QSound

Last updated
QSound
QSound Labs logo.svg
Product typeAudio processing
Owner QSound Labs
MarketsWorldwide

QSound is the original name for a positional three-dimensional (3D) sound processing algorithm from QSound Labs that creates 3D audio effects from multiple monophonic sources and sums the outputs to two channels for presentation over regular stereo speakers. QSound was eventually re-dubbed "Q1" after the introduction of "Q2", a positional 3D algorithm for headphones. When multi-speaker surround system support was later added to the positional 3D process, the QSound positional 3D audio process became known simply as "Q3D". QSound was founded by Larry Ryckman (CEO), Danny Lowe and John Lees. Jimmy Iovine served as senior vice president of music and Shelly Yakus as vice president of audio engineering in its formative years. [1]

Contents

Technology

QSound is essentially a filtering algorithm. It manipulates timing, amplitude, and frequency response to produce a binaural image. Systems like QSound rely on the fact that a sound arriving from one side of the listener will reach one ear before the other and that when it reaches the furthest ear, it is lower in amplitude and spectrally altered due to obstruction by the head. However, the ideal algorithm was arrived at empirically, with parameters adjusted according to the outcomes of many listening tests. [2]

3D positional processing like QSound, the multi-channel QSystem professional processor used in the production of pop music and film audio, is distinct from stereo expansion like QSound QXpander or SRS Sound Retrieval System. Positional 3D audio processing is a producer-side technology. It is applied to individual instruments or sound effects, and is therefore only usable at the mixing phase of music and soundtrack production, or under realtime control of game audio mixing software. Stereo expansion (processing of recorded channels and background ambience) is primarily a playback process that can be arbitrarily applied to stereo content in the end-user environment using analog integrated circuits or digital signal processing (DSP) routines.

Adoption

The system was used in all Capcom CP System Dash, CP System II titles and the Sony ZN-1 and ZN-2 hardware arcade games such as Battle Arena Toshinden 2 .

QSound was utilized on Madonna's 1990 album The Immaculate Collection , Sting's 1991 album The Soul Cages , Luther Vandross's 1991 album Power of Love , Paula Abdul's 1991 album Spellbound , and Roger Waters's 1992 album Amused To Death .

Electronic Arts, Activision, Microsoft Game Studios, Sega, Virgin Interactive, TDK Mediactive, Bullfrog Productions, and Lionhead Studios have also used the technology, mostly through the use of the QMixer software development kit to implement audio positioning, mixing and control directly in the game software. Later versions of QMixer added support for 3D-accelerated hardware through the low-level Microsoft DirectSound3D Application Programming Interface.

Sega started using the technology in 1993 for Sega CD games, beginning with Ecco the Dolphin, and continued the use of this technology for some games through its final home console, the Dreamcast. [3] These consoles, however, did not have the processing power to do so in real-time hardware-wise, so they were instead utilized as pre-recorded tracks that met the Redbook CD standard. [4]

Q3D has been incorporated in a variety of computer sound cards and sound card drivers.

While the system is known by some for its use in video game titles, the first QSound chip used for that purpose was not created until 1991, while QSound had been developed in the late 1980s and has been used in everything from screensavers to television programming. Some TVs were also produced with this technology. [5] Several 1990s music albums were also "mixed in QSound" (see below) using the QSystem or QSystem II hardware processors, and many other music releases have been enhanced with QSound effects using software plug-in versions of the QSystem and other software utilities. (The QSound website maintains a list of known projects.[ citation needed ])

In 2003, Q3D was added to the list of components in QSound Labs' microQ, a small-footprint, performance-optimized software digital audio engine aimed at the mobile market (i.e. cellphones and the like). Q3D enables 3D sound for handheld gaming and can be controlled in Java games via the JSR-234 application programming interface.

QSound was also available for general home use in the UltraQ QPC 1500, a hardware device that used RCA connectors to connect to a variety of mono and stereo devices to produce surround-sound like effects. [6]

Awards

QSound won Electronic Entertainment 's 1993 "Most Promising" award; the editors called it the "hottest new audio technology around". [7]

Selected games using QSound

(Most arcade games on this list run on the CPS-2 arcade system) Notable games include:

Selected albums "mixed in QSound"

Over 60 albums feature QSound processing. Some notable examples include:

Selected films "mixed in QSound"

See also

Related Research Articles

<span class="mw-page-title-main">3DO Interactive Multiplayer</span> Home video game console

The 3DO Interactive Multiplayer, also referred to as simply 3DO, is a home video game console developed by The 3DO Company. Conceived by entrepreneur and Electronic Arts founder Trip Hawkins, the 3DO was not a console manufactured by the company itself, but a set of specifications, originally designed by Dave Needle and RJ Mical of New Technologies Group, that could be licensed by third parties. Panasonic produced the first models in 1993, and further renditions of the hardware were released afterwards by GoldStar, Sanyo, Creative Labs, and Samsung Electronics in 1997.

