor, [1] as well as licensing the technology to Sony and Thomson (RCA) for inclusion in their products. In the early 1990s, Hughes sold off its non-aerospace-related holdings, and a group of entrepreneurs formed SRS Labs to acquire the SRS technology.[ citation needed ]
Many TV sets employ built-in SRS to make their built-in audio systems soundstages "bigger". An article in the November 1994 issue of Consumers Digest magazine tested several SRS-equipped sets from Sony and other manufacturers and concluded that the circuit was essentially a gimmick in these products due to their small, close-set speakers and low-wattage amplifiers. SRS is not a panacea for audio systems that are marginal to begin with; it works best with full-range, high-fidelity sound reproduction.[ citation needed ]
The company (publicly traded on NASDAQ under the symbol SRSL after a 1996 IPO) since developed or acquired several additional audio technologies, including SRS Headphone, TruSurround XT, TruBass ("psychoacoustic bass enhancement to enable deeper, natural bass of audio source material to be perceived over small speaker drivers"), FOCUS ("sound-image elevation used in combination with SRS to create a large sound image", originally conceived for in-car listening), SRS Virtual Surround, Circle Surround, SRS Wow (an audio-enhancement suite made up of SRS 3D "wide stereo imaging and nonfatiguing headphone listening mode", Focus and TruBass [2] ) and SRS Wow HD, Dialog Clarity, and VIP, most using psychoacoustic principles similar to those employed by the SRS technology. SRS or one of its derivatives is offered in products from a wide range of professional and consumer audio manufacturers as well as in SRS's own small stable of products. The company derives most of its revenue from licensing its technologies, which it does in both silicon and software form.[ citation needed ]
SRS Wow was implemented in many devices such as music players, and in software such as Microsoft's Windows Media Player for playing sound on a computer. [3]
In 2012 DTS, Inc. acquired the business of SRS Labs, including over 1,000 audio patents and trademarks. [4] [5]
The original SRS patents are US 4866774 , US 4748669 and US 4841572 , which expired between 2006 and 2008. Patents may apply in other countries
Dolby Digital, originally synonymous with Dolby AC-3, is the name for a family of audio compression technologies developed by Dolby Laboratories. Called Dolby Stereo Digital until 1995, it is lossy compression. The first use of Dolby Digital was to provide digital sound in cinemas from 35 mm film prints. It has since also been used for TV broadcast, radio broadcast via satellite, digital video streaming, DVDs, Blu-ray discs and game consoles.
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THX Ltd. is an American audio company based in the San Francisco Bay Area. It is known for its eponymous suite of high fidelity audiovisual reproduction standards for movie theaters, screening rooms, home theaters, computer speakers, video game consoles, car audio systems, and video games. The THX trailer that precedes compliant films is based on the Deep Note, with a distinctive glissando up from a rumbling low pitch.
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Nakamichi Corp., Ltd. is a Japanese consumer electronics brand that originated in Japan and gained a name from the 1970s onwards for original and high quality audio cassette decks. Nakamichi is a subsidiary of Chinese holding company Nimble Holdings.
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Klipsch Audio Technologies is an American loudspeaker company based in Indianapolis, Indiana. Founded in Hope, Arkansas, in 1946 as 'Klipsch and Associates' by Paul W. Klipsch, the company produces loudspeaker drivers and enclosures, as well as complete loudspeakers for high-end, high-fidelity sound systems, public address applications, and personal computers.
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Sensaura Ltd., a division of Creative Technology, was a company that provided 3D audio effect technology for the interactive entertainment industry. Sensaura technology was shipped on more than 24 million game consoles and 150 million PCs. Formed in 1991, Sensaura developed a range of technologies for incorporating 3D audio into PC's and consoles.
Aureal Semiconductor Inc. was an American electronics manufacturer, best known throughout the mid-late 1990s for their PC sound card technologies including A3D and the Vortex The company was the reincarnation of the, at the time, bankrupt Media Vision Technology, who developed and manufactured multimedia peripherals such as the Pro Audio Spectrum 16.
SRS Labs, Inc. was a Santa Ana, California-based audio technology engineering company that specialized in audio enhancement solutions for wide variety of consumer electronic devices. Originally a part of Hughes Aircraft Company, the audio division developed the Sound Retrieval System technology, and in 1993 was separated off to form SRS Labs, Inc. In 1996 SRS Labs became a publicly traded company on Nasdaq, SRSL.
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Creative Technology Ltd., or Creative Labs Pte Ltd., is a Singaporean multinational electronics company mainly dealing with audio technologies and products such as speakers, headphones, sound cards and other digital media. Founded by Sim Wong Hoo, Creative was highly influential in the advancement of PC audio in the 1990s following the introduction of its Sound Blaster card and technologies; the company continues to develop Sound Blaster products including embedding it with partnered mainboard manufacturers and laptops.
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