A killer application is any software that is so necessary or desirable that it proves the core value of some larger technology, such as its host computer hardware, video game console, software platform, or operating system. Consumers would buy the host platform just to access that application, possibly substantially increasing sales of its host platform.

<i>Super Street Fighter II</i> 1993 video game

Super Street Fighter II: The New Challengers is a competitive fighting game produced by Capcom and originally released as an arcade game in 1993. It is the fourth game in the Street Fighter II sub-series of Street Fighter games, following Street Fighter II: Hyper Fighting. It refines and balances the existing character roster from the previous versions, and introduces four new characters. It is the first game on Capcom's CP System II hardware, with more sophisticated graphics and audio over the original CP System hardware used in previous versions of Street Fighter II.

<span class="mw-page-title-main">QSound Labs</span>

QSound Labs is an audio technology company based in Calgary, Canada. It is primarily a developer and provider of audio enhancement technologies for entertainment and communications devices and software. The company is best known as a pioneer of 3D audio effects, beginning with speaker-targeted positional 3D technology applied to arcade video games and professional music and film soundtrack production. QSound was founded by Larry Ryckman (CEO), Danny Lowe, and John Lees. Jimmy Iovine served as SVP of Music and Shelly Yakus as VP of Audio Engineering in its formative years.

The CP System II or CPS-2 is an arcade system board that Capcom first used in 1993 for Super Street Fighter II. It was the successor to their previous CP System, CP System Dash and Capcom Power System Changer arcade hardware and was succeeded by the CP System III hardware in 1996, of which the CPS-2 would outlive by over four years. The arcade system had new releases for it until the end of 2003, ending with Hyper Street Fighter II.

<span class="mw-page-title-main">CP System</span> Arcade system board developed by Capcom

The CP System is an arcade system board developed by Capcom that ran game software stored on removable daughterboards. More than two dozen arcade titles were released for CPS-1, before Capcom shifted game development over to its successor, the CP System II.

The CP System III or CPS-3 is an arcade system board that was first used by Capcom in 1996 with the arcade game Red Earth. It was the second successor to the CP System arcade hardware, following the CP System II. Like its forerunners, games can be exchanged without altering the core hardware. On the CPS-3, this is accomplished by providing the necessary CD and game-specific security cartridges, which are then loaded into memory. It would be the last proprietary system board Capcom would produce before moving on to the Dreamcast-based Naomi platform.

1993 saw many sequels and prequels in video games, such as Dragon Ball Z: Super Butōden, Mortal Kombat II, Secret of Mana, and Super Street Fighter II, alongside new titles such as Star Fox, FIFA International Soccer, Doom, Gunstar Heroes, Myst, Samurai Shodown, Ridge Racer, NBA Jam, Disney's Aladdin, and Virtua Fighter.

<span class="mw-page-title-main">Sound Blaster X-Fi</span> Computer sound card

Sound Blaster X-Fi is a lineup of sound cards in Creative Technology's Sound Blaster series.

In video gaming parlance, a conversion is the production of a game on one computer or console that was originally written for another system. Over the years, video game conversion has taken form in a number of different ways, both in their style and the method in which they were converted.

Sensaura, a division of Creative Technology, was a company that provided 3D audio effect technology for the interactive entertainment industry. Sensaura technology was shipped on more than 24 million game consoles and 150 million PCs . Formed in 1991, Sensaura developed a range of technologies for incorporating 3D audio into PC's and consoles.

<span class="mw-page-title-main">Media Vision</span>

Media Vision Technology, Inc., was an American electronics manufacturer of primarily computer sound cards and CD-ROM kits, operating from 1990 to approximately 1995 in Fremont, California. Media Vision was widely known for its Pro AudioSpectrum PC sound cards—which it often bundled with CD-ROM drives—it is also known for its spectacular growth and demise.

Sound Retrieval System (SRS) is a patented psychoacoustic 3D audio processing technology originally invented by Arnold Klayman in the early 1980s. The SRS technology applies head-related transfer functions (HRTFs) to create an immersive 3D soundfield using only two speakers, widening the "sweet spot", creating a more spacious sense of ambience, and producing strong localization cues for discrete instruments within an audio mix. SRS is not a Dolby matrix surround decoder but works with normal stereo recordings.

<i>Street Fighter EX2</i> 1998 video game

Street Fighter EX2 is a 2D head-to-head fighting game with 3D graphics co-produced by Capcom and Arika and originally released in 1998 as a coin-operated arcade game for the Sony ZN-2 hardware. It is the sequel to the original Street Fighter EX, and the second spin-off game of the Street Fighter series. An updated version of the game titled Street Fighter EX2 Plus was released in 1999 in arcades as well and subsequently ported to the PlayStation the same year.

<i>Street Fighter</i> Japanese media franchise

Street Fighter is a Japanese media franchise centered on a series of fighting games developed and published by Capcom. The first game in the series was released in 1987, followed by six other main series games, various spin-offs and crossovers, and numerous appearances in other media. Its best-selling 1991 release Street Fighter II established many of the conventions of the one-on-one fighting genre.

The 1990s was the third decade in the industry's history. It was a decade of marked innovation in video gaming. It was a decade of transition from sprite-based graphics to full-fledged 3D graphics and it gave rise to several genres of video games including, but not limited to, the first-person shooter, real-time strategy, survival horror, and MMO. Arcade games, although still very popular in the early 1990s, began to decline as home consoles became more common. The fourth and fifth generation of video game consoles went on sale, including the Sega Genesis, Super Nintendo, Sega Saturn, PlayStation, Nintendo 64, Game Boy Color and the Sega Dreamcast. Notable games released in the 1990s included Super Mario World, Sonic the Hedgehog, Street Fighter II, Mortal Kombat, Tekken 3,Doom, Wolfenstein 3D, Quake, Duke Nukem 3D, Final Fantasy VII, Unreal Tournament, Star Fox, Half-Life, Grand Theft Auto, Super Mario 64, Pokémon Red and Blue, NBA Jam,Daytona USA, GoldenEye 007, System Shock 2, Civilization,Ridge Racer, Sonic Adventure, Gran Turismo, Super Mario Kart, Pokémon Gold and Silver,Castlevania: Symphony of the Night, Super Metroid, Silent Hill, Dead or Alive 2, The Legend of Zelda: Ocarina of Time, Crash Bandicoot, Spyro The Dragon, Fallout, Metal Gear Solid, Diablo, Virtua Fighter, Tomb Raider,Sega Rally Championship, Wing Commander,Super Smash Bros, Secret of Mana,Thief: The Dark Project, Age of Empires, Nights into Dreams, Panzer Dragoon, Gunstar Heroes, EverQuest, Chrono Trigger, Battletoads, Worms, Myst, Micro Machines, Streets of Rage 2,Baldur's Gate,Donkey Kong Country, Wipeout, The Legend of Zelda: A Link to the Past, Super Mario Land 2: 6 Golden Coins,Lemmings, EarthBound, StarCraft, Banjo-Kazooie, PaRappa the Rapper, Resident Evil, Tony Hawk's Pro Skater, Soulcalibur, Command & Conquer, and Dance Dance Revolution.

A variety of computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of individual techniques have evolved over time, primarily due to hardware advances and restrictions such as the processing power of central or graphics processing units.

3D Classics is a label applied to certain updates of old games for the Nintendo 3DS, with added stereoscopic 3D functionality and updated features while retaining their original art style and graphics. There are two unrelated series of releases under the 3D Classics title: a first-party series of NES/Famicom and arcade games, and a Sega-published, M2-developed set of classic Sega games, mostly from Sega Mega Drive/Genesis and Sega arcade hardware.

<i>Street Fighter EX</i> 1996 video game

Street Fighter EX is a 2D head-to-head fighting game with 3D graphics, originally released as a coin-operated arcade game for the Sony ZN hardware in 1996. It is a spin-off of the Street Fighter series co-produced by Capcom with Arika and was the first game in the series to feature 3D polygon graphics. It was followed by an updated arcade version titled Street Fighter EX Plus, as well as a PlayStation-exclusive home console version titled Street Fighter EX Plus α, both released in 1997. A Nintendo 64 version was also announced for release in 1997, but later cancelled.

References

  1. ABC News. "Entertainment News, Celebrity and Pop Culture - ABC News". ABC News. Retrieved 25 July 2015.
  2. White, Paul (November 1995). "QSound Labs: Right On Q". Sound on Sound (November 1995). Archived from the original on 2015-01-17. Retrieved 14 November 2018.
  3. https://segaretro.org/QSound
  4. https://www.giantbomb.com/q-sound/3015-3007/
  5. "N.Mahalingam & Company - BPL Television". Archived from the original on August 26, 2010. Retrieved September 16, 2010.
  6. http://www.qsound.com/library/ultraq-manual.pdf
  7. Staff (March 1994). "The First Electronic Entertainment Editors' Choice Awards". Electronic Entertainment . 1 (3): 61–65.